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Jmanis Catharg
Caldari Dusk Blade
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Posted - 2007.05.17 11:49:00 -
[31]
An anti-capital BS would be nice, but I'd be intrigued to see how the mechanics would work so that they arent completely overpowered. Like, I'd expect a T1 battleship to take out a T2 BS if that was the case,, which kinda doesnt make sense,, (though i suppose a T1 frig can take out a T2 covops frig)
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.05.17 11:52:00 -
[32]
I dont see why people are so afraid tbh of a BS with HAC like resists and heavy firepower. That is not what makes a ship overpowered. If you look at the overpowered ships, there is one overwhelming cause: the ability to escape. A vagabond is fearsome because of its speed, much more than anything else.
If I would make a T2 BS, I'd just give them HAC-like resists, twice the HP of a current BS, plenty of bonuses on damage/rate of fire etc, and then make their base speed 50m/s and make their agility little better than that of a freighter. There, balanced. Yes, it will kill most non-T2 BS in a 1v1. But jump it with 2 tech 1 BS and a HAC and its not gonna escape and its gonna die.
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |

ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.05.17 12:05:00 -
[33]
I think theres been enough leaked little tid bits to show they are in some form of development current, on a step up from the command ship role, plus there are alot of unused T2 BS models in the db that will save some time on building. Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Kerdrak
Amarr 3B Legio IX Free Trade Zone.
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Posted - 2007.05.17 12:12:00 -
[34]
Abaddon with T2 res... mmmm...  ________________________________________
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Lrrp
Minmatar Gallente Mercantile Exchange
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Posted - 2007.05.17 12:14:00 -
[35]
Yes T2 BS as anti Cap ships is a great idea. But then mission gankers will love them also. Gate campers will chortle with glee. Hi sec freighter gankers will thumb their nose at ccp. Me thinks certain restrictions must needs be looked at under light from yon window....
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Nymos
Celtic Anarchy Anarchy Empire
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Posted - 2007.05.17 12:16:00 -
[36]
bah can we boost small stuff again please instead of centering pvp around BSs and cap ships? all that kali's hitpoint boost did was make cruisers obsolete. t2 frigs can tackle, yea, but it takes ages to kill anything in them now. so frigs are crap as well. battlecruisers? might as well just fly a battleship with more firepower and tankability. --
Every time a carebear dies an angel gets their wings (murder one)
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Demarcus Gainah
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Posted - 2007.05.17 12:26:00 -
[37]
Honestly- I think that a simple BS with similar base firepower, higher resists, longer range, and larger drone bay with a siege mode that lets them do enough DPS with enough track so that a few could take on a moving dread/ carrier would fill a much needed gap between dreads and regular battleships. Just nerf their base tracking like with destroyers and you've got the perfect in between for BS/ cap ship. Just give them a separate class to train for and require BS V (IE recon ships, destroyers) and you've got the PERFECT in between for cap ships and battleships without taking anything away from the smaller ships.
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voogru
Gallente Massive Damage
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Posted - 2007.05.17 13:25:00 -
[38]
Originally by: Ash Vincetti I would like to see t2 BSes fill the logistics gap that t2 cruiser logistic ships never filled properly. Logistics ships (sometimes) work in small engagements, and even then, they die prematurely. There simply is'nt a viable niche for logistics atm. This would be the ideal role for a t2 BS. (command ships are tough enough already. Either toughen up the logistics, or create a t2 BS variant that's able to keep up with the damage.)
Or, make logistic ships useful in fleets. Like they are supposed to be.
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CrestoftheStars
Perkone
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Posted - 2007.05.17 13:30:00 -
[39]
Originally by: Jmanis Catharg An anti-capital BS would be nice, but I'd be intrigued to see how the mechanics would work so that they arent completely overpowered. Like, I'd expect a T1 battleship to take out a T2 BS if that was the case,, which kinda doesnt make sense,, (though i suppose a T1 frig can take out a T2 covops frig)
O.o .... hehe no they can't... not if the pilots are equelent in rl skills... the T2 bs should not be taken out 1v1 with a t1 bs.. but a 1v1 cap should ofcause pwn the t2bs. all the other t2 ships don't get killed to anything 1 seize lower then them... actually nothing bigger get killed by something smaller of same T-lvl. so unless they fix that the bs t2 shouldn't the the exception ___________________________________________ When i was a child i thought like a child i acted like a child and i spoke like a child. But when I became an adult I laid away childish things.
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CrestoftheStars
Perkone
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Posted - 2007.05.17 13:35:00 -
[40]
Originally by: Lrrp Yes T2 BS as anti Cap ships is a great idea. But then mission gankers will love them also. Gate campers will chortle with glee. Hi sec freighter gankers will thumb their nose at ccp. Me thinks certain restrictions must needs be looked at under light from yon window....
well these problems is not the bs t2 problem.. its a mechanic concord problem... way to do this is: highsec, you are permanent jammed(so you can't lock a target, because of concords non fight in highsec unlessyour in war). in low sec, sentry guns should give 10 times the dps they do now and focusing there fire at the largest target, letting them break any tank VERY fast. now we only have 0.0 but well... 0.0 is the free land of the gate camp so leave it. ___________________________________________ When i was a child i thought like a child i acted like a child and i spoke like a child. But when I became an adult I laid away childish things.
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Piotr Anatolev
Gallente The Geriatrics
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Posted - 2007.05.17 13:38:00 -
[41]
if there s not going to be a t2 Domi, it s about time they start looking at a faction Domi.
The black Core Port Admirals of the Serpentis fleet, please.
+1 additional Drone Control Unit I per level and the base bonuses from the original Domi.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.05.17 13:42:00 -
[42]
Perhaps they could be platforms for anti-capital weapon shields, large shield bubbles to protect fleets inside of them. Think Greek army phalanx style, defensive shields interlocked to protect combat units behind.
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Protectories
Itto-Ryu Cruel Intentions
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Posted - 2007.05.17 14:07:00 -
[43]
Originally by: Winterblink Perhaps they could be platforms for anti-capital weapon shields, large shield bubbles to protect fleets inside of them. Think Greek army phalanx style, defensive shields interlocked to protect combat units behind.
Yea maybe like a 10second invulnerability bubble that gives the folk inside time to warp out, if say a huge enemy cap fleet jumps in on them
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.05.17 14:11:00 -
[44]
Originally by: Protectories
Originally by: Winterblink Perhaps they could be platforms for anti-capital weapon shields, large shield bubbles to protect fleets inside of them. Think Greek army phalanx style, defensive shields interlocked to protect combat units behind.
Yea maybe like a 10second invulnerability bubble that gives the folk inside time to warp out, if say a huge enemy cap fleet jumps in on them
Not even timed, say a shielding field that's hardened like crazy to anything other than EM damage (Amarr useful again?). Or maybe a particular damage type depending on the race of ship, kind of like how DDDs dispense a particular damage type.
I guess sort of like a small-scale mobile POS shield for fleets, but with a deliberate weakness? Could be a bad idea. *shrug*
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Nos Gainah
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Posted - 2007.05.17 14:13:00 -
[45]
Originally by: Protectories
Originally by: Winterblink Perhaps they could be platforms for anti-capital weapon shields, large shield bubbles to protect fleets inside of them. Think Greek army phalanx style, defensive shields interlocked to protect combat units behind.
Yea maybe like a 10second invulnerability bubble that gives the folk inside time to warp out, if say a huge enemy cap fleet jumps in on them
Honestly, I don't think this is really a bad idea for a ship, but it's been said before- that really wouldn't fall under the idea of a "T2 battleship" and would probably be left for a different class of ship altogether.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.05.17 14:17:00 -
[46]
Originally by: Nos Gainah Honestly, I don't think this is really a bad idea for a ship, but it's been said before- that really wouldn't fall under the idea of a "T2 battleship" and would probably be left for a different class of ship altogether.
Well, that's exactly what a T2 ship is really. T2 frigates include things like Covert Ops ships, for instance. Logistics cruisers are T2 variants, etc.
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Nos Gainah
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Posted - 2007.05.17 14:28:00 -
[47]
Originally by: Winterblink
Originally by: Nos Gainah Honestly, I don't think this is really a bad idea for a ship, but it's been said before- that really wouldn't fall under the idea of a "T2 battleship" and would probably be left for a different class of ship altogether.
Well, that's exactly what a T2 ship is really. T2 frigates include things like Covert Ops ships, for instance. Logistics cruisers are T2 variants, etc.
Very good point. I suppose I just don't see the T2 BS as something the devs will implement as a type of logistics craft, though a BS class logistics/ defensive type ship would definitely be an excellent addition and IMO is needed barring changes to the current logistics cruisers.
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Protectories
Itto-Ryu Cruel Intentions
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Posted - 2007.05.17 14:48:00 -
[48]
howz about a big scout ship, that can use an Advanced scanner that shows pilot name and corp, and has increased range
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.05.17 15:00:00 -
[49]
Originally by: Protectories howz about a big scout ship, that can use an Advanced scanner that shows pilot name and corp, and has increased range
Presumably you mean scanning in other systems. Otherwise you just described local. :)
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.05.17 15:32:00 -
[50]
Edited by: Macmuelli on 17/05/2007 15:30:23 A role coud be also for them to disrupt temporary there "Siege Modus" of capitals of dreads/carriers.
If Carriers will have such a "siege" mod too, this coud be also a chance to give them a special role. Perhaps for The cost of reducing at this time the amor hitpoints? So protection to them is needed.
just an idea
breg mac
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.17 15:46:00 -
[51]
A T2 Battleship with Seige capabilities would do wonders for helping them survive Titan onslaughts. You'd open up fleet combat to something smaller than a Carrier.
The truth is, though, battleships in this game have one purpose. Dishing out damage. Those that say T2 battleships would render T1's obsolete, well, yeah, they would. I mean, given the option, would you fly a Ferox or a Nighthawk? A Merlin or a Harpy?
Tech 2s don't immediately render Tech 1's obsolete because not everyone can afford to replace a Tech 2 ship. So there'd still be PLENTY of market for T1 battleships competing against directly enhanced T2s. Most people still don't even fly T1 battleships, anyway.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Nos Gainah
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Posted - 2007.05.17 15:50:00 -
[52]
Originally by: Janu Hull A T2 Battleship with Seige capabilities would do wonders for helping them survive Titan onslaughts. You'd open up fleet combat to something smaller than a Carrier.
The truth is, though, battleships in this game have one purpose. Dishing out damage. Those that say T2 battleships would render T1's obsolete, well, yeah, they would. I mean, given the option, would you fly a Ferox or a Nighthawk? A Merlin or a Harpy?
Tech 2s don't immediately render Tech 1's obsolete because not everyone can afford to replace a Tech 2 ship. So there'd still be PLENTY of market for T1 battleships competing against directly enhanced T2s. Most people still don't even fly T1 battleships, anyway.
As I said earlier, I think that the issue of obsoleting older ships can be entirely worked around by giving the T2 bs a small tracking penalty, something along the lines of a destroyer so that it has a tougher time hitting cruiser class vessels.
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Iyanah
Minmatar Mining Munitions and Mayhem R i s e
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Posted - 2007.05.17 15:50:00 -
[53]
Originally by: CaptainSeafort ccp have looked at the idea, tooled around, and decided they have no niche currently. wait a bit 
indeed. the only current ideas we've heard of are uber-command-ships or wtfpwnmobiles like gian HACs, and neither of them seem to appealing at the moment.
uber command ships would devalue the role played by regular command ships - i mean, hell, why would you take a regular command ship into battle if you had a BATTLESHIP sized command ship?
and the HAB (heavy assault battleship) idea they threw out because noone needs a more uber way to pop stuff in empire.
an interesting role needs to be found, before you can get a ship to fill it. perhaps a support combat role is teh way to go, something like a command ship (gang bonuses) but without simply making a bigger version of the same vessel. perhaps something similar to a logistics support, but as gang bonuses rather than repping a single friendly ship, or target painting a single ship, or whatever. ========================================== Iy |

Haradgrim
Caldari The Wild Bunch
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Posted - 2007.05.17 16:34:00 -
[54]
the best thing they could do with t2 bs is make a cap ship hunter.
it would be easy to do in a few different ways;
1) give them the ability to use a module that is unique to the ship (i.e. with a 99% reduction in CPU needs of capital ship-siege module). Then have that module have a warm up timer, the shot should either completely knock out any shield it hits or do a staggering amount of damage (could even have both, perhaps based on ammo type). Then there should be a cooldown where the ship is dead in the water, but can be healed by support ships. This would keep people from using it as a solopwnmobile since they would be weak during the cooldown time (say 45 sec to 1 min), but 2 or 3, backed up by proper support, could destoy a single capital ship without making it easy fend off a larger fleet (which should be harder to fight). This solution also ensures that more capitals (properly supported) are always a good thing (I think this is critical to making large scale warfare fun)
2) give them a sb-style cloaking device(that maybe is only effective against ships over a certain size or sig radius, i.e. a frigate would notice the massive spacial distortion nearby) as well as a damage mod for torps to make it possible to kill caps, allowing them to sneak up and gank caps that arent assembled as part of a larger fleet.
That.which.does.not.bend.breaks |

MassonA
Caldari coracao ardente Triumvirate.
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Posted - 2007.05.17 17:02:00 -
[55]
i believe some gms are flying around in them on sisi, but id like to see the next level of recon ships that has a jump drive jammer or something
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Haks'he Lirky
8th
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Posted - 2007.05.17 17:06:00 -
[56]
titan/mothership tackle ships?
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Riddick Valer
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Posted - 2007.05.17 17:28:00 -
[57]
http://oldforums.eveonline.com/?a=topic&threadID=521612
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Alexi Borizkova
Caldari New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.05.17 19:48:00 -
[58]
Originally by: MassonA i believe some gms are flying around in them on sisi, but id like to see the next level of recon ships that has a jump drive jammer or something
And a thirty second cycle cyno generator. Five minutes still makes me feel unsafe.
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Nox Solaris
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Posted - 2007.05.17 19:52:00 -
[59]
Originally by: Scynscapaene They've said they want to find a role for T2 bs' because they dont want them to be "solopwnmobiles" :)
I 'imagine' they will be a big gang bonus ship (alot better then CS')
They already have T2 BS... they're called carriers and are solo pwnmobiles.
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Nyack
GREY COUNCIL Sparta Alliance
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Posted - 2007.05.17 20:09:00 -
[60]
from Dev blog
Quote: The Triage Mode is the carrier equivalent of Siege Mode, which enhances the logistics capabilities at the expense of offensive capabilities. Makes the carrier able to quickly assist other ships at the expense of (some of) its offensive capabilites. It's Vulnerable to EW (as opposed to dreads siege mode) but it gives Siege Mode like defenses. You'll get all the juicy details later in another blog, but this applies to Carriers, Motherships and probably to Logistics ships as well.
if you read between the lines there.. logistic cruiser as we have them today survive because of the low sig radius. a triage mode where the cruiser would be stationary would insta pop it prolly. in other words there is prolly a triage mode BS on the way that will use the above stated bonuses and triage mode..
and i think it is closer then we think actually now that invention is in place so guys i think it is time to stock up on max run bs bpc cause they will be in high demand =)
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