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Nerogk Shorn
Caldari Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.28 20:24:00 -
[1]
Well, all the other dreads get short and long range weapons. Beams and pulses, rails and blasters, autocannons and howies. I don't know how the damage compares between them, but I am assuming that the close range weapons do more than the longer range weapons.
It'd be fun if the Phoenix had closer range and greater damage launchers. I believe the Phoenix does less damage than the other dreads when fitted with close range weapons. I dunno, just a thought. It's just kinda boring to only have 1 option.
D-F-A-A-B-A-A-S |

Wrayeth
Shiva Morsus Mihi
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Posted - 2007.05.28 20:25:00 -
[2]
QFT -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Waxau
Amarr Liberty Rogues
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Posted - 2007.05.29 01:05:00 -
[3]
The equivelant would be cruise. And the Heavy assault missiles are named such, being in the medium class size. eg - Heav missiles, Heavy Blasters, Heavy Pulse.
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LordSlay Them
Synergy. Imperial Republic Of the North
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Posted - 2007.05.29 01:06:00 -
[4]
/signed
It's great being Amarr isn't it.
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maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.05.29 01:27:00 -
[5]
Originally by: Waxau The equivelant would be cruise. And the Heavy assault missiles are named such, being in the medium class size. eg - Heav missiles, Heavy Blasters, Heavy Pulse.
Did you even read the OP's post? Citadel Torps are for DREADS, not BS's. You do NOT fit cruises to a DREAD. Maarud.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie Proudly a Ex-BYDI member |

lyrenna
Caldari
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Posted - 2007.05.29 01:54:00 -
[6]
Edited by: lyrenna on 29/05/2007 01:53:20 citadel torps are unguided so its must be something guided but the exp radius and exp speed and speed difference betwen guided/unguided missiles probly gonna make them imbalanced but....
we can call them citadel cruise missiles or just "i can pop anything" missiles ============================
when you armor tank a raven god kills a kitten.
Technica impendi Caldari generis. Pax Caldaria!!! "sig hijack!"
============================ |

Nerogk Shorn
Caldari Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.29 03:50:00 -
[7]
Originally by: Waxau The equivelant would be cruise. And the Heavy assault missiles are named such, being in the medium class size. eg - Heav missiles, Heavy Blasters, Heavy Pulse.
Citadel torpedos are for capital ships, like dreadnaughts, specifically the Phoenix. I was compareing my request for a closer range, higher dps capital ship missile launcher to the addition of the heavy assault missile launcher, which was added because of the lack of alternative weapons for medium missile users.
I assume that the best way to make the new capital missiles, would be to make the ROF quite high, and the damage less. This would make the DPS higher, while reducing the damage or "alpha strike" (I know, missiles) that make regular citadel torpedos so dangerous to battleships and other non-cap ships. Explosion radius and explosion speed could also be tweaked, but only for aesthetic value - not enough to make any real difference. The addition of these launchers might also require them to make new POS missile batteries.
To be honest, I think the only reason that they didn't make alternate capital missile launchers was because then they'd have to come up with a bunch more badass names for the missiles.
D-F-A-A-B-A-A-S |

Siakel
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Posted - 2007.05.29 04:11:00 -
[8]
Errr... I believe what Waxau was saying is that Citadel Torps, being Torps, are already the shortrange missile version, and that if a second were to be introduced, it'd be Citadel Cruise.
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.05.29 05:06:00 -
[9]
Citadel Cruise sounds so wimpy though.
Call them Sanctuary Missiles
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Dr Therikal
Gallente Center for Advanced Studies
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Posted - 2007.05.29 05:09:00 -
[10]
Originally by: William Hamilton Citadel Cruise sounds so wimpy though.
Call them Sanctuary Missiles
And that doesn't sound wimpy? --------------------------------- But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility. -Erwin Rommel |

Nerogk Shorn
Caldari Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.29 05:27:00 -
[11]
As much as I don't care about the name, I was thinking Fortress Missile or Tower Torpedo were reasonable. I suppose if this thread turns into "name the new missiles" people might actually become aware of this need for a new missile type. = P
D-F-A-A-B-A-A-S |

Siloh
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Posted - 2007.05.29 07:47:00 -
[12]
Originally by: Nerogk Shorn Tower Torpedo
I'll show you a tower torpedo 
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.05.29 08:01:00 -
[13]
Considering that citadel torpedos inflict significantly less DPS than the short range capital turrets, it makes them effectively the cruise missiles of the capital missile class; despite the name, they're more like the long range weaponry as far as DPS and range goes. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Auron Shadowbane
Teeth Of The Hydra R i s e
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Posted - 2007.05.29 10:20:00 -
[14]
Exterminator Torpedo
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.05.29 10:24:00 -
[15]
As other have pointed out citadels ARE already short range version. Missiles are just different. Altho I quess 'long range' or 'smaller signature' missiles version might be reasonable idea. Even if it would get rarely used (unless they are too good against battleships ofcource).
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Iteken Hotori
Minmatar GTE Corp Artificial Intelligence.
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Posted - 2007.05.29 10:27:00 -
[16]
Sounds great yes.
if the devs would be so kind as to implement this, shortly after they remove that annoying tracking thing from all other Dreadnaught weapons.
Warning: May contain flaming, trolling, swearing, typos, crimes against grammar, obscure reference to old films, in jokes, rambling, ranting and references to EvE. |

Waxau
Amarr Liberty Rogues
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Posted - 2007.05.29 10:50:00 -
[17]
Originally by: Siakel Errr... I believe what Waxau was saying is that Citadel Torps, being Torps, are already the shortrange missile version, and that if a second were to be introduced, it'd be Citadel Cruise.
I here pronounce you Sir Forum guy with common sense. Seriously folks.....why would someone fit BS CRUISE on a dread? ......................
*Slaps forum peeps
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Nerogk Shorn
Caldari Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.29 16:39:00 -
[18]
Originally by: Carniflex As other have pointed out citadels ARE already short range version. Missiles are just different. Altho I quess 'long range' or 'smaller signature' missiles version might be reasonable idea. Even if it would get rarely used (unless they are too good against battleships ofcource).
Now, I'm saying that they are long range/lower dps since they hit out to 130km + and for less damage than the short range capital turrets. Like Wrayeth said:
Originally by: Wrayeth Considering that citadel torpedos inflict significantly less DPS than the short range capital turrets, it makes them effectively the cruise missiles of the capital missile class; despite the name, they're more like the long range weaponry as far as DPS and range goes.
Originally by: Iteken Hotori Sounds great yes. if the devs would be so kind as to implement this, shortly after they remove that annoying tracking thing from all other Dreadnaught weapons.
Now, I'm not even sure if you really understood what I'm asking for. I am not asking for a missile that kills BS easier. For all I care, the new missiles could have a bigger explosion radius and slower explosion velocity. I just want a different variety of Capital Missile Lanuncher that is shorter range and higher dps.
D-F-A-A-B-A-A-S |

Nerogk Shorn
Caldari Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.30 03:51:00 -
[19]
I know that my friend in a Revelation with Giga Pulses gets like 4500 dps in siege, and I get like 3000 with Rift in Siege. Now my skills are a little lower than his, but that still is a significant ammount less. I dunno how the Beams fair, though.
D-F-A-A-B-A-A-S |

Badhands
Gallente Low Sec Liberators
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Posted - 2007.05.30 04:22:00 -
[20]
Originally by: maarud
Originally by: Waxau The equivelant would be cruise. And the Heavy assault missiles are named such, being in the medium class size. eg - Heav missiles, Heavy Blasters, Heavy Pulse.
Did you even read the OP's post? Citadel Torps are for DREADS, not BS's. You do NOT fit cruises to a DREAD.
I think he means a new missile type, like citadel cruise missiles. The naming convention was all he was disputing. rocket/missile for small size, heavy/heavy assault for medium, torp/cruise for large. -------------------------------------------------------------------------------- Statement on dev misconduct:
for the record, Darkstar1 has 3 pos in game only, both are and have always worked fine |

Lithalnas
Amarr Hadean Drive Yards Archaean Cooperative
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Posted - 2007.05.30 04:47:00 -
[21]
Cruise Missile Pod?
Fires Cruise missiles at 1 every 1 second, max capacity 20 cruise missiles.
Oh yeah i would switch off amarr just for that. ------------- Hadean Drive Yards The EvE inflation, 80 Macro miners, 1.5b isk/day |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.05.30 07:31:00 -
[22]
Originally by: Nerogk Shorn
Now, I'm saying that they are long range/lower dps since they hit out to 130km + and for less damage than the short range capital turrets.
Regular torpedoes hit also out to 120 km and are 'short range', thats on Raven ofcource tho. Anyway, what makes them 'close range' is that they are unguided missiles and that means close range in the current missile theme.
Missiles are just different weapon system. Same as drones are different weapon system. And it has always been so that missiles do less damage than turrets with similar skills. Unlike turrets you can pick your damage type and don't need traking.
Note also that you can not use close range turrets in POS siege currently and be effective as you can not enter the POS shield but need to hit the tower. It will change ofcource in kali 2 when all turrets are moved outside shields. IF we would get 'closer range' version with higher dps then it's range should be really short. So short that those would be useless in POS siege same as Blasters for example.
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Nerogk Shorn
Caldari Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.30 15:58:00 -
[23]
Edited by: Nerogk Shorn on 30/05/2007 16:01:13
Originally by: Carniflex
Originally by: Nerogk Shorn
Now, I'm saying that they are long range/lower dps since they hit out to 130km + and for less damage than the short range capital turrets.
Regular torpedoes hit also out to 120 km and are 'short range', thats on Raven ofcource tho. Anyway, what makes them 'close range' is that they are unguided missiles and that means close range in the current missile theme.
Missiles are just different weapon system. Same as drones are different weapon system. And it has always been so that missiles do less damage than turrets with similar skills. Unlike turrets you can pick your damage type and don't need traking.
Note also that you can not use close range turrets in POS siege currently and be effective as you can not enter the POS shield but need to hit the tower. It will change ofcource in kali 2 when all turrets are moved outside shields. IF we would get 'closer range' version with higher dps then it's range should be really short. So short that those would be useless in POS siege same as Blasters for example.
You do have a point. Torps hit pretty far and are the "short range" variety. I do understand that missiles are a different weapon system (though I never really understood the difference in game of unguided and guided weapons, besides some skill/rig benefits).
With the Phoenix's damage bonus it still gets quite a bit less damage than shorter range weapons. The ability to switch ammo types reduces that DPS even more. Now I was not entirely sure that Close range weapons can't be used to attack POS, since my friend uses Giga Pulse. Is it only blasters you can't use? It looks like they can hit out to 30km which I think is far enough to attack a pos.
Why can't the new missiles be just a different type of unguided missile, just like the medium missile launchers have two types of guided missiles? It's only the Battleship missile launchers that can use the two different types of missles, and it can be assumed that once the missiles get to regular torpedo size they can no longer be guided. So can't there be a short range Capital unguided missile so the Phoenix at least has a choice. I have no idea what the range should be, but maybe 30-40km with good missile skills?
D-F-A-A-B-A-A-S |

Archo X
Caldari
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Posted - 2007.05.30 18:23:00 -
[24]
Citadel torps are big versions of regular torps, so like other people have said, we'd need a bigger version of cruise missiles.
So, 44 second RoF, 1200 damage, 2250 velocity and 250 explosion velocity, and 750 explosion radius DPS would be an amazing 27.27. With max skills that would be 24.75 RoF, 1875 damage, 2812.5 velocity, 187.5 explosion velocity, and 937.5 explosion radius. DPS would be 75.75 (pwnage)
If a Phoenix pilot with max skills hit a BS with one target painter, they would do just about full damage, so a volley of 5625 damage. Not that incredible considering the target would have 24 seconds to repair before the next volley.
In siege DPS would be a lot better, but even capital cruise missiles wouldn't hit the broad side of a barn. At that point I'd just use citadel and hope to high hell the people was a tard and sat there with 3 citadel torps incoming. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes
Do not discuss moderation in your signature - Kreul Intentions
Double nerf |

Nerogk Shorn
Caldari Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.31 03:56:00 -
[25]
I personally don't think dreads should be the Battleship-kill-all, so I think that the new missile launcher type should be better than a citadel torpedo launcher at killing a Battleship. I only think it should be able to kill POS's quicker, at penalty of shorter range.
D-F-A-A-B-A-A-S |
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