| Pages: 1 [2] 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

SiJira
|
Posted - 2007.06.07 16:19:00 -
[31]
it is really sad that the term agro even exists
npcs are dull and mindless ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Imperator Jora'h
|
Posted - 2007.06.07 16:22:00 -
[32]
Originally by: Ryas Nia ...so now the only way you can do missions in gangs is if EVERYONE fits BS's with the same huge tank... again bad idea. Aggro tactics let nubs in T1 frigs join lvl4's and make it so you can have anti frig/anti cruiser/anti BS ships all in one big gang.
C'mon people. This is not a problem with a difficult solution.
It could be done easily one of two ways.
1) Have a timer that once a room is 'activated' counts down 1 minute (or 5 or whatever). After that any new ships arriving in the mission area get aggro from 50% of the NPCs left.
2) Anyone NOT a part of the mission runner's gang gets aggro from 50% of the remaining NPCs.
Either of the ways above would allow for mission running as it is today with the added beenfit that now people coming in to attack the player running the mission also have to cope with the NPCs.
It blows my mind that people so interested in attacking mission runners do not see the inherent unfairness of the mission runner having to cope with a dozen NPCs who may be webbing, scramming, damping (or whatever) and then deal with the approaching ganker as well.
I would propose a further change. The mission runner should be able to aggress the incoming pirate with NO sec hit. They are in 'your' mission area afterall and waiting for the pirate to just amble up and start shooting on their own terms is bogus.
Pirates still have the rather sizeable advantage of PvP > PvE setups. At least try to level the playing field a bit.
|

Patch86
Di-Tron Heavy Industries Sparta Alliance
|
Posted - 2007.06.07 16:22:00 -
[33]
Originally by: William Alex
Originally by: Malcanis For god's sake, stop saying "griefed". It's not griefing when someone scan you out and pops your ship in order to get the juicy mods. That's normal PvP
It's griefing if, say, they relentlessly hunt specifically you with the intent of driving you out of the game rather than for any reasonable in-game benefit (like scoring an expensive faction item from your wreck.
It's like the difference between terrorism and mugging.
Remember kids: PvP is not a synonym for griefing.
Define: Griefing Griefer is the term for a player in an online computer game who deliberately sets out to discomfort other players.
I agree that pvp doesn't have to be griefing, but if you think what you do isn't maybe you wana think a bit more.
Like you say, *deliberately* sets out to discomfort players. A pirate who is attacking you for your T2 loot isn't deliberately trying to discomfort you; in fact, your comfort more than likely doesn't even occur to him. He's doing it for personal gain in the game- a legitimate play style if ever there was.
If he's doing something with the sole purpose of getting on your nerves, thats griefing. if he's using a game mechanic in a grossly unintended way, hats griefing. If he's just patroling around blowing people up in order to take their valuables, thats not griefing. --------
|

RuleoftheBone
Minmatar Veto. Academy Veto Corp
|
Posted - 2007.06.07 16:33:00 -
[34]
This topic= .
No sympathy. Local, scanner, 1-2%/scan chance of a hit...what more could you want? Outlaws are not allowed in safe space--why should you have free run in our house?
The only "grief" I feel is when the mission runner has sensibly moved out of scram range of the warp-in point .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
|

Aioa
Planetary Assault Systems
|
Posted - 2007.06.07 16:35:00 -
[35]
Originally by: William Alex
Originally by: Malcanis For god's sake, stop saying "griefed". It's not griefing when someone scan you out and pops your ship in order to get the juicy mods. That's normal PvP
It's griefing if, say, they relentlessly hunt specifically you with the intent of driving you out of the game rather than for any reasonable in-game benefit (like scoring an expensive faction item from your wreck.
It's like the difference between terrorism and mugging.
Remember kids: PvP is not a synonym for griefing.
Define: Griefing Griefer is the term for a player in an online computer game who deliberately sets out to discomfort other players.
I agree that pvp doesn't have to be griefing, but if you think what you do isn't maybe you wana think a bit more.
What is called griefing in other games is tolerated in Eve, so the word has no use here. Let us not use it, and instead use real words that mean real things. Thanks.
|

Imperator Jora'h
|
Posted - 2007.06.07 16:54:00 -
[36]
Originally by: RuleoftheBone This topic= .
No sympathy. Local, scanner, 1-2%/scan chance of a hit...what more could you want? Outlaws are not allowed in safe space--why should you have free run in our house?
Ok folks...math lesson. Your 2% chance is not as bad as it seems at first glance.
First off do not forget that if the mission runner has drones out your chances rise considerably as there is a chance hit on each drone (can you scan for wrecks?). Also L5 missions will require more than one player to do so again your chances improve. But for the sake of argument I'll assume no drones and just one mission runner.
This is simple probability math...feel free to look it up.
Assumptions: - There is a 3% chance (that is the number I have heard with skills) to find a ship. - We'll say 1 minute per scan. - 1 ship in the mission area with no drones out.
If you have a 3% chance at success then you have a 97% chance at failure. To determine your overall chances on multiple attempts you just keep multiplying the chance for failure against itself for each attempt. To illustrate the concept suppose I asked you to roll a 6-sided die and roll a "6". On one roll your chances are 16.67%. However, if I asked you to roll the die 10 times you would expect your chances of a "6" coming up to increase and in fact they do and if you do the math on 10 rolls you have an 84% chance of getting that "6".
So, say you scan for the mission runner 3 times. Works like this:
0.97 * 0.97 * 0.97 = 0.9126 = 91.26% (chance of failure) = 8.74% (chance of success)
Now try it for 20 tries and you get a 45.63% chance of success. 20 minutes of work and you are almost at a 50% success rate. Not bad in my book.
Remember you can also have multiple people scanning to improve your odds and again for L5s you will be scanning down multiple ships improving your odds further. Of course you could get colossally unlucky and miss on 100 scans in a row but then someone else may hit on 5 scans in a row. Who knows? In the end though, if you average all player attempts out (or do enough yourself) you will find your success rate converging on the numbers above and that seems like more than a fair deal.
|

uNtOldPAIN
Minmatar
|
Posted - 2007.06.07 16:54:00 -
[37]
Originally by: Kehmor Edited by: Kehmor on 07/06/2007 16:03:11 It is a common misconception that probing makes missions dangerous. For a start it takes ages, with one probe ship you can be there for 10 minutes getting nothing but fails.
Then you have to catch the mission runner. A smart one will move atleast 25km from the warpin spot, out of standard scramble range. Without MWDs that gives them plenty of time to warp out even if you manage to probe them down.
Finally there is a little something called the scanner. keep it at a low distance so you can keep an eye on just the targets coming into the mission, and dock if they do.
Finally there is LOCAL. watch it.
It is not ccp's fault if carebears are too ******** to protect themselves. In my opinion missions should remain as they are but all level 4 agents should be removed from high sec.
When someone is running a mission they arent really fitted for PVP and the Pies(I dont want to say Pies...but will use it as an example ) are betting on this. Im sure most mission runners dont run around with a warp scrambler fitted on thier ships going into a mission. They are fitted get the most tank and or cap ...and other things to complete the mission(s) and not have to warp out. Some of these missions you can be in there for a while, so 10 mins or more for probing is NOTHING.
While this doing the mission someone warps in...you have the NPC agro going on and then have the issue of the trespassers. Why not move the agro on the visitors? They want to come in the mission. Why not have them help out with the agro of the mission.
|

Agnar Koladrov
Gallente Aliastra
|
Posted - 2007.06.07 17:07:00 -
[38]
Too much hassle to read through all the replies, I get rather tired from them oid. Anyway, locking the gates to gang specific players is a bad thing. There is nothing wrong with being able to probe someone out, who's in deadspace pocket, tbh.
What needs to be implemented though, in my opinion, is a 'NPC threat detection' system.
Where one ship posses less or more risk then an other ship based on a ships fittings. The level of threat is based on the total sum of the fitted equipment, where each item would then have a, invisible to the player, predefined individual threat count. Ships fitted with, for example, standard pvp gear (webber/scram/nos) will be considered more of a threat then ships not fitted with pvp gear (only weapons & self sustaining items).
Now, the higher the total sum of you ships threat count, the more likely it is NPC's will target you first or switch targetlock to you. This would count for gangs aswell, where one gangmate could be more of a threat then an other.
This will even the odds, for PvE and PvP aswell. Oh, amnd yes this is my opinion. ________________________________________________
-- What a Revelation! --
Where was the creativty for speed/mass/etc when the tier2 Battlecruisers were designed? Why the same for each race BC? |

Chelone
|
Posted - 2007.06.07 17:49:00 -
[39]
I doubt there would be any easy way to make low-sec attractive for most people. It's like saying "how much of a raise would it take for you to change jobs, to work in an area of the ghetto where every X days roaming gangs will smash and total your car with baseball bats?" Well first off, they would want AT LEAST enough extra money to pay for the car. Then they'd want more to account for the psychological trauma involved (yes that's what I said) as well as the inconvenience of constantly having to replace their car. And many people just wouldn't want to deal with that situation at all (though it can be argued everyone has their price.)
Mission runners are there to make money, and maybe to grind and relax a bit. Relaxation, what a concept! They aren't there to be human targets for adolescent-minded griefers whose only enjoyment in the game is hurting people. PvP is stressful to many people, especially when it's PvP they have no chance of winning. Who is more to blame, PvE'ers who want to avoid risk and stress of being attacked by pirates, or PvP'ers who want to avoid risk and stress by having easy targets who can't fight back?
There's absolutely nothing noble about probing out and killing mission runners. You're the attacker, you pick your target who is usually someone already pushing the limits of a tank, and by nature cannot be setup to defend against you. As someone said, people could grief (yes grief) low-sec missioners in nothing more than a frigate.
"Have intel and bring more people" and then the pirates bring more people. Won't work. Only thing that has a chance - increase rewards to more than make up for ship losses, and make LOTS of L5 agents spread out EVERYWHERE. Even then, I have my doubts. There is just too great of a difference between highsec and lowsec, and too many evil children that just play the game to hurt people.
|

RuleoftheBone
Minmatar Veto. Academy Veto Corp
|
Posted - 2007.06.07 18:22:00 -
[40]
Edited by: RuleoftheBone on 07/06/2007 18:22:26
Originally by: Imperator Jora'h
Originally by: RuleoftheBone This topic= .
No sympathy. Local, scanner, 1-2%/scan chance of a hit...what more could you want? Outlaws are not allowed in safe space--why should you have free run in our house?
Snipped bumf 
Your relevant comment:
"First off do not forget that if the mission runner has drones out your chances rise considerably as there is a chance hit on each drone (can you scan for wrecks?). "
This tells me that you don't actually fly a covert/recon. Yes there is apparently a slightly increased chance of a hit when drones are out (is this actually documented? I have not seen it but it makes sense in that the detection envelope is increased due to your drones being out). Bear in mind that not all mission runners use drones...and the chances of a hit during the mission are still relatively small.
And your one minute scan time example is faulty as well (considerably overestimated for those with skills ).
I look forward to probing out your cap ships in missions too. Reasonable ransom rates will still apply .
This thread is still . "Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
|

Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.06.07 18:35:00 -
[41]
Originally by: RuleoftheBone Edited by: RuleoftheBone on 07/06/2007 18:22:26
Originally by: Imperator Jora'h
Originally by: RuleoftheBone This topic= .
No sympathy. Local, scanner, 1-2%/scan chance of a hit...what more could you want? Outlaws are not allowed in safe space--why should you have free run in our house?
Snipped bumf 
Your relevant comment:
"First off do not forget that if the mission runner has drones out your chances rise considerably as there is a chance hit on each drone (can you scan for wrecks?). "
This tells me that you don't actually fly a covert/recon. Yes there is apparently a slightly increased chance of a hit when drones are out (is this actually documented? I have not seen it but it makes sense in that the detection envelope is increased due to your drones being out). Bear in mind that not all mission runners use drones...and the chances of a hit during the mission are still relatively small.
And your one minute scan time example is faulty as well (considerably overestimated for those with skills ).
I look forward to probing out your cap ships in missions too. Reasonable ransom rates will still apply .
This thread is still .
What is the time to probe with max skills and using the proper ship?
|

Imperator Jora'h
|
Posted - 2007.06.07 18:36:00 -
[42]
Originally by: RuleoftheBone This tells me that you don't actually fly a covert/recon. Yes there is apparently a slightly increased chance of a hit when drones are out (is this actually documented? I have not seen it but it makes sense in that the detection envelope is increased due to your drones being out).
Bear in mind that not all mission runners use drones...and the chances of a hit during the mission are still relatively small.
And your one minute scan time example is faulty as well (considerably overestimated for those with skills ).
I look forward to probing out your cap ships in missions too. Reasonable ransom rates will still apply .
This thread is still .
Admittedly I have not tried to scan down mission runners and am going from what I have seen on the forums.
It seems accepted here (forums) that having drones out increases your chances of getting found. How much I do not know but generally people in the know who mission in low sec try to not deploy drones for this reason.
Even if someone does not use drones or does not deploy them L5 missions will demand more than one shipto finish (maybe more...no clue). So double your chances for L5 missions at least and if you look at my thread on the math of it all that is really not bad at all for the pirate.
As for scan time I am told with skills it is under a minute. How else do people expect to catch logoffskis that disappear in short order if their scans take five minutes? I have heard stories of people probing down a logoffski pod and killing them within a minute. If I am wrong then fine...how long does it take to run a scan?
|

Ridley Tree
The Black Rabbits
|
Posted - 2007.06.07 18:47:00 -
[43]
Originally by: Hectaire Glade And before anyone attempts to propagate the myth further, it is not difficult to probe out players who are running missions.
It can take up to an hour, or never happen at all. It requires the use of a 5au or 10au probe (sometimes you can't even get close enough) and for the entire time I am probing you can simply hit the scan button and if you see a probe out, STOP RUNNING THE MISSION.
If you are in the second or third or fourth room you can simply be scanning the local 100,000km area and if you see another ship, STOP RUNNING THE MISSION.
Quote: Proposed Solution: Lock acceleration gates to only the mission runner and gang while any NPCs are spawned in the deadspace pocket that the gate leads into.
You solution reads as
Proposed Solution: Put me in a safe little bubble where no one can come and attack me so that I don't have to be put at the same risk as say, someone running a belt or a complex or an exploration site
And if you can't see why thats just plain wrong, you need to find another game.
----
The Ridley Tree Productions Vault of Videos |

Hectaire Glade
Forum Jockey
|
Posted - 2007.06.07 18:48:00 -
[44]
As I said, anyone touting the 'its hard to find people in missions' either has not tried or does not have reasonable scanning skills.
Its easy to find people in missions under current mechanics, drones make locating you significantly easier. Given most level 4s take around an hour to complete, if someone is actively looking for you they will come to play within than time window, either that or they do not know how to scan properly.
Back to my original point, I'm trying to suggest a way to get people into low sec, making missions safer once your are through the acceleration gate would mean more people in low sec who are still vulnerable in travel and when looting. I use the word 'griefing' because in my mind someone who attacks you when under full NPC spawn agro is doing exactly that, stacking the odds undeniably in their favor and taking almost no risk at all.
Those disagreeing would rather sit at the empire gate and hope some noobie comes through on auto, or have an increased number of active experienced players in low sec?
|

Hectaire Glade
Forum Jockey
|
Posted - 2007.06.07 18:53:00 -
[45]
Originally by: Ridley Tree STOP RUNNING THE MISSION.
Quote: Proposed Solution: Lock acceleration gates to only the mission runner and gang while any NPCs are spawned in the deadspace pocket that the gate leads into.
You solution reads as
Proposed Solution: Put me in a safe little bubble where no one can come and attack me so that I don't have to be put at the same risk as say, someone running a belt or a complex or an exploration site And if you can't see why thats just plain wrong, you need to find another game.
You don't get it do you? If a missioner runner has to stop running the mission everytime someone drops a probe, its not worth running missions in low sec, period, may as well go do them in empire where you don't get interupted. End result? Low sec remains just as empty as it as today (with the exception of Khanid).
Its called compromise, whats in place today obviously isn't working, so something needs to change or the low sec population won't. Would you rather have the chance to get someone intransit or looting, or no chance at all because they are in empire?
|

Anaalys Fluuterby
Caldari
|
Posted - 2007.06.07 18:54:00 -
[46]
Quit worrying about how many people are/aren't in LowSec. It doesn't matter  <-----------> Factional Warfare:
The LowSec wars which never happened. |

Ridley Tree
The Black Rabbits
|
Posted - 2007.06.07 19:15:00 -
[47]
Edited by: Ridley Tree on 07/06/2007 19:18:28
Originally by: Hectaire Glade As I said, anyone touting the 'its hard to find people in missions' either has not tried or does not have reasonable scanning skills.
Yeah cause I've never scanned down any missions. I don't have nigh perfect scanning skills, a buzzard and a hanger full of probes.
Quote: Its easy to find people in missions under current mechanics, drones make locating you significantly easier. Given most level 4s take around an hour to complete, if someone is actively looking for you they will come to play within than time window, either that or they do not know how to scan properly.
Its not hard, its time consuming. Much like a mission.
Quote: Back to my original point, I'm trying to suggest a way to get people into low sec, making missions safer once your are through the acceleration gate would mean more people in low sec who are still vulnerable in travel and when looting. I use the word 'griefing' because in my mind someone who attacks you when under full NPC spawn agro is doing exactly that, stacking the odds undeniably in their favor and taking almost no risk at all.
Kind of like exactly what you are asking for? Stacking the odds 100% in your favor by making you impossible to harm? Traveling without being killed is incredibly easy. Fit up 8x stabs and almost no gate camp will worry you. Dock up in system, change your fittings and then undock and either fly to mission or if being station camped just redock and wait.
Quote: Those disagreeing would rather sit at the empire gate and hope some noobie comes through on auto, or have an increased number of active experienced players in low sec?
There are a large enough amount of people in low-sec as it is. The complaint is not that there are not enough mission runners. The complaint is that there are no miners, no belt runners and no complex runners.
Quote: You don't get it do you? If a missioner runner has to stop running the mission everytime someone drops a probe, its not worth running missions in low sec, period, may as well go do them in empire where you don't get interupted. End result? Low sec remains just as empty as it as today (with the exception of Khanid).
Yes I do get it. You apparently don't. You are asking for what will essentially be 100% safety. You will not be killed traveling through the gate because you can simply scout it or stab it up. You will not be killed outside station because you can simply dock up. You will not be killed at your mission because no one else can enter it. Am I missing something?
Quote: Its called compromise, whats in place today obviously isn't working, so something needs to change or the low sec population won't. Would you rather have the chance to get someone intransit or looting, or no chance at all because they are in empire?
What is in place today works fine. ----
The Ridley Tree Productions Vault of Videos |

Niton Stormrider
Yona Mining Inc
|
Posted - 2007.06.07 19:22:00 -
[48]
Originally by: mazzilliu it would be more fun if rewards were increased, rather then if it were safer 
/signed!
It's a simple risk/reward calculation. You'd be stupid to fly missions in lowsec when the rewards are not significantly higher. I like danger, but that's just a reality. Give me double LPs, agent rewards, and bounties, and I'll grab my friends and head to lowsec. Until then, I'll mission grind in high sec and go trolling when I wanna PvP, on my own terms. But don't lock the gates, that's mini highsec, which =lame.
|

Gamesguy
Amarr E X O D U S Imperial Republic Of the North
|
Posted - 2007.06.07 19:48:00 -
[49]
Switching agro is the most ******** thing I've ever heard. Why dont the NPCs switch agro onto your basilisk boosting your raven? How about we make NPCs agro equally on all ships in a deadspace area?
Mission runners in low sec already have far lower risk than belt ratters or miners or plexers, and they make more isk! And you want them to be safer?
My suggestion is to increase the LP/reward bonus from the current 30% or so for shifting from 0.5 to 0.4. Instead make all empire mission running based on 1.0, then double the rewards for lowsec. Then maybe make it so anyone not in your corp/alliance/gang that warps into your mission area is fully agroable w/o sec penalty if sec status is such a big deal for some people.
|

Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
|
Posted - 2007.06.07 19:55:00 -
[50]
If npcs woud change targets when a pirate group enter your mission, this woud be absolutly nice and much more faier then now.
If the deadspace gate woud be looked if u had enter it for a ammount of time, this woud be fantastic to like crypt a code as a mission runner after entrance deadspace. Then the pirate had to decrypt( skillbased) this code.
To watch all the time the Local / scanner woud stop me njoying this game. Cos it s absoltly SICK that a group will then only patroling "hot" mission system to make the runners nervous.
At least the Carebears are willing to pay high prices on mods/ ships. If they are no more present u can blow your deadspace plex mods via self destruction. They are the ones who salvage and mine to build stuff. Imagine u as a pirate had to mine and build your things buy your owen.
Damm u get bored , i m pretty sure. Not by the first 1-2 ships even if u need to build a fleet .
Moving level 4 agents into low sec, will not bring ppls into low sec to let them run this missions. Cos there are not realy balanced options for both sides.
to the point: / create a gang /team to run missions.
Well if u are in a small corp with diffrent time zones?
joining a bigger corp?
No, cos of nice ppls and friends?
U wanna have Pvp as a pirate? Why not attacking a alliance, then ganking ships with an completly non pvp fitting? I ts easier then this ?
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
|

Ryas Nia
Minmatar Stormriders Fimbulwinter
|
Posted - 2007.06.07 20:00:00 -
[51]
Edited by: Ryas Nia on 07/06/2007 19:59:28 To every person that thinks low sec is to dangerous, or the reward is just not worth it. You suck at eve, really not trying to troll i mean it, there are 1000's of us living in low sec who ONLY lose ships to our own stupidity. If your losing ships... well then you know what you are.
The ONLY thing i would ever support is a SLIGHT buff to low sec. TBH the ore sucks, the belt rats are ok for sub 3mth olds. The only things that actually make isk are missions and piracy.
The risk is 100% manageable so long as you use that spongy white material between your ears.
Recruiting Terrorists |

alisandent
Valiant Logistics Inc.
|
Posted - 2007.06.07 20:04:00 -
[52]
just buff the rewards to the point, you would be crazy to NOT do missions in low sec.
|

Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
|
Posted - 2007.06.07 20:16:00 -
[53]
Edited by: Macmuelli on 07/06/2007 20:17:48 btw carebears are the ones who have most time 2-3 + accounts
- imagine 10 k + bored or nerfed carebears
this is a S...load of money each month or in the year?.
Find a balanced way to bring them into low sec, they go in.
"NO Money... NO Bunny "
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
|

Ridley Tree
The Black Rabbits
|
Posted - 2007.06.07 20:25:00 -
[54]
Originally by: Macmuelli If npcs woud change targets when a pirate group enter your mission, this woud be absolutly nice and much more faier then now.
Assisting my Gurista brethren inside a mission is one of the only times I can work hand in hand with my roleplay compatriots. Why take this away from me?  
And to be honest. Why would the NPCs in the mission redirect fire on to me, the one shooting you. The enemy of my enemy is my friend right? Guess that makes me and the NPCs best buds. I'm there to save their necks after all. And in my case, I really am.
Quote: If the deadspace gate woud be looked if u had enter it for a ammount of time, this woud be fantastic to like crypt a code as a mission runner after entrance deadspace. Then the pirate had to decrypt( skillbased) this code.
Great, more skill grindage.
Quote: To watch all the time the Local / scanner woud stop me njoying this game. Cos it s absoltly SICK that a group will then only patroling "hot" mission system to make the runners nervous.
Gee, guess what us Pirates do? We watch local 100% of the time like a hawk and have our scanner up on our screen getting refreshed ever 30 seconds to a minute. Well I do. But I'm paranoid.
Quote: U wanna have Pvp as a pirate? Why not attacking a alliance, then ganking ships with an completly non pvp fitting? I ts easier then this ?
You've got our motivations wrong. We want isk. Specifically your isk. The PVP is jut a nice side benefit to that. ----
The Ridley Tree Productions Vault of Videos |

Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
|
Posted - 2007.06.07 20:35:00 -
[55]
Edited by: Macmuelli on 07/06/2007 20:38:13
You've got our motivations wrong. We want isk. Specifically your isk. The PVP is jut a nice side benefit to that.
jeah i dont know that alliances dont have isks.. mmh sry 
and u as a roleplayer (gueristas are your friends and brother and sisters)
Why u dont go up to venal and kill some youwhat or bobs?
and free your plexes and space from the conquerors and let the gueristas raise up?
well your brother and sister get killed massiv day by day and u sit where? 
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
|

Ridley Tree
The Black Rabbits
|
Posted - 2007.06.07 20:41:00 -
[56]
Edited by: Ridley Tree on 07/06/2007 20:40:24
Originally by: Macmuelli
jeah i dont know that alliances dont have isks.. mmh sry 
and u as a roleplayer (gueristas are your friends and brother and sisters.
Why u dont go up to venal and kill some youwhat or bobs?
and free your plexes and let the gueristas raise up?
Low-sec is more fun.
And you're in an alliance, that has some syndicate operations IIRC. So stop complaining :p ----
The Ridley Tree Productions Vault of Videos |

Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
|
Posted - 2007.06.07 20:46:00 -
[57]
showing a pro and contra is not complaining it s simply a think about what is what coud be ...
btw i dont get my iskies from missions, there are much more ways. so i woud not complain cos of i can get isks anymore.
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
|

Gamesguy
Amarr E X O D U S Imperial Republic Of the North
|
Posted - 2007.06.07 21:26:00 -
[58]
Quote: jeah i dont know that alliances dont have isks.. mmh sry
Most medium sized 0.0 alliance can muster gangs far larger than most pirate corp/alliances can, they're far tougher targets than people in lowsec, hence risk being high and reward being low.
And 99% of 0.0 pilots dont fly around with billions in a faction fitted ship alone.
|

Ridley Tree
The Black Rabbits
|
Posted - 2007.06.07 21:32:00 -
[59]
Originally by: Chelone Thousands living in Lowsec? What server is that on? Any person that thinks lowsec is dangerous is called SMART.
Tranquility. And yeah there are a few thousand players in low-sec. And he said to dangerous. If low-sec is so dangerous that you can't manage to live there relatively safely, yeah you suck at EVE. Now you might decide its not worth the hassle and thus stay in hi-sec. But if you just plain can't figure out how to not get ganked in missions or travel safely then you pretty much suck at EVE. ----
The Ridley Tree Productions Vault of Videos |

Ridley Tree
The Black Rabbits
|
Posted - 2007.06.07 21:33:00 -
[60]
Originally by: Gamesguy Most medium sized 0.0 alliance can muster gangs far larger than most pirate corp/alliances can, they're far tougher targets than people in lowsec, hence risk being high and reward being low.
Yep.
Quote: And 99% of 0.0 pilots dont fly around with billions in a faction fitted ship alone.
 ----
The Ridley Tree Productions Vault of Videos |
| |
|
| Pages: 1 [2] 3 4 :: one page |
| First page | Previous page | Next page | Last page |