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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Redundancy

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Posted - 2007.06.04 11:20:00 -
[1]
If you were more specific about what you mean by "broken", it's much easier to look into.
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CCP Redundancy

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Posted - 2007.06.04 12:11:00 -
[2]
Edited by: CCP Redundancy on 04/06/2007 12:12:11 I'm volunteering to go and ask other people around the office about the issues you're raising, and trying to make sure that when I do, I'm armed with information that I need to try and find out the problem.
I have other responsibilities, so I'm just asking for help trying to look into your problems over my lunch break.
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CCP Redundancy

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Posted - 2007.06.04 12:56:00 -
[3]
It's not much, but I've talked to some people about this to try and find out what was going on, and asked them to look into the problems that have been mentioned.
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CCP Tuxford

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Posted - 2007.06.04 15:25:00 -
[4]
Originally by: Threv Echandari Edited by: Threv Echandari on 04/06/2007 14:41:45
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
Utility Drones (TP SD and ECM Drones Light Med and Heavy) do not Turn on their MWDs when returning to the Ship. It pretty sad when an Ogre 1 beats a TP 300 back to the ship from 46km.
Is that on TQ? If so then I'm running a local server here and those utility drones are very much using their mwd to get back so at least that issue has been resolved. I saw a bug report being closed about fighters not mwd-ing about a week or two ago as well.
Originally by: Threv Echandari
light NOS Drones have no noticable effect on Target cap.
Well I wouldn't want to have those guys too powerful, what are you nossing with them?.
Originally by: Threv Echandari
Drones do not lose lock when hit with ECM Bursts. (I think this is a known issue)
There is also the fact that you can't jam them.
Originally by: Threv Echandari
As for Randomly attacking Targets once the primary is down, I have noticed that the drones tend to act like NPC's attacking the Weakest Target (or splitting off to attack multiple Weak targets in range but never automatically attacking the strongest target...this sounds like it is intentional)
I remember reporting this some time ago but I'm afraid I haven't really followed up on it so I'm not really sure if this has been fixed or not and I haven't really been npc-ing on the test server but I'll have a look.
Be nice to Redundancy _______________ |
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CCP Redundancy

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Posted - 2007.06.04 16:02:00 -
[5]
Edited by: CCP Redundancy on 04/06/2007 16:01:07
Originally by: Alex Tremayne
3: Drones just stitting at 1600m when you're trying to get them to come back to the drone bay.
Damn. I spent a weekend looking into that one a few months back, and got some changes made to the code from the results. It sucks if that still doesn't work properly all of the time.
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