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Pyrotesea
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Posted - 2004.01.11 15:39:00 -
[61]
Edited by: Pyrotesea on 11/01/2004 15:40:28 I was there aswell.
I was one of the lucky ones that could see people after I warped in and I could target and fire (30 sec delay on activating mods). how ever I did experence a lot of goofed up crap.
For example I was one of the people that could still shoot Mimiru even after she was 2 au's away b4 I lost the lock.
I think something that would help out a lot is a simple GFX option in eve to not show ship/drones/missile geometry and just see the overlays. Most the time I am playing I am zoomed way out to keep an eye on everything and I use the auto scanner to target so I never see the ship but its still being rendered.
At the very least I think CCP should look into adding LOD's AFAIK there is none atm.
Still haveing fun but I really wish this can get fixed.
My 2 isk
----------------------------------------------- What doesn't kill you makes you injured.
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IZON
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Posted - 2004.01.11 15:55:00 -
[62]
Quote: CCP, i think it is time to explain...at least CCP should have a plan to fix this in the next weeks, because all pvp-players will get really disapointd from this sad news.
I agree, anyone seen the Titanic?
"...master! there's a guy in the south village called IZON, he is a Ninja!" |

Omniwar
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Posted - 2004.01.11 16:42:00 -
[63]
Quote: LMAO, Stavros you encounter lag with 50 players in the same system? omg what are you at, 56k? ISDN? hahah i've been with combat +80 ships a few MONTHS ago without any lag what so ever.
Few months ago is not like after Castor patch.
We had I recall just under 80 peaple in local a the time of the fight.
We all have very good PC¦s and internet connections and we all laged so much that we saw nothing at all, and that includes peaple from both forces that warped out and back in.
Dont be posting if you have no clue about what is being discussed. Spawn of the Devil
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Sassinak
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Posted - 2004.01.11 16:50:00 -
[64]
Quote: LMAO, Stavros you encounter lag with 50 players in the same system? omg what are you at, 56k? ISDN? hahah i've been with combat +80 ships a few MONTHS ago without any lag what so ever.
Have a Cookie.. Moron Sass Arcane Technologies |

Noobious
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Posted - 2004.01.11 17:07:00 -
[65]
Dude dont flame, just ignore the retards. Some people have posted constructivly form all sides of the game which is cool 
But seriously something needs to be done badly this the game is gonna get more and more fleet battles, the Devs need to find a way to reduce the lag.
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Joshua Calvert
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Posted - 2004.01.11 17:13:00 -
[66]
Do we know what causes the lag?
Is it network lag? If so, what, exactly, is it about having 40 ships together creates the network lag. Local channel? Drones? Missiles? Target synch?
Is it video lag? Do Drones/missiles still create an awful lot of lag? Do we really need to see the 3D models? Leaving ships as icons only would be handy.
Can we have an option to do CTRL + Tab but leave the important GUI's open like gang window, scanner, and drones etc?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Ris Dnalor
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Posted - 2004.01.11 17:52:00 -
[67]
Let's ponder this.
We know that server nodes at ccp will cease to function properly if too large a number of players enter the same system.
We also know from experience at playing games that graphics cards have an upper limit after which FPS begins to slow when 'too many' items need to be rendered on the screen.
We know from playing online games that if the objects being rendedered are anything other than stationary items, then data must be transmitted to your computer that can be translated to actions... movement, firing, target locking, shield reinforcement.. basically anyone one 'does' that causes an effect that is visible by another player.
The lockups & freezes are potentially stemming from a 3-fold problem.
1. Too many players are connecting to the same node, causing the server to exceed it's processing ability.
2. Each internet connection is going to have a limit. Perhaps many peoples' connections are being pushed to hard by the incoming data streams when more than 40 players enter combat together. Maybe it's just too much data, or perhaps it is an issue with the format in which the data is being transmitted.
3. The high-end graphics are very beautiful, there is no doubt, but since there is no toggle, we as consumers have no way to lighten the workload on our graphics cards, if we feel the need. Pretty grahpics are not only unneccessary during combat, but I consider them a distraction. A wireframe would suffice. Something that would let us know the relative size, location, velocities, & intentions of other entities in space would be more than sufficient... it would be mroe efficient.
I'm certain CCP has considered these issues, & if they have any information or even opinions on the matter, I'd love to read them.
thanx, Ris Dnalor
tralalalalalala -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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IZON
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Posted - 2004.01.11 20:37:00 -
[68]
'bout time the devs spoke up. - PAPA Smurf? 
"...master! there's a guy in the south village called IZON, he is a Ninja!" |

Angry Sheep
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Posted - 2004.01.11 22:14:00 -
[69]
If they can ***** this - then the game will be an asome hit as fleet battles is what its all about!!
What is the tested max number of pvp has any one done this? - I assume that 80 is the new limit?
can we organise a test on chaos? - or is this not up to spec for so many people?
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
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Teelmaster
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Posted - 2004.01.11 22:56:00 -
[70]
Once you get to around 40+, the game just can't handle it. And i for one can say its not my computer or my connection because both are on the high end of the spectrum in terms of overall computer and connection wise. The problem is server wise and it has existed for a long time and its about time its gotten fixed.
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Nirvy
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Posted - 2004.01.12 00:43:00 -
[71]
Edited by: Nirvy on 12/01/2004 00:56:27 Eve CANNOT handle large Groups sadly :(
Pic of Curse Patrol Group
The Above pic is a patrol group flying around curse, ever time we reach a gate people would get 2 mins of lag, people CTDing, and we only had 35~ people in the group :( Half the time i warped to the gate i saw no other ships at the gate at all, despite the scanner showing 35+ ships near me 
Jumping systems lagged to hell and took us 10 mins to move systems :(
Most of the allainces have to deal with this terrible lag daily IT NEEDS TO CHANGE Mercenary | The Azath |

Ruffles
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Posted - 2004.01.12 12:30:00 -
[72]
Yes, I am sure we all love the good looks of eve, but sadly a lot of other MMOG's hit these problems before and have tried different ways to deal with them.
DAoC (for example) has various options to allow you to turn off all effects like spell effects, big bangs like missiles booms, etc. Turn off the textures of other characters in partial or total. Have a clipping range inside which you can specify if you would like the textures to only occur inside X. Etc, etc, etc.
It does slightly surprise me that we get bigger and better graphical effects, and no way to turn them off.
Granted this doesn't get behind the issues of the server managing the data, which your client is just repainting after all.
One of my questions is the code responsible for lots of these calculations. Its it the Phython scripting they use all over the place, or real-solid compiled code? Scripting is amazingly flexible, but has these issues of requiring an interpreter, and that interpretter to do the work, etc, and return results to whatever. I just hope that things like this are solid-compiled native code.
Didn't they recently add the effects of Drones firing at their targets? Has perhaps this new addition of displaying the drones firing at their targets caused more grief then the pretty picture lines it created?
Personally, I would love to see some way to turn down, or off most of the effects in game. I would recommend the guys go and play DAoC and see what the situation there is like. Its pretty regular to have 100+ against 100+ in instances of raids against relic forts. Granted, they don't have as many pets as we could count drones to be, but still...
To me its the game play. I can admire the graphics any time, but if that gets in the way of good solid enjoyable gameplay, I would rather turn off the effects for those fights and enjoy the fight.
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Adliger Krieger
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Posted - 2004.01.12 16:57:00 -
[73]
Ironic isn't it? CCP basically forces us to jpin large corps, encourages "mixed fleet" battles consisting of BS's, Cruisers, and Frigs, and only to find out they do not have the hardware or precision coding to support fleet battles!!!
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Silverlancer
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Posted - 2004.01.12 17:22:00 -
[74]
How about this---BEFORE THE BATTLE, TELL EVERYONE TO NOT USE DRONES! 
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j0sephine
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Posted - 2004.01.12 17:39:00 -
[75]
"At the very least I think CCP should look into adding LOD's AFAIK there is none atm."
... There's the most simple LOD switch implemented as far as i can tell... the turrets and then ships themselves are disabled if you zoom out far enough. (most easy to notice when you approach gate and large Concord ships appear out of thin air as you get closer to their + icons)
No idea why it takes so long to load stuff, and why there's so heavy lag, to be honest. Maybe has something to do with the interface layer being pretty sluggish on its own, and the capped connection bandwidth...
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Lockheed
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Posted - 2004.01.12 17:55:00 -
[76]
Edited by: Lockheed on 12/01/2004 17:57:13
Quote: How about this---BEFORE THE BATTLE, TELL EVERYONE TO NOT USE DRONES! 
um, drones are out to help fight. sure we may lose them, who cares. miners who chose the profession of a MINER have not built up 5mill skill points ALL DEDICATED TO PVP. You bring 40 hard nosed pvpers into a large carebear fleet you think they gonna let you go toe to toe??!!!
________________ On a pale horse. |

McWatt
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Posted - 2004.01.12 18:13:00 -
[77]
very serious issue.
mixed fleet combat will require huge improvements on this front.
the first player owned structures are promised for january ( ), but defending them might easily press the node to its limits.
fast solutions and continues work are needed while occasional cheers ("we fixed the drone lag") are of little help.
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MaiLina KaTar
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Posted - 2004.01.12 18:31:00 -
[78]
Edited by: MaiLina KaTar on 12/01/2004 18:35:18
Quote: mixed fleet combat will require huge improvements on this front.
I don¦t think so. I assume that a frigate actually is less load for the server than a battleship. I think that less slots and generally lower stats on ships reduce the load on server which means that fleets made of 50% frigs, 40% cruisers and 10% battleships will be better for serverload than 100% battleships as there simply are less slots/modules/drones to process. Would be yet another reason to fix the balancing of shipclasses 
I remember back in beta when we had this huge hunt with 70+ people in the system. It was kind of choppy but it worked... but then again there were no battleships. All of the people were in frigs/cruisers.
Another thing which is responsible for the heavy FPS lag you get is the interface. Actually it gobbles so many frames it¦s just crazy. Turn it off and the game runs a whole lot better at least on my machine. There should be an option to switch the interface into a 2D mode. The 3D-interface looks beautiful but it¦s a waste of polygons IMHO. You should at least be able to switch into a 2D-mode to get more frames there. Then again there are still many improvements necessary on the current interface. Loading of pics, scrolling, the icons... all of this eats too many frames and it freezes the game which is just pathetic IMO.
As for this fight IMHO you guys just happened to play on an overloaded node. Perhaps you should venture out into Jovian space for the next one 
Anyways... it¦s time for a statement CCP. You expect players to tolerate this kind of stuff for long? I don¦t...
Mai's Idealog |

McWatt
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Posted - 2004.01.12 19:21:00 -
[79]
Edited by: McWatt on 12/01/2004 19:22:35
Quote: Edited by: MaiLina KaTar on 12/01/2004 18:35:18
Quote: mixed fleet combat will require huge improvements on this front.
I don¦t think so. I assume that a frigate actually is less load for the server than a battleship. I think that less slots and generally lower stats on ships reduce the load on server which means that fleets made of 50% frigs, 40% cruisers and 10% battleships will be better for serverload than 100% battleships as there simply are less slots/modules/drones to process. Would be yet another reason to fix the balancing of shipclasses 
you expect 1 to 1 exchange, i expect (for weird reasons) more ppl to show up in future fleet combat.
trouble with frigates and cruisers is their dependance on maneuvering during combat and their low resistance to fire. both bad with low framerate (and i surely know ). at least you loose less...
anyway, still a reason to fix shipclasses and i completly agree with the rest of your post.
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