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Basai dai
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Posted - 2007.06.05 11:20:00 -
[1]
Edited by: Basai dai on 05/06/2007 11:22:33 http://www.whitewolfclan.net/pobs/review.htm
Pirates of the burning sea allows tactical fighting with amazing graphics and fully customisable ships. You can even design your own ships for approval using rendering programs. And it seems to have most of eve's plus points and game style without the "blob" fleet battle problems. But would it compete with Eve? Would you be tempted to switch?
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.06.05 11:28:00 -
[2]
It looks good until you realise that there's virtually no penalty for dying, and that the map resets itself every so often.
Dulce et decorum est pro imperium mori. |

sesanti
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2007.06.05 11:29:00 -
[3]
I will probably give it a try, however, I don't think I am going to quit playing EVE. One thing does not cancel out the other 
Now on what others might do, I cannot say. _______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

Tecam Hund
The Buggers
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Posted - 2007.06.05 11:29:00 -
[4]
Originally by: Rodj Blake It looks good until you realise that there's virtually no penalty for dying, and that the map resets itself every so often.
I agree with evil Amarrian.
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sesanti
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2007.06.05 11:29:00 -
[5]
Originally by: Rodj Blake It looks good until you realise that there's virtually no penalty for dying,
Awwwwww... crap! _______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

Sixtyniner
5th Avenue
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Posted - 2007.06.05 11:33:00 -
[6]
Originally by: sesanti
Originally by: Rodj Blake It looks good until you realise that there's virtually no penalty for dying,
Awwwwww... crap!
IŠm gonna give it a try, but I donŠt think it has the potential to beat EVE.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.06.05 11:36:00 -
[7]
Where's the spaceships at?
Help me help you. |
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Ethaet
Gallente
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Posted - 2007.06.05 11:37:00 -
[8]
Meh, sailing ships < space ships 
Originally by: Phoenixhawk Patching.......... Oh wow look the servers didnt all shut down. Hi-Five another successful patch....Durrrwomp....Hey who turned out the lights, oh look there's light outside the wi
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Basai dai
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Posted - 2007.06.05 11:40:00 -
[9]
Quote: It looks good until you realise that there's virtually no penalty for dying,
But I read that you can board and capture other players ships!
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Ichabod Crane
LFC FATAL Alliance
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Posted - 2007.06.05 11:41:00 -
[10]
Originally by: Chribba Where's the veldspar at?
fixed -
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Mortecai
Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.06.05 11:42:00 -
[11]
Edited by: Mortecai on 05/06/2007 11:41:23 Maybe this would be a possible eve killer, or at the least a nice addition to scifi MMO genre.
http://fl-tw.com/Infinity/infinity_features.php
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Ackaroth
Gallente Plundering Penguins
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Posted - 2007.06.05 11:44:00 -
[12]
Played a buddies beta acct for about an hour. Some of it was interesting, but I was left utterly confused on what to do. Did alot of random drive-by shootings to see what I could get away with and such.
Still a very unfinished project. EVE has alot more going for it, imho. ______________________________________________
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Alski
Gallente Di-Tron Heavy Industries
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Posted - 2007.06.05 11:47:00 -
[13]
Originally by: Chribba Where's the spaceships at?
quoted cos its all i was going to say. -
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Basai dai
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Posted - 2007.06.05 11:48:00 -
[14]
http://www.flyinglab.com/pirates/logs.php?log_select=378 Quote: Every ship has a number of Durability points attached to it. For many ships, this number is quite large; your first few ships, when you're just starting out, will likely have dozens of Durability points. For higher-end, more powerful ships, the number is smaller. We're still discussing just how much smaller, and we'll be tuning those numbers extensively once we've released the system to the beta testers, but my ballpark guess is less than 10, and for the very powerful ships of the line, less than 5.
When your ship loses a point of durability, that point is lost for good. When your ship loses its last point of Durability, the ship is destroyed, and you're sent back to port to take command of one of your other ships. If you've lost all your ships, you're provided with a 'basic' ship that's roughly appropriate to your current rank, but less effective than any of the available player-crafted ships appropriate to your rank. This basic ship has one point of Durability.
So yes there is a death penalty and it seems pretty fair no more would you lose a ship in one mistake that cost you a lot of hours to get. But you do lose it after dying a few times. your ships basically have "lives" and the number would be poportional to the value of the ship.
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Alrich
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Posted - 2007.06.05 11:51:00 -
[15]
for me it is mainly 3 things that keeps me here:
1. the death penalty
2. no need to buy extensions
3. the player driven market
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Basai dai
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Posted - 2007.06.05 11:52:00 -
[16]
1. the death penalty
2. no need to buy extensions
3. the player driven market
You get all 3 in pirates
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Xtreem
Gallente Viking Research and Production space weaponry and trade
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Posted - 2007.06.05 11:53:00 -
[17]
Originally by: sesanti
Originally by: Rodj Blake It looks good until you realise that there's virtually no penalty for dying,
Awwwwww... crap!
i second that, if you lose nothing why bother!!
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Mr Adequate
Gallente
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Posted - 2007.06.05 11:53:00 -
[18]
It just raises my expectations for "walking in stations" a lot.. out somewhere in 2012 or so. Seeing those tropical beaches while I stare at an asteroid field ; its unfair. Too bad the ships are all just bathtub wooden toys.. no high tech, no interest from me.
Those space woman better look good -- and the bars better have decently rendered ale.
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MotherMoon
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Posted - 2007.06.05 11:54:00 -
[19]
gasp!! player driven eccomny as of 6 days ago?? and you can lose your ship forever??
wow, now I'll have to try it :)
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Xvviix
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Posted - 2007.06.05 11:55:00 -
[20]
Bleh, i never liked pirate type games = boooring to me
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Sixtyniner
5th Avenue
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Posted - 2007.06.05 11:56:00 -
[21]
Originally by: Basai dai 1. the death penalty
2. no need to buy extensions
3. the player driven market
You get all 3 in pirates
Will be interesting to see how well the player driven market in PotBS will do.
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Patch86
Di-Tron Heavy Industries Sparta Alliance
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Posted - 2007.06.05 11:57:00 -
[22]
Originally by: Rodj Blake It looks good until you realise that there's virtually no penalty for dying, and that the map resets itself every so often.
What he said. It looks kind of fun, but without a decent death penalty, with map resets, and without player Empire building (you just pick a "nation" and fight for them) its certainly no EVE beater. --------
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Thews Mortaza
Minmatar Brutor tribe
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Posted - 2007.06.05 12:00:00 -
[23]
waiting for ... White Wolf ... World of Darkness ... MMO ...
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ry ry
StateCorp
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Posted - 2007.06.05 12:04:00 -
[24]
Edited by: ry ry on 05/06/2007 12:03:22
potbs is crap.
edit. allegedly.
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Basai dai
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Posted - 2007.06.05 12:06:00 -
[25]
No death penalty?
Quote: If your ship is sunk, you are returned to the nearest friendly port. All unsecured cargo that you were carrying (things like raw materials and items created as part of the economy) will be gone, and the ship will lose one "durability point." When a ship runs out of durability points, it's gone, and you'll have to buy, build, or steal a new one (depending on your profession and inclination
).
Also if you are a pirate and you board a ship you get to keep the ship but it only has one "life" the loser goes home with a "life lost" as you can just run at people in groups and board them and keep the ship this seems a great idea.
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Mecinia Lua
Galactic Express Frontier Trade League
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Posted - 2007.06.05 12:08:00 -
[26]
A Pirates of the Caribbean MMO is in the works too.
The most successful pirate was Bart Roberts, a man the pirates forced into service then after their captain was killed they elected Bart to be the new captain. He was one of the most ruthless of all pirates, surpasing Captain Kidd and Blackbeard. His crew took 470 vessels in their short careers, lasting less than 3 years. He was known for hanging govenors and laying waste to towns that opposed him as well.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Godar Marak
Amarr Return Of Red Dawn
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Posted - 2007.06.05 12:08:00 -
[27]
Originally by: Mortecai Edited by: Mortecai on 05/06/2007 11:41:23 Maybe this would be a possible eve killer, or at the least a nice addition to scifi MMO genre.
http://fl-tw.com/Infinity/infinity_features.php
The conceptart in that game looks incredible rubbish tbh. -------------------- '\0/\0/\0/\0/\0/' Cant we all just get along?
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Ralara
Caldari Exanimo Inc Triumvirate.
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Posted - 2007.06.05 12:10:00 -
[28]
It was looking so good.
I really wanted to try this game, get in there from the start.
Until I read this:
A robust mission system, a fun and relatively rapid leveling scheme (about 300 - 350 hours from level 1 to 50 for the average player), safe respawn points, and NPCs that are animated in the extreme and well beyond what we're used to seeing, even in the hyper-popular WoW, are the obvious similarities.
Levelling.
No thanks.
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Odibo
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Posted - 2007.06.05 12:11:00 -
[29]
Im going to give it a try.
Better test and see what it has then not test and say the game is crap without even seen it. Thats plane stupid :)
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Ares Lightfeather
Gallente
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Posted - 2007.06.05 12:18:00 -
[30]
This game won't ever make me leave eve. Reason is simple.
There is no spaceship !
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Marcus Starr
FATAL Alliance
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Posted - 2007.06.05 12:27:00 -
[31]
Originally by: Godar Marak
Originally by: Mortecai Edited by: Mortecai on 05/06/2007 11:41:23 Maybe this would be a possible eve killer, or at the least a nice addition to scifi MMO genre.
http://fl-tw.com/Infinity/infinity_features.php
The conceptart in that game looks incredible rubbish tbh.
Artwork looks decent enough. If the gameplay they promise is better than Eve's I'm switching.
Band of Brothers 2 Stolen Footage |

Alrich
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Posted - 2007.06.05 12:34:00 -
[32]
Originally by: Ralara It was looking so good.
I really wanted to try this game, get in there from the start.
Until I read this:
A robust mission system, a fun and relatively rapid leveling scheme (about 300 - 350 hours from level 1 to 50 for the average player), safe respawn points, and NPCs that are animated in the extreme and well beyond what we're used to seeing, even in the hyper-popular WoW, are the obvious similarities.
Levelling.
No thanks.
Oh, that is my no 4!! forgot that one.
I love the eve skill training
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Basai dai
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Posted - 2007.06.05 12:45:00 -
[33]
But this is not the case. in eve you log off and you level up over ages of time and you can never catch up old players. But you then have to spend days on end mining to build stuff boring boring boring!
In this game you can mine while afk same as you skill up in eve you set "wood chopping" then log off. the wood is then collected after a certain amount of time. The time consuming stuff is then spent leveling up and doing missions which is actually a million times more fun than mining!
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Alrich
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Posted - 2007.06.05 12:55:00 -
[34]
if you dislike mining, why do you do it?
pay others to do it for you, thats what the market is there for.
and there is no real reson to catch up with the old ones. the advantage a 3+ year old have over a 1 year old is (if the one year old focused on one race) quite small, and mainly based on walletsize.
the biggest issue i have is the death penalty. I want harder ones. it is good when it really hurts to die.
but for such a game it would require a quite hard penalty for the ones who kill people too, and an option to defeat players without killing them (that would in eve be some option to disable the ship, steal a portion of the mods (same as would be lootable) leave the rest (the destryed ones, as it is) and leave the pilot with his ship intact)
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Basai dai
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Posted - 2007.06.05 13:06:00 -
[35]
Quote: the port has to have the proper resources for the structure you're building.
What that means is that you can't build a logging camp to harvest oak trees if the island doesn't have oak as a resource. You can't build a sugar plantation on an infertile island, and you can't mine gold from an island with no gold deposits. (My favorite: you can't collect cochineal beetles without the proper soil for raising *****ly pear cacti.)
Once you've got a structure, you next need a recipe. Recipes are simple descriptions of how one or more things are turned into one or more other things, how long that takes, and how much it costs. For instance, I might have a recipe that has an input of one unit of iron, and an output of 100 units of nails; it takes one hour to complete, and costs 100 doubloons to execute. Recipes can be used in any structure of the correct type; a recipe to saw oak into ship timbers can be used in any lumber mill, as can a recipe to saw the same oak logs into planks.
It's not a whole lot of fun to sit and wait for an hour after you use a recipe to collect your goods, though. What's more, that penalizes players who can't log on every hour to use their recipes. Instead, we use the concept of stored labor to represent time expenditure. If a recipe requires an hour of labor to complete, we don't make you wait an hour. In fact, you get the output of the recipe immediately; it shows up in your warehouse as soon as you click the button. At the same time, it consumes 3600 seconds of stored labor from the structure. If the structure doesn't have 3600 seconds saved up, though, the recipe can't be used there.
Stored labor accumulates at a rate of 1 second per real-world second passing; you can store a maximum of 72 hours of labor in each structure. This means if you can't play for a few days, you won't fall behind in the economic game. You'll come back to buildings that are full to capacity with labor, and ready to work. It also means you don't have to babysit your structures when you log on. You can go out adventuring and sailing, and you won't be losing any labor on your structures; it's saved up for when you return.
Structures aren't free, though. To keep one operating, you have to pay upkeep, which takes the form of both doubloons and goods. This upkeep is paid in week-long blocks, although you can pay as much as you like in advance. It's not the end of the world if you fail to pay your upkeep, though; it just shuts down your structure temporarily, until you pay again. This means you can let structures you're not using currently go 'offline' with no penalty and no real cost.
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Gorken
Caldari State War Academy
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Posted - 2007.06.05 13:07:00 -
[36]
Originally by: Mecinia Lua A Pirates of the Caribbean MMO is in the works too.
The most successful pirate was Bart Roberts, a man the pirates forced into service then after their captain was killed they elected Bart to be the new captain. He was one of the most ruthless of all pirates, surpasing Captain Kidd and Blackbeard. His crew took 470 vessels in their short careers, lasting less than 3 years. He was known for hanging govenors and laying waste to towns that opposed him as well.
Going to keep an eye on this one.
And...........No,Will Turner is not a pirate.
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Basai dai
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Posted - 2007.06.05 13:20:00 -
[37]
Quote: but for such a game it would require a quite hard penalty for the ones who kill people too, and an option to defeat players without killing them (that would in eve be some option to disable the ship, steal a portion of the mods (same as would be lootable) leave the rest (the destryed ones, as it is) and leave the pilot with his ship intact
)
Read the dev blog on the pvp side of things this game looks very promising and supplies those things you just said. I'm really going to give it a good try, if it is good be nice to be in a "new" universe and be able to run out and forge some corp that might get really big :)
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Alrich
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Posted - 2007.06.05 13:33:00 -
[38]
Originally by: Basai dai
Read the dev blog on the pvp side of things this game looks very promising and supplies those things you just said. I'm really going to give it a good try, if it is good be nice to be in a "new" universe and be able to run out and forge some corp that might get really big :)
but it lack the harsh death penalty, and it lacks the option not to kill.
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Boomhaur
Minmatar
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Posted - 2007.06.05 13:37:00 -
[39]
Edited by: Boomhaur on 05/06/2007 13:36:45 To be honest it looks like I will be getting this when it comes out if my computer runs it. But it wont make me leave Eve. Eve is COMPLICATED and SOPHISTICATED and I like that and CHALLENGING, if I die im screwed I have incentive not to die in eve. So I doubt I be leaving this game anytime soon. This other game looks fun I idmit espically bout the whole pirating thing and boading ships. YARRR!! 
Just saaw the specs on the game which is required I can't run it  Dude that Scammer just ninja'ed that Carebare's wallet!! |

sesanti
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2007.06.05 13:41:00 -
[40]
It sounds like a nice game but not enough to be better than EVE IMHO.
I hope they have a downloadable client as buying a package and getting it to Argentina is a no-no for me (cost issues). _______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

Miriyana
Gallente Galactic Savings and Investments
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Posted - 2007.06.05 13:44:00 -
[41]
Waiting for an aircraft carrier mmo to beat eve tbh... don't say you wouldnt!!
http://upload.wikimedia.org/wikipedia/commons/8/81/USS_Nimitz_in_Victoria_Canada_036.jpg
- - - - - - Change just leads to more problems |

Godar Marak
Amarr Return Of Red Dawn
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Posted - 2007.06.05 13:47:00 -
[42]
Originally by: Marcus Starr If the gameplay they promise is better than Eve's I'm switching.
I agree. But if they cant even get a proper lead artist what makes you think they can get proper game designers? -------------------- '\0/\0/\0/\0/\0/' Cant we all just get along?
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Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
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Posted - 2007.06.05 13:52:00 -
[43]
yes, as long as combat last more then 15sec, and the ships handle the way they should and not like some space ships, we all love. This will be my next game.
So look for a Roshan longshot there...
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Basai dai
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Posted - 2007.06.05 13:56:00 -
[44]
Quote: but it lack the harsh death penalty,
You can "capture" ships you cannot do this in eve unless the pilot ejects. So yes the death penalty is higher, imagine storming and being able to board and capture a titan ;) So the death penalty is pretty harsh as if you lose you could end up strengthening your enemy even more.
Quote: and it lacks the option not to kill.
You can just stop shooting and demand the guy trades with you same as in eve.
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Adaris
Gallente
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Posted - 2007.06.05 14:04:00 -
[45]
Holy crap no Please Help me, YOU could be next!
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Roshan longshot
Gallente Ordos Humanitas FREGE Alliance
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Posted - 2007.06.05 14:04:00 -
[46]
Originally by: Basai dai
Quote: but it lack the harsh death penalty,
You can "capture" ships you cannot do this in eve unless the pilot ejects. So yes the death penalty is higher, imagine storming and being able to board and capture a titan ;) So the death penalty is pretty harsh as if you lose you could end up strengthening your enemy even more.
Quote: and it lacks the option not to kill.
You can just stop shooting and demand the guy trades with you same as in eve.
You all know Drake took on those treasure ships (Galleons) with a sloop?
Galleons=Battleships sloops=frigs/destroyers
If you have any idea how to sail, and IF this game follows true life conditions, a sloop can 'crazy S' behind a galleon tearing the **** out of it.....without takeing any damage from the galleons main broadside.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.06.05 14:12:00 -
[47]
PotBS is terrible. I am in the beta and it is sooooo bad. I wanted to like it. I wanted a game like Eve, but better, with less lag and no bugs, a newer type game ya know? It sucks, and it will fail. I promise you this. RISE Recruitment Thread
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.06.05 14:13:00 -
[48]
now if you could fly a nyx and smartbomb the hell out of pirate boats... ------
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sesanti
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2007.06.05 14:54:00 -
[49]
I heard a GOON is part of the development team... _______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

FarScape III
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Posted - 2007.06.05 14:55:00 -
[50]
Originally by: Mortecai Edited by: Mortecai on 05/06/2007 11:41:23 Maybe this would be a possible eve killer, or at the least a nice addition to scifi MMO genre.
http://fl-tw.com/Infinity/infinity_features.php
If the PvP is better then Gate Camping then I'd try it. 
A Minmater City... Cool! My Stats :) |

Basai dai
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Posted - 2007.06.05 15:15:00 -
[51]
Quote: PotBS is terrible. I am in the beta and it is sooooo bad. I wanted to like it. I wanted a game like Eve, but better, with less lag and no bugs, a newer type game ya know? It sucks, and it will fail. I promise you this.
OOOh can I have your beta key if you dont like it?
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Herculite
Black Eclipse Corp Band of Brothers
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Posted - 2007.06.05 15:22:00 -
[52]
To me EvE's main flaw is a lack of 'skill' oriented combat.
Its there to an extent but only with a handful of ships and situations.
IF a game came along that offered all EvE has AND a good skill oriented combat, I'd go for it.
Basically I'd want Elite as an MMO. Jumpgate got close but had some flaws from the start from the publisher to the limitations of lag.
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Thanos Draicon
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Posted - 2007.06.05 15:31:00 -
[53]
1. Very minimal death penalty 2. Consentual PvP only 3. "Conquerable territory" is reset when all of it is conquered 4. no spaceships
Debate over. *snip* Please do not troll in your signature and edit moderation comments. Email us instead -Eldo Davip([email protected]) |

Rodj Blake
Amarr PIE Inc.
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Posted - 2007.06.05 15:35:00 -
[54]
Originally by: Miriyana Waiting for an aircraft carrier mmo to beat eve tbh... don't say you wouldnt!!
http://upload.wikimedia.org/wikipedia/commons/8/81/USS_Nimitz_in_Victoria_Canada_036.jpg
The closest thing right now is Navy Field.
Dulce et decorum est pro imperium mori. |

JADE DRAG0NESS
Native Freshfood
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Posted - 2007.06.05 15:35:00 -
[55]
I might give it a try and if i liked it have it as my second MMO and altinate playing times.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Basai dai
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Posted - 2007.06.05 15:38:00 -
[56]
1. Very minimal death penalty So a bunch of guys being able to board and capture your ship and use it against your pals is not a penalty? Let me board your titan..
2. Consentual PvP only Not true they have "empire" and insecure "water" same as eve has 0.0
3. "Conquerable territory" is reset when all of it is conquered Maybe we need that soon in eve hu, might put some life back in the game.
4. no spaceships No ships you can actually move around and aim with, and use SKILL not blobs With locking and then letting the pc do the rest.
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DeTox MinRohim
Madhatters Inc. M. PIRE
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Posted - 2007.06.05 15:38:00 -
[57]
Originally by: Basai dai ... Would you be tempted to switch?
Nope! ...nuff said  ------ This sig space is Read-only ! omgalink |

Janu Hull
Caldari Order of Z Industries
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Posted - 2007.06.05 15:39:00 -
[58]
Star Trek Online will be using the same concept of "play the ship". At the same time, I believe its going to be a pure PvE game.
Won't kill EVE, maybe, but I would expect a moderate to large carebear migration.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Gee Lok
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Posted - 2007.06.05 15:41:00 -
[59]
They have a few interesting innovations, but it looks like the other MMORPGS. They have different servers for one. Also they don't give the players anywhere near the total freedom that we have in eve.
The ship combat looks interesting, but the pvp for captuing a port looks a bit dodgy.
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Angor
The JORG Corporation FATAL Alliance
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Posted - 2007.06.05 15:51:00 -
[60]
What Happens If One Nation Owns Nearly All Ports?
If one nation essentially does take over the entirety of the Spanish Main, the powers in Europe (an in-game AI program) will negotiate a peace treaty, most (but not necessarily all) ports will be returned to their original, pre-war owners (as was often and historically the practice to do), the winning nation receives some prizes (special, beneficial buildings in their home ports and other as-of-yet unnamed prizes), and the losers receive "something" that will give them a better shot at winning as the next round of contention for the Caribbean starts all over again.
Haha this is funny... so if bob control all of 0.0 will tranquility just reset itself... thats so crap. _______________________________ Your signature image exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo |

Vantoth
Gallente
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Posted - 2007.06.05 15:55:00 -
[61]
Originally by: Rhaegor Stormborn PotBS is terrible. I am in the beta and it is sooooo bad. I wanted to like it. I wanted a game like Eve, but better, with less lag and no bugs, a newer type game ya know? It sucks, and it will fail. I promise you this.
So you are breaking NDA. SO then if you lied to them about not talking about the game while in beta, how do we know your not lieing now?
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Jayad
HIVE X-PACT
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Posted - 2007.06.05 16:00:00 -
[62]
looks good at first but some things i cant stand:
Extract #1 Each time you are sunk or get captured, you respawn at the nearest friendly port along with your ship, which has lost exactly 1 durability point. Of course, if your ship only had 1 durability point left when sunk or captured, it is permanently lost to you. But have no fear, even if you can't afford to buy a new ship to replace the lost one, a "default" ship appropriate to your level will be provided to you at no charge.
So basically there is hardly no penalty for death, you ships actually get LIVES that run out. How depressing.
Extract #2 The Caribbean Sea is recreated in exacting detail in PotBS. Obviously, the real time it would take to sail across it's length and breadth would be many days. So, the developers have made a navigation mode map, called Open Seas, that allows you to sail from one side to the other in about 45 minutes to an hour.
They went to the trouble of recreating a replica Caribbean but squander this opportunity and sell out to instant-grat children by making the whole map traversable in 45 miniuts.
The only things i like the sound of is the combat system, and manufacturing looks great! I doubt very much if this game can spawn the sorta political sand box we have in eve. And thats will always be high priority for me and alot of my friends.
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Thanos Draicon
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Posted - 2007.06.05 16:02:00 -
[63]
Originally by: Basai dai 1. Very minimal death penalty So a bunch of guys being able to board and capture your ship and use it against your pals is not a penalty? Let me board your titan..
2. Consentual PvP only Not true they have "empire" and insecure "water" same as eve has 0.0
3. "Conquerable territory" is reset when all of it is conquered Maybe we need that soon in eve hu, might put some life back in the game.
4. no spaceships No ships you can actually move around and aim with, and use SKILL not blobs With locking and then letting the pc do the rest.
1. If your ship gets captured you still have it, minus one "durability point" from at least 12-24 of said points.
2. There is no difference between "unsecure" waters and secure waters, providing little incentive to actually go there
3. No one could conquer and hold all of 0.0 *rolls eyes*
4. There's plenty of skill in EVE, just because it happens to not involve aiming your mouse doesn't mean it isn't there. I'd be willing to bet that in PotBS anyone with half a brain can min-max their setup. *snip* Please do not troll in your signature and edit moderation comments. Email us instead -Eldo Davip([email protected]) |

Teinyhr
Minmatar Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.06.05 16:22:00 -
[64]
Originally by: Thews Mortaza waiting for ... White Wolf ... World of Darkness ... MMO ...
Effing signed! -------------------
Originally by: Smagd Besides, specialization is for insects.
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Basai dai
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Posted - 2007.06.05 16:26:00 -
[65]
Edited by: Basai dai on 05/06/2007 16:26:57
Quote: 1. If your ship gets captured you still have it, minus one "durability point" from at least 12-24 of said points.
If you read on the site it says from 1 - 5 dont know where you got "at least 24" from
Quote: 2. There is no difference between "unsecure" waters and secure waters, providing little incentive to actually go there
Like 0.0 I guess... of course the insecure waters will have better stuff and goodies!
3. No one could conquer and hold all of 0.0 *rolls eyes*
Oh I think BOB have been hitting a drunk man and letting him get up long enough to be fun to hit again for a while. We do have stalemate at the very least right now. At least if it was reset we could "win" or "lose" and have a chance to win the next time. Somthing not likely to happen in this game now.
Quote: 4. There's plenty of skill in EVE, just because it happens to not involve aiming your mouse doesn't mean it isn't there. I'd be willing to bet that in PotBS anyone with half a brain can min-max their setup.
Bit like t2 hacs with mwd and stabs... Or titans that insta kill everything in a system... I quite like the idea of actually being able to use reflex's and quick coordination to beat some guy 20 levels above me in a better ship who is fat and slow, and not as quick witted.
Quote: They went to the trouble of recreating a replica Caribbean but squander this opportunity and sell out to instant-grat children by making the whole map traversable in 45 miniuts.
Compared to an Entire galaxy you can cross in an hour....
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Yarek Balear
Veto. Veto Corp
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Posted - 2007.06.05 16:26:00 -
[66]
I had considered looking at it when it came out of beta, but why are you using an alt to blatantly advertise it on another game's boards ? Desperate much ?
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Basai dai
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Posted - 2007.06.05 16:35:00 -
[67]
We are gamers right? And besides CCP might pick up some of the good aspects of this game and apply it to EVE. Besides we all play other games we arnt "cheating" on CCP!!
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Haks'he Lirky
8th
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Posted - 2007.06.05 16:41:00 -
[68]
EvE has a single server, potbs doesnt.
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Jacus Darr
Eve University Ivy League
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Posted - 2007.06.05 16:46:00 -
[69]
Leveling = no
I might try it out but I don't want to do a leveling grind again. I've leveled up more times than I care to count in RPGs already.
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Jim McGregor
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Posted - 2007.06.05 16:51:00 -
[70]
Edited by: Jim McGregor on 05/06/2007 16:52:01
Ive been following PotBS since last year, but now I cant even be bothered to try it. It doesnt seem meaningful. WoW have turned me away from grinding games forever.
Ill try Conan and Warhammer when they show up though. I think those will offer a few months of fun.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.06.05 16:58:00 -
[71]
Originally by: Vantoth
Originally by: Rhaegor Stormborn PotBS is terrible. I am in the beta and it is sooooo bad. I wanted to like it. I wanted a game like Eve, but better, with less lag and no bugs, a newer type game ya know? It sucks, and it will fail. I promise you this.
So you are breaking NDA. SO then if you lied to them about not talking about the game while in beta, how do we know your not lieing now?
Buy it when it comes out if you don't want to believe me. Then I can say I told you so. RISE Recruitment Thread
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Korizan
Oort Cloud Industries
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Posted - 2007.06.05 17:00:00 -
[72]
1. - Space Based Game ? 2. - Training system like EVE ? etc etc etc
Well it didn't even get past question number one so NOPE    
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Basai dai
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Posted - 2007.06.05 17:00:00 -
[73]
Why buy? surely they would have a free trial?
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Patch86
Di-Tron Heavy Industries Sparta Alliance
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Posted - 2007.06.05 17:01:00 -
[74]
Originally by: Vantoth
Originally by: Rhaegor Stormborn PotBS is terrible. I am in the beta and it is sooooo bad. I wanted to like it. I wanted a game like Eve, but better, with less lag and no bugs, a newer type game ya know? It sucks, and it will fail. I promise you this.
So you are breaking NDA. SO then if you lied to them about not talking about the game while in beta, how do we know your not lieing now?
I think NDA's are more there so they can sue any journalists who get in and write bad reviews about it off of the Beta. I don't think they care too much if you happen to tell you mum about it  --------
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Boomhaur
Minmatar
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Posted - 2007.06.05 22:35:00 -
[75]
Edited by: Boomhaur on 05/06/2007 22:38:57 How does their leveling up system work? Is it time based like Eve or is there a grind, couldn't really figure it out with what its saying.
All they mentioned were missions somehow connected and 300-350 hours to get from lv 1-50. (So I know theres a grind, but what kind of one is now what I wonder) Dude that Scammer just ninja'ed that Carebare's wallet!! |

Ararius
Lilandri Foundation
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Posted - 2007.06.06 00:20:00 -
[76]
Quote: The Part That's Like (and Not Like) Eve-Online -
There is one obvious similarity between PotBS and Eve-Online. Both involve getting bigger ships and using those ships to do combat with enemy nations. But, that's about where the similarities come to a screeching halt. The crafting in Eve is a bit of a grind for asteroid resources, whereas in PotBS you have workers that do the resource collection labor for you. In Eve, you can conceivably build a ship from raw materials all the way to the finished product, whereas in PotBS you can only feasibly (read: in a reasonable time frame) perform steps in the building process, allowing for greater specialization and niche marketing. In Eve, huge sections of space are permanently safe, and huge sections of space are permanently dangerous, whereas in PotBS you have a few, limited safe ports while the rest of the ports will move in and out of safety and danger entirely based upon the actions of players. In Eve, you are your ship, and can never disembark, whereas in PotBS you are your avatar and can embark on a plethora of land-based missions as well as ship-board missions. And finally, in Eve they use insurance to help defray the costs of losing a ship, which you do lose with every defeat, whereas in PotBS you have durability points. The Developers of PotBS did it this way to avoid the "fight or flee" decision that everyone in Eve makes at the beginning of every fight, thereby encouraging a more daring-do approach to ship combat.
Sounds more like a bash on Eve, and promotion of PotBS eh?
Going down lower, you see more 'promotion' of PotBS
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" 
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Jinx Barker
GFB Scientific
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Posted - 2007.06.06 00:34:00 -
[77]
I prefer spaceships. I might try it, but the way EVE is going I think I will stick with it.
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l3lind Man
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Posted - 2007.06.06 00:38:00 -
[78]
It will NOT be better than EvE and I say that with confidence.. won't say any more 
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Gee Lok
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Posted - 2007.06.06 02:04:00 -
[79]
The problem that I see with the faction system in potbs is that the player has a lot less discretion do decide who they play with.
There can't be a Bob or a Goonswarm or a Red Alliance or an ASCN. The factions cannot exercise discretion over who joins. There will just be four groups of random players.
It would have been better if you aligned with factions by your actions. Much like standings in eve.
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Dyavn Ryyre
Federal Navy Academy
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Posted - 2007.06.06 02:47:00 -
[80]
I'm willing to be 90% of the population will be Pirates with a name relating to PotC in some way. ________________________________________________
Originally by: "Alumion" Welcome to EVE, where many wars are started over forum posts.
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Kiara Tirona
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Posted - 2007.06.06 02:49:00 -
[81]
arek Balear is right. This is advertissing, no more.
Basai dai, what are you here for. Checking what Eve players might want to see in your new mmo?
You didn't even play the beta and still try to convince us that PosBS is better than Eve? From what you read? Or better: mostly just post from their site instead of discussing? c'mon. How much do they pay you?
For the points you try to promote:
Boarding and capturing ships does sound interesting, but I can't imagine that in Eve. Would change combat too much imho.
The map resets when one side is about to "win"? And you like it? Play an offline game and just don't hit the quicksafe button. Or some WoW Battlegrounds. Where's the benefit? The "This is mine, not yours! Want it? Fight for it!" thing? Sure, in PotBS you get better equip. I can have that in Eve by doing a complex. But that's it. No real satisfaction what so ever. Would be like "Empire grinding" - over and over again. And still the loosers "receive "something" that will give them a better shot at winning as the next round of contention for the Caribbean starts all over again." That just sounds just so wrong. Like, when I loose a Frig in Eve, I get the insurance money to buy a Cruiser.
The Death Penalty: You get spawned at a friendly port with a durability point lost. What does this feature make PotBS superior? If you want that in Eve, just have another (2? 3? 12?) ship(s) ready fitted in your hangar. You just have to do something for having those ships at hand.
Player Driven market: PotBS No delay in production? Part of the Death penalty in Eve (at least, when you are in low sec / 0.0) is, that some stuff is not ready at hand. You might have to produce (and wait) first. This more realistic point of ecenomy is one of the points why people play Eve. Instant prodding is a step towards CS in Space. Just like the PotBS Death penalty. Storing labour time so you "don't have to wait in front of your computer" or "babysit" the production facility. Another "feature" not superior to Eve. Just queu your production or produce not one, but 20 units. Simple as that in Eve.
No skills involved in Eve? Maybe not reaction like amining, but strategy, tactics, intelligence and using brains when fitting. Sure, blob is a problem, but one person will (and should) be owned by 10 opponents. Simple fact. Still, with the beforementioned skills you will be able to defeat a blob in Eve. Another fact. If you feel like "using your reflexes" play some CS. If PotBS combat needs manual aiming, you can't really compare it to Eve, nor WoW.
As mentioned before: leveling = bad. If you state that newbs don't stand a chance to veterans in-game skills wise, you frankly don't have a clue.
From what the site states is taken from EvE AND PotBS doing better:
"There is one obvious similarity between PotBS and Eve-Online. Both involve getting bigger ships and using those ships to do combat with enemy nations. But, that's about where the similarities come to a screeching halt. The crafting in Eve is a bit of a grind for asteroid resources, whereas in PotBS you have workers that do the resource collection labor for you."
Wrong. As someone stated above. Peole make their Eve living out of mining (or just like mining).
"In Eve, you can conceivably build a ship from raw materials all the way to the finished product, whereas in PotBS you can only feasibly (read: in a reasonable time frame) perform steps in the building process, allowing for greater specialization and niche marketing."
Wrong. In Eve I can choose to produce goods for the T2 production. Sure hard to get in, but negates the point of offering specialization other than EvE does.
"In Eve, huge sections of space are permanently safe, and huge sections of space are permanently dangerous, whereas in PotBS you have a few, limited safe ports while the rest of the ports will move in and out of safety and danger entirely based upon the actions of players."
.....and then it resets....(read: wrong)
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Kiara Tirona
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Posted - 2007.06.06 03:00:00 -
[82]
Quote: In Eve, huge sections of space are permanently safe, and huge sections of space are permanently dangerous, whereas in PotBS you have a few,limited safe ports while the rest of the ports will move in and out of safety and danger entirely based upon the actions of players.
.....and then it resets....(read: wrong)
Quote: In Eve, you are your ship, and can never disembark, whereas in PotBS you are your avatar and can embark on a plethora of land-based missionsas well as ship-board missions.
Walking in stations: soon (TM) Land based missions? Eve is a space mmo. For now, I don't miss that. But who knows....we have seen spayeships flying over a planet.
So: wrong.
Quote: And finally, in Eve they use insurance to help defray the costs of losing a ship, which you do lose with every defeat, whereas in PotBS you have durability points. The developers of PotBS did it this way to avoid the "fight or flee" decision that everyone in Eve makes at the beginning of every fight, thereby encouraging a more daring-do approach to ship combat.
Quote: Wrong
Still, the ship in PotBS will be lost after 12-x points. The average player will not start thinking about his "durability points" when he hits 1/12. As an intelligent player, he will do so at the beginning of every fight - and still run, if odds are bad.
I REALLY hope they do better when compared to the four other games mentioned. (btw: Frankenstein is ugly ;))
The mechanics of PotBS you are promoting are either worse than in Eve or just taking Eve mechanics and packing them in a different colored box and yelling "Look, this is new" while it's still the same.
I think even carebears won't leave. And if one does, he would have left anyways.
So much for your marketing analysis.
PS: Oh yeah, Chribbas's right: NO DAMN SPACESHIPS!
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Treher
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.06.06 03:00:00 -
[83]
I won't be playing because I like how little time I can spend and eve, yet still feel accomplished. i.e, last month I didn't log in one time, but I managed to get minnie BS V.
That said, I don't think it's fair for those bashing the beta playability. Remember, EVE had some really crap reviews when it first came out. I only hope they manage to get to distribution. This game was supposed to be out a couple of years ago. Although, it seems like it might be coming out in the Fall sometime if they are actually working on draft contracts for distribution.
______________________________________________________ I forget which station container has my memory implants. |

Kilana Omni
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Posted - 2007.06.06 04:15:00 -
[84]
I suggest CCP devs play PoTBS themselves to determine what works in the game and what doesn't and use that knowledge to improve Eve Online.
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Brunswick2
eXceed Inc. INVICTUS.
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Posted - 2007.06.06 04:22:00 -
[85]
An ibis could pwn a galleon tbh
And, ffs, there aren't even hulks 
Brunswick2 is too sexy for the eve-o mods |

Phoebus Athenian
Gallente KIA Corp KIA Alliance
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Posted - 2007.06.06 04:25:00 -
[86]
I've been keeping an eye on that game as well. It looks very impressive... and generally a nice concept. Arr matey! :P ---
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Professerjoe
Amesha Spentaz Freelancer Alliance
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Posted - 2007.06.06 04:47:00 -
[87]
I don't like that the map resets, but still looks like a good game.
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Angaro
Gallente Jericho Fraction The Star Fraction
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Posted - 2007.06.06 08:41:00 -
[88]
Meh... The graphics look nice and it has pirates... that's about it.
- Consentual instanced PVP on open sea and the ability to avoid PVP completely
- No mention of parrots
- The ability for pirates to engage ships seems to depend directly on the occurance of bar fights in the neighbourhood?
- Boarding ships kicks ass but the captured ship only has one "durability point" and the victim gets to keep his ship as well...
- Too many artificial rules like the one above
- Any healthy person playing this game would want to be a pirate. Since pirates were appearently one big jolly group of buddies in the Caribbean they can't enage eachother. Hence there will be no PVP whatsoever.
- If I cut someones throat I would expect him to die... not lose 17 health points
Not to mention different servers, resets... If they'd only create a good MMO in this setting, I'd definitely try it.
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Basai dai
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Posted - 2007.06.06 09:45:00 -
[89]
Quote: Or better: mostly just post from their site instead of discussing? c'mon. How much do they pay you?
Maybe the answer is how much are CCP paying you? A wage maybe? Truth is after all the scandals that have hit I have lost my faith in ccp and if another game looks good enough I will move onto that with no hesitation, maybe showing people that there are alternatives to eve might remove some of ccps arrogance "If you feel ccp is not transparent enough or that you feel you disagree with how we run things this may not be the game for you" which is basically what the Devs wrote in the response they gave to the scandals.
They said maybe we should find other games here is an option.
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DirtyHarry
Caldari Forsaken Empire The Forsaken Empire
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Posted - 2007.06.06 11:40:00 -
[90]
ive been in the beta for quite a while, pretty gfx, stable client, but just nothing that grabs me tbh, and the ship combats gets old fast.
Havocide - DirtyHarryF-E Homepage F-E Killboard |

Araxmas
The Blue Dagger Mercenery Agency
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Posted - 2007.06.06 12:46:00 -
[91]
Originally by: Basai dai
Quote: Or better: mostly just post from their site instead of discussing? c'mon. How much do they pay you?
Maybe the answer is how much are CCP paying you? A wage maybe? Truth is after all the scandals that have hit I have lost my faith in ccp and if another game looks good enough I will move onto that with no hesitation, maybe showing people that there are alternatives to eve might remove some of ccps arrogance "If you feel ccp is not transparent enough or that you feel you disagree with how we run things this may not be the game for you" which is basically what the Devs wrote in the response they gave to the scandals.
They said maybe we should find other games here is an option.
From most the eve players posts it is clear that it is 'intresting'. However you seem to be hailing it as gods gift to the earth and you haven't even technically played it. It is just a game, stop comparing a sci-fi game to a historical game. Sorry but they are complete opposites in genre and thus comparing them are stupid.
--------
Robbie Rotten left me |

Basai dai
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Posted - 2007.06.06 13:37:00 -
[92]
Quote: Sorry but they are complete opposites in genre and thus comparing them are stupid.
And I suppose Command and conquer and starcraft are different genres as well... I mean one is set in space the other is set on earth, they MUST be completely different genres by your definition! I feel so stupid :(
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Mtthias Clemi
Gallente Infinitus Odium
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Posted - 2007.06.06 15:30:00 -
[93]
I looked at the pictures... i see standard weapons animations and floating - + numbers.. so im not going near it  -------------------------------------------- Stay away from my signature all of ya!!! IM WARNING YOU!!
PEW PEW PEW PEW!
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Mtthias Clemi
Gallente Infinitus Odium
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Posted - 2007.06.06 15:32:00 -
[94]
Originally by: Basai dai
Quote: Sorry but they are complete opposites in genre and thus comparing them are stupid.
And I suppose Command and conquer and starcraft are different genres as well... I mean one is set in space the other is set on earth, they MUST be completely different genres by your definition! I feel so stupid :(
oh and thats not what he meant, he was pointing out that ones set far in the past and the other far in the future.. whereas C&C and starcraft are both science fiction.. its more like saying Age of Empires and C&C are different genres.
-------------------------------------------- Stay away from my signature all of ya!!! IM WARNING YOU!!
PEW PEW PEW PEW!
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xxShadexx
Rampage Eternal Ka-Tet
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Posted - 2007.06.06 15:46:00 -
[95]
Yeah I'm guessing everyone is going to be a pirate so I'm gonna roll as a British Naval Officer, for Queen and Country (or King and Country in that era)!
-----------------------------------------
I wish I could change my name... |

Basai dai
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Posted - 2007.06.06 16:06:00 -
[96]
Quote: Age of Empires and C&C are different genres.
But they arn't!!
Linkage
Quote: Real-Time Strategy (often abbreviated as RTS) is a genre of computer wargames which take place in real-time, where resource gathering, base building, technology development and direct control over individual units ("harvest, build, destroy") are key components[1], which distinguishes it from related strategy wargame genres, such as turn-based strategy and real-time tactics.
Both those game belong in the RTS genre, and as the game delopers director compared this game with EVE in terms of playing style I would say they are both the same genre as well!
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