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BigWhale
Gallente
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Posted - 2007.06.19 11:46:00 -
[31]
Will ships autopilot know about alliance jump bridges that are up and working and plot a course using them? :)
-- R, U, Y are letters...
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Eleana Tomelac
Gallente
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Posted - 2007.06.19 11:51:00 -
[32]
Autopilot? I don't think autopilot was intended for 0.0
And that's why it seems we'll have to build our routes manually adding the jump bridges origin and destination to simulate that it takes it into account. -- Pocket drone carriers (tm) enthousiast ! Happy owner of a Vexor Navy Issue and few ishkurs. The Vexor Navy Issue is much more fun than the Myrmidon ! |

IHaveTenFingers
Caldari ADVANCED Combat and Engineering
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Posted - 2007.06.19 16:28:00 -
[33]
Originally by: Nesa
Originally by: Donathan Slade
Originally by: Gaogan Hey Greyscale, why the double fuel cost? If anything it should use LESS fuel than a titan because it has less range ( doesn't it? ) and is less flexible ( must be set up at pos, can only jump to another pos with an array ).
Actually, I think its to any Cyno within the 5LY Limit. Double fuel because its not a ship?
It has more range than a titan's jump portal AFAIK, but unlike a titan you must have one at each end. And thus, soverignty at each end (so no jumps to/from lowsec or NPC regions). And you can only have 2 per system and they must be 'paired' with the one at the other end. So you can setup a chain through 0.0 space, but not much else.
I'd still like to know what the usage formula is though. So we know what we're supposed to multiply by 2...
Titans, well all capital ships, have an option when right-clicked to "jump to" and "bridge to" for online cynosural arrays in range. Jumping to, well duh... you jump to it. Bridge causes a fitted jump portal generator to activate on a chosen cyno array at a starbase.
Jump bridges dont have anything at all to do with titans or any capital ships, they are a buildable stargate network. ------------------------------------
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.06.19 18:01:00 -
[34]
Yep, cept they work for cap ships too. Which is nice.
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SauronTheMage
Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.06.19 18:47:00 -
[35]
Edited by: SauronTheMage on 19/06/2007 18:46:46
Originally by: Lord DarkStar 1 do i have 1 big question,if you setup a jump bridge can anyone use it? aka if enemys somehow got into where it is and were in activation range ... can they jump? and does the jump bridge act as a cyno field or if you want to shuttle things between 2 places do you have to setup a cyno,and another question is the cyno structures that you can setup,can enemy capital ships jump onto a cyno field created by 1 of these if you dont have a cyno jammer?
To my knowledge the jump bridge uses the same role rules as any other control tower structure. You can set it to allow access via "roles", "corp only", or "alliance". So the bridge is restricted to alliance use at the mo
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Chomp Rock
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Posted - 2007.07.17 20:44:00 -
[36]
does anyone have the formula for calculating fuel usages? so it uses liquid o, and it's the same equation as the titan's portal, just twice the multiplier....
but what's the jump portal formula? i can't seem to find that even on the forums
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Sindayn Itai
Black Lotus Heavy Industries
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Posted - 2007.07.20 15:21:00 -
[37]
yes we need a formula plz.
BUMP.
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.21 17:42:00 -
[38]
Edited by: Xeliya on 21/07/2007 17:43:13
Integer((Ship Mass / 1,000,000,000) * 500 * LY)
LY = Light years Distance Calc
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Flaming Candle
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Posted - 2007.07.31 11:30:00 -
[39]
Originally by: Xeliya Edited by: Xeliya on 21/07/2007 17:43:13
Integer((Ship Mass / 1,000,000,000) * 500 * LY)
LY = Light years Distance Calc
In other calculations (POS fuel /etc), they seem to use CEILING to make the fuel costs an integer, I doubt this is any different:
CEIL ( ( mass/1x10^9 ) * 500 * ly)
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Fovo
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Posted - 2007.08.23 20:24:00 -
[40]
Ok simple question for ccp. When looking at teh jump bridge discription is it stated the following - "It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures."
How is this done in-game? I can't find it anywhere in the game map. And before you post, YES I KNOW ther are OUT OF GAME calculator. However I would like to look at the in-game one if it is available.
Thanks Fovo
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Fovo
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Posted - 2007.08.23 22:02:00 -
[41]
OK CCP how about this before placing the gate you recommend we do the following ôIt is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.ö
Ok, How do I see how far it is from one system to another in LY? Yes (For the rest of you think this) I can use a 3rd party measurement tool. From what I have read the process for setting up these gates are as follows
Go place a POS in a system your corp or alliance has SOV 3 (Or better) in. Anchor your jump bridge 15K from shield. Use the control tower to locate another available bridge within 5LY to connect to. Then go through the admin and fueling things.
Here is the dilemma I find my self in. How do I measure (In-Game) the distance between 2 systems without setting up the pos first? If I am wanting to compare my routing options I need to be able to measure from system X û Y or possibly see what systems are within 5LY of X. by knowing this I can then find the best possible pos location for setting up bridges as opposed to just guessing. I know many of the veteran players become use to using 3rd party utilities for this sort of thing and / or use there deds/saps/titans to do this sort of figuring, but someone such as myself doesnÆt always have that luxury.
Perhaps adding something similar to the tactical overlay but for the universe (F10) map or an option of highlighting one system on the map and having the ones that are within 5LY change color or highlight or something.
This may not be as important as some other things, I am sure I am not the first person to run into this problem.
Thanks
Fovo
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wiggyman
Caldari Gallentean Industry Syndicate
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Posted - 2007.08.26 11:19:00 -
[42]
It is possible to calulate the distance between 2 systems, but it is incredibly complex. you first have to get a copy og the eve database dump (found in one of the dev blogs) and set that up, then you need to query the 2 systems you are interested in and get their x,y,z coords. afterwards its a simple case of 3D triganometry then dividing by one light year (i have no idea of the lightyear distnace in the DB, but i do no its a 17 digit number.
so for the triganometry u do xdis=Xa-Xb ydis=Ya-Yb zdis=Za-Zb
Q=(xdis*xdis)(xdis*xdis) Z=Q(zdis*zdis) dist=Z/<1 lightyear>
hope this helps u.
----------- missiles - the cause of, and solution to, all ur PvE problems. |

Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.08.26 12:36:00 -
[43]
Edited by: Imhothar Xarodit on 26/08/2007 12:42:10 You forgot a square root. wiggyman. Your formula will leave you with the square of the real distance.
dX = X1 - X2 dY = Y1 - Y2 dZ = Z1 - Z2 d = sqrt(dX * dX + dY * dY + dZ * dZ)
This gives you the distance in meters. Divide it by 9E+15 and you get the distance in light years.
I've built a web site for path calculating and fuel consumption on a jump bridge network and it works great.
And if you don't have access to the eve data export, then use the Jump Planer with ship = Dread and Jump Drive Calibration = 0. Has 5 ly jump distance just like the bridge arrays.
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