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Thread Statistics | Show CCP posts - 4 post(s) |
Geanos
The Scope Gallente Federation
39
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Posted - 2017.06.09 13:45:33 -
[1] - Quote
The simplest solution would be to put a tax on bounties for carriers, supers or any other ship class you fancy. Bounties are calculated at what, 15 minutes? So if you add a formula like this for carrier/super ratting - total bounties per tick (tbt) = tbt - (tbt * 20) / 100 - the server extra load would be negligible. Having the ability to put a bounty tax on certain classes of ships would also help you in the future.
I think this is way better than straight up nerfing. And with ta on bounties you won't have touch the PVP capabilities of ships "because of ISK". |
Geanos
The Scope Gallente Federation
40
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Posted - 2017.06.09 14:55:28 -
[2] - Quote
Geanos wrote:The simplest solution would be to put a tax on bounties for carriers, supers or any other ship class you fancy. Bounties are calculated at 15 minutes, right? So if you add a formula for carrier/super ratting like this - total bounties per tick (tbt) = tbt - (tbt * 20) / 100 - the server extra load would be negligible. Having the ability to put a bounty tax on certain classes of ships would also help you in the future.
I think this is way better than straight up nerfing. And with a tax on bounties you won't have touch the PVP capabilities of ships "because of ISK".
If you want to make it really really easy, you can add this formula at the end of tick bounty calculations, just like you do with other taxes. This means that it will apply even if the player killed just 1 rat with the carrier and the rest with other ships, but it's still better than nerfing. It's just an extra IF (if corp tax / if alliance tax / if ship class).
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Geanos
The Scope Gallente Federation
40
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Posted - 2017.06.09 15:22:35 -
[3] - Quote
Frostys Virpio wrote:Geanos wrote:Geanos wrote:The simplest solution would be to put a tax on bounties for carriers, supers or any other ship class you fancy. Bounties are calculated at 15 minutes, right? So if you add a formula for carrier/super ratting like this - total bounties per tick (tbt) = tbt - (tbt * 20) / 100 - the server extra load would be negligible. Having the ability to put a bounty tax on certain classes of ships would also help you in the future.
I think this is way better than straight up nerfing. And with a tax on bounties you won't have touch the PVP capabilities of ships "because of ISK". If you want to make it really really easy, you can add this formula at the end of tick bounty calculations, just like you do with other taxes. This means that it will apply even if the player killed just 1 rat with the carrier and the rest with other ships, but it's still better than nerfing. It's just an extra IF (if corp tax / if alliance tax / if ship class). Except I'm pretty sure there is nothing currently in game that exist to influence wallet entries based on current ship type. Will people eject from their carrier/supers to get their tick while in a pod and then hop back in to continue the farming?
I can't blame you for not reading through, I have the same bad on forums :) Clarifica+¢ion: that's why I added the last part, with "really really easy". It's just an extra condition on what we already have. You changed ships? Bad luck, tax will still apply for that tick.
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