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Jim McGregor
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Posted - 2007.05.18 10:53:00 -
[1]
These should be low sec and 0.0 only, and more profitable than level 4 missions for everyone working together in the mission.
I dont know what the devs have said about this, but I feel we've had enough of people getting extreamly rich in the safe, laggy mission hubs with no risks. Its time that the people who do risk their neck get good rewards for it.
--- Eve Wiki | Eve Tribune |

PredatorPT
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.05.18 10:56:00 -
[2]
Isn't that how it's gonna be done? Or have the devs changed their minds recently?
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Jim McGregor
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Posted - 2007.05.18 10:56:00 -
[3]
Originally by: PredatorPT Isn't that how it's gonna be done? Or have the devs changed their minds recently?
Not sure, I havent heard anything about it. Maybe they have already decided on keeping them to low sec and 0.0?
--- Eve Wiki | Eve Tribune |

Auron Shadowbane
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Posted - 2007.05.18 11:02:00 -
[4]
welcome to your parent's wedding...
better read about the sh*t you are going to post sh*t about bnefore you post sh*t about that sh*t.
goddamn 2mins of life wasted :'(.
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MattSB
Domination.
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Posted - 2007.05.18 11:02:00 -
[5]
Edited by: MattSB on 18/05/2007 11:01:21 I'm sure that in the dev blog said they would be in low sec only . . .
Saying that though last time i had a nose at them on sisi the only caldari lvl 5 agents (albeit just tester ones) were both in hi sec 
Quote: welcome to your parent's wedding...
better read about the sh*t you are going to post sh*t about bnefore you post sh*t about that sh*t.
goddamn 2mins of life wasted :'(.
Eh ? 
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Jim McGregor
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Posted - 2007.05.18 11:05:00 -
[6]
Originally by: MattSB
Saying that though last time i had a nose at them on sisi the only caldari lvl 5 agents (albeit just tester ones) were both in hi sec 
I hope its just for testing purposes.
--- Eve Wiki | Eve Tribune |

Adaris
Dark and Light inc.
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Posted - 2007.05.18 11:07:00 -
[7]
agreed * * * http://www.youtube.com/watch?v=euZ0j7vtKEQ
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Gariuys
Evil Strangers Inc.
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Posted - 2007.05.18 11:10:00 -
[8]
Think I did indead read in a blog about it that they would be low-sec only.
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Chadawahee
Amarr Debiloff's Vanguard Combined Planetary Union
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Posted - 2007.05.18 11:11:00 -
[9]
I seriously doubt that peeps will start going lowsec in their faction geared ships all of a sudden if you move l5's (eg the current high reward l4's) towards lowsec. I only do missions now because it yields me more then 00 ratting, the calculation for that includes the risk i take of losing my ship once in a while in 00. Its no secret if you know eve well enough that lowsec empire (apart from "pocket systems") is far more dangerous then 00.
Only if ccp creates something realy valuable to fight for in lowsec, perhaps COSMOS stuff or so, then it will be worth it to fight for.
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Jim McGregor
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Posted - 2007.05.18 11:12:00 -
[10]
Originally by: Chadawahee I seriously doubt that peeps will start going lowsec in their faction geared ships all of a sudden if you move l5's (eg the current high reward l4's) towards lowsec. I only do missions now because it yields me more then 00 ratting, the calculation for that includes the risk i take of losing my ship once in a while in 00. Its no secret if you know eve well enough that lowsec empire (apart from "pocket systems") is far more dangerous then 00.
Only if ccp creates something realy valuable to fight for in lowsec, perhaps COSMOS stuff or so, then it will be worth it to fight for.
You dont need faction fitted ships since these are co-op missions where your combined firepower and tank will exceed anything you can put together on your own.
It sounds awesome to me and im really looking forward to these missions myself. They sound like a real challenge.
--- Eve Wiki | Eve Tribune |

000Hunter000
Gallente Magners Marauders
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Posted - 2007.05.18 11:12:00 -
[11]
Well what i hear it's kinda obvious, on some L5 and L6 mish u can use capships... and what do u know? those can only be used in low sec so that solves ur problem.
offcourse they could decide to bring it down a few notches and still stick them in hi sec, but then i'm not sure how L5's will be.. i mean u need to make it so it will be near impossible for a solo person to do them (i think L5 and L6 should be group missions only) or u just end up with a better version of L4 and people will flock to those hi sec systems to run L5 missions if there soloable.
for me the best thing would be to keep L4's as they are, put L5 and L6 in low sec and make sure there a group effort only.
Anyways we'll see where this will go. CCP, let us pay the online shop with Direct Debit!!!
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Gariuys
Evil Strangers Inc.
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Posted - 2007.05.18 11:13:00 -
[12]
Originally by: Chadawahee I seriously doubt that peeps will start going lowsec in their faction geared ships all of a sudden if you move l5's (eg the current high reward l4's) towards lowsec. I only do missions now because it yields me more then 00 ratting, the calculation for that includes the risk i take of losing my ship once in a while in 00. Its no secret if you know eve well enough that lowsec empire (apart from "pocket systems") is far more dangerous then 00.
Only if ccp creates something realy valuable to fight for in lowsec, perhaps COSMOS stuff or so, then it will be worth it to fight for.
Yes it's more dangerous. But so what? Some people have been living for oh years really. And to be honest lvl 5 missions are profitable enough to risk your ship over.
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Shadowsword
Kermit Space Industies
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Posted - 2007.05.18 11:19:00 -
[13]
AFAIK, and I followed closely the subject, CCP thought about putting some lv5 agents in a few 0.5 systems, but I don't think they did more than that. For the moment it's supposed to be low-sec and 0.0 only...
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

Jim McGregor
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Posted - 2007.05.18 11:21:00 -
[14]
Originally by: Shadowsword AFAIK, and I followed closely the subject, CCP thought about putting some lv5 agents in a few 0.5 systems, but I don't think they did more than that. For the moment it's supposed to be low-sec and 0.0 only...
If they do that, then those systems will become severly crowded, just like Motsu, Saila etc. Nobody will risk their neck in low sec/0.0 if its optional.
I really, really hope they put ALL of these in low sec and 0.0. The game needs it.
--- Eve Wiki | Eve Tribune |

Gariuys
Evil Strangers Inc.
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Posted - 2007.05.18 11:22:00 -
[15]
Originally by: Jim McGregor
Originally by: Shadowsword AFAIK, and I followed closely the subject, CCP thought about putting some lv5 agents in a few 0.5 systems, but I don't think they did more than that. For the moment it's supposed to be low-sec and 0.0 only...
If they do that, then those systems will become severly crowded, just like Motsu, Saila etc. Nobody will risk their neck in low sec/0.0 if its optional.
I really, really hope they put ALL of these in low sec and 0.0. The game needs it.
Yeah, even 1 in 0.5 makes the entire point moot. And you could just as well put all of them in 0.5 then. Atleast the crowding would be less bad then.
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.05.18 11:30:00 -
[16]
Originally by: Jim McGregor
Originally by: Shadowsword AFAIK, and I followed closely the subject, CCP thought about putting some lv5 agents in a few 0.5 systems, but I don't think they did more than that. For the moment it's supposed to be low-sec and 0.0 only...
If they do that, then those systems will become severly crowded, just like Motsu, Saila etc. Nobody will risk their neck in low sec/0.0 if its optional.
I really, really hope they put ALL of these in low sec and 0.0. The game needs it.
I know a system where a wehole bunch of people quite happily run lvl 4 missions in low sec. But then if it were a high sec system, having 3 top Quality lvl 4 kill agents and 3 top Quality lvl 3 kill agents in the same system, it'd probably have an average population > 10
Anyway, low sec encourages ppl to work together, and so will these missions in theory, so kinda goes hand in hand / makes sense. People who don't want to risk x billion isk ships in low sec need to make more friends, so that they reduce the risk
Khaldari Research Services KPA Recruiting! |

Radioactive Babe
Red Frost
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Posted - 2007.05.18 11:43:00 -
[17]
I hope they are all in 0.0 near to low sec so interlopers get called primary with impunity (near to low sec so alliances dont take them over). Low sec systems with lvl 5 will have more gate/station camping that you can shake a stick at, 0.0 and you can have some fun on a more level playing field (i.e. without gate guns helping them)
/me Waiting for the pirates to go "waaaaaaaaaaaaa" |

Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.05.18 11:52:00 -
[18]
Hi Jim, do you come with every thread ? 
Yes I support this idea, it would hopefully give low sec the reward it needs to atract more pilots.
Furthermore I think pilots shouldnt get agrod by guns if they shoot a - sec player in low sec..
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.05.18 12:28:00 -
[19]
Originally by: Jim McGregor Edited by: Jim McGregor on 18/05/2007 11:02:19
These should be low sec and 0.0 only, and more profitable than level 4 missions for everyone working together in the mission.
I dont know what the devs have said about this, but I feel we've had enough of people getting extreamly rich in the safe, laggy mission hubs with no risks. Its time that the people who do risk their neck get good rewards for it.
Amen to that.
If CCP put 2 level 5 agents in 0.5+, 99% of the population would flock to those 2 agents. So it might as well put all agents in 0.4.
The thing that people don't see, is that agent runners bring a whole ecosystem of other pilots to the mission hubs. You have traders, pirates, manufacturers, alliances looking for pilots, etc. It's not simply going to be you, two mates, and a 0.4 system full of pirates.
What I do the rest of the time - Vote for a Jita bypass! |

Jim McGregor
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Posted - 2007.05.18 12:37:00 -
[20]
Originally by: Sinder Ohm Hi Jim, do you come with every thread ? 
Yes, Im included free in your subscription.  --- Eve Wiki | Eve Tribune |

Gabriel Magnar
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Posted - 2007.05.18 12:38:00 -
[21]
I think they should be spread out evenly.
Who wants to risk their ship with a PvE setup in a PvP environment? That's the real issue right there. The truth is that the whole "risk vs. reward" dealio is totally out of whack. Why would you risk going down to low sec where you make marginally more doing missions?
Or maybe you just want more targets with their pants down (i.e. PvE setup) to shoot at.
And while we're on it, how are you gonna salvage such a mission? With just one salvager maybe? Can't drop all your guns and you can't bring a ship kitted just for that. Hell salvaging takes too long as it is anyway, such a grind.
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Pia Zawa
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Posted - 2007.05.18 12:44:00 -
[22]
Originally by: Jim McGregor
Originally by: PredatorPT Isn't that how it's gonna be done? Or have the devs changed their minds recently?
Not sure, I havent heard anything about it. Maybe they have already decided on keeping them to low sec and 0.0?
Why do you post this crap then, if you haven't heard/don't know?
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Malcanis
High4Life
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Posted - 2007.05.18 12:50:00 -
[23]
Originally by: Chadawahee I seriously doubt that peeps will start going lowsec in their faction geared ships all of a sudden if you move l5's (eg the current high reward l4's) towards lowsec. I only do missions now because it yields me more then 00 ratting, the calculation for that includes the risk i take of losing my ship once in a while in 00. Its no secret if you know eve well enough that lowsec empire (apart from "pocket systems") is far more dangerous then 00.
Only if ccp creates something realy valuable to fight for in lowsec, perhaps COSMOS stuff or so, then it will be worth it to fight for.
Cool. Then there'll be something for those of us without enormously expensive faction-fitted ships but with some friends to do then.
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Earl Black
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Posted - 2007.05.18 12:56:00 -
[24]
This isn't the same Jim who made a sizable wallet from trading before they fixed the the markets ?
I remember you telling others in corp chat about how easy it was to make money, when you had enough you went low sec hunting, then came back to the forums, only too keen to tell everone how much of a buzz it was.
Can be good when you have plenty of cash to fund the fun, and cash that was made all in safe space, huge profit safe space and no risk at all.
Same old faces all saying how there shouldn't be so much money in empire or missions but only after they filled their wallets.
Btw you wont remember me as this toon replaces the one I sold, But I remember you.
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Kassandra Tillman
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Posted - 2007.05.18 13:02:00 -
[25]
Originally by: Jim McGregor Edited by: Jim McGregor on 18/05/2007 11:02:19
These should be low sec and 0.0 only, and more profitable than level 4 missions for everyone working together in the mission.
I dont know what the devs have said about this, but I feel we've had enough of people getting extreamly rich in the safe, laggy mission hubs with no risks. Its time that the people who do risk their neck get good rewards for it.
The question is why do you care?
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Banana Torres
The Green Banana Corporation Privateer Alliance
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Posted - 2007.05.18 13:20:00 -
[26]
Originally by: Gabriel Magnar Who wants to risk their ship with a PvE setup in a PvP environment?
Me.
I am hoping that the proposed feature of allowing the mission rewards to be split between the group of players doing the mission will allow us to form a reasonable battlegroup. So that will be able to deal with any pirates that should have the termerity to try and make the game more interesting for us. But also able to handle the mission without too much problem.
I'm experimenting on the test server just now to see if I can come up with such a battlegroup.
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Empyre
Domestic Reform
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Posted - 2007.05.18 13:22:00 -
[27]
waaaaaah. so just because you don't choose to make money a certain way, it's all the sudden ebil and unfair?
People argue when their personal views are at odds, whereas a debate is a more formal method of analyzing the angles of an issue
Removed empty image tag. -Rauth |

Hectaire Glade
Forum Jockey
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Posted - 2007.05.18 14:33:00 -
[28]
I've posted in a few other forums on this already, there are a few problems with assumption that low sec is the right place for level 5s.
a) Right now its incredibly easy to find a ship doing missions in space, especially if that player happens to be using drones, which for some reason are easier to scan for than planets.
b) NPCs doe not switch targets once engaged, now the level 5 missions we have seen so far all consist of full stage agro.
c) Tanking these things takes a PvE fit, you can not spare slots for stabs, damps, ECM etc that might save your butt in PvP, its just not practical
Add the above together, a) you are very easy to find, b) you will be under intense fire for at least 30 minutes from the time you warp into a level 5 until you clear down the majority of the big hitters, add in c) that you have a very specific tank and no PvP defence modules, and what do you have?
Mission runners in low sec are sitting ducks for pirates, its like shooting fish in a barrel, honestly there is nothing easier than ganking a guy who is under fire from 10+ NPC BS, multiple cruisers and scamming frigs, even the slightest interference will tip the balance. And where there are easy targets, more pirates will be attracted to these locations.
Now, lets run through the normal mantra of counters:
1) Bring more people - Gotcha, this has 2 side effects though, it lowers your reward (unless the level 5s are _seriously_ worth doing), and it also increases the time it takes to get ready for a mission, forming gang, waiting corpmates to appear, fit up, get ready ect etc. A Level 5 then becomes a 3-4 hour activity, not a 1-2 hour level 4.
2) Secure the system - Gotcha, but you actually need to secure not only the agent system, but all surrounding jump+1 systems where you might get sent to run the mission, its not just about keeping 1 system safe, that's doable with a decent corp/group of friends, keeping 5-7 systems 'safe' in low sec is impossible due to lack of choke points.
3) Don't run missions when you get hostiles in system - Okay, again though, time becomes a factor of money, your average mission runner is not the player who plays all day each day, the majority of mission runners in empire today play in 1-2 hour blocks.
There are many more factors at play here, but it boils down simply, level 5s in low sec will be under-utilized until additional tools can be put into the game to allow the mission runners to increase the safety factor significantly to bring the reward above the risk. Right now the mechanics of the game favor the griefer in low sec, thus people don't on the whole run mission there. Think NPCs who jump on non-ganged players, lockable acceleration gates, mine-able warp in points etc etc.
Now, do i support level 5s in high sec? Maybe, i think its silly not to give the empire PvE player additional and interesting content. Making mission running in empire so repetitive that its becomes stale will force people to leave the game over time, not force them to move into low sec or 0.0. Look closely at the demographics of the empire mission runner and you'll find quite a lot of them are 30 something players with family who can only commit small chunks of consecutive time and who need to be able to afk occasionally in relative safety. Making these players bored with the game is not the right answer.
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Thuul'Khalat
Gallente Phoenix Wing The Cyrene Initiative
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Posted - 2007.05.18 15:00:00 -
[29]
What you fail to take into account is:
Why is 0.0 safer than losec? Because 90% of the time (if you are in friendly space) there are more people there NOT aiming to kill you than the other way around.
As losec stands now however, it's just the opposite. Plenty of killes, lone targets. A recipie for disaster in other words.
As losec population increases, risk decreases. Because not only will any pirate in the popular systems find himself massively outnumbered 8 out of 10 times, but also, as there are now 20 people in local the chance of YOU being the victim is massively lower than if you were alone or with 2-3 friendlies around.
Anyone doubting that this actually works, take a trip to lowsec Khanid, specifically Vezila, where local is normally packed with missionrunners (3 lvl4 q20 agents in one station will do that) and normally a quite safe enviroment. (Safety in numbers)
This is just what will happen when lvl5 hits in lowsec only. More people = less risk.
So in short, the pirates will get more targets, and probably more careless people to kill, win for them, while missionrunners will not at all be as vunerable as they seem to think, and get better rewards. Win for them.
And that ladies and gents (and the rest of you) is what one calls a Win-Win situation. ---
We are Recruiting! |

Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.05.18 15:40:00 -
[30]
Originally by: Radioactive Babe I hope they are all in 0.0 near to low sec so interlopers get called primary with impunity (near to low sec so alliances dont take them over). Low sec systems with lvl 5 will have more gate/station camping that you can shake a stick at, 0.0 and you can have some fun on a more level playing field (i.e. without gate guns helping them)
/me Waiting for the pirates to go "waaaaaaaaaaaaa"
This implies more NPC stations in 0.0 and near the borders too, which would be interesting, but require a whole nother set of considerations
Khaldari Research Services KPA Recruiting! |

Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.05.18 15:51:00 -
[31]
Originally by: Hectaire Glade
Now, lets run through the normal mantra of counters:
1) Bring more people - Gotcha, this has 2 side effects though, it lowers your reward (unless the level 5s are _seriously_ worth doing), and it also increases the time it takes to get ready for a mission, forming gang, waiting corpmates to appear, fit up, get ready ect etc. A Level 5 then becomes a 3-4 hour activity, not a 1-2 hour level 4.
2) Secure the system - Gotcha, but you actually need to secure not only the agent system, but all surrounding jump+1 systems where you might get sent to run the mission, its not just about keeping 1 system safe, that's doable with a decent corp/group of friends, keeping 5-7 systems 'safe' in low sec is impossible due to lack of choke points.
3) Don't run missions when you get hostiles in system - Okay, again though, time becomes a factor of money, your average mission runner is not the player who plays all day each day, the majority of mission runners in empire today play in 1-2 hour blocks.
We do all of the above. It works out more profitable and fun (with the pvp on the side, had some good fights in the past) with lvl 4 missions/agents
Khaldari Research Services KPA Recruiting! |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.05.18 15:54:00 -
[32]
Originally by: Hectaire Glade c) Tanking these things takes a PvE fit, you can not spare slots for stabs, damps, ECM etc that might save your butt in PvP, its just not practical
Mission runners in low sec are sitting ducks for pirates, its like shooting fish in a barrel, honestly there is nothing easier than ganking a guy who is under fire from 10+ NPC BS, multiple cruisers and scamming frigs, even the slightest interference will tip the balance. And where there are easy targets, more pirates will be attracted to these locations.
1) Bring more people - Gotcha, this has 2 side effects though, it lowers your reward (unless the level 5s are _seriously_ worth doing), and it also increases the time it takes to get ready for a mission, forming gang, waiting corpmates to appear, fit up, get ready ect etc. A Level 5 then becomes a 3-4 hour activity, not a 1-2 hour level 4.
2) Secure the system - Gotcha, but you actually need to secure not only the agent system, but all surrounding jump+1 systems where you might get sent to run the mission, its not just about keeping 1 system safe, that's doable with a decent corp/group of friends, keeping 5-7 systems 'safe' in low sec is impossible due to lack of choke points.
As I keep saying, it has to be an all or nothing system. Even a few, useless, level 5 agents in high-sec will be used disproportionately to much better agents in low-sec. Which leads to the point, of why then bother putting any in low-sec at all? (I hear cheers of joy from mission runners as I type that).
You say you have to gimp your fit in order to be safe. But to be honest, mission runners have had it far to easy for far too long; there are literally dozens of guides of what to tank for, what to shoot first, what to avoid; it pretty much leaves current level 4 missions in the state of pressing F1-F8 at the appropriate time.
This is simply a matter of risk vs reward. If you guys want to continue to play the game solo, by all means do so; bt don;t expect to be able to reach the upper levels of the game by doing so.
What I do the rest of the time - Vote for a Jita bypass! |

Jim McGregor
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Posted - 2007.05.18 16:04:00 -
[33]
Originally by: Earl Black This isn't the same Jim who made a sizable wallet from trading before they fixed the the markets ?
I remember you telling others in corp chat about how easy it was to make money, when you had enough you went low sec hunting, then came back to the forums, only too keen to tell everone how much of a buzz it was.
Can be good when you have plenty of cash to fund the fun, and cash that was made all in safe space, huge profit safe space and no risk at all.
Same old faces all saying how there shouldn't be so much money in empire or missions but only after they filled their wallets.
Btw you wont remember me as this toon replaces the one I sold, But I remember you.
I made a lot of money trading npc goods in my first 3 months, yeah. That was a year ago and I was happy about making that money. I remember going back and forth between systems, very careful so I wouldnt get suicided. Scanning gates, looking for signs of trouble. I saw posts about haulers getting suicided in the forums now and then. I knew I took risks hauling 40 mill cargo through empire. It was exciting times.
It was very easy to make that money once I found the way, but later on ccp nerfed the markets so it wasnt quick and easy anymore. Easy come, easy go, I guess. Havent traded since then.
And yeah, I spent some of the money getting blown up in low sec. It was great. :)
Im not trying to take away all the ways to make cash in empire. But I think its fair that for the ones who want to try their luck in low sec, they should earn a lot more money per hour than someone who sits in empire. The extra money must be there for when things go wrong so they can replace ships. They are taking risks.
I dont even do missions in low sec today since its not worth it for me. But i want it to be. I want those missions to give me so much money and rewards that im willing to risk my neck doing them. Whats wrong with that?
--- Eve Wiki | Eve Tribune |

Bistot Kid
The First Thing You'll Ever See
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Posted - 2007.05.18 16:10:00 -
[34]
Why has this even run to two pages? I think sometimes people just like winding themselves and others up on the forums just to get the adrenaline flowing ready to play Eve.
Perhaps this thread could smash into Level 5 & 6 Missions In LowSec Only Stinks and wipe each other out!
See Oveur's Dev Blog, where he clearly states that "Levels 5 and up are all in 0.4 security and below."
There's no ambiguity there.
------------------------------------- Hold my calls and sack my cook ------------------------------------- |

Joshua Deakin
Gallente Aliastra
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Posted - 2007.05.18 16:29:00 -
[35]
Originally by: Hectaire Glade I've posted in a few other forums on this already, there are a few problems with assumption that low sec is the right place for level 5s. ...snip
Here here, very clearly put. -------------------------------------------------
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Cynofilka
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Posted - 2007.05.18 16:34:00 -
[36]
Originally by: Jim McGregor Edited by: Jim McGregor on 18/05/2007 11:02:19
These should be low sec and 0.0 only, and more profitable than level 4 missions for everyone working together in the mission.
I dont know what the devs have said about this, but I feel we've had enough of people getting extreamly rich in the safe, laggy mission hubs with no risks. Its time that the people who do risk their neck get good rewards for it.
Well they are for capital ships so they must be in 0.0 or low sec.
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Jim McGregor
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Posted - 2007.05.18 16:34:00 -
[37]
Originally by: Bistot Kid Why has this even run to two pages? I think sometimes people just like winding themselves and others up on the forums just to get the adrenaline flowing ready to play Eve.
Perhaps this thread could smash into Level 5 & 6 Missions In LowSec Only Stinks and wipe each other out!
See Oveur's Dev Blog, where he clearly states that "Levels 5 and up are all in 0.4 security and below."
There's no ambiguity there.
Originally by: Oveur Before we commit to this though, we'd appreciate your feedback on this proposed package of changes.
Nothing is set in stone.  --- Eve Wiki | Eve Tribune |

SirDregann IV
Caldari Science and Trade Institute
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Posted - 2007.05.18 16:49:00 -
[38]
I think they were going to be in lowsec + 0.0 only?
 |

Jim McGregor
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Posted - 2007.05.18 16:50:00 -
[39]
Originally by: SirDregann IV I think they were going to be in lowsec + 0.0 only?
Yeah, its a suggestion anyway as I understand the blog.  --- Eve Wiki | Eve Tribune |

Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.05.18 18:15:00 -
[40]
This is something I feel strongly about, and i'd like to re-iterate that I feel Eve is going in the right direction where you can work/play solo, but ultimately working as a team gets you greater rewards and is more fun.
I think that missions have been lacking in a way of allowing people to work together for greater reward, and that the new lvl 5 and 6 missions should go some way toward solving this.
I do have something personally to gain from this because my corporation / alliance and our friends and neighbours run missions and pvp in low sec and that lifestyle of pvp with missions to add variety and supplement income (or vice versa!) is something we've worked hard for and are proud of and enjoy.
All too often, I get the feeling players go through Eve without really interacting with the rest of the game, doing missions over and over solo until they have the best faction modded up PvEmobile. I think my making the greatest rewards only tennable to those who work as a team / with others and force people to interact at the higher level to succeed will scare some people off, but will probably make more take the plunge and really get out of noob corp and into the wider Eve world.
Apologies for rambling and repetition, but quite frankly I'm qualified having lived in high and low sec to say low sec is possible and that those who say "OMG pirates unfair etc etc" can't justify those opinions in the face of evidence to the contrary.
Khaldari Research Services KPA Recruiting! |

Jim McGregor
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Posted - 2007.05.18 18:17:00 -
[41]
You and me share the same views on this, Spoon Thumb. Nicely written.
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Lurtz
Caldari Gunrunners and Gamblers
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Posted - 2007.05.19 18:28:00 -
[42]
Spoon makes good points regarding group interaction. But I feel this is more reason why there should be some in hi sec. If the difficulty is designed to require cap ships, it would take a large number of dedicated people WORKING TOGETHER to do it in high sec with battleships, command, logistics, and hacs. I fail to see a problem with this as the rewards would be divided further and risk reward would be maintained.
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.19 18:38:00 -
[43]
The one downside to lowsec missions is the lack of a chance to run salvaging. Unless you bring a player along who does nothing but salvage during the operation, you can hang it up. I never seem to have issues with being scanned while I'm pewpewpewing because it generally doesn't take long, especially with a gang, but the time consuming process of post-op salvaging is like hanging your bare ass in the breeze in a maximum security prison.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Angel Devereux
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Posted - 2007.05.19 22:50:00 -
[44]
I understand the argument that you get more rewards in low sec, working with friends, etc. I don't quite agree as I do not wish to do PvP except where I we set up a match specifically for having that match, but I do understand why you feel that way. However, I don't understand this hostility to people who do not wish to PvP. The only thing anyone has said is "If you don't like PvP, get out of my game!" That's not terribly constructive, nor profitable for CCP.
If you force people who don't want to PvP in the first place into low sec, what do you end up with as a PvPer? You end up with more targets for either ganking, or someone who's day you just want to ruin. You're not exactly getting more of a challenge as that's not what they're doing anyway. So why bother with them?
I really do like the idea with the higher level missions requiring bigger ships and/or groups. Players can be given a chance to group together for some really great play. However, I don't understand why this has to be exclusive to any particular segment of the game.
The game was marketed, at least to me, as a game that can be played any way you want. If you don't want the risk, no problem! Just don't go low/no sec, and don't steal. There. Very little risk. We can both still have our fun. Why is this a bad thing for you? Why is it a bad thing that these guys want to play a different game than someone who's interested in PvP? Can someone please explain why there's this big push to force people into low/no sec when they don't want to go? And I'd like a real and honest explanation. How does it benefit you and how does it benefit CCP? So far, no one has given an explanation of why except that "I feel it's better to play where there's risk." And I do not take your feelings as how you have fun as a valid explanation for why it's better for someone besides yourself.
I'm not going to say "OMG pirates!" or whatever, and yes, it is *possible* to live in low/no sec space. But if I don't want to play with that risk today, then why should I be forced to go in order to interact with some portion of the game that doesn't really need to be there?
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