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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.05.31 13:13:00 -
[31]
A mobile refiner sounds like a good idea to me. Give it 82%-90% or more efficiency for its skill lvl.
A 100,000m3 cargo hold. 5 minutes refine cycle that uses stront like siege. Jump drive.
If you dont want to refine with it, it is still usable as a regular, low volume freighter with jump drive.
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Arron S
Gallente Rampage Eternal Ka-Tet
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Posted - 2007.05.31 13:56:00 -
[32]
Edited by: Arron S on 31/05/2007 13:58:53
Originally by: Alexi Borizkova Well, they're taking away your static belts and making you hunt for your supper. Tough love is a *kind* of love.
Seriously though, the hauler carrier has become even more ridiculous than the mining apoc was, admit that we need a dedicated ship for that role and build it. People will just keep repurposing carriers for that role anyway if you don't, and it's sad to see warhorses used to pull icewagons.
Quote: Edited by: Spy4Hire on 31/05/2007 12:37:28 Oh great... We already have 3 day old nuubs in retrievers, 1 month old nuubs in covetors, 3 month old nuubs in Hulks. All with gibberish names and all in a nuub school.
Now you want to give them access to Mothership Mining Monsters? Come on. First Lady Reagan had the operant phraze for this: Just say NO.
Also: Disallow barge & freighter use in Nuub schools. Limit mission agents to 1 & 2. Disallow freighter use in NPC corps. Cut mining laser yeild by 40% in NPC corps. Limit mission agents to 1-3.
Enjoy paying 200+ million for a teir 2 battle ship
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Ashturi Nagano
Mantigen Quanta Ultio Animi Causa
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Posted - 2007.05.31 14:12:00 -
[33]
Originally by: Jargo Stonecutter I just want something with a jumpdrive, a big cargo hold, that can dock and gives bonuses to the mining gangs. Dont have a use for a mobile refinery (was utterly disappointed from the pos refining array) just give me a method to get my ores to a refinery outpost in one go and some bonus to my hulks and im happy.
I was, as well. Not only does it give a crappy return, it takes forever to do it. One or the other, please.
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Fallorn
GoonFleet GoonSwarm
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Posted - 2007.05.31 14:58:00 -
[34]
Well since they don't want it to be a mining ship from what you have said and a refining ship isn't near as nice in many places because mineral compression it could be a super transport with jumpdrive that makes it easier to transport things.
On the strontium use for refining minerals/other things that would be a giant disadvantage to mining ice in it because its using a lot of the most valuable products of the refine. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Kazuo Ishiguro
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Posted - 2007.05.31 15:35:00 -
[35]
Originally by: Gefex
Originally by: Alexi Borizkova Well, they're taking away your static belts and making you hunt for your supper. Tough love is a *kind* of love.
This is a blessing to miners, upping the number of hidden belts in a system and removing the static ones.
It means if your in a low sec system in a belt, a pirate has to spend an hour with probes tracking you down.
Unless these belts are going to be VERY easy to find, in which case there would be no point removing the static ones in the first place.
If I were a miner killer type, i'd be very angry
From what I've heard, it's going to be possible to find the equivalent of the current belts using a new basic scanner built into every ship, and it probably won't take very long. If there are multiple belts in a system, however, it'll still take longer for gangs of pirates to find miners, because the current belt naming system will no longer be there and they'll have to spend longer working out who goes to which belt. ------ Spreadsheets: Top speed calculation - Halo Implant tanking |
Alora Venoda
Caldari GalTech
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Posted - 2007.05.31 15:46:00 -
[36]
i would like to see some kind of capital industrial ship that can have a mobile lab, factory, or hangar - but NOT one of each. to use it, the ship would have to be "anchored" and then it would be kind of like a mini-station. when anchored, the pilot is ejected and no pilot can enter it again until it's un-anchored. also, it would need to be anchored by a moon or planet. and of course, running jobs would consume some amount of fuel per hour. it should have a cargo space similar to a carrier.
it would be nice if it had the option for operation in hi-sec, which means it can go through stargates. perhaps the jump-drive option can be some kind of module. and, like a station, it would require starbase charters and standing to anchor it. although, this would mean it would have to be "small" enough to go through a stargate, but "large" enough to fit a jump drive and contain station modules, etc.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.05.31 16:18:00 -
[37]
no way, they have to be mobile or whats the point!
deepspace research lab!
Real turtles tank armor. Real men fly Pink.
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Adago Vilon
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Posted - 2007.05.31 16:18:00 -
[38]
Re: The next mining related ship.
My idea is to have a dedicated ship designed to create a 'cyno'-type field in a belt which can transport ore directly to a POS for storage and refining. This idea could address a number of issues:
Benefits: 1. Provides a more efficient method of hauling ore than use of carrier/hauler. Essentially you mine and deposit directly into a POS storage facility. 2. Mining links can be fitted to improve yields.
Restrictions: 1. Limited to 0.0 in order to entice more players towards better (and more volumous ores). 2. The cyno ship is completely incapacitated for the duration of the field. 3. The field requires a significant amount of fuel (isotopes or suchlike) to operate and so logistics is a part of the operation. 4. There will be a limited range of operation of the field to ensure strategic placement of POS's.
Thoughts?
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Derovius Vaden
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Posted - 2007.05.31 16:39:00 -
[39]
Originally by: Adago Vilon Re: The next mining related ship.
My idea is to have a dedicated ship designed to create a 'cyno'-type field in a belt which can transport ore directly to a POS for storage and refining. This idea could address a number of issues:
Benefits: 1. Provides a more efficient method of hauling ore than use of carrier/hauler. Essentially you mine and deposit directly into a POS storage facility. 2. Mining links can be fitted to improve yields.
Restrictions: 1. Limited to 0.0 in order to entice more players towards better (and more volumous ores). 2. The cyno ship is completely incapacitated for the duration of the field. 3. The field requires a significant amount of fuel (isotopes or suchlike) to operate and so logistics is a part of the operation. 4. There will be a limited range of operation of the field to ensure strategic placement of POS's.
Thoughts?
Restrictions:
1. No, because the only people who would fly them would be members of the various alliances. Mining should still be able to be a one man job, as some of us don't like the playerbase.
2. Meh. 3. Meh. 4. Meh.
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Lab Technician071548
Astro-Support Services
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Posted - 2007.05.31 17:35:00 -
[40]
Mining fighters?
http://www.koolsource.com/slandark/evelabtech3.jpg
signature removed (max size 24000 bytes) - please email us (with the signature URL) if you want to know why - Pirlouit([email protected]) |
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Cayloron
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Posted - 2007.05.31 19:26:00 -
[41]
I'd like to see a modular industrialist's capital. It can refine, Construct (up to cruisers), and Research based on a set of modules it can equip. (so like only 1 of the three at a time) be jump capable, allowed in high and low sec. Requires a "seige" mode to perform one of the major tasks. a decent cargo hold. and can piggy back some ships along with it like a carrier.
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Jhonny Silvers
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Posted - 2007.06.01 07:33:00 -
[42]
Yuo ppl know that a HUGE capital mining ship that could chop huge amounts of ore per hour would bring the prize of minerals down. Newbies would have a hard time to make money just care bearing.
- Jhonny -
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Mikal Drey
Purgatorial Janitors Inc.
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Posted - 2007.06.01 08:12:00 -
[43]
Originally by: Gefex This is a blessing to miners, upping the number of hidden belts in a system and removing the static ones. It means if your in a low sec system in a belt, a pirate has to spend an hour with probes tracking you down. Unless these belts are going to be VERY easy to find, in which case there would be no point removing the static ones in the first place. If I were a miner killer type, i'd be very angry
hey hey
ORLY . . the miner spends hrs scanning for the belt. The pie spends about 5 mins scanning for your ship.
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Alias11
Gallente GoonFleet GoonSwarm
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Posted - 2007.06.01 08:39:00 -
[44]
Originally by: Filthy Pierre A combat-competent T2 Exhumer is what I'd like to see.
Something that is *not* easy prey for every Frigate that wants to cause trouble when it's solo. Something that has a good bite on it.
That'd do more to get people who aren't pirates into low sec than just about anything else I can think of.
FP
The hulk can easily fight off a frigate or two if it's got a web and a rack of combat drones. If you want a hulk to be able to kill a cruiser then all I can really offer you is some trite comment about carebears and pvp
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Deacon Ix
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.06.01 10:57:00 -
[45]
Just a few Ideas I have been kicking around
Mining Dread - ORE Fits 3/4 strip miners, skill boni similar to Hulk with added range bonus eg. 40% bonus to range of strip miners per lvl
Mining Carrier - ORE Gang Boni sililar to fleet command ships, 3% to effectivness of mining gang modules, - fields fighter sized miners, each with yeild of just slightly less than a teir 1 barge (no bonus to number of drones) or half the yeild of a tier 1 barge with same boni that a carrier gets (+1 per lvl)
Deep Space Freighter - Racial Along similar lines of a blocade runner - fast transport with only a fraction of the hold of a regular freighter, only 100,000m3 or so hold 5% cargo & velocity per lvl poss bonus to warp core stability 1 hi 1 med 1 low has a jump drive and can use gates
Mining Mothership - ORE (getting silly I know ) Similar to a mining carrier New module in a hi slot that forms links with members of the gang and immeditly transports the raw ore to the MSs Hold once it has been mined by the barge. then can have modular industrial units, 1/2 only can be fitted, refiing arrays - poss 2 types - efficient, uses less fuel (stront) has high yeid and a cycle time and continous - immeditly converts the ore but at a high fuel rate and low refining eff Manufacturing arrays R&D arrays when one of the industrial arrays is in use the ship would be in a kind of siege mode - no movement, possibly slightly higher defence ect.
Mining Titan - ORE I'll stop now...
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Cayloron
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Posted - 2007.06.07 16:38:00 -
[46]
Looking at the "In testing" section looks like it did.
Looks like its another 6-8 months before we get some loving.
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MotherMoon
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Posted - 2007.06.07 16:42:00 -
[47]
the best part of this would be caps aren't allowed in high sec
meaning we could kill the isk farmers :)
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2007.06.07 18:17:00 -
[48]
It was never going to be a mining Capital, it was always an Industrial Capital.
Now that means Refining, Production, Research, Hauling or something new. Refining, Research and Production are done at POSes, so that leaves Hauling or something new.
Before you say Freighters the majority of Manufacturers dont come close to utilising the cargo of one of these or getting anything like the funds required. A manufacturers ship needs to be big enough to haul minerals and finished products, I think 100-150K would be about right, just less than a quarter the size of a freighter but big enough to carry 3 BS, 15 cruisers or 60 frigates. Jump drive capable.. I wouldnt have a use for it but some would, if possible make it gate and jump capable. Allow it to dock at POSes but not scoop cans. It needs no Hi slots but a pair of mid or low wouldnt go amiss.
I am holding out from buying a freighter in the hope this will be released sooner rather than later but I would like to get word from someone in the know as to if I am wasting my time and it will never happen.
Warning, sig starts here,
Imperial Visions, Now 769707 seconds since our last fatality
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Minmatar Alt
Minmatar
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Posted - 2007.06.07 19:44:00 -
[49]
/sarcasm
Thank god someone out there is thinking bout the Veldspar finally. That poor ol little astroid lost its whole family yesterday from a strip miner yesterday, fortunately for him a kind pirate showed up and intervened in the massacre.
/end sarcasm
Ok in all seriousness, I kinda wished they did make the capital miner, even though im not a miner. It would have been neat if they did make a ship that could haul a lot and pack a few capital sized mining lasers, and pack a few gang bounus. Would have been neat to see a mining op with a capital ship.
---My Unjacked Sig Space---Can't Touch This *Does Hammer Slide*--- A Veldspar dies every 2 minutes, Donate money to me to help fund my rightous cause to stop further Veldspar Massacres. |
Patch86
Di-Tron Heavy Industries Sparta Alliance
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Posted - 2007.06.07 20:11:00 -
[50]
Tbh, easy Indy Capital:
+: 1: Has the refining ability of a POS. 2: Has gang bonuses specific to mining. 3: Has a decent sized cargo bay (equivalent to a carrier, perhaps- if any capitals going to be used to ferry things around, it might as well be the indy one). 4: Has capital armour thick enough to withstand a little bit of a beating.
-: 1: Is a cyno-based ship, and so low-sec only as all cyno-based ships are. 2: In order to activate both abilities 1: and 2:, it has to activate Siege / Triage mode, immobilising it for 10 minutes and maybe burning fuel. 3: Is ruddy expensive.
/doesn't sound difficult to me --------
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MehTheTrader
University of Caille
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Posted - 2007.06.07 21:06:00 -
[51]
Decrease holds of carriers, make the ore capital ship the new transporter.
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Sessho Seki
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Posted - 2007.06.08 16:48:00 -
[52]
in response to the OP, saying/asking if the Ore Capital ship was "side-lined" is presuming that it was ever on the main line to begin with. One must remember of course that this is CCP, where the Oberkommando intensely dislikes anything that doesn't directly involve combat, thus anything that isn't immediately linked to such is therefore irrelevant and thusly ignored for as long as absolutely possible.
One need only look at the Rev2.0 plans for all the evidence one could ever need: Rev2.0 Dev Blog
It merely used to be a running joke that CCP didn't care one bit about industrial oriented play, but now it's become a painfully crushing blow every time the powers that be in CCP gather to discuss the future of EVE, and as more time passes ever less is said about that aspect.
After all, everyone that plays EVE is just chomping at the bit for "Heat" right? EVE warming in question
Or the "Need for Slow", because that's exactly where things are going, combat may be getting faster but the game is not, ask anyone that plays sunday afternoon anywhere near a system with any significant population. Also, weren't the devs complaining that combat was going too fast which was the entire point in giving all the ships more HP not that long ago?
Indeed CCP's willingness to follow through on, or even to listen to, ideas to improve the game in any way that doesn't have an immediate impact on combat is dubious at the very best of times. Evidence of CCP ignoring industry
Hundreds of people lent their interest, if not outright support, to the ideas being exchanged or at the very least the need for something to be done in respect to the grievances aired there, but not one single peep out of CCP, but rather they plow right on ahead with their plans which are little more than a freight-train of more problems that CCP can introduce to a game in dire need of satisfying the issues at hand before meeting another shipment of them at the loading-docks.
The "revelation" that industrialist players should be having from the revelation expansions is that CCP has no interest in, motivation toward, nor respect for the players that keep the entire game economy functioning.
As seditious as my venomous words may seem, I defy anyone to disprove them in this regard. More pointedly, I stalwartly deride CCP's behavior in this area, and challenge them to step up for once and defend themselves, either with their words or far preferably their actions. By all means prove me wrong, for this is an instance where I would be overjoyed to be wrong, however currently I am deeply saddened to be so acutely on the mark.
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Deacon Ix
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.06.13 10:46:00 -
[53]
GSC nerf in Carriers
Just as a point of interest
wheres our deepspace freighter then?
wake up CCP
The person who said 'violence never solves anything' has obviously never thrown a Rubix cube at a wall |
Nesa
Antares Fleet Yards SMASH Alliance
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Posted - 2007.06.13 14:52:00 -
[54]
We already have all the mining and refining things, what we need is the ability to move more further quicker. Not cheaper, not necessarily easier, but quicker. With Jump Bridge arrays helping 'the big boy' alliances the small guy needs something to avoid being squeezed out.
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.06.13 15:37:00 -
[55]
While I understand the desire for a Refining Ship, please take a moment to think about those of us in Alliances.
Alliances need money to pay for Outposts, POS's and fuels. That money comes from Taxes. If a ship exists that allows Miners to bypass Taxes, its gonna make a lot of people very unhappy. It would be considered an Alliance leech.
For that reason, I think that any Mining ship would have to be less efficient than Outpost refining. That leads to it not truly being of value (look at how POS refining is rather underused.) So... No refining ship please.
I'd rather have a Jump-capable Freighter at about 25% the cargo space.
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Clorthos
Gallente Tau Ceti Global Production Rule of Three
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Posted - 2007.06.13 16:22:00 -
[56]
this is a shameless plug to the ideas forum
covers an idea to help with outpost taxes and a ship that can refine.
http://oldforums.eveonline.com/?a=topic&threadID=535257
feel free to cross post on it
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Andrus Delai
Trinity Inc
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Posted - 2007.06.15 19:22:00 -
[57]
Originally by: Princess Jodi While I understand the desire for a Refining Ship, please take a moment to think about those of us in Alliances.
Alliances need money to pay for Outposts, POS's and fuels. That money comes from Taxes. If a ship exists that allows Miners to bypass Taxes, its gonna make a lot of people very unhappy. It would be considered an Alliance leech.
For that reason, I think that any Mining ship would have to be less efficient than Outpost refining. That leads to it not truly being of value (look at how POS refining is rather underused.) So... No refining ship please.
Taxes are a political issue. I don't think that the idea should be scuttled because it might be possible for someone to try and skirt taxes. That just makes the game more dynamic.
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Renosha Argaron
Caldari The Celestial Free Miner's Sev3rance
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Posted - 2007.06.15 22:14:00 -
[58]
Well as a miner i knew ccp would,nt do anything worth while for us....they never do....miners are second class citizens in eve.....im not looking for some uber mining ship.....(Although it would be nice to have some sort of new mining ship)
But one thing i would be very happy with would be some sort of automated ship that would sit next to me as i mine, so i dont need to entrust my ore to a jetcan or rely on someone else to haul for me....something that would take my ore back to my hanger for me so i dont need to stop and get my hauler all the time....
maybe even beaming technology or a mobile beaming platform that would sit in the belt with me and beam my ore to the station.
Regards
renosha
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.06.15 22:17:00 -
[59]
a giant ice miner so it cana ct as a fuel ship for your capitol fleet.
Join The Fight With Promo Today |
Jeff Anderson
Advanced Security And Asset Protection
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Posted - 2007.06.15 23:06:00 -
[60]
The ORE Capital was dumped in favor of more PVP/PVE.
There is a rumor miners will get no real love in REV3 either.
Sig: Miners supply the ore that the Industrialists use to build the ships you PVP/E with so please think of them as your ship blows up from the enhanced PVP/E in EVE. We know CCP hasn't.
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