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TRYPTIC
Aliastra
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Posted - 2007.05.23 23:34:00 -
[61]
Oh, btw....will all you people do some kind of spell check before you post. I think I spend just as much time decoding/interpreting your post as I do reading it.
GRAMMAR AND SPELLING ARE YOUR FRIENDS :)
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CrestoftheStars
Perkone
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Posted - 2007.05.23 23:52:00 -
[62]
Originally by: Frug Just torps. Torps are depressingly weak given the explosion is the size of a small moon.
well as a person that trained torp specialisation to lvl 5 before the nerf, i would totally agree that there "OVERKILL!!!!!!" of T2 torps /(missiles, only used t2 torp and rockets so dont know with the rest) was way too much... javelin torps are absolute delete against anything but interceptors, rage are absolute delete against anything but cap ships, so all you do know is use normal ammo NO reason for using any other kind of ammo.
i totally agree that there needed to be a nerf to t2 torps before, but this is WAY overdoing it... like killing frogs with a shotgun, nothing left to be used... and thinking that we are talking about 60days of training if you where one of the people specialized in this....
anyway, as i have seen t2 missiles really need a warm hand again... no one use them and compared to t2 ammo which is still better for almost anything then t1, then t2 missiles are useless compared to t1 in general:)
peace out and remember to smile when you leave room ;) ___________________________________________ Humans take everything that is beautiful and sweet and turn it into something horrifying and ugly.
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Buyerr
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Posted - 2007.05.23 23:56:00 -
[63]
Originally by: TRYPTIC Oh, btw....will all you people do some kind of spell check before you post. I think I spend just as much time decoding/interpreting your post as I do reading it.
GRAMMAR AND SPELLING ARE YOUR FRIENDS :)
Sure we will if you will use some kind of checking device for your grammar which is just as bad as most of these guys ability to spell.
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CrestoftheStars
Perkone
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Posted - 2007.05.24 00:04:00 -
[64]
problem is that i can make a drake that can permanently tank 2-3 drakes (if we are all using T2) even if they are set up for dps. this is wrong there shouldn't be a ship able to perma tanke a ship of the same sieze set up for dps, and even 2-3 of the same seized ships, this is just same bad math..
problem is in 1v1 with good setups your looking at a battle that will last 20minutes.. and afte 5minutes, its just 15minutes of pain :S
the whole point of the increase was so you could survive longer when you got attacked by more enemies... how hard can it be to figure out that a dps penelty for the more target attacking the person is the only real way to make this happend and still keep a balance in the rest of the game.
peace out
Originally by: Earthan I will give you my not long ago fight example.
It was a fight of me in dominix, one friendly tempest both close range.
The enemy was armougeddon, raven and tempest.
first they baited my domi with armougeddon before station, i knew it was bait but decided to take it.
the battle started we attakced armougeddona as primary , enemy raven and tempest jumped in at ~60 km being prolly setup with high dmg little tank.
they focused at my domi as primary and i started to go down slowly.
The tempest started to remote rep me at some point and i stablized.
The fight went for a moment .Meanwhile i to realized something was wrong as armougeddon took ages to go even alittle down.I wanted to target other bs and change targets but realized they are far away.
Meanwhile enmy started to shoot my drones instead of me, but after a few mins when i was popping new ones and armougeddon was still going slowly down they changed again tactics.
Sussdenly i noticed mt armour got nearly tottaly repped and tought i nossed the armougeddon dry so it sless dmg.But suddenly i relaized the dmg went on tempest wich was going down!! So i started instead remote reppign him.It worked, enemy changed fire a few times but we hold good.The armougeddon stopped agrssing and tried to near station but we had him double webbed.
After some mor etime armougeddon exploded, we took loot and warped out( 3 jumps away is a system with plenty of enemies and it took long enough).Warped back to station docked.
after reviewing loot and killmail it become apparent the armougeddon was trap with ****load of rolled tungsten plates and faction hardeners:).
was really nice fight and it was great it lasted so long.
I call it a new( new old really as in past past was alike) quality compared to f1-f8 10 secs passed we won or lost....
___________________________________________ Humans take everything that is beautiful and sweet and turn it into something horrifying and ugly.
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CrestoftheStars
Perkone
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Posted - 2007.05.24 00:17:00 -
[65]
Originally by: Neener
Originally by: Earthan Blasterships hit ok up to 8 km so imho they shuld have edge over oany other 1-1 if they land not to far.
Problem is that 'edge' gets bigger and bigger every time they buff ship hp.
Was it balanced before HP boost? Is it balanced now? Would it be balanced if they buff hp even more?
Problem is: wheres the line until only viable tactic is to fit mwd and blasters on your ship.
yer and saying that raven have a advantage becouse of the missiles range... emm.. compared to any turret?! NO, turrets dmg is instantly, if i fire at max range it will hit around 24 secounds later. in 24secounds i have 3-4 fire rounds less then the turret user at same range, which means if we have the same tank, same dps i will die 3-4rounds before him and my last missiles will not do dmg.. this is one more weakness of missiles(besides even that defender missiles are crap now, at high range its worth having them if you got a highslot free.. they will take out 1-2 missiles from each round, which can mean 33% of the dps of a raven just gone).
again, the boost was done to stop focus firing, which didnt work at all now your FORCED to focus fire..
nerf the tank again and put in a evil dps penelty for more then one ship type.. i made a long post along time back about it.... at that time i recall getting flamed for it, but it seems it will be a reality ___________________________________________ Humans take everything that is beautiful and sweet and turn it into something horrifying and ugly.
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DroppedAschild
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Posted - 2007.05.24 01:55:00 -
[66]
Originally by: TRYPTIC Oh, btw....will all you people do some kind of spell check before you post. I think I spend just as much time decoding/interpreting your post as I do reading it.
GRAMMAR AND SPELLING ARE YOUR FRIENDS :)
I don't know about your friends, but most of my friends don't like being USED!
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Vicious Phoenix
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Posted - 2007.05.24 03:28:00 -
[67]
Originally by: Frug Just torps. Torps are depressingly weak given the explosion is the size of a small moon.
Bane torp radius = 400m 800mm AC sig res = 400m Looks OK to me.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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JourneymanDave
devastation mining inc Hell Hounds
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Posted - 2007.05.24 15:52:00 -
[68]
Originally by: Removal Tool Wow. No-one gets the idea? As we all know we had a huge HP buff which has amounted to less choices for PVP. Peeps are leaving and are bored if they are not leaving. So a 25% damage increase would give some of that flexibility back.
As it is, it's all about blobs now. So my suggestion is a compromise. I am really suprised that not one person other than me sees the benefit to a damage increase.
And I can only imagine that the peeps that say that a damage increase would require an additional hitpoint buff (that would defeat the purpose)are new to the game so are not aware of our previous huge HP buff?
Oh, got the idea.
Not to point out the obvious... but I'm going to point out the obvious: The HP buff was inline with CCP's stated goal of lengthening combat, a Dmg buff would just reverse what CCP clearly thought was the right direction (rightly or wrongly).
It's pointless and unnecessary to have dueling buffs - HP one update and Dmg the next to satisfy the desires of specific gamers. The overall gameplay direction in this regard is to lengthen combat. That means either an HP buff or a Dmg nerf. Have a nice day.
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