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RuleoftheBone
Minmatar Veto. Academy Veto Corp
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Posted - 2007.05.27 18:53:00 -
[1]
How will this affect you?
Do you appreciate months of specialized training borked?
What adaptations will occur?
Is the counterbalance removing ONLY COVOPS/RECONS from local?
Would implementing a simple 30-minute AFK timer work instead?
Discuss...and keep it coherent  "Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Ryas Nia
Minmatar Stormriders Fimbulwinter
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Posted - 2007.05.27 19:31:00 -
[2]
i dont think there need to be any changes but this wont change my play style any.
I doubt it will do much of anything unless they warp in a 100 man gang of domies to find you, since you will still be cloaked.
Recruiting Terrorists |

lofty29
Athanasius Inc.
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Posted - 2007.05.27 19:34:00 -
[3]
Well, removing local would be a bigger boost than keping cloaking... --- My sig has gone into exile
This poster likes to tempt forum mods and has been voted most likely to get killed by an angry alligator - Ductoris |

Baroti
Sniggerdly Pandemic Legion
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Posted - 2007.05.27 19:42:00 -
[4]
Link? ____________________
https://forums.pandemic-legion.com/attachment.php?attachmentid=58&d=1169501297 Please fix your signature so that it doesn't throw certification popup boxes. Email us if you questions -Eldo Davip([email protected]) |

Big Al
The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.27 19:54:00 -
[5]
Depends how much they allow scan probes to find you I suppose. If you are sitting stationary for days at a time cloaked and you get found a couple times - yeah that's probably decent gameplay. I was thinking it'd be more like "you can scan for cloaked ships, and see what they are" more than "you can pinpoint a cloaked ship in mere seconds" this would allow you to see if there's a fleet of stealth bombers or a fleet of cloaked ravens at least.
Recon 5 is starting to look like a nice wasted month of training though.
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Requiescat
Executive Outcomes
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Posted - 2007.05.27 21:09:00 -
[6]
Originally by: lofty29 Well, removing local would be a bigger boost than keping cloaking...
Just, no. Stop trying to get local removed, it's not going to happen, and the only people who think the same way as you are high sec carebears who have too much money and not enough fun. Just, no. <-- Sig starts here.
That's how I beat Shaq. |

Canin
Caldari Bonanza.
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Posted - 2007.05.27 21:17:00 -
[7]
It wont really nerf Covert Ops/Recons that dont go AFK because as soon as you spot probes on scanner you can just warp around. Also about finding the people who are cloaked, this is where the bombers are needed imo, you can use drone ships or you can take a rough guess as to where someone is and then drop bomb and it will hit them and uncloak them. Ofcourse this depends on how accurate the scanning down cloaked people is.
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Dal Thrax
Caldari Multiverse Corporation The Core Collective
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Posted - 2007.05.27 21:30:00 -
[8]
I really don't get what the problem is. A pirate already shows on local. Sure if I jumped a scout in I could probe you at the gate... Um probing every jump is a bit expensive. Sure it makes a pirate waiting out a cooldown timer easier but as a bonus YOU can hunt down macro ratters now (unless you dislike the idea of picking up rich loot while doing what many would consider a public service).
Dal
Things I learned playing PnP RPGs:
1)Always assume that the players will bring the maximum available firepower against a objective.
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Dal Thrax
Caldari Multiverse Corporation The Core Collective
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Posted - 2007.05.27 21:32:00 -
[9]
Originally by: Canin It wont really nerf Covert Ops/Recons that dont go AFK because as soon as you spot probes on scanner you can just warp around. Also about finding the people who are cloaked, this is where the bombers are needed imo, you can use drone ships or you can take a rough guess as to where someone is and then drop bomb and it will hit them and uncloak them. Ofcourse this depends on how accurate the scanning down cloaked people is.
I think one of the devs said getting hit from a bombers bomb wouldn't break cloak.
Dal
Things I learned playing PnP RPGs:
1)Always assume that the players will bring the maximum available firepower against a objective.
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chiefyuk
Amarr Mercenary Forces Exquisite Malevolence
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Posted - 2007.05.27 22:45:00 -
[10]
I dont like it, covert is meant to mean covert. Not covert, but we can infact still see and find you.... ------------------------------------------------ You can kill the protester but you cant kill the protest ------------------------------------------------ |
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Nyphur
Pillowsoft
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Posted - 2007.05.27 23:10:00 -
[11]
I didn't really catch it. Where is the nerf described?
Eve-Tanking.com - For tanking spreadsheet and resources. |

ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.05.27 23:10:00 -
[12]
To be honest, you can still go AFK cloaked as long as you point your ship in a random direction and keep your engines going. My recon can move at about 300m/s which is 2000m in under 7 seconds. Even if someone probes you, they are going to take longer than 7 seconds just to warp to you, by which time you'll be out of cloak breaking range.
My opinion is that it'd be better to just remove cloaked people from local - that stops them intimidating the natives while afk. --------------------------------------------------------------------
Beer is my religion. Guinness is my God. |

Fallaize
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Posted - 2007.05.27 23:14:00 -
[13]
Originally by: ReaperOfSly My opinion is that it'd be better to just remove cloaked people from local - that stops them intimidating the natives while afk.
You do know that if that was done it could be abused so much it would not even be Funny.
Just Imagine a Fleet of Recon ships and stealth bombers sitting cloaked at a gate...
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RuleoftheBone
Minmatar Veto. Academy Veto Corp
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Posted - 2007.05.28 00:08:00 -
[14]
Original Link:
http://oldforums.eveonline.com/?a=topic&threadID=527142 "Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Hellown
Avis de Captura
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Posted - 2007.05.28 02:10:00 -
[15]
Edited by: Hellown on 28/05/2007 02:11:01
Originally by: ReaperOfSly To be honest, you can still go AFK cloaked as long as you point your ship in a random direction and keep your engines going. My recon can move at about 300m/s which is 2000m in under 7 seconds. Even if someone probes you, they are going to take longer than 7 seconds just to warp to you, by which time you'll be out of cloak breaking range.
My opinion is that it'd be better to just remove cloaked people from local - that stops them intimidating the natives while afk.
If you find them once, you can find them again, Bookmark the first spot, Bookmark the second spot, warp to first, approach the second, and keep flying.
Edit: oh yeah my opinion. Im rather disappointed that CCP listened to all the people who have been crying about people like BE camping systems cloaked for days. As for all the people who think this will help them catch macroers/farmers think again, they'll just log off instead
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.28 02:54:00 -
[16]
You guys don't get it.
So far devs have said that cloaked ships will be SCANNABLE, and therefore probable. This means that even if you can't see them when you warp in, you know WHERE THEY ARE, and WHAT KIND OF SHIP IT IS.
Who's going to stay undocked knowing that there is an Arazu within 100m km of them?
Because I said so...
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Devian 666
Axe Gang
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Posted - 2007.05.28 03:24:00 -
[17]
There will be nil effect to me as I don't go afk or sit still while cloaked.
My training isn't borked as this is another foolish nerf asked for by carebears that will end up being used to hunt them down and kill them.
No need to alter local at all. It is an instrument of fear that needs to be retained. The thing that would be the counter balance would be to remove the sensor calibration time. You can't have one without the other. (Note that stealth bombers were completely nerfed by the hp increase and no one knows when the un-nerf is coming).
AFK timer is a bad idea as a non-moving ship doesn't mean you're afk.
The real adaptions are that you have more tools to hunt your prey that are hiding. The whole idea of the cloak nerf is to stop combat ships from hiding. Funnily enough the problem people are having with cloaked Raven's/recons actually occurs while the Raven's/recons are not cloaked. They have in fact completely missed the point. "If you had a gang of 81127 kestrals you could alpha strike Tranquility Server into a smoking hole in the ground" |

Dr Slice
kleptomaniacs
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Posted - 2007.05.28 03:47:00 -
[18]
Edited by: Dr Slice on 28/05/2007 03:46:05 Why not have it so only Cov Ops Frigates, Recons and Stealthbombers can fit a Cloaking Device?
Why do Battleships, Carriers, etc. have the ability to fit Cloaks in the first place?
Is this not simple logic?
Designing a module for the specific intention of only three classes of ships to utilize, but making it available to ANY ship, doesn't make much sense to me.
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Devian 666
Axe Gang
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Posted - 2007.05.28 09:14:00 -
[19]
Originally by: Dr Slice Edited by: Dr Slice on 28/05/2007 03:46:05 Why not have it so only Cov Ops Frigates, Recons and Stealthbombers can fit a Cloaking Device?
Why do Battleships, Carriers, etc. have the ability to fit Cloaks in the first place?
Is this not simple logic?
Designing a module for the specific intention of only three classes of ships to utilize, but making it available to ANY ship, doesn't make much sense to me.
I'll add two points to that. Why can't a stealth bomber fit a cov ops cloak? Although the speed bonus while cloaked has a similar effect.
Item 2 industrial ships shouldn't be able to fit a cloak either.
If they don't nerf the cloak they could restrict the use of cloaks on non cov ops/recon ships to a prototype cloak so speed and lock time suck. "If you had a gang of 81127 kestrals you could alpha strike Tranquility Server into a smoking hole in the ground" |

Atreides Horza
Caldari Provisions
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Posted - 2007.05.28 21:53:00 -
[20]
I for one applaud the changes, even though I'm a fervent user of cloaking. The only ones this nerf will hit is people who park their ship in the same spot for hours and go afk while everyone else in system are spending their time looking for him or hiding from him.
Cloaking and flying off in one direction won't work either - and I'll tell you why:
1). Scan the f*cker down 2). Warp to said f*cker with a bunch of inties 3). Scan the f*cker down again and align towards result 4). Fire up them mwds and wait for him to get uncloaked
So you wanna be the big, bad, deadly and invisible predator? Well, get off your @ss and start moving around and do what you're supposed to do.
Is what you're suppoosed to do to just spread terror through your presence? Fine, stay cloaked - but you'll need to move, m8, instead of watching one full season of Prison Break while half of EVE is looking for you.
In short: I think the changes will add richness to the gameplay. It'll make it harder to park an alt on top of, say, a mining op to serve as a warp-in point. Not impossible, but harder. It'll urge the owner of covops pilots to play just that ship to ensure the safety of their ship, rather than having an alt running 24/7 in the background.
Imagine a covops being detected in a belt somewhere and a swarm of stealth bombers carpet bombing to reveal him. It's gonna be Das Boot all over again! It's gonna be what covops and recon work is supposed to be! It's gonna be f**kin' great!
Bring it on, CCP! 
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Dr Slice
kleptomaniacs
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Posted - 2007.05.28 21:55:00 -
[21]
Originally by: Atreides Horza
Is what you're suppoosed to do to just spread terror through your presence? Fine, stay cloaked - but you'll need to move, m8, instead of watching one full season of Prison Break while half of EVE is looking for you.

LOL!
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.28 22:06:00 -
[22]
Originally by: RuleoftheBone
Is the counterbalance removing ONLY COVOPS/RECONS from local?
Signed.
Wouldnt make another push towards blob warfare due to total local removal, and still will actually benefit covert warfare. ---
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Arekhon
Mutually Assured Distraction
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Posted - 2007.05.29 05:41:00 -
[23]
I kinda think it is stupid that this stuff just comes out like this. I mean is not this game player driven? Why don't they (the DEVS) ask about potential changes like this rather than just doing it? I quit playing other MMORPG'S because the content was nerfed to hell and was no longer fun. I am not saying that cloaking does not need looked at , but IMO just making cloaks avail for certain ship classes would be better than being able to scan the ship down. The whole idea bhind a cloak is to HIDE the ship from scanners. Not to meta game but in Star Trek they never knew the Klingons(sp) were there until they decloaked!!! Maybe aside from limiting ships that can fit it they could make it so that you can see a "spatial distortion" when you use probes which would make one assume that a ship is there , but still not be able to warp to it do to scanners showing "nothin there" .. also they would have to use the same probe as finding mission deadspace ( exploration I believe )....that is all
proud member of [BEES]
my thoughts and ideas represent your corp
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Arekhon
Mutually Assured Distraction
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Posted - 2007.05.29 05:51:00 -
[24]
also a player in another topic had a good idea!!!
make CovOps cloak unscannable/probeable(thus fitting the role) as "covert"
while proto and t2 cloak have a probability to be such with proto being easier to spot than T2 of course.
Or you could make all probeable like this with CovOps being about as hard as finding a shuttle in deadspace...ie not very easy at all 1/100 or something crazy. THOUGHTS??
proud member of [BEES]
my thoughts and ideas represent your corp
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Faol'gus
T Miners
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Posted - 2007.05.29 11:41:00 -
[25]
Edited by: Faol''gus on 29/05/2007 11:42:00 ???
The upcoming ability for probes to find cloaked ship won't affect 90% of pirates (those with half a brain). The only way you can be caught is if you aren't paying attention.
Steps: 1. Open scanner 2. Set range to 450,000,000 (3AU) 3. Set angle to 360 degrees. 4. While safe spotted periodically hit the "scan" button. 5. If enemy ship shows up warp to a new safe spot. 6. Listen to prey cry in local. 7. ??? 8. Profit!
Hell you can do this without a cloak. Stop whining.
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DarkElf
Veto. Veto Corp
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Posted - 2007.05.29 11:55:00 -
[26]
I haven't heard anything so far that will affect the average recon pilot. If there is such material released then please do linkie
DE
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