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Jita Alt
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Posted - 2007.06.05 00:41:00 -
[1]
Edited by: Jita Alt on 05/06/2007 00:40:47 http://oldforums.eveonline.com/?a=topic&threadID=525162 in this thread greyscale says the array uses fuel in the same way any other module does, however on show info on sisi it says it needs 500LO for each jump 
Also what types of ships can use the array?
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.06.05 00:47:00 -
[2]
^He's talking about the cynofieild array there.
Regardless, I assume it uses fuel like any other module. As for the 500LO I heard it drains it's fuel from the cargo bay of the jumping ship on jump. I'd assume any non-capital ship could use it, keep in mind the 500LO is probably for a certain mass ship through a certain range, so jumps could use correspondingly more/less fuel.
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Jita Alt
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Posted - 2007.06.05 00:56:00 -
[3]
Edited by: Jita Alt on 05/06/2007 00:56:06 DOH, you're right, i'm an idiot >_<
Still, that would mean a cyno array doesn't use fuel for jumps, which also seems kind of wrong :\ So if i get this right the cyno array uses no fuel and has no range restriction while the jump array uses 500LO and has a 5 LY range restriction, so what's the point in having jump arrays?
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Vmir Gallahasen
Gallente Omniscient Order
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Posted - 2007.06.05 06:08:00 -
[4]
Originally by: Jita Alt So if i get this right the cyno array uses no fuel and has no range restriction while the jump array uses 500LO and has a 5 LY range restriction, so what's the point in having jump arrays?
I think you're misunderstanding what a cyno array and a jump array is. A cyno array has no range restriction because it's a beacon you jump to in a capital ship, so the actual range depends on the type of capital ship and the pilot's skills.
A jump array I know little about, but it'll operate like a jump drive -- you can only go X lightyears max distance, which is just like the restriction cap ship pilots have. I don't know how the destination for it will work, though; you might only be able to jump to another jump array, or a cyno array, or something like that.
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Jita Alt
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Posted - 2007.06.05 12:01:00 -
[5]
Yeah i figured that out when i read it again this morning, guess that's what i get for posting tired 
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CCP Greyscale

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Posted - 2007.06.05 12:08:00 -
[6]
The Jump Bridge works the same as a titan's Jump Portal, with the exception that we doubled the fuel use multiplier. Fuel cost is still dependent on range and mass.
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.06.05 15:19:00 -
[7]
Originally by: CCP Greyscale The Jump Bridge works the same as a titan's Jump Portal, with the exception that we doubled the fuel use multiplier. Fuel cost is still dependent on range and mass.
Is there any chance that the Jump Bridge will have a mode that uses fuel from the jumping ship's hold instead of the bridge? That would be a neat 'toll system' that would allow those that need to use the bridge the opportunity without the alliance always having to foot the bill.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

Peter Principle
Gallente Bellum Aeternus The Makhai
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Posted - 2007.06.05 15:26:00 -
[8]
Originally by: CCP Greyscale The Jump Bridge works the same as a titan's Jump Portal, with the exception that we doubled the fuel use multiplier. Fuel cost is still dependent on range and mass.
Since I don't have a Titan, and AFAIK, it's not documented anywhere, could you list the actual fuel cost?
Also, are there any upper mass limits? Can I slip a Freighter out through a jump gate? =-=-=-=-=-=-=-=-=-=-=-= Peter Principle Acting CEO, HR Director [BAID] Bellum Aeternus www.joinba.com |

quellious
COLSUP Tau Ceti Federation
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Posted - 2007.06.05 15:57:00 -
[9]
I was reported freigters being moved throught titan jump portal. Just i assume that freigters will be able to use POS jump portal (very usefull from raff to prod outpost, if fuel consumption is reasonable).
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Did you noticed that a pendulum does not swing in deep space ? |

Jita Alt
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Posted - 2007.06.05 16:31:00 -
[10]
All ships can appearantly use the jump bridge So yeah, you can jump freighters, even super caps work appearantly 
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SauronTheMage
Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.06.06 03:29:00 -
[11]
So there is no jump range limit? It's just based on the fuel amount needed to make the jump? With enough fuel then technically you could jump bridge from 1 side of eve to the other :)
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.06.06 04:06:00 -
[12]
Originally by: SauronTheMage So there is no jump range limit? It's just based on the fuel amount needed to make the jump? With enough fuel then technically you could jump bridge from 1 side of eve to the other :)
There's a 5ly limit. ---- AUS Corp Lead Megalomanic |

Tunajuice
Convergent Firmus Ixion
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Posted - 2007.06.06 04:07:00 -
[13]
Originally by: SauronTheMage So there is no jump range limit? It's just based on the fuel amount needed to make the jump? With enough fuel then technically you could jump bridge from 1 side of eve to the other :)
Quote: The Jump Bridge works the same as a titan's Jump Portal, with the exception that we doubled the fuel use multiplier. Fuel cost is still dependent on range and mass.
Titan jump bridges definately have a max range. The module in game has a limit of 3.5 l.y. Skills may increase that.. but its still relatively short, much less than say carrier jump range.
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Jita Alt
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Posted - 2007.06.06 16:53:00 -
[14]
Jump bridge has a range of 5 ly but last time i checked the cyno module didn't show a range, so in theory that could mean you can indeed jump from one side of the universe to the other Not sure if that would be a good or a bad thing though 
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Santa Anna
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Posted - 2007.06.06 17:06:00 -
[15]
Originally by: Jita Alt Jump bridge has a range of 5 ly but last time i checked the cyno module didn't show a range, so in theory that could mean you can indeed jump from one side of the universe to the other Not sure if that would be a good or a bad thing though 
I thought cyno's didn't have range -- that's a function of the ship doing the jumping, not the ship putting up the beacon. |

Jita Alt
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Posted - 2007.06.06 17:31:00 -
[16]
Is it? i thought the cyno ship carried the LO?
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SauronTheMage
Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.06.06 18:40:00 -
[17]
I did some checking on sisi and the jump bridges are limited to 5ly max jumps. From the sounds of it the jump bridges link to eachother (A <-> B). There is a 500LO base amount for fuel usage, but will increase depending on jump distance (upto 5ly) and ship mass. Basically it works off the titan jump portal formula. In regards to where fuel is used from, I'm not sure if it is needed in the ship itself or in the bridge's hanger. Bridges are the only way to travel into a cyno jammed system.
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Santa Anna
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Posted - 2007.06.06 18:44:00 -
[18]
Originally by: Jita Alt Is it? i thought the cyno ship carried the LO?
The cyno generating ship carries fuel (LO I think) that it uses to generate a beacon that gang members in jump drive-equipped ships can jump to. Those ships have a range limitation on their jump drives and consume race-flavored isotopes to jump. |

SauronTheMage
Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.06.06 18:57:00 -
[19]
Originally by: Santa Anna
Originally by: Jita Alt Is it? i thought the cyno ship carried the LO?
The cyno generating ship carries fuel (LO I think) that it uses to generate a beacon that gang members in jump drive-equipped ships can jump to. Those ships have a range limitation on their jump drives and consume race-flavored isotopes to jump.
That wouldnt' be the case for jump bridges though as any ship can use them.
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Santa Anna
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Posted - 2007.06.06 19:12:00 -
[20]
Originally by: SauronTheMage
Originally by: Santa Anna
Originally by: Jita Alt Is it? i thought the cyno ship carried the LO?
The cyno generating ship carries fuel (LO I think) that it uses to generate a beacon that gang members in jump drive-equipped ships can jump to. Those ships have a range limitation on their jump drives and consume race-flavored isotopes to jump.
That wouldnt' be the case for jump bridges though as any ship can use them.
Correct. Jita alt was asking about cyno range. Cyno fields don't seem to have a range -- only the jump drive/jump bridge headed to the cyno. |

Jita Alt
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Posted - 2007.06.06 19:24:00 -
[21]
Ah, didn't know the cyno ship and the jumping cap both used fuel, thanks for the info 
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SauronTheMage
Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.06.06 19:28:00 -
[22]
That's just it though.... for jump bridges.... there is no cyno ship. You can not setup a cyno when a cyno jammer is setup in system, yet you are still able to jump bridge into & out of that jammed system. So the only fuel needed is that of the jump bridge for jumping the ship in question.
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Lord DarkStar
Gallente Mobile Alcohol Processing Units
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Posted - 2007.06.07 13:06:00 -
[23]
1 do i have 1 big question,if you setup a jump bridge can anyone use it? aka if enemys somehow got into where it is and were in activation range ... can they jump? and does the jump bridge act as a cyno field or if you want to shuttle things between 2 places do you have to setup a cyno,and another question is the cyno structures that you can setup,can enemy capital ships jump onto a cyno field created by 1 of these if you dont have a cyno jammer?
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Nesa
Antares Fleet Yards SMASH Alliance
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Posted - 2007.06.18 14:51:00 -
[24]
Can we get the formula for Jump Bridge Fuel usage... I mean, I'd use my titan to test it on and then multiply by two, but then I'd have to log it in etc etc... Seems kind of important info ;)
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.06.18 18:58:00 -
[25]
Hey Greyscale, why the double fuel cost? If anything it should use LESS fuel than a titan because it has less range ( doesn't it? ) and is less flexible ( must be set up at pos, can only jump to another pos with an array ).
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.06.18 19:07:00 -
[26]
Originally by: Gaogan Hey Greyscale, why the double fuel cost? If anything it should use LESS fuel than a titan because it has less range ( doesn't it? ) and is less flexible ( must be set up at pos, can only jump to another pos with an array ).
Actually, I think its to any Cyno within the 5LY Limit. Double fuel because its not a ship?
I have a question... Are there 4 different types of Jump Arrays to use the 4 different types of fuels? Or are we going to be stuck using a single type of O2 no matter what system we are in and what ICE we can mine?
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Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.06.18 19:38:00 -
[27]
All questions are answered in the patch notes.
"Jump Bridges allow instant travel between starbases. They must be paired to another bridge within 5 LY, and burn a variable amount of fuel per jump depending on range and mass. They require Sovereignty 3 or higher to online, must be anchored 15km or more from the force field and use 4,000 tf CPU and 750,000 MW Power."
------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.06.18 21:50:00 -
[28]
Originally by: Donathan Slade
Originally by: Gaogan Hey Greyscale, why the double fuel cost? If anything it should use LESS fuel than a titan because it has less range ( doesn't it? ) and is less flexible ( must be set up at pos, can only jump to another pos with an array ).
Actually, I think its to any Cyno within the 5LY Limit. Double fuel because its not a ship?
I have a question... Are there 4 different types of Jump Arrays to use the 4 different types of fuels? Or are we going to be stuck using a single type of O2 no matter what system we are in and what ICE we can mine?
The fuel is apparently strontium and liquid ozone. ---- AUS Corp Lead Megalomanic |

Nesa
Antares Fleet Yards SMASH Alliance
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Posted - 2007.06.18 22:48:00 -
[29]
Originally by: Donathan Slade
Originally by: Gaogan Hey Greyscale, why the double fuel cost? If anything it should use LESS fuel than a titan because it has less range ( doesn't it? ) and is less flexible ( must be set up at pos, can only jump to another pos with an array ).
Actually, I think its to any Cyno within the 5LY Limit. Double fuel because its not a ship?
It has more range than a titan's jump portal AFAIK, but unlike a titan you must have one at each end. And thus, soverignty at each end (so no jumps to/from lowsec or NPC regions). And you can only have 2 per system and they must be 'paired' with the one at the other end. So you can setup a chain through 0.0 space, but not much else.
I'd still like to know what the usage formula is though. So we know what we're supposed to multiply by 2...
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.06.19 01:19:00 -
[30]
Must be linked to work... require sov 3... burns resources at the pos even when not in use.... why the hell does it cost double a jump bridge array again?
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