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Marcus Starr
FATAL Alliance
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Posted - 2007.06.05 12:27:00 -
[31]
Originally by: Godar Marak
Originally by: Mortecai Edited by: Mortecai on 05/06/2007 11:41:23 Maybe this would be a possible eve killer, or at the least a nice addition to scifi MMO genre.
http://fl-tw.com/Infinity/infinity_features.php
The conceptart in that game looks incredible rubbish tbh.
Artwork looks decent enough. If the gameplay they promise is better than Eve's I'm switching.
Band of Brothers 2 Stolen Footage |

Alrich
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Posted - 2007.06.05 12:34:00 -
[32]
Originally by: Ralara It was looking so good.
I really wanted to try this game, get in there from the start.
Until I read this:
A robust mission system, a fun and relatively rapid leveling scheme (about 300 - 350 hours from level 1 to 50 for the average player), safe respawn points, and NPCs that are animated in the extreme and well beyond what we're used to seeing, even in the hyper-popular WoW, are the obvious similarities.
Levelling.
No thanks.
Oh, that is my no 4!! forgot that one.
I love the eve skill training
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Basai dai
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Posted - 2007.06.05 12:45:00 -
[33]
But this is not the case. in eve you log off and you level up over ages of time and you can never catch up old players. But you then have to spend days on end mining to build stuff boring boring boring!
In this game you can mine while afk same as you skill up in eve you set "wood chopping" then log off. the wood is then collected after a certain amount of time. The time consuming stuff is then spent leveling up and doing missions which is actually a million times more fun than mining!
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Alrich
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Posted - 2007.06.05 12:55:00 -
[34]
if you dislike mining, why do you do it?
pay others to do it for you, thats what the market is there for.
and there is no real reson to catch up with the old ones. the advantage a 3+ year old have over a 1 year old is (if the one year old focused on one race) quite small, and mainly based on walletsize.
the biggest issue i have is the death penalty. I want harder ones. it is good when it really hurts to die.
but for such a game it would require a quite hard penalty for the ones who kill people too, and an option to defeat players without killing them (that would in eve be some option to disable the ship, steal a portion of the mods (same as would be lootable) leave the rest (the destryed ones, as it is) and leave the pilot with his ship intact)
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Basai dai
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Posted - 2007.06.05 13:06:00 -
[35]
Quote: the port has to have the proper resources for the structure you're building.
What that means is that you can't build a logging camp to harvest oak trees if the island doesn't have oak as a resource. You can't build a sugar plantation on an infertile island, and you can't mine gold from an island with no gold deposits. (My favorite: you can't collect cochineal beetles without the proper soil for raising *****ly pear cacti.)
Once you've got a structure, you next need a recipe. Recipes are simple descriptions of how one or more things are turned into one or more other things, how long that takes, and how much it costs. For instance, I might have a recipe that has an input of one unit of iron, and an output of 100 units of nails; it takes one hour to complete, and costs 100 doubloons to execute. Recipes can be used in any structure of the correct type; a recipe to saw oak into ship timbers can be used in any lumber mill, as can a recipe to saw the same oak logs into planks.
It's not a whole lot of fun to sit and wait for an hour after you use a recipe to collect your goods, though. What's more, that penalizes players who can't log on every hour to use their recipes. Instead, we use the concept of stored labor to represent time expenditure. If a recipe requires an hour of labor to complete, we don't make you wait an hour. In fact, you get the output of the recipe immediately; it shows up in your warehouse as soon as you click the button. At the same time, it consumes 3600 seconds of stored labor from the structure. If the structure doesn't have 3600 seconds saved up, though, the recipe can't be used there.
Stored labor accumulates at a rate of 1 second per real-world second passing; you can store a maximum of 72 hours of labor in each structure. This means if you can't play for a few days, you won't fall behind in the economic game. You'll come back to buildings that are full to capacity with labor, and ready to work. It also means you don't have to babysit your structures when you log on. You can go out adventuring and sailing, and you won't be losing any labor on your structures; it's saved up for when you return.
Structures aren't free, though. To keep one operating, you have to pay upkeep, which takes the form of both doubloons and goods. This upkeep is paid in week-long blocks, although you can pay as much as you like in advance. It's not the end of the world if you fail to pay your upkeep, though; it just shuts down your structure temporarily, until you pay again. This means you can let structures you're not using currently go 'offline' with no penalty and no real cost.
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Gorken
Caldari State War Academy
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Posted - 2007.06.05 13:07:00 -
[36]
Originally by: Mecinia Lua A Pirates of the Caribbean MMO is in the works too.
The most successful pirate was Bart Roberts, a man the pirates forced into service then after their captain was killed they elected Bart to be the new captain. He was one of the most ruthless of all pirates, surpasing Captain Kidd and Blackbeard. His crew took 470 vessels in their short careers, lasting less than 3 years. He was known for hanging govenors and laying waste to towns that opposed him as well.
Going to keep an eye on this one.
And...........No,Will Turner is not a pirate.
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Basai dai
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Posted - 2007.06.05 13:20:00 -
[37]
Quote: but for such a game it would require a quite hard penalty for the ones who kill people too, and an option to defeat players without killing them (that would in eve be some option to disable the ship, steal a portion of the mods (same as would be lootable) leave the rest (the destryed ones, as it is) and leave the pilot with his ship intact
)
Read the dev blog on the pvp side of things this game looks very promising and supplies those things you just said. I'm really going to give it a good try, if it is good be nice to be in a "new" universe and be able to run out and forge some corp that might get really big :)
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Alrich
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Posted - 2007.06.05 13:33:00 -
[38]
Originally by: Basai dai
Read the dev blog on the pvp side of things this game looks very promising and supplies those things you just said. I'm really going to give it a good try, if it is good be nice to be in a "new" universe and be able to run out and forge some corp that might get really big :)
but it lack the harsh death penalty, and it lacks the option not to kill.
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Boomhaur
Minmatar
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Posted - 2007.06.05 13:37:00 -
[39]
Edited by: Boomhaur on 05/06/2007 13:36:45 To be honest it looks like I will be getting this when it comes out if my computer runs it. But it wont make me leave Eve. Eve is COMPLICATED and SOPHISTICATED and I like that and CHALLENGING, if I die im screwed I have incentive not to die in eve. So I doubt I be leaving this game anytime soon. This other game looks fun I idmit espically bout the whole pirating thing and boading ships. YARRR!! 
Just saaw the specs on the game which is required I can't run it  Dude that Scammer just ninja'ed that Carebare's wallet!! |

sesanti
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2007.06.05 13:41:00 -
[40]
It sounds like a nice game but not enough to be better than EVE IMHO.
I hope they have a downloadable client as buying a package and getting it to Argentina is a no-no for me (cost issues). _______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

Miriyana
Gallente Galactic Savings and Investments
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Posted - 2007.06.05 13:44:00 -
[41]
Waiting for an aircraft carrier mmo to beat eve tbh... don't say you wouldnt!!
http://upload.wikimedia.org/wikipedia/commons/8/81/USS_Nimitz_in_Victoria_Canada_036.jpg
- - - - - - Change just leads to more problems |

Godar Marak
Amarr Return Of Red Dawn
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Posted - 2007.06.05 13:47:00 -
[42]
Originally by: Marcus Starr If the gameplay they promise is better than Eve's I'm switching.
I agree. But if they cant even get a proper lead artist what makes you think they can get proper game designers? -------------------- '\0/\0/\0/\0/\0/' Cant we all just get along?
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Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
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Posted - 2007.06.05 13:52:00 -
[43]
yes, as long as combat last more then 15sec, and the ships handle the way they should and not like some space ships, we all love. This will be my next game.
So look for a Roshan longshot there...
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Basai dai
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Posted - 2007.06.05 13:56:00 -
[44]
Quote: but it lack the harsh death penalty,
You can "capture" ships you cannot do this in eve unless the pilot ejects. So yes the death penalty is higher, imagine storming and being able to board and capture a titan ;) So the death penalty is pretty harsh as if you lose you could end up strengthening your enemy even more.
Quote: and it lacks the option not to kill.
You can just stop shooting and demand the guy trades with you same as in eve.
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Adaris
Gallente
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Posted - 2007.06.05 14:04:00 -
[45]
Holy crap no Please Help me, YOU could be next!
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Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
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Posted - 2007.06.05 14:04:00 -
[46]
Originally by: Basai dai
Quote: but it lack the harsh death penalty,
You can "capture" ships you cannot do this in eve unless the pilot ejects. So yes the death penalty is higher, imagine storming and being able to board and capture a titan ;) So the death penalty is pretty harsh as if you lose you could end up strengthening your enemy even more.
Quote: and it lacks the option not to kill.
You can just stop shooting and demand the guy trades with you same as in eve.
You all know Drake took on those treasure ships (Galleons) with a sloop?
Galleons=Battleships sloops=frigs/destroyers
If you have any idea how to sail, and IF this game follows true life conditions, a sloop can 'crazy S' behind a galleon tearing the **** out of it.....without takeing any damage from the galleons main broadside.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.06.05 14:12:00 -
[47]
PotBS is terrible. I am in the beta and it is sooooo bad. I wanted to like it. I wanted a game like Eve, but better, with less lag and no bugs, a newer type game ya know? It sucks, and it will fail. I promise you this. RISE Recruitment Thread
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.06.05 14:13:00 -
[48]
now if you could fly a nyx and smartbomb the hell out of pirate boats... ------
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sesanti
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2007.06.05 14:54:00 -
[49]
I heard a GOON is part of the development team... _______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

FarScape III
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Posted - 2007.06.05 14:55:00 -
[50]
Originally by: Mortecai Edited by: Mortecai on 05/06/2007 11:41:23 Maybe this would be a possible eve killer, or at the least a nice addition to scifi MMO genre.
http://fl-tw.com/Infinity/infinity_features.php
If the PvP is better then Gate Camping then I'd try it. 
A Minmater City... Cool! My Stats :) |

Basai dai
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Posted - 2007.06.05 15:15:00 -
[51]
Quote: PotBS is terrible. I am in the beta and it is sooooo bad. I wanted to like it. I wanted a game like Eve, but better, with less lag and no bugs, a newer type game ya know? It sucks, and it will fail. I promise you this.
OOOh can I have your beta key if you dont like it?
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Herculite
Black Eclipse Corp Band of Brothers
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Posted - 2007.06.05 15:22:00 -
[52]
To me EvE's main flaw is a lack of 'skill' oriented combat.
Its there to an extent but only with a handful of ships and situations.
IF a game came along that offered all EvE has AND a good skill oriented combat, I'd go for it.
Basically I'd want Elite as an MMO. Jumpgate got close but had some flaws from the start from the publisher to the limitations of lag.
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Thanos Draicon
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Posted - 2007.06.05 15:31:00 -
[53]
1. Very minimal death penalty 2. Consentual PvP only 3. "Conquerable territory" is reset when all of it is conquered 4. no spaceships
Debate over. *snip* Please do not troll in your signature and edit moderation comments. Email us instead -Eldo Davip([email protected]) |

Rodj Blake
Amarr PIE Inc.
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Posted - 2007.06.05 15:35:00 -
[54]
Originally by: Miriyana Waiting for an aircraft carrier mmo to beat eve tbh... don't say you wouldnt!!
http://upload.wikimedia.org/wikipedia/commons/8/81/USS_Nimitz_in_Victoria_Canada_036.jpg
The closest thing right now is Navy Field.
Dulce et decorum est pro imperium mori. |

JADE DRAG0NESS
Native Freshfood
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Posted - 2007.06.05 15:35:00 -
[55]
I might give it a try and if i liked it have it as my second MMO and altinate playing times.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Basai dai
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Posted - 2007.06.05 15:38:00 -
[56]
1. Very minimal death penalty So a bunch of guys being able to board and capture your ship and use it against your pals is not a penalty? Let me board your titan..
2. Consentual PvP only Not true they have "empire" and insecure "water" same as eve has 0.0
3. "Conquerable territory" is reset when all of it is conquered Maybe we need that soon in eve hu, might put some life back in the game.
4. no spaceships No ships you can actually move around and aim with, and use SKILL not blobs With locking and then letting the pc do the rest.
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DeTox MinRohim
Madhatters Inc. M. PIRE
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Posted - 2007.06.05 15:38:00 -
[57]
Originally by: Basai dai ... Would you be tempted to switch?
Nope! ...nuff said  ------ This sig space is Read-only ! omgalink |

Janu Hull
Caldari Order of Z Industries
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Posted - 2007.06.05 15:39:00 -
[58]
Star Trek Online will be using the same concept of "play the ship". At the same time, I believe its going to be a pure PvE game.
Won't kill EVE, maybe, but I would expect a moderate to large carebear migration.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Gee Lok
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Posted - 2007.06.05 15:41:00 -
[59]
They have a few interesting innovations, but it looks like the other MMORPGS. They have different servers for one. Also they don't give the players anywhere near the total freedom that we have in eve.
The ship combat looks interesting, but the pvp for captuing a port looks a bit dodgy.
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Angor
The JORG Corporation FATAL Alliance
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Posted - 2007.06.05 15:51:00 -
[60]
What Happens If One Nation Owns Nearly All Ports?
If one nation essentially does take over the entirety of the Spanish Main, the powers in Europe (an in-game AI program) will negotiate a peace treaty, most (but not necessarily all) ports will be returned to their original, pre-war owners (as was often and historically the practice to do), the winning nation receives some prizes (special, beneficial buildings in their home ports and other as-of-yet unnamed prizes), and the losers receive "something" that will give them a better shot at winning as the next round of contention for the Caribbean starts all over again.
Haha this is funny... so if bob control all of 0.0 will tranquility just reset itself... thats so crap. _______________________________ Your signature image exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo |
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