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Removal Tool
Vogon Deconstruction Fleet Ratel Alliance
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Posted - 2007.05.23 01:01:00 -
[1]
The Hitpoint doubling buff was way too much. A 25% damage increase is the fix.
Sound off like you've got a pair peeps!!! |

Blind Man
Kemono.
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Posted - 2007.05.23 01:02:00 -
[2]
joke 
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Frug
Zenithal Harvest
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Posted - 2007.05.23 01:05:00 -
[3]
Just torps. Torps are depressingly weak given the explosion is the size of a small moon.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Magnum III
Journey On Squad
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Posted - 2007.05.23 04:59:00 -
[4]
Only if there is a 50% HP increase. haha, but why not sk for better reason to do battle and more tactical fighting?
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.23 05:01:00 -
[5]
No thanks.
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 05:07:00 -
[6]
Originally by: Removal Tool The Hitpoint doubling buff was way too much. A 25% damage increase is the fix.
Sound off like you've got a pair peeps!!!
no.
but a further 25 % hp boost would be welcome. -
Killing Eve bullies all over the galaxy
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Tista
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Posted - 2007.05.23 05:08:00 -
[7]
Originally by: Blind Man joke 
Seriously Blind man you look like such a**** in ur sig.. please change it.. -------------------- "this is the templar fighter used by carriers" Originaly quoted by Shania Eria.
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SiJira
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Posted - 2007.05.23 06:04:00 -
[8]
so you want small ships nerfed? ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Ralara
Caldari Exanimo Inc Triumvirate.
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Posted - 2007.05.23 06:35:00 -
[9]
Originally by: Tista
Originally by: Blind Man joke 
Seriously Blind man you look like such a**** in ur sig.. please change it..
Ralara thinks he looks quite cute actually.
I don't, but Ralara does.
Real men CORPSE-TANK. |

Drasked
North Face Force Anarchy Empire
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Posted - 2007.05.23 06:43:00 -
[10]
Originally by: Tista
Originally by: Blind Man joke 
Seriously Blind man you look like such a**** in ur sig.. please change it..
Isn't that frodo?
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Removal Tool
Vogon Deconstruction Fleet Ratel Alliance
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Posted - 2007.05.23 12:52:00 -
[11]
Wow. No-one gets the idea? As we all know we had a huge HP buff which has amounted to less choices for PVP. Peeps are leaving and are bored if they are not leaving. So a 25% damage increase would give some of that flexibility back.
As it is, it's all about blobs now. So my suggestion is a compromise. I am really suprised that not one person other than me sees the benefit to a damage increase.
And I can only imagine that the peeps that say that a damage increase would require an additional hitpoint buff (that would defeat the purpose)are new to the game so are not aware of our previous huge HP buff? |

jbob2000
Gallente KIA Corp KIA Alliance
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Posted - 2007.05.23 12:57:00 -
[12]
Originally by: Drasked
Originally by: Tista
Originally by: Blind Man joke 
Seriously Blind man you look like such a**** in ur sig.. please change it..
Isn't that frodo?
Nope, it's actually blind man. ________________________________ KIA Recruitment
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Pinky Denmark
The Cursed Navy
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Posted - 2007.05.23 13:02:00 -
[13]
Edited by: Pinky Denmark on 23/05/2007 13:03:34 Actually hit point buff was great... Prolonging combat a bit without stepping over the line (you should have seen the BS vs BS duels on the testserver at first... They went forever)
Pinky
Nobody wants to die in 10 seconds and your suggestion will definately tender to the old players in gankships. Might be fun for the ganker but if the victims leave there is nobody left to gank... - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |

Crescens
Caldari Dark Tornado Ethereal Dawn
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Posted - 2007.05.23 13:18:00 -
[14]
Stronger tanking encourages blobbing. If you can't break someone's tank on your own, you HAVE to bring a blob. Taking longer to kill someone gives more time for their friends to warp in and gank you. The difference between dying in 15 seconds and dying in 10 seconds in a fleet fight (which you don't even see because you get a new frame every 30 seconds) is not worth making it impossible for smaller/fewer ships to kill stuff in a reasonable time frame. So yeah, increased damage/less hp all the way.
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Wendat Huron
Lupus Industries
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Posted - 2007.05.23 13:20:00 -
[15]
Why not a 0.0001% chance of striking a killing blow in one shot, then you'll see those velators swarm titans like mad. 
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.05.23 13:22:00 -
[16]
Quote: but a further 25 % hp boost would be welcome.
signed!
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Ghan Tylous
The Graduates Brutally Clever Empire
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Posted - 2007.05.23 13:28:00 -
[17]
Thought the HP buff was to get longer fights? --- It have always fallen to a few to sacrifice for the good of many
Originally by: CCP Sharkbait we are screwed.
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 13:31:00 -
[18]
Edited by: Earthan on 23/05/2007 13:33:22
Originally by: Crescens Stronger tanking encourages blobbing. If you can't break someone's tank on your own, you HAVE to bring a blob. Taking longer to kill someone gives more time for their friends to warp in and gank you. The difference between dying in 15 seconds and dying in 10 seconds in a fleet fight (which you don't even see because you get a new frame every 30 seconds) is not worth making it impossible for smaller/fewer ships to kill stuff in a reasonable time frame. So yeah, increased damage/less hp all the way.
Tottaly disagreed. Blobs were before as much as now so this argument is tottaly void.
Depends on fleet fight .Up to 10-15 shisp on one side it makes huge difference actually. For the last arguments:Im living for amonth nearly alone in a region controlled by enemy alliances. Yet in that time i have managed to kill like ~10 enemy ships or more.( not shuttles combat ships)
Lastly but most importantly: where is the fun in battles that last 10 seconds ??You really like to earn for a bs for 3 evenings and then loose it in 10 seconds??Is this fun??
What strategic decisions can yo umake in 10 secs? none
This is not cs in space.
Also being able to call you friends is actually a good thing not bad in my book.And with right ships you can still easily do hit and runs in your average alliance space.
-
Killing Eve bullies all over the galaxy
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Yakia TovilToba
Halliburton Inc.
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Posted - 2007.05.23 13:35:00 -
[19]
Actually this is what is going to happen, no ? Overload your launchers, use faction ammo (new for missiles) and voila.
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.05.23 13:35:00 -
[20]
It's fine as it is tbh. me and 2 inties took down a t2 torp raven in the middle of nowhere, was a fun and tactical fight, don't want to go back to instapop gankage thanx very much. Now you have to use tactics and your brain which is good imo
BoB vs the coalition of family values |

Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 13:37:00 -
[21]
Originally by: fire 59 It's fine as it is tbh. me and 2 inties took down a t2 torp raven in the middle of nowhere, was a fun and tactical fight, don't want to go back to instapop gankage thanx very much. Now you have to use tactics and your brain which is good imo
damn i agree with BOB for once.
Nice stuff kiliing raven with 3 inties, impressive -
Killing Eve bullies all over the galaxy
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Mallick
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.23 13:46:00 -
[22]
Originally by: Earthan
Originally by: fire 59 It's fine as it is tbh. me and 2 inties took down a t2 torp raven in the middle of nowhere, was a fun and tactical fight, don't want to go back to instapop gankage thanx very much. Now you have to use tactics and your brain which is good imo
damn i agree with BOB for once.
Nice stuff kiliing raven with 3 inties, impressive
Very... 
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 13:52:00 -
[23]
well mate i challenge you and any of your 2 friends in inties me alone in raven.
we will see how it ends... -
Killing Eve bullies all over the galaxy
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.23 13:52:00 -
[24]
Originally by: Ralara
Originally by: Tista
Originally by: Blind Man joke 
Seriously Blind man you look like such a**** in ur sig.. please change it..
Ralara thinks he looks quite cute actually.
I don't, but Ralara does.
It's an awesome sig! Please don't change it.
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Caletha Reborn
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Posted - 2007.05.23 13:53:00 -
[25]
There's 1 thing though that (I think) wasnt properly thought about, due to the increase in HP the difference in DPS of specific ships / races / etc is -much- more noticable then before.
I'll elaborate, lets take a theoratical BS which does 400dps and lets take one that does 500dps. Difference isnt 'that' huge. Now lets look at some HP of a BS, lets assume (based on nothing) that pre-50% patch its HP was 6500 and post patch (6500 * 1.5) its 9750 HP.
Pre patch killspeed: The 400dps BS: 16.25s The 500dps BS: 13s (3.25s faster)
Post patch killspeed: The 400dps BS: 24.38s The 500dps BS: 19.5s (4.88s faster)
Although % wise its still 20% faster in both cases between each ships, the actual time is a lot bigger due to the bigger buffer (the time difference increased 50%). Add to this possible reps going on etc (which due to the bigger buffer have a longer time to go off). Your looking at an increasing gap between new players and old.
Anyways just something to think about, I have no solution. I know that increasing damage is not an option, but increasing HP definitly isnt.
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Crescens
Caldari Dark Tornado Ethereal Dawn
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Posted - 2007.05.23 13:56:00 -
[26]
Well maybe we don't need more damage, but I can't see the use of adding even more hp.
I completely agree with you that dying in 10 seconds is no fun. But even if we were to have a 100% hp increase, what extra decisions are you going to be able to make in 15-20 seconds that you can't make in 10?
Quite a large number of fights are decided in the tactical decisions you make before you get the target webbed scrammed and hit F1-8. I don't really see any reason to drag out the process of watching hp bars slowly go down. If heat adds extra decisions to be made in that time then great, but we don't really have a whole lot of solid information about that yet so I'm not going to comment on it.
Had the inties vs. raven example not taken place in the middle of nowhere, then perhaps both sides would have warped in more ships. I don't really think that this is a good or bad thing, but it would mean that the person called primary would die faster (although the others would have more time before they got primaried).
It's a balance I guess, seems to be about right at the moment. I just think we shouldn't expect to last ages in large fleet fights without some major changes which, good or bad, would need some serious thinking through of how they would affect all areas of the game before doing anything with them. Eve's a complicated beast, and all I'm saying is that the outcomes of some changes aren't going to be immediately obvious with regards to their effects on gameplay.
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Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.05.23 14:00:00 -
[27]
Originally by: Removal Tool Wow. No-one gets the idea? As we all know we had a huge HP buff which has amounted to less choices for PVP. Peeps are leaving and are bored if they are not leaving. So a 25% damage increase would give some of that flexibility back.
As it is, it's all about blobs now. So my suggestion is a compromise. I am really suprised that not one person other than me sees the benefit to a damage increase.
And I can only imagine that the peeps that say that a damage increase would require an additional hitpoint buff (that would defeat the purpose)are new to the game so are not aware of our previous huge HP buff?
Maybe no one but you "gets the idea" because its a really bad idea? Just a thought.....
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Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.05.23 14:01:00 -
[28]
No, fights last exactly as long as they should, thanks very much...
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Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.05.23 14:01:00 -
[29]
Originally by: Frug Just torps. Torps are depressingly weak given the explosion is the size of a small moon.
Agreed! The first time I saw a torp explosion I almost crapped. Me and a buddy were tag teamin a Lvl 4, I thought I would be picking up the tankness in about 3 seconds.
Few minutes later.... "You ok" "Yeah, no worries"
Those torps have lots of flash, but end up being a fizzle. 
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Alrich
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Posted - 2007.05.23 14:07:00 -
[30]
Originally by: Ralara
Originally by: Tista
Originally by: Blind Man joke 
Seriously Blind man you look like such a**** in ur sig.. please change it..
Ralara thinks he looks quite cute actually.
I don't, but Ralara does.
yea, well...Ralara looks like she belongs in the Grudge or some other japaneese horror movie
but i like scarry girls... want a date?
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 14:14:00 -
[31]
I will give you my not long ago fight example.
It was a fight of me in dominix, one friendly tempest both close range.
The enemy was armougeddon, raven and tempest.
first they baited my domi with armougeddon before station, i knew it was bait but decided to take it.
the battle started we attakced armougeddona as primary , enemy raven and tempest jumped in at ~60 km being prolly setup with high dmg little tank.
they focused at my domi as primary and i started to go down slowly.
The tempest started to remote rep me at some point and i stablized.
The fight went for a moment .Meanwhile i to realized something was wrong as armougeddon took ages to go even alittle down.I wanted to target other bs and change targets but realized they are far away.
Meanwhile enmy started to shoot my drones instead of me, but after a few mins when i was popping new ones and armougeddon was still going slowly down they changed again tactics.
Sussdenly i noticed mt armour got nearly tottaly repped and tought i nossed the armougeddon dry so it sless dmg.But suddenly i relaized the dmg went on tempest wich was going down!! So i started instead remote reppign him.It worked, enemy changed fire a few times but we hold good.The armougeddon stopped agrssing and tried to near station but we had him double webbed.
After some mor etime armougeddon exploded, we took loot and warped out( 3 jumps away is a system with plenty of enemies and it took long enough).Warped back to station docked.
after reviewing loot and killmail it become apparent the armougeddon was trap with ****load of rolled tungsten plates and faction hardeners:).
was really nice fight and it was great it lasted so long.
I call it a new( new old really as in past past was alike) quality compared to f1-f8 10 secs passed we won or lost....
-
Killing Eve bullies all over the galaxy
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Neener
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Posted - 2007.05.23 14:16:00 -
[32]
Problem with straight HP boost is that it benefits short range (high dps) setups way more than long range ones.
Lets take 2 ships for example. Standrad torpedo raven against blaster megathron.
When everyone is given straight 50% hp boost, it becomes way more difficult to kill that blaster mega with your trusty raven.
Reasoning behind it is pretty simple: If mega gets in blaster range, you can kiss your ass goodbye in that raven. And when mega has 50% more HP than before, it has lot more time to get in range (ie: less fear that it gets popped before it gets in blaster range). And when in range, doesnt matter if raven has 50% or 200% more hp, its going down and fast.
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 14:18:00 -
[33]
Originally by: Neener Problem with straight HP boost is that it benefits short range (high dps) setups way more than long range ones.
Lets take 2 ships for example. Standrad torpedo raven against blaster megathron.
When everyone is given straight 50% hp boost, it becomes way more difficult to kill that blaster mega with your trusty raven.
Reasoning behind it is pretty simple: If mega gets in blaster range, you can kiss your ass goodbye in that raven. And when mega has 50% more HP than before, it has lot more time to get in range (ie: less fear that it gets popped before it gets in blaster range). And when in range, doesnt matter if raven has 50% or 200% more hp, its going down and fast.
agreed but imho its fair.Remmber you raven can hit any range and if it snot 1-1 but 3-3 the longer range bonus benefit even more.
Blasterships hit ok up to 8 km so imho they shuld have edge over oany other 1-1 if they land not to far. -
Killing Eve bullies all over the galaxy
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Korizan
Oort Cloud Industries
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Posted - 2007.05.23 14:45:00 -
[34]
Edited by: Korizan on 23/05/2007 14:46:24 Edited by: Korizan on 23/05/2007 14:45:14
Sorry but battles are supposed to take time not insta pop.
CCP is taking a serious look a focused fire which should help with the blob tactics.
Decreasing the hit points will not really help. It will not decrease blobs cause people will not need as many ships BUT they will still use as many as they can get there hands on.
Now if focused fire comes into effect then blobbing someone will be useless.
Here is an example on how focus fire could work. Modifier is based on target ship size. Shuttle say is modifer = 2/x Where x is a number that is assigned as each person targets a ship. So first person gets a 1 the second person to target gets a 2 the third 3 on and on.
So ship 1 mod. = 2/1 or 100 % no modifer on weapons Ship 2 mod. = 2/2 or 100 % ship 3 mod. = 2/3 or 66 % or it max damage will be only 66 % of normal ship 4 mod = 2/4 or 50 % And on and on it goes.
As you can see it goes down hill rapidly the more ships you use. And as stated above you use a different formula for each ship class depending on how you want to limit the blob.
Now depending on the modifer in some cases calling for 20 friends is useless.
AND that means it will not be as simple as calling primary for your blob but better to break it up and handle more targets at once ... STRATEGY  
So NO to decrease in armor / shields and YES to FOCUS FIRE
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.05.23 14:49:00 -
[35]
Originally by: Earthan well mate i challenge you and any of your 2 friends in inties me alone in raven.
we will see how it ends...
Who know's, may win, may lose but would probably be a very fun fight 
BoB vs the coalition of family values |

Utopiana
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Posted - 2007.05.23 15:15:00 -
[36]
Originally by: Judas Lonestar
Originally by: Frug Just torps. Torps are depressingly weak given the explosion is the size of a small moon.
Agreed! The first time I saw a torp explosion I almost crapped. Me and a buddy were tag teamin a Lvl 4, I thought I would be picking up the tankness in about 3 seconds.
Few minutes later.... "You ok" "Yeah, no worries"
Those torps have lots of flash, but end up being a fizzle. 
So the solution to that problem would just to make the explosions lesser.
What does more damage to a hull in space, a single projectile penetrating the hull or atomic explotion enveloping the ship protectec by a shield.
if you throw thousand nails on a person protected by kewlar from your hand dosnt mean it will do more damage then the single bolt from your crossbow at the same range, just cause it look more violent at first sight.
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Hugh Ruka
Caldari
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Posted - 2007.05.23 15:38:00 -
[37]
Originally by: Korizan Edited by: Korizan on 23/05/2007 14:46:24 Edited by: Korizan on 23/05/2007 14:45:14
Sorry but battles are supposed to take time not insta pop.
CCP is taking a serious look a focused fire which should help with the blob tactics.
Decreasing the hit points will not really help. It will not decrease blobs cause people will not need as many ships BUT they will still use as many as they can get there hands on.
Now if focused fire comes into effect then blobbing someone will be useless.
Here is an example on how focus fire could work. Modifier is based on target ship size. Shuttle say is modifer = 2/x Where x is a number that is assigned as each person targets a ship. So first person gets a 1 the second person to target gets a 2 the third 3 on and on.
So ship 1 mod. = 2/1 or 100 % no modifer on weapons Ship 2 mod. = 2/2 or 100 % ship 3 mod. = 2/3 or 66 % or it max damage will be only 66 % of normal ship 4 mod = 2/4 or 50 % And on and on it goes.
As you can see it goes down hill rapidly the more ships you use. And as stated above you use a different formula for each ship class depending on how you want to limit the blob.
Now depending on the modifer in some cases calling for 20 friends is useless.
AND that means it will not be as simple as calling primary for your blob but better to break it up and handle more targets at once ... STRATEGY  
So NO to decrease in armor / shields and YES to FOCUS FIRE
This will also introduce indestructible ships if not balanced right. See the BC shield recharge nerf. If you cannot bring more friends to help your damage (or they are useless) then there's a good chance that indestructible setups will pop up.
Given the track record of CCP (nanoships f.e.) this is extremely likely to happen.
EVE is depresingly lacking in non-damage options to disable/take down an enemy.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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Neener
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Posted - 2007.05.23 15:56:00 -
[38]
Originally by: Earthan Blasterships hit ok up to 8 km so imho they shuld have edge over oany other 1-1 if they land not to far.
Problem is that 'edge' gets bigger and bigger every time they buff ship hp.
Was it balanced before HP boost? Is it balanced now? Would it be balanced if they buff hp even more?
Problem is: wheres the line until only viable tactic is to fit mwd and blasters on your ship.
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Korizan
Oort Cloud Industries
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Posted - 2007.05.23 16:08:00 -
[39]
Originally by: Hugh Ruka
Originally by: Korizan Edited by: Korizan on 23/05/2007 14:46:24 Edited by: Korizan on 23/05/2007 14:45:14
Sorry but battles are supposed to take time not insta pop.
CCP is taking a serious look a focused fire which should help with the blob tactics.
Decreasing the hit points will not really help. It will not decrease blobs cause people will not need as many ships BUT they will still use as many as they can get there hands on.
Now if focused fire comes into effect then blobbing someone will be useless.
Here is an example on how focus fire could work. Modifier is based on target ship size. Shuttle say is modifer = 2/x Where x is a number that is assigned as each person targets a ship. So first person gets a 1 the second person to target gets a 2 the third 3 on and on.
So ship 1 mod. = 2/1 or 100 % no modifer on weapons Ship 2 mod. = 2/2 or 100 % ship 3 mod. = 2/3 or 66 % or it max damage will be only 66 % of normal ship 4 mod = 2/4 or 50 % And on and on it goes.
As you can see it goes down hill rapidly the more ships you use. And as stated above you use a different formula for each ship class depending on how you want to limit the blob.
Now depending on the modifer in some cases calling for 20 friends is useless.
AND that means it will not be as simple as calling primary for your blob but better to break it up and handle more targets at once ... STRATEGY  
So NO to decrease in armor / shields and YES to FOCUS FIRE
This will also introduce indestructible ships if not balanced right. See the BC shield recharge nerf. If you cannot bring more friends to help your damage (or they are useless) then there's a good chance that indestructible setups will pop up.
Given the track record of CCP (nanoships f.e.) this is extremely likely to happen.
EVE is depresingly lacking in non-damage options to disable/take down an enemy.
This is why I stated that the formula changes with the class or the size of the ship. THe bigger the ship more ships that can be used against it before the modifer comes into play. Hitting a shuttle is sharp shooting plain and simple now a Titan that is a broad side of a barn so to speak and they could set is so a huge number of ships could go against it before the modifier comes into play.
Everything else is in between and CCP will have to decide how many is reason before they want the limit tapped for each ship class if it be 6 for BC's before the modifer start in or 10 or less that they will have to decide for balancing.
But the good part of this method is it will directly effect blobs and nothing more. A ship that was balanced before the focus effects come into play will still be balanced after if it done right.
But make no mistakes it will increase the length of some fights and insta-pops may disappear altogether depending on CCP's wishes.
I actually do believe in stalemate fights where if 2 ships meat of the same class you have a stale mate or a VERY long fight. And yes this might decrease the need for more ships but it would make fighting a lot more difficult and interesting.
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Deep Throat
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Posted - 2007.05.23 16:26:00 -
[40]
the op has a point
perhaps his solution isnt right, but ccps methood of prolonging combat has backfired with a capital B.
once they removed the damage, ppl just blobbed. ganksquads are now 25-30 ppl fights dont happen unless the gangs are in the 100s this on top of the titan doomsday combat-freezer.
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Trev Kachanov
STK Scientific Rule of Three
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Posted - 2007.05.23 16:36:00 -
[41]
Originally by: fire 59 It's fine as it is tbh. me and 2 inties took down a t2 torp raven in the middle of nowhere, was a fun and tactical fight, don't want to go back to instapop gankage thanx very much. Now you have to use tactics and your brain which is good imo
fire does have a point. Did i just say that?
Don't trip |

James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.05.23 17:03:00 -
[42]
No ones tank got better from the HP boost. Just lasted a little longer.
I like having a ship last more than 10s in a fight, it's much more interesting.
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SiJira
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Posted - 2007.05.23 17:26:00 -
[43]
Edited by: SiJira on 23/05/2007 17:24:14 the problem with focused fire is its gonna make it real stupid and leave lots of room for exploiting like having an alt shoot at you with nearly no damage ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Korizan
Oort Cloud Industries
|
Posted - 2007.05.23 17:53:00 -
[44]
Originally by: SiJira Edited by: SiJira on 23/05/2007 17:24:14 the problem with focused fire is its gonna make it real stupid and leave lots of room for exploiting like having an alt shoot at you with nearly no damage
I don't understand your comment. Focus fire has nothing to do with what group you are in.
IF you mean a bunch of alts or corp mates targeting you to mess with the focus fire system then yes they would have to use a statement to negate non agression ships and even tacklers if they don't use damage weapons warp scams and webber only jammer but laser, missiles, NOS would all lead to the count.
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Soporo
Caldari
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Posted - 2007.05.23 18:02:00 -
[45]
(to op) Heh...gank much?
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 18:04:00 -
[46]
Originally by: Korizan Edited by: Korizan on 23/05/2007 14:46:24 Edited by: Korizan on 23/05/2007 14:45:14
Sorry but battles are supposed to take time not insta pop.
CCP is taking a serious look a focused fire which should help with the blob tactics.
Decreasing the hit points will not really help. It will not decrease blobs cause people will not need as many ships BUT they will still use as many as they can get there hands on.
Now if focused fire comes into effect then blobbing someone will be useless.
Here is an example on how focus fire could work. Modifier is based on target ship size. Shuttle say is modifer = 2/x Where x is a number that is assigned as each person targets a ship. So first person gets a 1 the second person to target gets a 2 the third 3 on and on.
So ship 1 mod. = 2/1 or 100 % no modifer on weapons Ship 2 mod. = 2/2 or 100 % ship 3 mod. = 2/3 or 66 % or it max damage will be only 66 % of normal ship 4 mod = 2/4 or 50 % And on and on it goes.
As you can see it goes down hill rapidly the more ships you use. And as stated above you use a different formula for each ship class depending on how you want to limit the blob.
Now depending on the modifer in some cases calling for 20 friends is useless.
AND that means it will not be as simple as calling primary for your blob but better to break it up and handle more targets at once ... STRATEGY  
So NO to decrease in armor / shields and YES to FOCUS FIRE
Yes great i was suggesting something similar for ages.
Ofc imho it would have to be more complex( taking for example ships classes into equation so 1 intie fire!= 1 bs or maybe gun sizes) but imho something like that is the only way and imho could be so much fun.
Like you said even if both parites brought blobs , it would ahve to be split into squadrons (~15 ships) wich would fight pretty much independly.Doesnt it sound fun?:)
To me it definitely does. -
Killing Eve bullies all over the galaxy
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 18:05:00 -
[47]
Originally by: Deep Throat the op has a point
perhaps his solution isnt right, but ccps methood of prolonging combat has backfired with a capital B.
once they removed the damage, ppl just blobbed. ganksquads are now 25-30 ppl fights dont happen unless the gangs are in the 100s this on top of the titan doomsday combat-freezer.
untrue.Before was same blobs imho. -
Killing Eve bullies all over the galaxy
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Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.05.23 18:10:00 -
[48]
Originally by: Utopiana
Originally by: Judas Lonestar
Originally by: Frug Just torps. Torps are depressingly weak given the explosion is the size of a small moon.
Agreed! The first time I saw a torp explosion I almost crapped. Me and a buddy were tag teamin a Lvl 4, I thought I would be picking up the tankness in about 3 seconds.
Few minutes later.... "You ok" "Yeah, no worries"
Those torps have lots of flash, but end up being a fizzle. 
So the solution to that problem would just to make the explosions lesser.
What does more damage to a hull in space, a single projectile penetrating the hull or atomic explotion enveloping the ship protectec by a shield.
if you throw thousand nails on a person protected by kewlar from your hand dosnt mean it will do more damage then the single bolt from your crossbow at the same range, just cause it look more violent at first sight.
Huh? The projectile or explosion both hit shield. Why do you assume the projectile hits armor and the explosion hits shield?
Aside from that, an explosion is more damaging to a craft then a projectile, barring the golden BB theory.
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Haradgrim
Caldari The Wild Bunch
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Posted - 2007.05.23 18:36:00 -
[49]
They need to adjust DPS so that it scales with ship size. No matter what weapon, being fired from any ship, should do more damage against a giant shield that it can hit on a huge relatively flat area, then it would against a tiny shield where it is likely only glance off the shield.
For example, a torpedo should destroy a frigate in 1 shot, its a huge, heavy missile, designed to pierce Battleship armor and shields, however, given that it's almost the size of a frigate, the frigate should be able to avoid it 99% or more of the time.
The single biggest issue with dps imho, is with caps and super-caps. They must make these ships killable in a conventional sense or they will destroy the game, its that simple.
A shift to a system that prizes damage avoidance as much as mitigation would solve alot of problems (and allow titans to be killable). I agree with the idea that longer fights are better, more tactical, and have more potential for fun, however, the field needs to be balanced. There should be a positive reason to be good at flying any ship. Personally, I would like to see a change where if you are running a repair unit or shield booster, you should not be able to warp out/jump (or even start aligning) unless equiped with a WCS.
Either that, or just increase the damage of all T1 ships cruiser and smaller.
That.which.does.not.bend.breaks |

ForumPosterAlt
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Posted - 2007.05.23 18:41:00 -
[50]
Fix lasers to not use capacitor and instead use ammo like charges.
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Removal Tool
Vogon Deconstruction Fleet Ratel Alliance
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Posted - 2007.05.23 18:50:00 -
[51]
My point was about the lack of options that the HP doubling buff left small gangs or solo pilots.
So a 25% damage increase would not bring us back to the pre-buff status quo, (a doubling of shield, armor, and hull keep in mind). Instead it would give back something like 15-20% faster kills, but not the insta-pop of before. I wouldn't have suggested that we completely roll back the HP buff. But I am baffled by anyone wanting MORE HPs than we have now.
I am not even against fleet combat, but wish it wasn't almost the only choice.
Maybe "Heat" will bring about a similar result to what I propose, but then my proposal would be so much simpler.
And to Earthan: Why would you want even more HP? I'm at work atm so I cannot check the age of your character. Were you around before the MAJOR HP buff?
I ask that since more HP would mean that in combat, there would be more time for buddies to arrive, which would lead to more lag, and more badly broken PVP. This is essentially what we have to some degree now.
Again, I am NOT suggesting that we go back to insta-pop PvP, but a happy medium between the two extremes. Personally I enjoy EVE much less with the current "more time organizing / less PvPing" status quo that I feel we have atm.
And almost every player that I know (yes these are veteran players) enjoys EVE much less than they used to. I feel that way too. What changed? The HP buff. And that is even when we have more SP than we did before the HP buff. |

Haradgrim
Caldari The Wild Bunch
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Posted - 2007.05.23 19:21:00 -
[52]
Originally by: ForumPosterAlt Fix lasers to not use capacitor and instead use ammo like charges.
I can't believe that this hasn't been done already. Amarr are easily the most unblanced race and have been for some time, there weapons were meant for fights of with a duration of those prior to the hit-point buff (and it still should have been changed then)
That.which.does.not.bend.breaks |

Kayosoni
Caldari Destructive Influence Band of Brothers
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Posted - 2007.05.23 19:56:00 -
[53]
actually we need something more like a 1000% hp increase across the board. -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |

Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 20:37:00 -
[54]
Originally by: Removal Tool My point was about the lack of options that the HP doubling buff left small gangs or solo pilots.
So a 25% damage increase would not bring us back to the pre-buff status quo, (a doubling of shield, armor, and hull keep in mind). Instead it would give back something like 15-20% faster kills, but not the insta-pop of before. I wouldn't have suggested that we completely roll back the HP buff. But I am baffled by anyone wanting MORE HPs than we have now.
I am not even against fleet combat, but wish it wasn't almost the only choice.
Maybe "Heat" will bring about a similar result to what I propose, but then my proposal would be so much simpler.
And to Earthan: Why would you want even more HP? I'm at work atm so I cannot check the age of your character. Were you around before the MAJOR HP buff?
I ask that since more HP would mean that in combat, there would be more time for buddies to arrive, which would lead to more lag, and more badly broken PVP. This is essentially what we have to some degree now.
Again, I am NOT suggesting that we go back to insta-pop PvP, but a happy medium between the two extremes. Personally I enjoy EVE much less with the current "more time organizing / less PvPing" status quo that I feel we have atm.
And almost every player that I know (yes these are veteran players) enjoys EVE much less than they used to. I feel that way too. What changed? The HP buff. And that is even when we have more SP than we did before the HP buff.
I disagree with everything you wrote here.Read my post on the begining of this page, great small gang fight. last weeekend i believe.in enemy controlled territory. No offence guys but i think you look at combat in eve as if it was CS.Well to me it should be a tactical slow phase of the game.I worte more specifically in posts before in this thread, if you are interested.
And all of my old buddies like the hp boost, in this thread alos most seem to like it so your argument "everybody dislikes it" seems untrue.
I was around before the major buff, before the gank dmg times,( i was alwys around:)) and i will tell in past past fights lasted even longer and imho it was better.
-
Killing Eve bullies all over the galaxy
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.23 21:57:00 -
[55]
I was going to reply with something inciteful and intelligent, but alas, this thread is complete crap.
We don't need a 25% HP buff. We also don't need a 25% damage increase. What we need is T2 ammo back the way it was (damage wise, and range wise). I think that should suffice.
Because I said so...
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.05.23 22:38:00 -
[56]
Originally by: murder one I was going to reply with something inciteful and intelligent, but alas, this thread is complete crap.
We don't need a 25% HP buff. We also don't need a 25% damage increase. What we need is T2 ammo back the way it was (damage wise, and range wise). I think that should suffice.[/quot
Only if all the weapons out there can use T2 ammo. The problem with T2 ammo, was that _in addition_ to the 'best' guns, with a T2 damage bonus, they got an additional bonus in the form of T2 ammo. That was ... just a bit sick really.
T2's an advantage already, I don't see a need to make it a 'T2 or go home n00b' level of advantage.
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Removal Tool
Vogon Deconstruction Fleet Ratel Alliance
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Posted - 2007.05.23 22:55:00 -
[57]
The OP, me, never suggested any HP buff. And I agree that un-nerfing T2 ammo would be an acceptable solution, or whatever Heat will do to change PVP, maybe.
But if you are suggesting that a 25% damage increase Quote: I was going to reply with something inciteful and intelligent, but alas, this thread is complete crap.
is "complete crap".....but T2 ammo buff is a completely different idea in the end result?
It's just an idea to make the game fun again.
And Earthan, you mis-read what I wrote. I wrote that the veteran players "That I Know", are either leaving the game or are bored now with EVE, I did not say "everyone".
So I must be wrong then, Solo PVP is thriving right?
Sheesh, it is disappointing that peeps troll and add nothing "1000% HP Increase" or don't bother to read and understand the situation that I am speaking to.
But Earthan, I did like the story of 3 Inty's ganking a Raven. That is cool. It would have been less cool if the Raven pilot's buddies had time to warp 10 systems to defend him if he had been using a nice tank. Then you might be thinking "Man if he didn't have that amazing tank we could have had him, but as always PVP takes so long now that there is time for the cavalry to arrive".
That's my point. If pilot X has friends within a region and a nice tank, there is a good chance that pilot X is effectivley unvulnerable.
p.s. No I don't want EVE to become CS, and yes I agree that PVP was too short before the HP buff.
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Dakath
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Posted - 2007.05.23 23:09:00 -
[58]
Request Denied.
I like things the way they are now. 
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Psorion
Absolute Wrath Inc.
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Posted - 2007.05.23 23:14:00 -
[59]
Originally by: Removal Tool The OP, me, never suggested any HP buff. And I agree that un-nerfing T2 ammo would be an acceptable solution, or whatever Heat will do to change PVP, maybe.
But if you are suggesting that a 25% damage increase Quote: I was going to reply with something inciteful and intelligent, but alas, this thread is complete crap.
is "complete crap".....but T2 ammo buff is a completely different idea in the end result?
It's just an idea to make the game fun again.
And Earthan, you mis-read what I wrote. I wrote that the veteran players "That I Know", are either leaving the game or are bored now with EVE, I did not say "everyone".
So I must be wrong then, Solo PVP is thriving right?
Sheesh, it is disappointing that peeps troll and add nothing "1000% HP Increase" or don't bother to read and understand the situation that I am speaking to.
But Earthan, I did like the story of 3 Inty's ganking a Raven. That is cool. It would have been less cool if the Raven pilot's buddies had time to warp 10 systems to defend him if he had been using a nice tank. Then you might be thinking "Man if he didn't have that amazing tank we could have had him, but as always PVP takes so long now that there is time for the cavalry to arrive".
That's my point. If pilot X has friends within a region and a nice tank, there is a good chance that pilot X is effectivley unvulnerable.
p.s. No I don't want EVE to become CS, and yes I agree that PVP was too short before the HP buff.
Logically, if you are saying that a 100Million isk ship should go down fast to 3 interceptors, then I totally disagree...
Cloaked and AFK at a system near you... |

TRYPTIC
Aliastra
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Posted - 2007.05.23 23:29:00 -
[60]
Okay, WTF are you ppl talking about?!! Is it just torp's getting a 25% buff, or everything getting a 25% buff?
Please clarify>
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TRYPTIC
Aliastra
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Posted - 2007.05.23 23:34:00 -
[61]
Oh, btw....will all you people do some kind of spell check before you post. I think I spend just as much time decoding/interpreting your post as I do reading it.
GRAMMAR AND SPELLING ARE YOUR FRIENDS :)
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CrestoftheStars
Perkone
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Posted - 2007.05.23 23:52:00 -
[62]
Originally by: Frug Just torps. Torps are depressingly weak given the explosion is the size of a small moon.
well as a person that trained torp specialisation to lvl 5 before the nerf, i would totally agree that there "OVERKILL!!!!!!" of T2 torps /(missiles, only used t2 torp and rockets so dont know with the rest) was way too much... javelin torps are absolute delete against anything but interceptors, rage are absolute delete against anything but cap ships, so all you do know is use normal ammo NO reason for using any other kind of ammo.
i totally agree that there needed to be a nerf to t2 torps before, but this is WAY overdoing it... like killing frogs with a shotgun, nothing left to be used... and thinking that we are talking about 60days of training if you where one of the people specialized in this....
anyway, as i have seen t2 missiles really need a warm hand again... no one use them and compared to t2 ammo which is still better for almost anything then t1, then t2 missiles are useless compared to t1 in general:)
peace out and remember to smile when you leave room ;) ___________________________________________ Humans take everything that is beautiful and sweet and turn it into something horrifying and ugly.
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Buyerr
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Posted - 2007.05.23 23:56:00 -
[63]
Originally by: TRYPTIC Oh, btw....will all you people do some kind of spell check before you post. I think I spend just as much time decoding/interpreting your post as I do reading it.
GRAMMAR AND SPELLING ARE YOUR FRIENDS :)
Sure we will if you will use some kind of checking device for your grammar which is just as bad as most of these guys ability to spell.
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CrestoftheStars
Perkone
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Posted - 2007.05.24 00:04:00 -
[64]
problem is that i can make a drake that can permanently tank 2-3 drakes (if we are all using T2) even if they are set up for dps. this is wrong there shouldn't be a ship able to perma tanke a ship of the same sieze set up for dps, and even 2-3 of the same seized ships, this is just same bad math..
problem is in 1v1 with good setups your looking at a battle that will last 20minutes.. and afte 5minutes, its just 15minutes of pain :S
the whole point of the increase was so you could survive longer when you got attacked by more enemies... how hard can it be to figure out that a dps penelty for the more target attacking the person is the only real way to make this happend and still keep a balance in the rest of the game.
peace out
Originally by: Earthan I will give you my not long ago fight example.
It was a fight of me in dominix, one friendly tempest both close range.
The enemy was armougeddon, raven and tempest.
first they baited my domi with armougeddon before station, i knew it was bait but decided to take it.
the battle started we attakced armougeddona as primary , enemy raven and tempest jumped in at ~60 km being prolly setup with high dmg little tank.
they focused at my domi as primary and i started to go down slowly.
The tempest started to remote rep me at some point and i stablized.
The fight went for a moment .Meanwhile i to realized something was wrong as armougeddon took ages to go even alittle down.I wanted to target other bs and change targets but realized they are far away.
Meanwhile enmy started to shoot my drones instead of me, but after a few mins when i was popping new ones and armougeddon was still going slowly down they changed again tactics.
Sussdenly i noticed mt armour got nearly tottaly repped and tought i nossed the armougeddon dry so it sless dmg.But suddenly i relaized the dmg went on tempest wich was going down!! So i started instead remote reppign him.It worked, enemy changed fire a few times but we hold good.The armougeddon stopped agrssing and tried to near station but we had him double webbed.
After some mor etime armougeddon exploded, we took loot and warped out( 3 jumps away is a system with plenty of enemies and it took long enough).Warped back to station docked.
after reviewing loot and killmail it become apparent the armougeddon was trap with ****load of rolled tungsten plates and faction hardeners:).
was really nice fight and it was great it lasted so long.
I call it a new( new old really as in past past was alike) quality compared to f1-f8 10 secs passed we won or lost....
___________________________________________ Humans take everything that is beautiful and sweet and turn it into something horrifying and ugly.
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CrestoftheStars
Perkone
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Posted - 2007.05.24 00:17:00 -
[65]
Originally by: Neener
Originally by: Earthan Blasterships hit ok up to 8 km so imho they shuld have edge over oany other 1-1 if they land not to far.
Problem is that 'edge' gets bigger and bigger every time they buff ship hp.
Was it balanced before HP boost? Is it balanced now? Would it be balanced if they buff hp even more?
Problem is: wheres the line until only viable tactic is to fit mwd and blasters on your ship.
yer and saying that raven have a advantage becouse of the missiles range... emm.. compared to any turret?! NO, turrets dmg is instantly, if i fire at max range it will hit around 24 secounds later. in 24secounds i have 3-4 fire rounds less then the turret user at same range, which means if we have the same tank, same dps i will die 3-4rounds before him and my last missiles will not do dmg.. this is one more weakness of missiles(besides even that defender missiles are crap now, at high range its worth having them if you got a highslot free.. they will take out 1-2 missiles from each round, which can mean 33% of the dps of a raven just gone).
again, the boost was done to stop focus firing, which didnt work at all now your FORCED to focus fire..
nerf the tank again and put in a evil dps penelty for more then one ship type.. i made a long post along time back about it.... at that time i recall getting flamed for it, but it seems it will be a reality ___________________________________________ Humans take everything that is beautiful and sweet and turn it into something horrifying and ugly.
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DroppedAschild
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Posted - 2007.05.24 01:55:00 -
[66]
Originally by: TRYPTIC Oh, btw....will all you people do some kind of spell check before you post. I think I spend just as much time decoding/interpreting your post as I do reading it.
GRAMMAR AND SPELLING ARE YOUR FRIENDS :)
I don't know about your friends, but most of my friends don't like being USED!
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Vicious Phoenix
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Posted - 2007.05.24 03:28:00 -
[67]
Originally by: Frug Just torps. Torps are depressingly weak given the explosion is the size of a small moon.
Bane torp radius = 400m 800mm AC sig res = 400m Looks OK to me.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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JourneymanDave
devastation mining inc Hell Hounds
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Posted - 2007.05.24 15:52:00 -
[68]
Originally by: Removal Tool Wow. No-one gets the idea? As we all know we had a huge HP buff which has amounted to less choices for PVP. Peeps are leaving and are bored if they are not leaving. So a 25% damage increase would give some of that flexibility back.
As it is, it's all about blobs now. So my suggestion is a compromise. I am really suprised that not one person other than me sees the benefit to a damage increase.
And I can only imagine that the peeps that say that a damage increase would require an additional hitpoint buff (that would defeat the purpose)are new to the game so are not aware of our previous huge HP buff?
Oh, got the idea.
Not to point out the obvious... but I'm going to point out the obvious: The HP buff was inline with CCP's stated goal of lengthening combat, a Dmg buff would just reverse what CCP clearly thought was the right direction (rightly or wrongly).
It's pointless and unnecessary to have dueling buffs - HP one update and Dmg the next to satisfy the desires of specific gamers. The overall gameplay direction in this regard is to lengthen combat. That means either an HP buff or a Dmg nerf. Have a nice day.
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