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General Coochie
Gallente New Justice Molotov Coalition
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Posted - 2007.06.12 06:58:00 -
[1]
Edited by: General Coochie on 12/06/2007 07:00:35 In hostile 0.0 space trying to do some solo yarring. I run into a self-procalimed honorable corp.
1) Get smacked for cloaking - expected that one 2) Offer to duel a 2.5 years old player in a megathron - I kindly decline. 3) Offer to duel a fairly new player in a BC, ferox, or so I was told. - Commanship, Nighthawk infact. I have to deciline again. 4) Offer to duel the nighthawk again cause he is only using light missiles.
Seeing as this is a honorable corp. Would you have accepted the offerd duel against the nighthawk with light missiles?
edit: And oh sorry for posting such a meaningless therad lol, but what to do while waiting for said corps interest to cool so I can eb on my way.
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Superbus Maximus
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.06.12 07:09:00 -
[2]
1v1's are pointless e-peen endevors, that don't offer much risk vs reward. Please do not edit moderator sig comments. -Conuion Meow ([email protected]) |

ReePeR McAllem
The Carebear Stare
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Posted - 2007.06.12 07:12:00 -
[3]
if the nighthawk is fitted correctly, there really isn't any singular ship that has the dps alone that can break its tank.
They seem like a bunch of tools who hadn't seen much action and were pretty desperate.
You did the right thing by passing them by.
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RuleoftheBone
Minmatar Veto. Academy Veto Corp
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Posted - 2007.06.12 07:25:00 -
[4]
If you are out yarrrring....why would you even bother responding? Although a cloak on a non-covert/recon is a bit wasteful and gimpy....just my own opinion.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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General Coochie
Gallente New Justice Molotov Coalition
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Posted - 2007.06.12 07:30:00 -
[5]
Yeah increases lock time significally.
This is the first time Im out in 0.0 solo I didnt know what to bring and fit. After much thought I decided that relative new players in battleships would be my primary targets. Where the locktime hopefulyl doesnt hurt me to much. It has been hard finding targets so far though, and my probing alt got popped 
If you got any tips what to bring for pirating in 0.0 Im all ears
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Kyozoku
Mutiny.
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Posted - 2007.06.12 10:49:00 -
[6]
Trusting strangers in 0.0 doesn't sound like the path to profit.
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Speed Devil
Caldari Mean Machines
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Posted - 2007.06.12 10:59:00 -
[7]
nighthawk would have easily killed ur drones
or is it a stealthnerf to highsec suicide pirates? |

n0thing
omen.
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Posted - 2007.06.12 11:03:00 -
[8]
Originally by: General Coochie Yeah increases lock time significally.
This is the first time Im out in 0.0 solo I didnt know what to bring and fit. After much thought I decided that relative new players in battleships would be my primary targets. Where the locktime hopefulyl doesnt hurt me to much. It has been hard finding targets so far though, and my probing alt got popped 
If you got any tips what to bring for pirating in 0.0 Im all ears
Go to the systems near stations but not the systems with stations themselfes. 1-3 jumps near station systems often NPCers can be found. Deal the damage type they are not tanking or least tanking and youll take down all but most hardcore tanked ships. Or maybe the ones that can/will run.
Most of the time when some 1 year old pilot sees maybe 3-4 month old guy he wont leave a tasty 3 BS spawn to hide from your (he thinks) basic fitted BC.
Moreover, if his tank is tough but you can avoid his damage by orbiting/nossing/simply tanking damage from his specific rat-type ammo/missles, it takes long for help to arrive even 2 jumps away. They will always keep asking him what yr in, what hes in, how hes holding and etc.
Truth is that even alliance mates or corp mates wont jump and run helping without having clear situation view. Unless ofc its some hardcore pvp alliance/corp that will react fast. But most of alliances/corp takes some time to react. Consider time around 2-3 mins before someone will arrive usually.
Also, dont go straight away into warp, once local increases, check whos the coming pilot. If hes different alliance, you can calm down but not completly. In any case, when someone comes in, pop up scanner, move it aside, and start clicking it each 3-4 secs. Once something appears....see if you can take this out or if you can tank this as well. If not, get out.
If thats inty, odds are, hes forward tackler and you might end up being scrambled from 20km just to keep you in place. So here choise is only yours, but if your attacking say a EM torp Raven and the helper is in a...Vexor? See if Vexor does any damage, if yes, kill him while holding BS down, then take down BS.
whew....dunno why i wrote it...just felt like sharing my own tactics. ---
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Kalazar
Amarr Veto. Academy Veto Corp
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Posted - 2007.06.12 11:37:00 -
[9]
Originally by: n0thing
Originally by: General Coochie Yeah increases lock time significally.
This is the first time Im out in 0.0 solo I didnt know what to bring and fit. After much thought I decided that relative new players in battleships would be my primary targets. Where the locktime hopefulyl doesnt hurt me to much. It has been hard finding targets so far though, and my probing alt got popped 
If you got any tips what to bring for pirating in 0.0 Im all ears
Go to the systems near stations but not the systems with stations themselfes. 1-3 jumps near station systems often NPCers can be found. Deal the damage type they are not tanking or least tanking and youll take down all but most hardcore tanked ships. Or maybe the ones that can/will run.
Most of the time when some 1 year old pilot sees maybe 3-4 month old guy he wont leave a tasty 3 BS spawn to hide from your (he thinks) basic fitted BC.
Moreover, if his tank is tough but you can avoid his damage by orbiting/nossing/simply tanking damage from his specific rat-type ammo/missles, it takes long for help to arrive even 2 jumps away. They will always keep asking him what yr in, what hes in, how hes holding and etc.
Truth is that even alliance mates or corp mates wont jump and run helping without having clear situation view. Unless ofc its some hardcore pvp alliance/corp that will react fast. But most of alliances/corp takes some time to react. Consider time around 2-3 mins before someone will arrive usually.
Also, dont go straight away into warp, once local increases, check whos the coming pilot. If hes different alliance, you can calm down but not completly. In any case, when someone comes in, pop up scanner, move it aside, and start clicking it each 3-4 secs. Once something appears....see if you can take this out or if you can tank this as well. If not, get out.
If thats inty, odds are, hes forward tackler and you might end up being scrambled from 20km just to keep you in place. So here choise is only yours, but if your attacking say a EM torp Raven and the helper is in a...Vexor? See if Vexor does any damage, if yes, kill him while holding BS down, then take down BS.
whew....dunno why i wrote it...just felt like sharing my own tactics.
What he said. ----------------------------------------------
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DarkElf
Veto. Veto Corp
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Posted - 2007.06.12 12:43:00 -
[10]
yeah as others have said it would have been daft to accept the 1v1. even a myrmidon with 6 neutron II's, 3 mag stab II's and 5 ogre II's with top skill could probably not break a properly fitted nighthawk's tank.
sounds like they were having a really quiet night.
DE
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PCaBoo
Dirt Nap Squad FREGE Alliance
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Posted - 2007.06.12 14:40:00 -
[11]
Originally by: DarkElf yeah as others have said it would have been daft to accept the 1v1. even a myrmidon with 6 neutron II's, 3 mag stab II's and 5 ogre II's with top skill could probably not break a properly fitted nighthawk's tank.
sounds like they were having a really quiet night.
DE
A max skilled myrmidon should be able to take down a well fit nighthawk. You'd have to have a very well thought out setup, but that's where the myrm's excellent flexibility comes into play. Gank, tank, or a little of both. Sure the nighthawk can go after your drones, but if you're firing med blasters at him and cycling your drones, he's bbq.
________________________________ Caldari's are the Chosen people! |

DarkElf
Veto. Veto Corp
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Posted - 2007.06.12 16:40:00 -
[12]
Originally by: PCaBoo
Originally by: DarkElf yeah as others have said it would have been daft to accept the 1v1. even a myrmidon with 6 neutron II's, 3 mag stab II's and 5 ogre II's with top skill could probably not break a properly fitted nighthawk's tank.
sounds like they were having a really quiet night.
DE
A max skilled myrmidon should be able to take down a well fit nighthawk. You'd have to have a very well thought out setup, but that's where the myrm's excellent flexibility comes into play. Gank, tank, or a little of both. Sure the nighthawk can go after your drones, but if you're firing med blasters at him and cycling your drones, he's bbq.
i'd be surprised if it could break a normal t2 tank on a NH. haven't run any figures or tried it so i don't know for sure but i'd be very surprised. trouble is to be able to do the kind of dps needed to break it it would have a really weak tank so would still die before it killed the NH.
DE
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PCaBoo
Dirt Nap Squad FREGE Alliance
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Posted - 2007.06.12 18:31:00 -
[13]
Originally by: DarkElf
Originally by: PCaBoo
Originally by: DarkElf yeah as others have said it would have been daft to accept the 1v1. even a myrmidon with 6 neutron II's, 3 mag stab II's and 5 ogre II's with top skill could probably not break a properly fitted nighthawk's tank.
sounds like they were having a really quiet night.
DE
A max skilled myrmidon should be able to take down a well fit nighthawk. You'd have to have a very well thought out setup, but that's where the myrm's excellent flexibility comes into play. Gank, tank, or a little of both. Sure the nighthawk can go after your drones, but if you're firing med blasters at him and cycling your drones, he's bbq.
i'd be surprised if it could break a normal t2 tank on a NH. haven't run any figures or tried it so i don't know for sure but i'd be very surprised. trouble is to be able to do the kind of dps needed to break it it would have a really weak tank so would still die before it killed the NH.
DE
A Nighthawk really doesn't have very strong DPS. If the pilot is taking advantage of his bonus, he's going to be spitting out probably half or all heavy kinetic missiles (unless he's ratting), which is Gallente's highest resist. A half nos, half blaster myrmidon just has to keep up with the Nighthawks cap and it should be ok. It'll take a while, but I still think a max skilled myrmi pilot will pull it off.
Also, I kinda confused my wording. I meant a well setup ship with proper fittings, not good ones. I've seen quite a few CS's out there with lots of low-end named and even unnamed garbage fitted out in 0.0. It's really amazing how cheap some people are with their fittings. They call it a "fleet" fit, but I just call it crap.
I'm really tempted to try out my nano drone sniper eos now. =\
________________________________ Caldari's are the Chosen people! |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.13 03:54:00 -
[14]
Originally by: PCaBoo I've seen quite a few CS's out there with lots of low-end named and even unnamed garbage fitted out in 0.0. It's really amazing how cheap some people are with their fittings. They call it a "fleet" fit, but I just call it crap.
Why in heaven's name would anyone use unamed crap on a uninsurable 150M ship?
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General Coochie
Gallente New Justice Molotov Coalition
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Posted - 2007.06.13 11:01:00 -
[15]
Thanks for the tips n0thing, kinda what I had in mind. I just didnt find anyone that day. I got impatient and since the server kept crashing over and over I decided to pick the fight vs a myrm pilot chasing me from system to system. Was an interesting fight untill a carrier arrived to help the other myrm pilot.
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n0thing
omen.
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Posted - 2007.06.13 12:07:00 -
[16]
Originally by: General Coochie Thanks for the tips n0thing, kinda what I had in mind. I just didnt find anyone that day. I got impatient and since the server kept crashing over and over I decided to pick the fight vs a myrm pilot chasing me from system to system. Was an interesting fight untill a carrier arrived to help the other myrm pilot.
If you cant find any preys, just keep looking, first of all before you even go, check your future route. Lone systems without stations but with alot of people is a bad idea to go into.
Check systems with station also using 'people docked' filter. Usually the number of people at that system is average between 'pilots in space' and 'pilots docked'.
Plan route so you will pass as much areas as possible, since when you say shot someone in one area of region, odds are, others are aware of your presence.
As for fitting, I wouldnt suggest cloak. Why?
- Cuts lock time.
- Cuts high slot.
- Cuts CPU.
And it gives you next to none advantages. It wont save you from jumping into blob, but you can rather avoid it by carefully studying map ahead.
Only thing its good for is to avoid being probed, but really...if your being probed, your prolly camped, and if you get camped solo then something already went wrong. ---
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