| Pages: 1 [2] 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Nerhtal Al'Thali
|
Posted - 2004.01.23 11:19:00 -
[31]
i dont even have 7mil and i started at launch.
i really got the wrong stick jar of knowledge when it came to learning skills and attributes :(
and i wish i had tank's engineering ability. those skills are too damn good not to have
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |

Grey Area
|
Posted - 2004.01.26 14:22:00 -
[32]
Well, I'm 7,936,736, been in since 17th May (at least according to my account Info).
I'm amazed there are people up at 10 and 12 million. I always thought I was doing well, but then I never knew there were skill point exploits. Not accusing anyone, but if there's an exploit, then someone's using it. If it increases your skillpoints, then it's a person with lots of skillpoints who has MOST likely been using it. Figure it out for yourself 
I know I've fallen behind because it took me a while to get implants, and even then I only got three. However I did train learning skills to level 5 very early on (I realised I was addicted to this game so took the "long view"). I have had a skill training constantly as long as I have played - in total I doubt I've lost more that an hour or two's training time since creation.
I would not expect to be number one, but simple maths tells me that I have gained about 1 million skill points per month of playing (VERY roughly). That means there are people out there training almost TWICE as fast as I am. And without casting any stones in any particular direction, something just seems very fishy about that.
I gave up playing Mechwarrior 4 because I was sick of being hit by more weapons than the opposing Mech could physically carry, according to the rules. I hope EVE doesn't go the same way. CCP seem to have a fairly tight hold on most exploits, but I must admit this "unequip/re-equip" (whatever that means) hit me from left field. I wonder how many more there are that I don't know about that people are using to "get ahead", by fair means or foul..... ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |

Jerrod Syn
|
Posted - 2004.01.26 18:34:00 -
[33]
I have close to 7 mil skill points and have been playing since the game went live. I went for the Learning skills category first. I am, however, a casual player and there have been times I have not gotten on to fire off the next skill training. . . for a day or two....or three 
I understand that there are players that set alarms to warn them when a skill training is about to complete so they don't miss a beat...
|

Aeris II
|
Posted - 2004.01.27 18:26:00 -
[34]
Now here is 1 thing i dont understand. U have 4,4 mill in science and 3,9mill in industry skills... Now according to my calculations if u were maxed out in both categories pre castor u would of had 2,8 mill sp in industry and about 3.1 mill in science......Now that makes over 2.4 mill sp in little over a month? How is that possible i just ask......400k of sp a week?
|

Qual
|
Posted - 2004.01.27 21:14:00 -
[35]
Edited by: Qual on 27/01/2004 21:17:32 Its not a problem.
Im past 5M in science alone.
(And past 10M points total too...)
Remember that you could start with rank 4 skills like Genetic Engeneering for + 1M max in sci before castor...
Head of Xanadu Elite Ships Department |

Qual
|
Posted - 2004.01.27 21:29:00 -
[36]
I had 3584000 skill points in Science before Castor, be course I had Biolegy and Genetic Engineering from creation. (And both maxed. )
Head of Xanadu Elite Ships Department |

Qual
|
Posted - 2004.01.27 21:35:00 -
[37]
Quote: I have less than 500k as do my corp mates.
Whats hilarious is though we are killing 8 month old characters in battleships.
Happy Days
But you obviously have many more months of experience to back that up.
Come out of the shadows and tell us all whos alts you are...

Head of Xanadu Elite Ships Department |

Dr Caymus
|
Posted - 2004.01.28 01:13:00 -
[38]
Quote: Now here is 1 thing i dont understand. U have 4,4 mill in science and 3,9mill in industry skills... Now according to my calculations if u were maxed out in both categories pre castor u would of had 2,8 mill sp in industry and about 3.1 mill in science......Now that makes over 2.4 mill sp in little over a month? How is that possible i just ask......400k of sp a week?
Qual explained the discrepancy...I was born with the biology and genetic engineering skills, which, at level 5, combine for an additional 1,280,000 skill points before Castor. (I ran out of science and industry skills to train before Castor, so trained both of those up for future use )
|

Nimrodel
|
Posted - 2004.01.29 12:51:00 -
[39]
I also belive your advantage is being a research and industry char.
Being a Combat Person means you have to train engineering, leadership, electronic's, Missiles, Spaceship Command. Spread attributes!!
But engineering and manufacturing is all Mem/int or int/mem you can have a pec and will of 0 and still be ok.
Getting learing skills to level 5 before you train ANYTHING is also very helpful.
--------------------------------------------- Nimrodel Dark Force User Joint Espionage & Defence Industries --------------------------------------------- Your Medium YF-12a Smartbomb hits Rusty Cloud, doing 0.0 damage. |

Joe Blow
|
Posted - 2004.01.29 18:10:00 -
[40]
And I thought I was booming at 6.5 mill
http://www.eve-twl.com/JoesSignature.jpg |

Dr Caymus
|
Posted - 2004.01.31 15:41:00 -
[41]
Edited by: Dr Caymus on 31/01/2004 15:46:10 Here's my attributes, with all learning skills at level 5, a full set of implants, and the learning multiplier factored in:
Intelligence 20.9 Perception 12.1 Charisma 15.4 Willpower 15.4 Memory 23.1
Given that, I'm accumulating 48,000 points per day when training industrial skills and 46,000 points per day when training science skills.
|

Tripoli
|
Posted - 2004.01.31 16:12:00 -
[42]
I've also got maxed out learning skills and a full set of implants. Here's my attribs: Intelligence: 22.0 Perception: 14.3 Charisma: 15.4 Willpower: 16.5 Memory: 20.9
Guess I'll never quite catch up to the skill point leaders, but at least I might be able to stay in the lead for the most skills. 
140 Skills and 9,263,271 Skill Points
---
|

Muaddid
|
Posted - 2004.02.02 21:29:00 -
[43]
http://eve.n3w.net/img/CS-02-02-04.JPG
i still find myself in a fine position 
Image tags changed to urls - Lomithrandra
On vacations (need a new sig too) |

Blueblooded
|
Posted - 2004.02.04 09:05:00 -
[44]
Sad to see not many amarr caracter can match Caldari and Gallente in skill points due to their crappy start attribute...
Is there any amarrian with 10M+ skill points?(without any exploit training) ----------------------------------------
"The royal blood is blue, hence my name"
|

Wheya
|
Posted - 2004.02.04 22:27:00 -
[45]
Amarr do have the best chances to reach high skillpoints. Because of their low charisma other attributes (which are more usefull) are higher.
Big problem is the very low perception for gunnery and space ship command skills.
|

StealthNet
|
Posted - 2004.02.05 02:53:00 -
[46]
Thats what I call specialization 
BTW, what is that about equipment... didn't understand that. Was there an exploit that enabled a player to get higher skill points ?
hmmm.... _______________________________________________
|

Joshua Calvert
|
Posted - 2004.02.06 10:29:00 -
[47]
that unequip/re-equip training still works?
Thought Castor took care of that.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Dr Caymus
|
Posted - 2004.02.06 14:58:00 -
[48]
Edited by: Dr Caymus on 06/02/2004 15:07:09 The Castor patch fixed the bug that was causing certain skills to increase when various items were fitted/unfitted or activated or whatever.
For example, prior to Castor and before NPC goods trade was nerfed, I had another account that traded heavily in robotics. The character's Bestower was fitted with a couple of giant cargo containers in order to increase overall cargo capacity. On a heavy trading day, where maybe 60,000 units of robotics were hauled from station to station, the character's Mechanic skill would increase as much as a few thousand points simply by opening the cargo containers, filling them with robotics, closing the containers, flying to another station to sell, opening, delivering, closing...repeating the route until all the robotics were gone.
That was a bug, and it happened accidentally through the course of normal game play. This bug was exploited by players that recognized how to make it happen, and then sat in space endlessly repeating the (activate/deactivate, open/close, fit/unfit, or whatever) process without any game purpose other than to increment a certain skill, or worse yet, wrote a macro to execute the process 24/7 while afk!
There were a couple of good threads 6 or 8 weeks ago under the Skills directory discussing which skills could be increased with this process.
|

Hanns
|
Posted - 2004.02.10 01:13:00 -
[49]
Edited by: Hanns on 10/02/2004 01:14:14 Not as impressive as some of you, but i missed about 2 months of skill training, plus im pretty crap at keeping track of my skills 
Hanns Skills
|

Stradivarious Hawke
|
Posted - 2004.02.10 10:42:00 -
[50]
Bug ? Exploit ? I don't think so.
I remember this was discussed in the help channel once and both Polaris people and a GM confirmed that it was there because the devs wanted it and not due to a bug of some sort.
The problem arised because it was possible to gain points while afk ( no need for macros though , keep reading ), without actually needing to activate them modules and that the actual gain was simply too high ( devs' mistake, not players' )
In fact, to gain points, it was barely necessary to jump at gates; so just plan a 200 jumps journey in Empire space and go to work , to the flicks , pub, or whatever.
Using fast ships ( frigates ) with good nav skills it was possible to jump a gate every 2 mins or so for a net gain of 3-4 k skill points per hour, making a 50 - 60 k extra skill point gain per day a reality.
There was no shortage of skills that could be trained this way either: basically all the electronics skills and engineering skills ( and we're talking about millions of points in these two alone ) plus a ton of others.
All in all, a good idea that wasn't really thought through.
Nemo me impune lacessit |

Deadflip2
|
Posted - 2004.02.10 14:05:00 -
[51]
its already been done by macro-exploitrs u git... i think 14 - 15 mil is record --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Riddari
|
Posted - 2004.02.10 15:06:00 -
[52]
I've been playing since Day 1 and I just passed the 7 million mark a few days ago 
The reasons are pretty logical, most of my skill training is in gunnery and spaceship command (can fly every vessel but the Mammoth, Typhoon and Tempest.. and the new interceptors) and my starting perception was 6. 6!
I got it up to 10 quickly but that's still far behind. I also just recently got my first implants so there's a few months headstarts others had there (as I was on a break for a few months but character was training).
I'm thinking I'm probably the least skillpointed main character created on day 1. Yay for me 
Next time I'll try to balance the skillpoints differently I suppose....
¼©¼ a history |

Dr Caymus
|
Posted - 2004.02.10 16:39:00 -
[53]
Hmm...and I'm sure you're right...but if the Devs intended for skills to be able to be increased through in-game actions, it would represent a divergence from one of the fundamental original game design elements relative to skills. As I recall, though it may seem less realistic than the alternative, the skill system was originally spec'd to be time-based rather than gameplay/usage/repitition based in order to help balance the game for the more casual player. With this design, the player with an hour or two a day or the weekend warrior could have a skillset that would be competitive with that of a 24/7 power player.
And, though supported for a time, endlessly flying around Empire space while afk, for no purpose other than to accumulate skill points clearly strikes me as an exploit 
|

GlimmerMan
|
Posted - 2004.02.15 14:00:00 -
[54]
Started 2 weeks after release:
DOB: 14th May 2003 Skills: 86 skills / 8 Million skill points
Attributes (+Learning 5, +Full set of implants): 17.6 Intelligence 16.5 Perception 19.8 Charisma 22.0 Will Power 16.5 Memory
Too much Will & Cha holding me back  __________________
- GlimmerMan |

Belzavior
|
Posted - 2004.02.16 18:27:00 -
[55]
Only one question.
How do you have so much in science. Without haveing any of the Castor research skills?
Mechanic, Engineering, and Electronics were all low so you couldn't have any pre-reqs.
Just curiouse
|

Tripoli
|
Posted - 2004.02.18 16:07:00 -
[56]
Well, looks like I'm 1 month, 9 days behind the leader....but last night I finally broke the 10 million mark myself.
142 Skills 10,013,856 Skill Points 21 Skills at level 5.
I suppose Dr Caymus is now over 11 mil, though. Ah well. Bet no one else has 142 skills.
---
|

Dr Caymus
|
Posted - 2004.02.19 05:15:00 -
[57]
Edited by: Dr Caymus on 19/02/2004 05:33:15 Actually, 36 hours from now I will pass the 12 million mark 
Congrats on hitting 10 million Tripoli 
|

Felsin
|
Posted - 2004.03.17 16:56:00 -
[58]
Ive played since day 1 and have a little over 1 mill skill points..I just stopped playing for like 8 months lol. I dont see it as a big deal cause I only need 3 more mill or so till i can compete :) http://img.photobucket.com/albums/v441/Dillinger4/Felsin.jpg |

Namarus
|
Posted - 2004.03.17 22:39:00 -
[59]
You currently have 142 skills and 11,614,550 skill points.
Congrats Dr Caymus Nothing to see here .... move along. |

Muaddid
|
Posted - 2004.03.18 00:48:00 -
[60]
You currently have 125 skills and 12,014,708 skill points

hit 12m earlier in the morning today
On vacations (need a new sig too) |
| |
|
| Pages: 1 [2] 3 4 :: one page |
| First page | Previous page | Next page | Last page |