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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Ydnari
Estrale Frontiers
433
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Posted - 2017.06.13 22:18:34 -
[31] - Quote
Tab key no longer moves between fields sensibly on creating courier contracts, it seems to jump to the new Est. Price button and shift-Tab maybe goes back to the reward but not consistently; creating these was a chore before, now it's painful, have to click fields.
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Neesa Corrinne
Nine Pirate captian Hell's Sirens
85
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Posted - 2017.06.13 22:19:51 -
[32] - Quote
CCP Habakuk wrote:Neesa Corrinne wrote:Neither me, nor any of my eligible corp mates can deliver any industrial jobs that are ready. There is a known issue, that corporation industry jobs in Upwell structures cannot be delivered, if the office is no longer rented. Would this be the case for your corporation? If yes, then the bug will probably be fixed with the patch on Thursday (as workaround you can re-rent the office, if available). If your case is anyhow different, then please send a bug report, add as much details as possible and mention my name in the title of the report - then I'll investigate this with top priority.
The friendly Raitaru where we were performing some industrial activity had all of it's permanent offices dropped. We cannot deliver due to this until the owner comes back on and returns our offices. |

Tarnya Vanguard
Nyx Legion. Nyx Legion
0
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Posted - 2017.06.13 23:30:15 -
[33] - Quote
Hey CCP,
since the patch it's no longer possible to navigate certain UI elements with TAB (move to next part of UI element) or SHIFT+TAB (move to prev. part of UI element). Was this change made on purpose / is this going to stay or is it a bug?
I guess it's the same issue here:
Ydnari wrote:Tab key no longer moves between fields sensibly on creating courier contracts, it seems to jump to the new Est. Price button and shift-Tab maybe goes back to the reward but not consistently; creating these was a chore before, now it's painful, have to click fields. |

badside
Dauphin Enterprises Inc.
0
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Posted - 2017.06.14 00:08:46 -
[34] - Quote
Every time they fix something, they break two. Why ?
The authentication token provided by the launcher is of an invalid format. Please try again or contact EVE customer support.
CCP get rid of the launcher!!! |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
75
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Posted - 2017.06.14 01:59:00 -
[35] - Quote
CCP Phantom wrote:Known issuesGraphics:- Areas of the Amarr and Caldari hangars appear darker than is desired
- Planetary assets are missing their icons
- Blueprint icons can be incorrect
- Alliance logo is missing from Territorial Claim Units
Uh... are we sure it's just the Amarr and Caldari hangars? I docked up in all 4 racial stations earlier today and Gallente and Minmatar were amazingly dark as well with shaders on high. In the Minmatar station, you couldn't even see the ships passing by in the undock area behind your ship, just some faint lights. Not even the outlines.
I've tried adjusting the brightness slider but it doesn't help much.
Changing from high shaders to medium shaders helps a bit, changing from either of those to low shaders helps a lot, but then everything looks like crap. I have to change to low shaders in some missions and anoms where the gas clouds kill my framerates and make everything laggy anyway, but I would usually change back to high shaders for normal flying around from system to system and docking in stations.
Now I'm thinking about just staying on medium shaders 24/7 and changing to low if there's still lag with medium. Ugh.
But yes, please bring back the brighter stations to Amarr, Caldari, Gallente, AND Minmatar. It's so dark and depressing right now. |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
75
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Posted - 2017.06.14 02:00:31 -
[36] - Quote
RandomGuyC5 wrote:I just consumed a Rogue Swarm Acclerator, but according to the UI it seems like i now need more Time to train instead of less, i'm pretty sure Drones V took me 9 Days now it tells me it going to take 17 Days
That is indeed weird. Drones V is like a 4-5 day train as an omega. By you saying 9 days, I'm assuming you're alpha right now? But yeah, I would think 8, 9, 10 days tops as alpha, depending on mapping? 17, wtf?
Alruan Shadowborn wrote:Is it a bug or intended that the sites drop a single PLEX?
ie previous events occassionally had it drop a PLEX being the full value item, I just got a single nuPLEX and it would seem I am being trolled, i was excited then realised that it was not as exciting?
I've run ~40 sites and not gotten a single nuPLEX. 1 nuPLEX might not be a ton but hey, they add up now, that's kinda the point of them. Maybe 90%+ of the sites, 0 will drop, 9% or so 1 will drop, and maybe <1% for 10, 50, 100, or whatever to drop. Just keep on searchin'.
Happy with my skins and boosters, tho, so I can't complain.
CCP Lebowski wrote:Miiikka wrote:For some reason you have screwed with the columns of the survey scanner.
You have either added or moved a 'volume' column, and do not allow any options to move or remove any columns.
Please give this option, as its a pain in the ass and makes the window larger than it needs to be. We added a volume column to this window yes, but we don't have any plans to implement a column filter for window at this time. Out of curiosity and to potentially help the case for future iteration, whats your use case for removing this column?
I think they're saying the problem they're having is they can't see the right most column now without expanding the window side-to-side significantly. Presumably the rightmost column has the data they care about.
Maybe just allowing people to reorder the columns (like you can with an overview) would be all that's needed? That way, they can put the stat (distance, units, or volume) they care about the least to the far right so if it gets cut off by their window size, they won't care as much. |

Octavia Daya
Achtsam
0
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Posted - 2017.06.14 03:44:06 -
[37] - Quote
About rearranging the columns in Survey window:
This would be an idea, actually i don't Need the unit column any longer, before i had to claculate how many Units are in an Asteroid and how many Units i can harvest per cycle for every single oretype. this way i just have to calculate the volume of ore in the Asteroid versus how much volume i can gather per cycle to break cycle when there's no more ore in the roid. Rearranging the columns would be nice, i just would put the unit-column rightmost and make the Surveywindow small enough so ist not visible anymore, right now i have to close the unit-column as small as possible so i can read volume and distance, the two columns that matter to me. Another Point: could we break up the grouping of roids maybe optionally everyone can decide to group or not? i do mine almost anything in a belt most of the time, this way i could sort them all by distance instead of having to scroll around to the current oretype-group, expand, read and so on. |

Sergey Hawk
The Sith Syndicate REFORD
218
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Posted - 2017.06.14 07:01:46 -
[38] - Quote
Probe scanner UI issue after update. Every time after draging scan sphere centering arrows appear for few milliseconds. video with this bug report: EBR-123521
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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Sarrianah Nayaki
Security Deployment
0
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Posted - 2017.06.14 07:05:47 -
[39] - Quote
I would like to also voice my opinion on the new volume column in the survey scanner. I agree with the other pilots that either moving it to the end or allowing us to rearrange the tabs would be a good idea. distance is more important to me than volume. It is a matter of opinion but this is just one more vote on the removing it, allowing us to rearrange it, or allowing us to toggle it off. Thanks for the consideration |

Miiikka
Stanza Inc.
8
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Posted - 2017.06.14 10:26:47 -
[40] - Quote
Sylvia Kildare wrote:CCP Lebowski wrote:Miiikka wrote:For some reason you have screwed with the columns of the survey scanner.
You have either added or moved a 'volume' column, and do not allow any options to move or remove any columns.
Please give this option, as its a pain in the ass and makes the window larger than it needs to be. We added a volume column to this window yes, but we don't have any plans to implement a column filter for window at this time. Out of curiosity and to potentially help the case for future iteration, whats your use case for removing this column? I think they're saying the problem they're having is they can't see the right most column now without expanding the window side-to-side significantly. Presumably the rightmost column has the data they care about. Maybe just allowing people to reorder the columns (like you can with an overview) would be all that's needed? That way, they can put the stat (distance, units, or volume) they care about the least to the far right so if it gets cut off by their window size, they won't care as much.
Yes, this is what we are asking for.
CCP Lebowski:
I seems from the replies here that there are a number of people who would like this option. |
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Mr Chili Palmer
Niflhelm
187
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Posted - 2017.06.14 11:08:07 -
[41] - Quote
my ui has defaulted to a new players ui none of my windows are present my market quickbar is now empty on an alt i am no longer to see my market orders that are in another system
"If at first you don't succeed, remove all evidence you ever tried"
"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"
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Lieutenant Apparent
H A V O C Brothers of Tangra
2
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Posted - 2017.06.14 11:17:51 -
[42] - Quote
It looks like the Nyx valimor legacy skin is not on the drop list for the event. There have been zero sold in any major hub since the event started and I've asked in every major hub nobody has seen it. Is this intended? |

Matthias Ancaladron
Wrath of Angels Solitaire.
354
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Posted - 2017.06.14 11:39:42 -
[43] - Quote
Two things
1. I'm only getting 1 Plex in the rogue drone sites. I feel you didn't take the new Plex into consideration and forgot to up the Plex drops to something more worthwhile for how rare they are. Otherwise no point of Plex being In event, just pull them out and have skins. Getting 1 Plex in a site is worse than just getting a random skin. 1/500 Plex can't do anything.
2. Frame rate drop since update. Was getting 17-18 all the way zoomed out, back down to 12. Very choppy and I'm used to playing it choppy anyway, but I was sad to see it was fixed somehow only to have it go back to being choppy for lower end computers this morning.
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Sergey Hawk
The Sith Syndicate REFORD
218
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Posted - 2017.06.14 12:29:13 -
[44] - Quote
Matthias Ancaladron wrote: 1. I'm only getting 1 Plex in the rogue drone sites...
Integrated Drone BPC from event have only 1 run. CCP just have a black belt in trolling 
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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Stasia Ohau
EVE University Ivy League
0
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Posted - 2017.06.14 13:53:09 -
[45] - Quote
Whatever you did to the lighting in stations has made particle hair see-through. All my characters look like they're on chemotherapy. |

Damhest
Monkey Attack Squad Goonswarm Federation
19
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Posted - 2017.06.14 18:13:29 -
[46] - Quote
Confirming that TAB key goes not work in certain UI elements:
- Multibuy
- Buy window with advanced settings
- Third step of Create contract
- Reply mail
- Others, maybe. Those above are the ones i cared to
It kinda works if the window is juct opened, but if i click on a field to edit it, then TABbing out sends the cursor to dangerous, unknown parts of space where Drifters dwell. Sometimes it works fine, sometimes it doesn't, even if it's the same window. |

Solomon Phi
Kill Them With Kindness Templis CALSF
1
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Posted - 2017.06.14 19:59:46 -
[47] - Quote
Have I missed a module change or something? I was flying a frigate this morning before downtime. All mods onlined. Now after DT patch today I'm finding I can't online all the mods. Fit hasn't changed. |

Solomon Phi
Kill Them With Kindness Templis CALSF
1
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Posted - 2017.06.14 21:41:09 -
[48] - Quote
Solomon Phi wrote:Have I missed a module change or something? I was flying a frigate this morning before downtime. All mods onlined. Now after DT patch today I'm finding I can't online all the mods. Fit hasn't changed. fixed logged off cos wasn't finding solution to above. Just logged back on again and all mods can online.  |

Mikkhi Kisht
Vanity Thy Name Is
26
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Posted - 2017.06.14 22:02:40 -
[49] - Quote
I'd hoped this release would solve my chat window avatars problem. It didn't. Unless I flip back and forth on chat tabs, the avatars of others in system are the two toned grey outline pics. What do I have to do at this point to get the thumbnail images back without getting click-happy with chat tabs??
The borderline overheating GPU problem is still something of a problem. Whatever was tweaked to get it somewhat better, please give it another tweak turn or two to get back to normal FPS numbers & GPU temperatures.
While others are stuck with darkened station interiors, someone's cranked the halogens where I've been parked. A Minmatar base probably shouldn't be that bright & scrubbed looking. This character is blind but now she needs shades to avoid eye pain from the brightness. o.O'
That's it for now. Thanks for the fixes in advance.
>Mikk |

Mints
University of Caille Gallente Federation
0
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Posted - 2017.06.14 22:34:24 -
[50] - Quote
UI elements that share a tab with another element no longer close when you click their neocom icon.
For example, in my set up: Market, Contracts, Mail, and People&Places all expand into tabs in the same window. None of these will close if I click their necom icon again (they WILL close if I hit their hotkey). This behavior persists even if none of their shared elements are open.
Prior to this morning's patch (2017.06.14) they would close if you hit the neocom icon again (assuming they were already open). Elements that don't share a window with anything still close normally when you click their icon.
A quick test with Notepad + Corporation elements showed that both of them behaved normally (neocom icon would open and close them) until they were both tabbed into the same window, after which neither of them would close upon clicking associated neocom icon.
Clearing cache files didn't resolve this issue. |
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uhnboy ghost
retard hills
86
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Posted - 2017.06.14 23:59:51 -
[51] - Quote
Quote:Planetary assets are missing their icons dont know it this is linked too this but all my moon icons refuse too load http://i.imgur.com/iimAZHN.png before the patch i had random lag when eve tryed loading the pics everytime i pressed a moon in ov, so im happy they dont work but still
in the solar system map the probes randmly goes "transparens" http://i.imgur.com/ww5PMlZ.png and flickering when i move them or the camera (will try too make a gif next time it does it
not new too this patch but chat portraits refuse too load, too get them too load u need too scrool them out of the wiew then when you scrool back they have loaded ( have this on my 2 diffrent pc)
edit: and yeah all latest drivers and shared cache verifyed
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
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Sylvia Kildare
Center for Advanced Studies Gallente Federation
76
|
Posted - 2017.06.15 03:05:29 -
[52] - Quote
Miiikka wrote:Sylvia Kildare wrote:I think they're saying the problem they're having is they can't see the right most column now without expanding the window side-to-side significantly. Presumably the rightmost column has the data they care about.
Maybe just allowing people to reorder the columns (like you can with an overview) would be all that's needed? That way, they can put the stat (distance, units, or volume) they care about the least to the far right so if it gets cut off by their window size, they won't care as much. Yes, this is what we are asking for. CCP Lebowski: I seems from the replies here that there are a number of people who would like this option.
I haven't mined since Tuesday but when I do I use a survey scanner on my orca to help my two exhumers/barges know what and when to mine, and from what you guys were saying it was clear to me we need some column customisation love. ;)
Matthias Ancaladron wrote:Two things
1. I'm only getting 1 Plex in the rogue drone sites. I feel you didn't take the new Plex into consideration and forgot to up the Plex drops to something more worthwhile for how rare they are. Otherwise no point of Plex being In event, just pull them out and have skins. Getting 1 Plex in a site is worse than just getting a random skin. 1/500 Plex can't do anything.
... On the other hand, some of the skins will be worth <1 million ISK by a month from now due to oversaturation/lack of demand... any nuPLEX you get from this event should be worth ~2.5 mil ISK or so for a good time to come now.
Mikkhi Kisht wrote:I'd hoped this release would solve my chat window avatars problem. It didn't. Unless I flip back and forth on chat tabs, the avatars of others in system are the two toned grey outline pics. What do I have to do at this point to get the thumbnail images back without getting click-happy with chat tabs??
Yeah, I've noticed that issue before as well. But it did not start with Tuesday's patch. It's been around for a few weeks. Maybe May patch day.
You can also minimise a chat window and then bring it back up and it'll (temporarily) un-grey the avatars.
For the guestlist in a station or citadel, switch to agents or offices tab and then back to guests to temp fix it.
Very annoying bug, though, for those of us who know some people by their faces in chat as much as by their names! |

Mikkhi Kisht
Vanity Thy Name Is
26
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Posted - 2017.06.15 05:19:47 -
[53] - Quote
Sylvia Kildare wrote:Mikkhi Kisht wrote:I'd hoped this release would solve my chat window avatars problem. It didn't. Unless I flip back and forth on chat tabs, the avatars of others in system are the two toned grey outline pics. What do I have to do at this point to get the thumbnail images back without getting click-happy with chat tabs?? Yeah, I've noticed that issue before as well. But it did not start with Tuesday's patch. It's been around for a few weeks. Maybe May patch day. You can also minimise a chat window and then bring it back up and it'll (temporarily) un-grey the avatars. For the guestlist in a station or citadel, switch to agents or offices tab and then back to guests to temp fix it. Very annoying bug, though, for those of us who know some people by their faces in chat as much as by their names!
I put in a memo about it a few days ago that mentioned it's been going on since at least May, down in the Workaround/Localization/Issues section. No official response there so I had my fingers crossed it would be fixed in Tuesday's release. Le Sigh...
With all the similar names flying about now, I also go on avatar pic as first step of knowing what trouble's in a system. |

Felyx Ravencroft
72
|
Posted - 2017.06.15 09:33:38 -
[54] - Quote
Ship-Fitting and Simulation Mode glitch, new since this patch: Almost every time that I am in ship-fitting and then simulate that ship to try alternatives, when I turn off sim mode the modules in the sim remain apparently in place. They aren't but the view isn't being restored to the current fit. Entering and exiting sim mode fixes it. This is happening in any station I've tried (all been NPC-owned), so is not a direct variation of the Upwell-related issue (though may be related, for all I know.)
EDIT: On a different note (if you'll pardon the pun) - could we possibly get a (much!) less jarring sound to let us know that we've just started reloading all weapons (which, presumably, we know about!) Pretty please?  |
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CCP karkur
C C P C C P Alliance
4112

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Posted - 2017.06.15 10:18:39 -
[55] - Quote
Felyx Ravencroft wrote:Ship-Fitting and Simulation Mode glitch, new since this patch: Almost every time that I am in ship-fitting and then simulate that ship to try alternatives, when I turn off sim mode the modules in the sim remain apparently in place. They aren't but the view isn't being restored to the current fit. Entering and exiting sim mode fixes it. This is happening in any station I've tried (all been NPC-owned), so is not a direct variation of the Upwell-related issue (though may be related, for all I know.)
EDIT: [This section moved to General Feedback] If you could file a bugreport on it from within the client (right after reproducing the issue) it would be greatly appreciated 
Damhest wrote:Confirming that TAB key goes not work in certain UI elements: It kinda works if the window is juct opened, but if i click on a field to edit it, then TABbing out sends the cursor to dangerous, unknown parts of space where Drifters dwell. Sometimes it works fine, sometimes it doesn't, even if it's the same window. This should be fixed in today's patch, but thanks for raising the issue 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Felyx Ravencroft
72
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Posted - 2017.06.15 10:51:23 -
[56] - Quote
CCP karkur wrote:Felyx Ravencroft wrote:Ship-Fitting and Simulation Mode glitch, new since this patch: Almost every time that I am in ship-fitting and then simulate that ship to try alternatives, when I turn off sim mode the modules in the sim remain apparently in place. They aren't but the view isn't being restored to the current fit. Entering and exiting sim mode fixes it. This is happening in any station I've tried (all been NPC-owned), so is not a direct variation of the Upwell-related issue (though may be related, for all I know.)
EDIT: [This section moved to General Feedback] If you could file a bugreport on it from within the client (right after reproducing the issue) it would be greatly appreciated 
Thanks - I'll check it out after today's downtime, if it recurs (so far it's been nearly 100% of the time, unless it was heavy lag + impatience on my part, which just occurred to me as a possibility) I will do as you ask. :) |

Blazemonger
Omni Galactic Central Omni Galactic Group
8
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Posted - 2017.06.15 12:48:43 -
[57] - Quote
CCP Lebowski wrote:[quote=Miiikka] Out of curiosity and to potentially help the case for future iteration, whats your use case for removing this column?
Not everyone runs 4K screens would be good..
In general it appears CCP designs and thinks up 'moar bling' while forgetting many users are on 1080P and below. It may look 'kewl' on your development station but maybe try running it through some lower resolution setups.. The survey windows was fine, the extra information may be useful to some, but a lot of players could probably not care less or can't spare the pixels..
There is plenty of UI/UX issues to be fixed before more stuff is added. |

Blazemonger
Omni Galactic Central Omni Galactic Group
8
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Posted - 2017.06.15 12:52:16 -
[58] - Quote
Matthias Ancaladron wrote:Two things 1. I'm only getting 1 Plex in the rogue drone sites.
Marketing dude.. the idea here is that you end up with a handful and then spend $ to be able to use them. And while a lot of us will go 'Nah.. just sell em in game' , plenty players will do this exact thing..
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Vraygan
Royal Amarr Institute Amarr Empire
4
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Posted - 2017.06.15 13:37:38 -
[59] - Quote
Since the patch, there has been a drastic difference in the number of Rogue Drone Sentient spawns when doing combat sites. My corpmates and I are getting these spawns at least 1/5th to 1/10th as often, compared to before the patch. I don't make this claim lightly. Combined my corp has accumulated almost 100 hours of data since the patch. We don't use carriers or supers, so the income difference is substantial...
Is this intended? Is it because Rogue Drone Nexus Chips are used for making Asteros and such?
Please fix! |

Maltar Evingod
Republic University Minmatar Republic
0
|
Posted - 2017.06.15 13:45:23 -
[60] - Quote
Funny bug after today extended downtime: Minmatar lowsec, asteroid belt: there is an NPC mining fleet present, there are rat-wrecks, there is the beacon, but there are no asteroids! Poor little NPC's, no income today!
Nothing to worry about, but very funny! Bug report sent. |
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