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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.06 04:45:00 -
[121]
The problem with drones returning to the ship appears to be that 2 of the drones frequently end up colliding with each other. I've found that if a pair of them are right on top of each other, then if I order one away to attack something, they both regain their full speed.
I don't know what the solution is - potentially excluding drones from collision calculations like missiles.
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Anehra
X-Fire
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Posted - 2007.06.06 05:43:00 -
[122]
Edited by: Anehra on 06/06/2007 05:44:03
Originally by: CCP Redundancy Edited by: CCP Redundancy on 04/06/2007 16:01:07
Originally by: Alex Tremayne
3: Drones just stitting at 1600m when you're trying to get them to come back to the drone bay.
Damn. I spent a weekend looking into that one a few months back, and got some changes made to the code from the results. It sucks if that still doesn't work properly all of the time.
I found a way to 'unstuck' them, after I lost a t2 drone this way..
..they get 'interfered' by other commands. If I initiate a warp when they are close to home, or if I try give the drones different orders at the same time some other event happens, they get "confused"/stuck like that.
What I have to do is to give them order to attack something, and then send them back.
That is the *only* way to unstuck them (you can't give them order to orbit you and then call them to drone bay, they have to be told to attack). As this often happens when you're done killing stuff (you initiate the warp a bit fast as you know the drones will pop in when they are close, while you align), you then have to target a wreck and send them to attack it before you can recall them.
Not very good if you're in Empire and have nothing to shoot.
'nuff ranting, hope that 'counter-order' info helped a bit to solve this issue. I know initiating warp and stopping ship triggers it, alongside a bunch of similar situations which I can't recall atm.
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Loyal Servant
Caldari The Short Bus Squad The SUdden Death Squad
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Posted - 2007.06.06 06:15:00 -
[123]
Drones are messed.
I have had drones change targets on me, not MWD back to the ship.. They split off and attack random targets then sometimes split off of what they were attacking and attack yet something else.
On the test server fighters do not respond very well to 'return and orbit'. To test this I put the carrier at a safe, launched the fighters and had them attack another character.
That character warps off and the fighters follow, but while the fighters were following I requested 'return and orbit' several times and instead, when the second character came out of warp the fighters were right behind and continued to attack.
Repeated calls to return do eventually get answered - but not in a timely manner.
Fighters do not MWD back to the carrier - but they will MWD after a target.
HTH.
TSBS - Eve's Premier podding service!
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.06.12 20:01:00 -
[124]
I noticed that drones not returning to ship (aka staying at 1500-1600m off the ship) is only happening in missions so far.
Never happened in belts, in pvp, only in missions. Noticed it happens often when there are either 2 drones on top of each other or if the drone is under attacked.
Might be just coincidence or luck that it only happens in missions, but already lost tons of drones because they were under attack and didn't scoop 
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Darth Cheaney
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Posted - 2007.06.12 20:30:00 -
[125]
Originally by: Malcum Blakhurst Edited by: Malcum Blakhurst on 05/06/2007 23:42:19 1) Fighters Most definately DO NOT use their MWD to return to the drone bay when commanded. I lost a Dragonfly in a fleet engagement just yesterday because a sniper took a pot shot at my fighter whih of course took off using its MWD - I hit return right away - it made it to 30km ish (+/-5km) and it turned around and slowly made its way towards me - at whatever Dragonfly's top non MWD speed is. Needless to say it got popped pretty easily. I am absolutely refusing to use fighters at the moment. Other combat drones are just easier to use and die lessdue to stupid bugs.
Agreed. I had the same thing happen repeatedly and reproduce it every time I send a fighter to attack (or they decide to attack) they take forever to come back (one last night was puttering back at 132m/s) Steps to reproduce the condition 1) Target a ship 2) deploy Dragonfly's (was the one from last night, but seen this with firbolgs too) 3) click attack target 4) wait till they attack,kill, or get a decent distance and recall fighter to orbit (or return to drone bay).
Will take forever for them to return. Work around I found that works "So, So" is to have a friend go to a planet and assign drones and have him return control and they warp back to the carrier.
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.06.13 01:11:00 -
[126]
Since we're on the topic of drones, I'll sneak this one in, though it's really not fully related.
Rogue Drones still aren't showing all the correct icons on them, either in space or on the overview. Cruisers and Battlecruisers are still getting the frigate size icon. Hey, in case you're reading this, any way to get new style icons for destroyers, battlecruisers and haulers. Kinda makes me laugh sometimes how I perk up seeing a battleship sized icon, and it's a basic T1 hauler hull.
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Raketenkaese
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Posted - 2007.06.16 08:32:00 -
[127]
Originally by: CCP Redundancy It's not much, but I've talked to some people about this to try and find out what was going on, and asked them to look into the problems that have been mentioned.
Have they gotten back to you yet?
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.06.16 09:28:00 -
[128]
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
Erm, aren't you guys playing eve so that you can see what is broken and needs to be fixed?
I mean...it's quite obviously that drones are broken. They switch targets all on their own, they get you in trouble. They don't attack what they should.
And they recently prefer to hang out with those nasty rogue drones to have a chat with them! I tell you, this isn't normal!
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Skraeling Shortbus
Caldari Gallente Federal Bank
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Posted - 2007.06.16 09:33:00 -
[129]
Originally by: Gnulpie
Originally by: CCP Redundancy If you were more specific about what you mean by "broken", it's much easier to look into.
Erm, aren't you guys playing eve so that you can see what is broken and needs to be fixed?
I mean...it's quite obviously that drones are broken. They switch targets all on their own, they get you in trouble. They don't attack what they should.
And they recently prefer to hang out with those nasty rogue drones to have a chat with them! I tell you, this isn't normal!
the core problem right here i shouldnt have to baby sit my primary weapon system... also.. why dont i see what my skills affect on my drones when they are deployed like a turret user sees... why dont i see what damage my drones are doing also... like a turret user sees.
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fuze
Gallente Defense Advanced Research Projects Agency
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Posted - 2007.06.16 10:29:00 -
[130]
Another problem is that the drone commands don't have shortcut definitions like the weapon systems on the ships.
It shouldn't be that hard to have the basic drone commands defined as shortcuts so you at least can intervene when your drones want to aggro the entire deadspace pocket. And per group of drones include shortcut definitions as well. |

BirdBleed
0utbreak
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Posted - 2007.07.13 00:37:00 -
[131]
im gonna necro this thread
i was reading through the formations thread and maybe drones in formations would fix quite a few drone bugs whilst reducing server load a bit ?
any thoughts ? :D
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.07.13 00:44:00 -
[132]
b ------------------
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.07.13 00:46:00 -
[133]
Originally by: James Duar The problem with drones returning to the ship appears to be that 2 of the drones frequently end up colliding with each other. I've found that if a pair of them are right on top of each other, then if I order one away to attack something, they both regain their full speed.
I don't know what the solution is - potentially excluding drones from collision calculations like missiles.
I just head straight towards them when that happens, and they end up in my drone hold pretty quick. ------------------
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Poht
Minmatar Br4ins
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Posted - 2007.07.16 10:20:00 -
[134]
Originally by: CrestoftheStars drones where never meand to be a primary weapon, but they should fix it anyway.. and i am looking forwood to the nos fix:P
LOL then how do u explain the Dominix,,,,, My drones haven't failed me once, maybe it's because having 10m sp's keeps them inline
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Amarria Black
Clan Anthraxx
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Posted - 2007.07.16 10:39:00 -
[135]
Originally by: Adariana Edited by: Adariana on 05/06/2007 12:22:05
Originally by: BluOrange ...the price you pay for having drones out there should be an increased amount of management.
Sorry, that is just silly. What extra price does a missile boat pilot pay for having missiles 'out there'? What extra price do any of the primary damage dealers pay for having their damage 'out there'? Let's apply the same requirements to other major weapons systems.
Missiles are guided by AI. All missileers should have to micromanage their missiles on the way to the target, missiles should arbitrarily switch targets, and missiles should from time to time ignore all orders and simply hang around orbiting the launching ship. Also, missiles should sometimes approach target at 1/10th their normal speed.
All gun users should have to repeatedly command their guns to stay on target, have to give multiple cease fire and reload commands, and should have their guns randomly choose a different target, and let's add some random misfires and jamming.
In both cases, to match the potential for loss experienced by drone pilots, there should be the addition of in weapon misfires which result in the total destruction of 1-5 of their primary weapons.
The price you pay.... what twaddle.
Not that I think you're wrong on this count, but the price missile users pay for identical DPS across their entire range is that your DPS can be shot out of the sky via defenders, and the further you shoot the more time your target has to launch defenders. Sure, they don't work very well for players, but NPCs are tossing them around by the boatload.
That being said, the correct trade-off for drones, as mentioned earlier, is that they can be shot down, not micromanagement. Micromanagement of drones is simply due to very, very poor drone AI.
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Kharadran Sullath
Caldari IntoXication Inc
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Posted - 2007.07.16 10:43:00 -
[136]
Originally by: BirdBleed im gonna necro this thread
i was reading through the formations thread and maybe drones in formations would fix quite a few drone bugs whilst reducing server load a bit ?
any thoughts ? :D
Hey you! Only SiJira has the right to necro threads!
On topic: Fix drones please. ------ --Don't get saucy with me Bernaise!-- |
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