
throbbinnoggin
Gallente Eminent Domain
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Posted - 2007.07.17 15:43:00 -
[1]
I don't know how this statement has been a part of "The Drawingboard" but it does give me some hope.
Linkage
Third paragraph from the bottom and I quote:
"Skill Training - Queue or Dual training
This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again."
After skimming through these last 4 pages and reading all the arguments against even a simple single skill queue method... there really aren't any plausible arguments but I'll list the 2 main objections along with my rebuttal.
1) The character farmers are going to take advantage of this and destroy EVE argument.
Response: Character and isk farmers are online 23 hours a day 365 days a year. That is their job. They keep fine tabs on their multiple accounts and don't lose out, except to the occasional server implosion which can effect us all. A single skill queue method is not going to alter farmers abilities to any significant degree. As far as non-paying accounts are concerned, disable the queue on them. If for some reason this is not possible limit the queued skill to no longer than one week running time.
2) The I work 4 jobs go to 2 schools working on 3 degrees while doing volunteer work for the Salvation Army, Red Cross and the local PTA so what's up with all you lazy (insert additional random insult here) people I can manage skill changes why can't you reason.
Response: Irrelevent. This is not a valid reason against having a skill queue method.
In summary: A single skill queue will not cause the downfall of EVE. All pitfalls of such have already been rebutted by posters before myself. I'm just adding my point of view.
1) Limit queueing system to only one skill to take over when the current one finishes.
2) Disable queueing for non paying accounts.
3) If number 2 is not possible, or quite frankly even if is is, limit the skill queued to no longer than one week running time.
The only, barely valid argument of character farming, would be seriously inhibited by this method.
Tis better to be silent and be thought a fool, than to speak and remove all doubt. 'Abraham Lincoln' |