
Donnachadh
United Allegiance of Undesirables
1292
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Posted - 2017.07.20 14:01:36 -
[2] - Quote
Marcus Binchiette wrote:Eve's economy is not an entierly closed loop. There are many places where ISK is brought into existance or taken away. Industry taxes and clone bay fees, etc., at NPC stations. Another example is the bounty payouts for NPC pirates. Missions, manufacturing and other activities that make ISK in the game are not an area of concern because they CANNOT be exploited to make ISK simply by killing your own character and for any bounty system to work it needs to be impossible for a single player to make ISK from killing their own characters. And that gets us back to your idea and the bonus paid based on the value of the ship etc. If that bonus comes from the wallet of the character that places the bounty then we do not have a problem because the system CANNOT be exploited to make ISK. On the other hand if the game pays out those bonuses in the same way the game pays out bounties for killing NPC then your system CAN and WILL be exploited to make ISK simply by killing your own characters.
Marcus Binchiette wrote:The problem with the public hunter system which makes it so easily exploitable is that ANYONE can claim the bounty. It is this flaw which facilitates much of the avoidance by targets. This is the main reason why I would opt for the exclusive kill contract system. Sure, you don't have everyone in the universe taking pot shots at them anymore... But what you do have is a dedicated professional bounty hunter who is motivated to eliminate the target because they have put ISK on the line. Not a whole bunch of random joes who have no real interest in the matter.{/quote] Actually we need bounties to be open to anyone and everyone. Long story so here is the short version. There is a character in this game that swore he would kill me every time I un-docked. Six years later he has never killed me because avoiding one character is pathetically easy to do by talking a few simple precautions that smart players take anyway. But you would never know who carries the contract, yep so you simply go full on paranoid mode and assume that everyone around IS carrying the contract and again avoiding the actual bounty hunter becomes pathetically easy especially since we have these things called jump clones.
[quote=Marcus Binchiette]Lets face it, public KR's are a joke and so are bounties... Futhermore, with the current system, the hunter doesn't get all of the reward anyway. So there isn't an adequate incentive. The advantage of a single hunter contract is simple... It's quality of service. Current system is a joke nothing more needs to be said. There are many reasons why the hunter does not get full payout in the current system, one of the biggest is to prevent a player from profiting by killing his / her own characters and it is this concern that leads to my question about where does the ISK come from to pay those bonuses you speak of in your OP. Yes I did notice that you refused to answer that question so where does the ISK come from to pay your bonuses?
There are no advantages to a single hunter system. As I stated above it is trivially easy to avoid one single character. Unless you stay docked up it is a virtual impossibility to avoid all of the characters in EvE.
On the other hand the single hunter system does offer some interesting possibilities for tormenting your hunter. You know that whole wild goose chase thing using cloaked ships, jump clones and low, nul and worm holes to your advantage. And yes I am quite good at this torment, I have had years of experience using this technique to dodge war decs and like those war dec players you bounty hunters will grow tired of the continual chase and give up because there is no profit in the chase only in the kill. |