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Thread Statistics | Show CCP posts - 5 post(s) |

Raketenkaese
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Posted - 2007.06.04 07:54:00 -
[1]
Edited by: Raketenkaese on 04/06/2007 07:55:12 a) There will be drone fixes but we dont know when. b) What ya'll on about? They work fine. c) Do we have drones in the game? d) There will be drone fixes but not for a very long time. e) There will be drone fixes soonÖ. f) There will be drone fixes soon. g) We dont know whats wrong with em so we cant fix em. h) You are not supposed to use drones. We just havent taken them out yet.
CCP ... anyone?
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Alatari
Arfle Barfle Gloop
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Posted - 2007.06.04 08:23:00 -
[2]
b)
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Duck Andcover
Don't be Alarmed
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Posted - 2007.06.04 08:32:00 -
[3]
b.
I once made a drone attack the target I intended it to attack. True story.
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MissileRus
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Posted - 2007.06.04 08:50:00 -
[4]
e)
--------------------------- 4. i like pizza |

Mr Friendly
That it Should Come to This
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Posted - 2007.06.04 08:51:00 -
[5]
There are drones in this game? Ohhhh, you mean those little guys that wander off and get you killed?
Check.
CCP won't fix it, m8.... they love watching the drones users squeal. Seriously, though... it's been years. I've given up. I just accept that my primary weapon is apparently hated by CCP.
Train for t2 guns like I have... at least you can put one or 2 of them on a Domi... makes a cool noise that drowns out the "wtf??? get back on target, you stupid ogre!!!" my roommate is used to hearing.
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2007.06.04 10:46:00 -
[6]
having just passed my 3rd eve-birthday, i have to vouch for e) 
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

Gatoc
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Posted - 2007.06.04 11:00:00 -
[7]
Actually, I never have many problems with my drones at all. I do have to pay carefull attention to them when the target that they are attacking is about to die, so that they don't wonder off......but all up, I love my drones. |

Gabriel Magnar
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Posted - 2007.06.04 11:13:00 -
[8]
Drones need a major rework, but CCP don't care.
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Oki Riverson
Amarr Armoured Assassins
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Posted - 2007.06.04 11:18:00 -
[9]
Originally by: Gabriel Magnar Drones need a major rework, but CCP don't care.
Drones are fine. CCP don't care? you sound like an EMO teenager that doesn't like his dad. waaah waaah waaah !!!
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CCP Redundancy

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Posted - 2007.06.04 11:20:00 -
[10]
If you were more specific about what you mean by "broken", it's much easier to look into.
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Komen
Gallente Industrial Services INC
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Posted - 2007.06.04 11:20:00 -
[11]
i) This thread is more or less a duplicate of about a dozen others, which the OP didn't bother to search out, all of which contain many listed problems with drones AND suggested fixes. Instead, though, the OP just decided to put up a cute little survey.
So, yeah, I'm going with i). ___________________________________
Wielder of the Trout of Doom(tm)! ___________________________________ |

Komen
Gallente Industrial Services INC
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Posted - 2007.06.04 11:26:00 -
[12]
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
What the heck, I've never tried directly replying to a dev before. I hope you're still reading.
Redundancy, here's some of the biggest complaints - 1) Drones will sometimes, after given an 'engage target' order, fly off and engage a different target than the one ordered. 2) Sometimes drones, when ordered to return to bay, will hover just outside the 1500 m scoop range, and no amount of further orders will dislodge them. They can, however, be approached and scooped. (I haven't seen this in the last month). 3) DRONE BEHAVIOR - a) Drones will (usually) all engage a target when ordered to. After that target dies, however, they all fly off wily-nily and engage battleships, frigates, whatever. b) Sentry Drones are quite stubborn. Once engaged on a target, you cannot issue a 'engage target' on a DIFFERENT target, unless you first issue a 'return and orbit' or some other order that tells them to stop attacking.
There are others, those are off the top of my head. Thanks for (hopefully) reading. ___________________________________
Wielder of the Trout of Doom(tm)! ___________________________________ |

Oki Riverson
Amarr Armoured Assassins
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Posted - 2007.06.04 11:33:00 -
[13]
Originally by: Komen
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
What the heck, I've never tried directly replying to a dev before. I hope you're still reading.
Redundancy, here's some of the biggest complaints - 1) Drones will sometimes, after given an 'engage target' order, fly off and engage a different target than the one ordered. 2) Sometimes drones, when ordered to return to bay, will hover just outside the 1500 m scoop range, and no amount of further orders will dislodge them. They can, however, be approached and scooped. (I haven't seen this in the last month). 3) DRONE BEHAVIOR - a) Drones will (usually) all engage a target when ordered to. After that target dies, however, they all fly off wily-nily and engage battleships, frigates, whatever. b) Sentry Drones are quite stubborn. Once engaged on a target, you cannot issue a 'engage target' on a DIFFERENT target, unless you first issue a 'return and orbit' or some other order that tells them to stop attacking.
There are others, those are off the top of my head. Thanks for (hopefully) reading.
1) LAG on your end? I've never had that problem. 2) Never seen this...Only seen them come back to the ship slowly. 3a) What the problem with this? you want them to just stay still and get shot while your to busy trying to catch something else? 3b) Never had this problem either.
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Bon Hedus
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.06.04 11:35:00 -
[14]
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
?????
This mostly pertains to missions
Drone... attack target Drone... Heads for target Drone... half way there, decides it doesn't like that target, chooses another Drone... causes new agro on missions
Have 1 group agroed, launch drones at target, target destroyed, drones choose new target and split up, more likely than not they agro the rest of the room, or a completely different spawn/group.
There appears to be a timer on the drones, Ogre II's show this very well, in that if you send them after a distant target (40-60km), after a bit of time, usually about half way there, they will lose their lock and choose a different target. If it is a distant target, they will ping-pong between them doing absolutely JACK.
Drones refuse to stay in a group after destroying their first ordered target, choosing to randomly go off and attack a new target (this isn't so much of a problem except that they usually each chose a different target) Most of the time they will attack a ship/spawn that is not agroed, causing new agro. The stupid idiots should be attacking the closest hostile to the carrier/drone ship unless told differently. And they should be doing it as a GROUP... FOCUSED FIRE -------------------------------------- Heavy Lag Spike II belonging to EvE Cluster Node #0815 hits your Connection, wrecking your latency to 998ms |

Maglorre
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Posted - 2007.06.04 11:37:00 -
[15]
Edited by: Maglorre on 04/06/2007 11:40:54
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
Er, what! A dev response in a "fix the drones" thread? Does that mean if we give you a list of issues with drones you will give us some status updates, or are you just teasing?
Here's one thread that's been going for a while. If you want more I can dig some up and/or create a list of issues (I'm sure many others would volunteer for this as well).
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ry ry
StateCorp
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Posted - 2007.06.04 11:39:00 -
[16]
its a little known fact that Eve has no AI. there is an extensive team of chimpanzees controlling your drones manually.
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Indigo Johnson
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Posted - 2007.06.04 11:39:00 -
[17]
Originally by: Komen
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
What the heck, I've never tried directly replying to a dev before. I hope you're still reading.
Redundancy, here's some of the biggest complaints - 1) Drones will sometimes, after given an 'engage target' order, fly off and engage a different target than the one ordered. 2) Sometimes drones, when ordered to return to bay, will hover just outside the 1500 m scoop range, and no amount of further orders will dislodge them. They can, however, be approached and scooped. (I haven't seen this in the last month). 3) DRONE BEHAVIOR - a) Drones will (usually) all engage a target when ordered to. After that target dies, however, they all fly off wily-nily and engage battleships, frigates, whatever. b) Sentry Drones are quite stubborn. Once engaged on a target, you cannot issue a 'engage target' on a DIFFERENT target, unless you first issue a 'return and orbit' or some other order that tells them to stop attacking.
There are others, those are off the top of my head. Thanks for (hopefully) reading.
1) Ive not had this problem recently 2) Yes, use to get this all the time with lights and medium drones, though it "seems" to have been fixed. 3a) Yes, this is pretty much default I think. A random target is chosen after the one you specified is dead.
My major issue with drones is the huge fps drop on deploying or scooping drones anywhere at anytime.
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Mangold
Freelance Unincorporated Ushra'Khan
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Posted - 2007.06.04 11:40:00 -
[18]
I find the "ignore return to dronebay command and orbit at 1600m" the most annoying feature of drones. Sucks to do hit and runs and having to leave the drones behind because they wont return.
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Adariana
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Posted - 2007.06.04 11:45:00 -
[19]
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
Oh the irony, this from a CCP'er named Redundancy. Being specific here would be living up to your name...
Want to know what's wrong with drones? Do a forum search. Find any of the scores of posts about drones and their problems. Go back through the old petitions and find any that reference drones. Collate these reports, and work on the bloody drones.
But, just to (again) do CCP's work for them:
Drones often switch targets even after multiple ATTACK THIS TARGET commands.
Drones, in many missions, cause complete aggro. No other weapon system acts this way to my knowledge.
Many drones seem to ignore their MWD when returning to the ship (heavy drones and heavy webber drones in particular)
Drones still get hung up on each other when given the return to ship command,
Those are the major issues I keep facing, and I know for a fact that these problems have been stated both here and via petition.
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bogir
War And Peace Construction
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Posted - 2007.06.04 11:45:00 -
[20]
Edited by: bogir on 04/06/2007 11:45:16 i have to say i never relly seen my drones go for a target that i have not sented em on.. but when they kill the target they go for a new one...
and if i dont say what target they go after what they like ( dont see this is a bug) i NEVER seen em go on anohter target as long as i send em on one.
where i find there can be a problem is when you ask em to return in bay. they some times just idel just whit out scoop range. then i find a target and send em on it and then return em again. and about them getting agrro form gruops or agrroing groups. after a pacth some time ago they allmost never get agrro form places where you dont have agrro you self. ( but i normal allso just agrro all of the mission to take tho lol so its normal not a problem whit agrro )
so many times when i see players whine about drone bugs i relly cant see it sins i never tryed it my self. and then i just think its becosue players cant controll there drones.
but this is just my 2isk of windom. ( of called it what you want )'
Edit : made it a littel more reader frendly
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Soulita
Gallente Inner Core
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Posted - 2007.06.04 11:47:00 -
[21]
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.

You mean to say you do not know what the problems with drones are?
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Bon Hedus
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.06.04 11:47:00 -
[22]
after a quick borked Eve Search:
Drone issues 1
Drone Issue 2
Drone Issues 3
Drone Issues 4
These are just a few, and over the past few months, there have been a few epic posts on Drone issues. Another issue is that the game freezes for a few seconds while the drones return to the drone bay
-------------------------------------- Heavy Lag Spike II belonging to EvE Cluster Node #0815 hits your Connection, wrecking your latency to 998ms |

Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.06.04 11:48:00 -
[23]
About 3 years ago drones used to kill one target and then move ALL towards another, not spread out causing chaos in a mission. I wonder why this got changed.
Ship lovers click here |

Abyssal Angel
Caldari Solar Wind Interstellar Alcohol Conglomerate
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Posted - 2007.06.04 11:49:00 -
[24]
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
I'm sorry if I'm seeming grumpy, but what exactly do you mean by this?
People have reported it thousands, yes literally 1000's of times, the exactly same problems with drones and I find it hard to believe you have not seem them before.
However this is not supposed to be a flame, nor turn the attention away from the issues at hand.
Drones will wander once given a target, especially the slower ones, it seems as if when a target is further away than the drones want to travel, note this is not the control range we are talking about, they will ignore the order and shoot something else or just return and orbit.
Faster drones have these problems the least, as they take less time in reaching the correct target.
The drone behavior where once you have ordered them to return to bay and they just hover at around 1600 meter away and refuse to come any closer, is also well known and reported.
The usual behavior of a drone user, using for instance Ogre 1's, would be:
Target Rat 1 Launch drones Retract drones as they got aggro of the rats. Make sure all aggro is on your ship Launch drones again Tell drones to attack Rat 1 Spam the "engage target" button ten to fifteen times. Drones start heading towards the target drone 1,2,3 arrives and start shooting, 4 and 5 attacks another target. Recall drone 4 and 5, spam "engage target" another ten times. All drones are now on the target.
If you are unlucky the drones will pull aggro on another spawn and you will have to start all over.
After killing the rats: "Return to dronebay" "Return to dronebay" "Return to dronebay" is spammed fifteen times.
Drones 1,4 and 5 returns, 2 and 3 sits at 1600 and won't move for anything. Player has to move closer to the drones, sometimes they then autoscoop or player has to select "scrrop".
This is in no way an exaggeration of how a typical drone versus rats or players encounter unfolds, please check my and any other drone users "key strokes per minute" during a drone fight, if you are in doubt.
Drones are highly frustrating and is a pain to use.
And again, I am in no way attempting to smear you Redundancy, but I refuse to believe this is the first post about silly or outright demented drone behavior on the forums. Therefore the ops, question was fully adequate, we all knew to which age old problems he was referring.
If anyone feel offended by my language, I apologize, but I get heated when I contemplate the drone UI, drone behavior, drone volatility etc. Your signature exceeds the maximum allowed dimensions of 400x120 pixels - Deckard ([email protected]) Again
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wierchas noobhunter
LFC FATAL Alliance
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Posted - 2007.06.04 11:50:00 -
[25]
Originally by: Hellspawn01 About 3 years ago drones used to kill one target and then move ALL towards another, not spread out causing chaos in a mission. I wonder why this got changed.
they just dont want to obey master kil him get free and head for drones regions ....
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Patch86
Di-Tron Heavy Industries Sparta Alliance
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Posted - 2007.06.04 12:00:00 -
[26]
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
There was an absolutely MASSIVE thread in Ships And Modules (Here, still on first page) that lists every problem several times over. Feel free to give it a read over. --------
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CCP Redundancy

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Posted - 2007.06.04 12:11:00 -
[27]
Edited by: CCP Redundancy on 04/06/2007 12:12:11 I'm volunteering to go and ask other people around the office about the issues you're raising, and trying to make sure that when I do, I'm armed with information that I need to try and find out the problem.
I have other responsibilities, so I'm just asking for help trying to look into your problems over my lunch break.
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CrestoftheStars
Perkone
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Posted - 2007.06.04 12:17:00 -
[28]
Originally by: Mr Friendly There are drones in this game? Ohhhh, you mean those little guys that wander off and get you killed?
Check.
CCP won't fix it, m8.... they love watching the drones users squeal. Seriously, though... it's been years. I've given up. I just accept that my primary weapon is apparently hated by CCP.
Train for t2 guns like I have... at least you can put one or 2 of them on a Domi... makes a cool noise that drowns out the "wtf??? get back on target, you stupid ogre!!!" my roommate is used to hearing.
drones where never meand to be a primary weapon, but they should fix it anyway.. and i am looking forwood to the nos fix:P ___________________________________________ Humans take everything that is beautiful and sweet and turn it into something horrifying and ugly.
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Ladyah Liandri
VMF-214 Blacksheep
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Posted - 2007.06.04 12:20:00 -
[29]
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
Some additional issues:
1. Can we have drone stats finally? Like actual attributes of drones currently in my drone bay considering skills?
2. In PvP I lose control over 1 or 2 drones during combat very often. Meaning they hang around in space and the only thing I can do with them is scoop'em into cargo. No "Engage target", no "Return to drone bay" no "Scoop to drone bay". Just as if they don't belong to me anymore.
3. Problems with drones not following engagement orders or not MWDing back do still exist.
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prsr
Gallente JuBa Corp Vigilance Infinitas
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Posted - 2007.06.04 12:21:00 -
[30]
Originally by: Adariana
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
Oh the irony, this from a CCP'er named Redundancy. Being specific here would be living up to your name...
Want to know what's wrong with drones? Do a forum search. Find any of the scores of posts about drones and their problems. Go back through the old petitions and find any that reference drones. Collate these reports, and work on the bloody drones.
But, just to (again) do CCP's work for them:
Maybe it would help if you would be a tad more understanding. Developers work on schedules that they get assigned (blame TomB?). If nobody makes detailed and reliable bugreports about drone behaviour it's hard to schedule someone to fix them. 90% of the posts on the forum do not contain enough information to analyze the issue and the other 10% are to scattered to make sense of. That doesn't even cover all the (unintended) misinformation about previous bugs that no longer apply.
So, in short. My free tip: BUGREPORT IT.
That said... Fighters need some lub too. Seeing as they can warp around the system after my potential victims and be controlled up to 100 something km. It would be nice if they could be bothered to engage their mwd's when i call them back (tested this again yesterday). Oh, and a bit more of a tank would be nice too, but thats a boost, not a fix. -- .sig apathy ftw |
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