| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gutsani
Chaos Reborn
|
Posted - 2007.05.27 13:14:00 -
[1]
Since whining is the way to get things changed in this game, i bring you this whine thread about the local chat channel.
I want the local chat channel changed so you dont appear in it unless you talk, removal is an option but i think that would make it to difficult to communicate in eve.
Why?
- With the upcomming cloak changes listed in some other thread, small gangs once again got nerfed.
- They nerfed speed setups already, another nerf for the small gangs
- Removing local will make it more difficult to fight small groups with a blob, forces em to use tactics rather then numbers.
- Removing local will make it easyer to kill people in small groups, cause they have to use the scanner to search for you rather then log off once you enter local.
- Removing local will make it easyer to bust big/small camps cause they will have it alot more difficult scouting.
- You dont need good arguments, just alot of people replying to your thread to get it changed
Its time they finally listen to us and stop making this game about bringing 400 people to fight. So bring it on people/pvpers/pirates, reply so they nerf local  ------------------------ Stop reading my siggy! |

SasRipper
DIE WITH HONOUR
|
Posted - 2007.05.27 13:19:00 -
[2]
NERF LOCAL GIVE US CONSTA!
*snip* Sas has spoken this tread shall be locked. |

Callenthia Mirago
TAOSP Band of Brothers
|
Posted - 2007.05.27 13:22:00 -
[3]
Falhofnir fails.
That is all.
|

Raketenkaese
|
Posted - 2007.05.27 13:22:00 -
[4]
It s not as simple as to just remove local or make it talk nshow - there needs to be some other means to detect a presence in a system, but means deployed by the player and integrated into game play rather than just a 'local' channel chowing everyone in system.
Promote Immersion!
|

Falhofnir
Evolution
|
Posted - 2007.05.27 13:24:00 -
[5]
Leave me alone !
|

Gutsani
Chaos Reborn
|
Posted - 2007.05.27 13:24:00 -
[6]
Originally by: Raketenkaese It s not as simple as to just remove local or make it talk nshow - there needs to be some other means to detect a presence in a system, but means deployed by the player and integrated into game play rather than just a 'local' channel chowing everyone in system.
Promote Immersion!
a probe? a ship scanner? we already have those, now its time to remove local. ------------------------ Stop reading my siggy! |

Shiguni Jhi
|
Posted - 2007.05.27 13:28:00 -
[7]
It's a ridiculous argument - removing local only screws the newbies and benefits the pirates/gankers. Would love to make it easier for you to cause chaos but honestly, we don't need the aggrevation.
|

Peter Armstrong
Caldari 5punkorp Betrayal Under Mayhem
|
Posted - 2007.05.27 13:31:00 -
[8]
Removing Local bad idea ok? change the local chat like Alliance chat. You show up when you talk and that will do. A lso make it easyer for us to hunt farmers in 0.0 because i know alot of people getting sick of thise farmers loging off soon you show in local.
Just hide local and once tou say something your in there! until you change system. Then 0.0 will be a true dangrous place to be.
------------------------------------ It's all part of the Experiance!
"IAC: Our wrecks will blot out the sun. BUM: Then we will loot in the shade." :) |

Gutsani
Chaos Reborn
|
Posted - 2007.05.27 13:43:00 -
[9]
Originally by: Shiguni Jhi It's a ridiculous argument - removing local only screws the newbies and benefits the pirates/gankers. Would love to make it easier for you to cause chaos but honestly, we don't need the aggrevation.
nerfing speed ships only benefits blobs and nerfs pirates/gankers nerfing cloaking ships only benefits blobs and nerfs pirates/gankers nerfing probing (of mission runners) only benefits noobs and nerfs pirates/gankers
and then i'm not even talking about the ecm and other ewar nerfs. we also have the upcomming nos nerf, but that will only **** over the amarr recon ships .. we have seen worse. oh and afaik, they also plan to nerf logoffski, then small gangs are completely screwed when they get blobbed.
its time that they all learn to adapt for a change, its time WE get a buff rather then a nerf. i said in the nerf cloaking thread that if they considered nerfing cloaking i would make a whine thread about local. here i am. ------------------------ Stop reading my siggy! |

Raketenkaese
|
Posted - 2007.05.27 14:20:00 -
[10]
Originally by: Gutsani a probe? a ship scanner? we already have those, now its time to remove local.
aye, as well as the 'pilots docked', 'pilots in space', 'jumps in the last hour', 'ships destroyed' etc etc map filters that can reveal 'for free' any presence in a particular system.
An alliance or corp should have some means of deploying territorial control equipment such as stealthed scan probes at gates n such, parts of larger surveilance network, put in place by players, maintained by players, all of which can be scanned for and destroyed by an enemy, albeit giving them away as gaps in the security perimeter would be evident to an operator watching the grid.
It would also serve as a means to staging false attacks, leading a target to assemble forces in a sector and then attack and breach anoterh section of the targets security grid borders.
Just some random thoughts on what I think should be instead of a boring local
|

Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.05.27 14:22:00 -
[11]
If you remove local then you need to add new and improved radar/sonor/probes to compensate. The current ship scanner is archaic and makes WWII radar look jovain by comparrison. Why ships cant have radar that run all the time is beyond me.
Also, I think if you remove local a whole new class of deployables should be developed. I would like one that I can drop off at each gate and when a gate is activated I get a signal sent to my ship of what just came thru the gate.
Another deployable device would be a radar becon. This becon would have a much stronger dectection radius and signal strength compared to any ship scanner but would also be very easy to dectect. Kinda like a large search lite. It helps me see you but makes it much easier to find me.
In conjuction with a radar becon I think a device that reduces my sig would be cool. A type of radar dampner that could help make my ship much more difficult to find.
Couple those ideas with a ship radar that is not only active all the time, not requiring me to mash a button every 3 seconds, but also can give better info on ship speed, direction and other information of that nature.
Do all of this and remove static belts and I think you will have a much more enjoyable game. More cat and mouse than we have today. It would also encourage smaller ships that can arrive at the target before the scanners have time to pick them up.
|

Gutsani
Chaos Reborn
|
Posted - 2007.05.27 14:52:00 -
[12]
i agree that tools should be developed to compensate, however just so ccp doesnt reads it wrong
NO MULTI-SYSTEM SCANNERS AS POS EQUIPMENT, hence that would solve nothing. ------------------------ Stop reading my siggy! |

Sophal
|
Posted - 2007.05.27 15:15:00 -
[13]
Edited by: Sophal on 27/05/2007 15:14:31 /signed
It might actually force them to use the scanner.
|

Digital Anarchist
|
Posted - 2007.05.27 15:30:00 -
[14]
/signed ---------------- Nerf government! |

Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.05.27 15:33:00 -
[15]
Don't be so harsh on Local, he's done nothing wrong.
Maybe he just needs some stacking penalty like the nanos did 
Ok fine...*walks away, head hanging*
|

Masheine
|
Posted - 2007.05.27 16:05:00 -
[16]
/signed
We've got the scanner. We've got probes. We're getting POS scanners that will do **** knows what. Cloaked ships are being made scannable. And fixed location belts are being change to random locations.
Remove local.
|

T'Laar Bok
m3 Corp
|
Posted - 2007.05.27 16:43:00 -
[17]
If you remove local there'll be even less people in low sec regardless of anything introduced to compensate for the removal of local.
I don't understand why people cant see what is so obvious, well, to me anyway. |

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.05.27 16:46:00 -
[18]
No, this idea only benefits random gankers. Anyone else, especially alliances rely on local for defense. I don't think 90% of the people in 0.0 should have to keep spamming their directional scan every 5-10 seconds so that they can tell if anybody is coming, to make your job easier.
PVP doesn't necessarily mean your style of pvp. It doent necessarily have to be a gatecamp, or a ganksquad, but can also be market competition, or competition over resources. I do pvp everyday, its called the market, you should try it sometime
Make Mining Better |

T'Laar Bok
m3 Corp
|
Posted - 2007.05.27 17:01:00 -
[19]
Originally by: ghosttr I do pvp everyday, its called the market, you should try it sometime
"T'Laar's Veldspar sell order does 1.3isk damage to ghosttr's Veldspar sell order."
Take that! |

Le Skunk
Low Sec Liberators
|
Posted - 2007.05.27 17:09:00 -
[20]
Originally by: Gutsani
You dont need good arguments, just alot of people replying to your thread to get it changed

You know it
SKUNK
|

Roue
Rush Industries
|
Posted - 2007.05.27 17:11:00 -
[21]
/signed
for 1,320,205th time
|

Leonardo Sabrioski
Caldari Aydin Tech
|
Posted - 2007.05.27 17:12:00 -
[22]
We need better scanners in order to compensate for the lack of local. Atleast can we have bleep bleeps & a rotating line. Is it too much to ask for?  ----------------------------------------------
|

Achaiah
Black Bag Ops
|
Posted - 2007.05.27 17:13:00 -
[23]
/signed
|

War Bear
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.05.27 17:41:00 -
[24]
Originally by: Gutsani
Originally by: Shiguni Jhi It's a ridiculous argument - removing local only screws the newbies and benefits the pirates/gankers. Would love to make it easier for you to cause chaos but honestly, we don't need the aggrevation.
nerfing speed ships only benefits blobs and nerfs pirates/gankers nerfing cloaking ships only benefits blobs and nerfs pirates/gankers nerfing probing (of mission runners) only benefits noobs and nerfs pirates/gankers
and then i'm not even talking about the ecm and other ewar nerfs. we also have the upcomming nos nerf, but that will only **** over the amarr recon ships .. we have seen worse. oh and afaik, they also plan to nerf logoffski, then small gangs are completely screwed when they get blobbed.
its time that they all learn to adapt for a change, its time WE get a buff rather then a nerf. i said in the nerf cloaking thread that if they considered nerfing cloaking i would make a whine thread about local. here i am.
Christ, where to start with all this drivel.
- Speed ships (Nanophoons, Domis etc) got a nerf because battleships were going as fast or faster than interceptors. If you honestly think an untackleable BS is fine then I would love to have some of what you are smoking.
- Nerfing cloaking doesn't nerf any one side or another. Frankly pirates should love this as cloaked NPC'ers will be able to get tracked down now. If you're in a cloaking gate camp gang you'll have to adjust just like the rest of us. NO ship in game, cloaked or uncloaked should have immunity. It's called balance, look it up.
- haven't read up on the mission running thing so I can't comment on it yet.
- ECM was the "I WIN" button in Eve. It got to the point that every ship was being fitted with it and instead of having fights you had ewar contests. Who could lock who faster and get them jammed. I don't know about you but I prefer to shoot my targets with rounds. ECM still works, its just not godly the way it used to be.
- NOS nerf? Got link?
Oh and if you are seriously complaining about the logoffski getting a nerf then your mentality towards metagaming is the problem. I bet your the first guy to ***** when a target of yours logs off on you too right? Do the rest of the universe a favor and emorage-quit now while you're ahead.
Oh and to your original point. Local has a purpose. While it would be nice to have the element of surprise there's also a serious down side to removing it. Fun. Having to send scouts to every system in and around your path and scan down any possible hostiles over and over as you repeat the jump, scan, drop probe cycle slows down gameplay to a stupidly boring level. Instead of being able to travel a region looking for a fight you have to double or triple the amount of time to do the same thing. If you want a slower paced game then by all means keep ranting. I for one think Eve is slow paced enough without having to go through the paces of scanning each and every system along my route for possible targets. But what do I know. I mean pirates and gankers should have the rule of the roost.
Everything is funny with the Benny Hill theme song |

Saori Rei
Gallente Arcana Imperii Ltd. The Cartel.
|
Posted - 2007.05.27 17:50:00 -
[25]
No local will scare even more people away from low sec. While the scanner is a very powerful tool, general human paranoia means that people will be reluctant to go where they can not immediately perceive any threats.
|

Raketenkaese
|
Posted - 2007.05.27 18:22:00 -
[26]
It s really simple.
People with grave paranoia fearing a low sec without local either will quit or wont go there anymore. Those who quit will eventually be replaced by those who accept an averyday life in lowsec without a local.
It s called rotating the customer base.
|

Lecram Xores
FinFleet
|
Posted - 2007.05.27 18:41:00 -
[27]
Nerf local, you know it doesn't belong there!
|

smashsmash
|
Posted - 2007.05.27 19:01:00 -
[28]
this topic is new and interesting
|

Kage Psychodin
Caldari The Empire Nation Knights Of Syndicate
|
Posted - 2007.05.27 20:35:00 -
[29]
When scanners scan systemwide, automatically and can be read easier (so floating unmanned ships don't conflict) then we'll have something. if the solarsystem map becomes easier to read, doesn't lag, and you can query ON the moment, then Maybe, just MAYBE we could remove local. If we could see local in "classic" mode while in stations (since those could link up with Gates,) I could see that as entirely manageable then. But anything else just favors gankers and pirates beyond what is tolerable for defensive. Grouping up for defense is not simply the same, especially if when one is mining, one can't see local and defend oneself well enough to have friends defend and haul, and for others without POS capability yet or Sov, to defend ones system.
It's not that some magical fix exists,. Not even all of us combined could come up with a perfect fix and even then we're not the ones who get to make the call in the firstplace. Another one bites the dust. |

Frug
Zenithal Harvest
|
Posted - 2007.05.27 23:00:00 -
[30]
Originally by: Raketenkaese It s really simple.
People with grave paranoia fearing a low sec without local either will quit or wont go there anymore. Those who quit will eventually be replaced by those who accept an averyday life in lowsec without a local.
It s called rotating the customer base.
I would call it darwinism.
NERF LOCAL PLEASE. SIGNED FOR THE 50th TIME.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |