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n0thing
omen.
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Posted - 2007.06.12 10:11:00 -
[1]
Originally by: murder one How about a skill that improves cap booster cycle time by 10% per level? It will help all the cap hungry (read: Amarr and Gallente) ships out there, as well as anyone else that runs injectors, and allow ships to handle nos better.
/signed.
But this change wont do any good with cap 800`s take so much space.
Reduce cap booster charge size by 75% each. So BS can stick up to 30-40 of those into hold at the very least including good portion of ammo. ---
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n0thing
omen.
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Posted - 2007.06.12 13:20:00 -
[2]
Originally by: Nicholas Barker
Originally by: n0thing
Originally by: murder one How about a skill that improves cap booster cycle time by 10% per level? It will help all the cap hungry (read: Amarr and Gallente) ships out there, as well as anyone else that runs injectors, and allow ships to handle nos better.
/signed.
But this change wont do any good with cap 800`s take so much space.
Reduce cap booster charge size by 75% each. So BS can stick up to 30-40 of those into hold at the very least including good portion of ammo.
although i'd love this, i believe this would cause problems with ballancing and give ships using boosters an even bigger advantage that they'll be able to stay in space alot longer before having to look for somewhere to get resupplied.
Thats the exact problem. Resupply. Make nosf users also resupply then on same rate as booster users.
Booster vs Nosf = atm not fair in terms of long-range runs. ---
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n0thing
omen.
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Posted - 2007.06.12 14:18:00 -
[3]
Edited by: n0thing on 12/06/2007 14:17:00
Originally by: Kalid Miu
Originally by: murder one How about a skill that improves cap booster cycle time by 10% per level? It will help all the cap hungry (read: Amarr and Gallente) ships out there, as well as anyone else that runs injectors, and allow ships to handle nos better.
Y is it that the recent changes you been suggesting about 'helping' Amarr.... ALWAYS beneficial ALSO to GALLENTE??? I get this feeling that you have an agenda (boosting Gallente when they are CURRENTLY FOTM using AMARR as an EXCUSE)... if you really wanna help Amarr for balance sake, please by all means do it... but stop trying to 'help' Gallente also... find changes that will fix Amarr's problem, not changes that will benefit Amarr and serendipitously (Does that exist?) Gallente... Thanks for your ideas nonetheless...
- Fly Gallente for a a few. Every day. Every time.
- Have fun of drones aggroing whole spawns in missions.
- Have great fun drones switching targets.
- Have awesome fun to resupply every 2-3 tough fights.
- Oh, and dont forget, have huge fun by having to go into web range EVERY time when your flying blaster cruiser/BC.
- And make sure you also check out the great benefit of having drone UI paired with gang UI in overview window with also 20-30 hostiles. You will spend alot of great times trying to set them all up.
Gallente is maybe was FOTM only because of nosf need a balancing. After EANM nerf it will be next Amarr race as it now.
What is really FOTM is:
Curse/Pilgrim/Vagabond.
So stop whining, and post something usefull.
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n0thing
omen.
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Posted - 2007.06.12 15:12:00 -
[4]
Exactly, moreover 4 nosfs + natural ship recharge if we take also top skills into account can also boost you with around 500-600cap per 12sec cycle easily. Add your own booster to it and you can run 2 reps, have booster as backup incase of EW/Range while your enemy running out of charges and his tank falls.
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