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Stavros
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Posted - 2004.01.10 23:35:00 -
[1]
Well tonight we had ourselves what we thought would be a big ole battle.
We had about 30 bships and fountain had about 40-50 somink like that. However the people aren't really relevant and this isnt a politcal post about the battle.
What irks me most is that the battle was completely unplayable. Certainly from our side and for many who have come forward from the opposite side.
Shots werent registering, people couldnt see anything and in general it was complete and utter crap. Not worth a days planning and not worth 12.99 a month of whatever.
I have come to the conlusion that any battle involving over say, 40 ships is just completely untenable. People wouldn't play CS or UT with a ping of 300, so why the hell do we pay to play this kinda junk.
Basically all u need to ensure the invulnerablity of anything, is to get 40 or so ships into a system and the lag gets so bad combat becomes a stupid affair of clicking and praying.
I am seriously down after that battle, not because we took horrendous losses or anything, but simply because it removes the last bastion of skilled play that exists in eve, that of fleet management and tactics.
I now wonder whether this can be fixed or whether or not eve will always be like this. This kinda fleet battle is the only kind of high level play in eve, and the game just is not up to it...
A very saddened,
Stavros --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Teelmaster
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Posted - 2004.01.10 23:41:00 -
[2]
Well, i was there as well tonight. I am fortunate to have a decent computer and a broadband connection; yet, i have come to same conclusion.
Anything above 40 people there is just too much lag. It takes over 30 seconds to activate/deactivate a module, to warp out, or to change targets. I sincerly hope it does get fixed as well; however, nothing has been done and we have had many gm's and other high end people in eve viewing these battles yet nothing has been done. It is ridiculous and really there is no point in large fleet battles.
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Mimiru
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Posted - 2004.01.10 23:49:00 -
[3]
Edited by: Mimiru on 10/01/2004 23:50:05 I too was there, for the fountain side, and it was all screwed up.
a lot of you guys were shooting me and jamming me, so when i was at like 30% sheilds i warped out to recharge and come back in not jammed. stavros was still shooting me (i think it was him) when i was like 3 au away. I recharged and warped back in, and when i got back i could not see anything either, but i could hear shots being fired, was it the same for you when you guys warped in?
<Ap0k> "MIM: Like Gangrenous Body Parts without the amputation!" |

Damaclease
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Posted - 2004.01.10 23:54:00 -
[4]
stav Cry me a river
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zincol
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Posted - 2004.01.10 23:55:00 -
[5]
when the drones r released aaaaaaaaaaah!
Gm said if you get over 100 players in a local of a highway system that it get's stuck...
hmmmmmmmm... Fleet battles do cause alot of lagg and when the drones r released ive seen sum v.bad lagg and very un-playable so i agree.
w00t!
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scouting
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Posted - 2004.01.10 23:56:00 -
[6]
you never complained when you set up lag traps...stavy boy
lag was your friend.
if ccp could fix this, every online game developer would be begging to know how
--------------------------------------- Last nights patch, was, without doubt, the worst ever. Rest assured that I was on the forum within minutes registering my disgust throughout the world. |

Sally
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Posted - 2004.01.10 23:57:00 -
[7]
Edited by: Sally on 10/01/2004 23:59:07 Hmm. Maybe I shouldn't attack the 40 NVA guys in EC-P8R then:
Sally > okay guys. here is the deal: u pay me 111 million isk and i leave u in peace. Athule Snanm > ok, i'll drop it in a can at the gate to torrinos if you want to pick it up Sally > okay. so you surrender. Athule Snanm > er, of course :-) Sally > hmm, was a bit too easy. KIAInkZ > we are ejecting from our ships now and sending you the sum of 500,000,000,000,000 Sally > i think this battle will be a lag fest. KIAInkZ > just let our pods go plz
-- Stories: #1 --
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Slam
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Posted - 2004.01.10 23:57:00 -
[8]
Edited by: Slam on 10/01/2004 23:59:59 I agree completely.
In the battle jan 8, where curse kicked our butts I couldn activate any of jammers and 3 of my launchers.
One of my corps mates simply disced and had no chance to take part in the battle before blowing up.
This is not to make any excuses - conditions were the same for all, but I must say smaller engagements seems to be the best choice atm.
I think a great deal of the problem is client side. It would be neat if you could turn down the graphics for these occations.
But nothing we write here is really new is it? I seem to remember this being a problem since...the early Stain battles.
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Stavros
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Posted - 2004.01.10 23:58:00 -
[9]
Edited by: Stavros on 11/01/2004 00:02:45 Lag is fixed plain and simple and I am not complaining, I wouldve done exactly the same as fountain.
Fact of the matter is though it was scrwed up for both sides, nobody could really play very well and there was no intentional lag trap.
Still according to the devs u can't even DO lag traps anymore.
Blah I CBA flaming, im too p/o, we lost the battle 3 bships kills vs none. Not really complaining about that, we attacked and were outnumbered anyway.
It just seems that whenever I manage to convince myself a fleet battle is a good idea, its just plain laggy ****e whether we win or not, thats all my point is I guess... --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

DREAMWORKS
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Posted - 2004.01.10 23:59:00 -
[10]
Fleet battles were the reason i joined EvE, but i have realized long time ago that this might be something to stop holding my hope for... God i hope this server never hit the 10k, cuz battles are going to get huge then... Can't fight without meeting 50+ ppl. __________________________
http://www.nin.com/visuals/thtf_hi.html |

SithEwok
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Posted - 2004.01.11 00:00:00 -
[11]
Quote: stav Cry me a river
dude... he aint cryin, thats uncalled for.
Yes unplayable it was, and not worth my time of waiting 7hours for an attack.
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Omniwar
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Posted - 2004.01.11 00:02:00 -
[12]
We had a great battle last night with FA wich involved about 45 peaple total and lag was "minumum" compared tonights horror.
When warping in the first time it took about 15 sec to load up and 30 sec or so to activate a module, also when my shields were about to drop it took about 40-50 sec just to warp out and I had to choose warp several time before it actually responded.
The fight was unplayable since when warping the seccond time I saw nothing at all, just the gate and still there were 60-70 ships there, yet I was there for over a minute to wait for the ships to load up yet nothing happaned and couldnt fight at all.
In short, UNPLAYABLE.
But respect to FA to get the force they had and then stand their ground against our assault. Spawn of the Devil
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Kraktor
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Posted - 2004.01.11 00:03:00 -
[13]
Edited by: Kraktor on 11/01/2004 09:59:49 Yes it could have been the mother of all battles. When m0o and their friends warped in the hair really stod up on my arms, and my heart started pounding. But it was all in vain. Lag simply destroyed everything, and m0o and friends had no other choice than to warp away.
Some work has to be done before large battles can be fought.
A really sad evening and a lot of planning wasted........
And my hat is off for m0o and friends for showing up with a pair....
/Kraktor Assault wing, Free Imperial Vikings, FA
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Slagg
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Posted - 2004.01.11 00:04:00 -
[14]
No Stavros, they can't support it. They can for instance threaten Skillz with a permanent ban for talking smack in the forums but the real reason is that EV is filled with admin seconds.
So dear Stav. I'll see you in World of Warcraft open beta.
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Omniwar
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Posted - 2004.01.11 00:05:00 -
[15]
Quote: stav Cry me a river
Grow up please. Spawn of the Devil
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SithEwok
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Posted - 2004.01.11 00:07:00 -
[16]
hmm wow sounds nice :))
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Noobious
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Posted - 2004.01.11 00:10:00 -
[17]
Im loseing faith in the game fast, the lag was so bad I couldnt even see an enemy to shoot
Grats to FA and the Joint m0o/c0w/arcane fleet had the makings to be an awesome fight shame it couldnt come off that way.
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Sassinak
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Posted - 2004.01.11 00:15:00 -
[18]
Im just gutted to be honest.
This is what the game promotes and encourages and it cannot deliver. Alot of us didnt even have our screens load. whoever warped out and attempted to come back to the fight could not as their screen wouldnt load, modules were taking a LONG time to activate, some didnt even come on at all.
PVP is the only reason i play eve now nothing else in the game even remotly interests me anymore. and it cannot provide it to me in that scale. Sass Arcane Technologies |

Mon Mothma
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Posted - 2004.01.11 00:18:00 -
[19]
welcome to the technical difficulties of online games. nubs
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Slagg
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Posted - 2004.01.11 00:23:00 -
[20]
My dear, people leave this game out of boredom. Only thing that is fun and not repetitave is player versus player. If CCP thinks that pvp is not instrumental to game experience, they can lose 13,000 more players.
Have a cookie.
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Jessica Logan
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Posted - 2004.01.11 00:24:00 -
[21]
I always find it amusing when gate campers complain about lag.

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Slagg
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Posted - 2004.01.11 00:29:00 -
[22]
It's propably a GM second or why not a regular petition whiner. You know that it's not 'griefers' that make people leave, it's carebear idiots and their administrator seconds that are soooooooooooooooo impartial that makes people leave.
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Noobious
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Posted - 2004.01.11 00:34:00 -
[23]
Well to silance the idiots flaming already, I was in the Huge battle in HLW (pre castor)where there was at one point 110 people in local and the lag wasnt as bad as this was.
Please dont flame here people, its just a game and im seeing tarded people post with alts, its a serious OOC thread keep it that way.
Many Thanks
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Riddari
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Posted - 2004.01.11 00:34:00 -
[24]
Stav summed it up nicely. Sounds like I missed a lot of waiting around and then bitter disappointment due to lag.
What EVE needs is the ability of fleet battles, small frigates and cruisers harassing opponent battleships while their battleships dish out damage. Anti-frigate frigates against the harassers etc.
Without lag fleet battles could become mindblowing spectacles of tactics, skills and preparations.
With the lag all we can do is engage in 10 vs 10 at most 
I favour the tactical, TFC was my game of choice many moons ago. Without fleet battles EVE becomes a pure economic game with uninteresting small skirmishes. I'm not saying that the economic side is worthless, it just needs the huge force that alliances and their fleets provide.
¼©¼ a history |

Stavros
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Posted - 2004.01.11 00:42:00 -
[25]
For all the nice people who are flaming, I will soon post a fraps that shows exactly the kinda **** we had to put up with.
--
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Kurvitsa
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Posted - 2004.01.11 00:43:00 -
[26]
Edited by: Kurvitsa on 11/01/2004 00:45:26
Yeah, Sally and I will quit. Permanently. And then you stupid carebears can go an sell 10 million trit for 250k ISK. We need to have goal in this game. I already have all battleships and 400 million.
What should I do now then.
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Sally
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Posted - 2004.01.11 00:48:00 -
[27]
Quote: Yeah, Sally and I will quit. Permanently. And then you stupid carebears can go an sell 10 million trit for 250k ISK. We need to have goal in this game. I already have all battleships and 400 million.
What should I do now then.
Support me. I am a poor ***** caught in a system with 45 enemies. Give me some money and I'll make a suicide run :-). -- Stories: #1 --
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qrac
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Posted - 2004.01.11 00:52:00 -
[28]
not to mention all the bugs there are with gangs. we've been occupied all day with it.. -------------------------------------------
Insanes numquam moriuntur! |

Jacob Molari
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Posted - 2004.01.11 00:58:00 -
[29]
CCP is using a oodles of cheap Windows based servers.
That's why the lag.
Wintel platforms are only good for logging on to real system... (Unix, Z, P, etc..)
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Cael
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Posted - 2004.01.11 01:02:00 -
[30]
Edited by: Cael on 11/01/2004 01:08:20
Quote: Basically all u need to ensure the invulnerablity of anything, is to get 40 or so ships into a system and the lag gets so bad combat becomes a stupid affair of clicking and praying.
Let me explain the basics of PvP in Anarchy-Online. #1- Attack a base #2- Guild that is attacked gets the warning and has 70 people go to that base #3- Zone crashes #4- Everyone logs back, in the main city going: "Let's go crash <4 holes> again WO0T!!!"
SO yet again, Same ol' **** different game. MMORPG's are getting closely related to politics, they promise and never deliver.
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