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Bradstone
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Posted - 2007.06.17 19:49:00 -
[1]
2 days away from patch woot!, but not woot! for command ship pilots. Why? its getting its first nerf... why? it can tank!   
Due to the overpowered nature of the Drake, the command ships are getting a nerf in their tank... emm? isnÆt that want command ships are for? lower firepower then a Battleship in order to take more dmg and give gang bonuses?
The amount of skills needed for a command should be reduced when they reduce its capabilities. It makes me wonder why I have trained command ships 5 and all other tank skill to the max if one day they can be nerft with no say at all from the pilots.
It seems to stem from 4 month old pilots in Battleships attacking a command ship and screaming "Over powered!!" because it tanked them... deeehh?!!! thatÆs its point!? and plus the fact, with the more skills needed to fly a command ship I should hope it can tank or what would be the point?
Its all about balance, then why was the drake brought out in the first place? surely its tested before its released? or is it brought in as an a ship that can get a noob from a cruiser to a lvl 4 mission tanking ship in 2 months then to nerf it when every new player has trained for it? I agree its overpowered, but why drag the command ships down with it.
WhatÆs next? a pilot screaming overpowered when his battleship gets popped by a mothership? oh please...
"As a great friend once said - "Its a Game"
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Umek
Minmatar FATAL REVELATIONS FATAL Alliance
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Posted - 2007.06.17 20:10:00 -
[2]
The Drake is not a command ship.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.17 20:13:00 -
[3]
Someone didn't read.
Agreed OP this nerf is completly uncalled for.
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HayesDuSid
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Posted - 2007.06.17 20:22:00 -
[4]
-.- He isnt calling it a Comm ship, but Comm ships are getting nerfed here, that is what the topic is about.
As an Absolution pilot, its annoying. It doesnt weaken me as such, but its a nerf aimed at 1 or 2 ships and weakening assorted other ships. Comm ships take forever to train to (and arent cheap), they are elite. Why weaken them?
I trust the Devs, but looking at the amarr fix, I wonder if their ideas on fixing things through unusual methods is perhaps more dangerous than helpful.
BTW to the Devs, thank you for your hard work. I see many complaints here (especially since I read the Amarr posts), and while I might not agree, I appreciate your efforts!
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Aioa
Planetary Assault Systems
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Posted - 2007.06.17 20:23:00 -
[5]
Originally by: Bradstone 2 days away from patch woot!, but not woot! for command ship pilots. Why? its getting its first nerf... why? it can tank!   
Due to the overpowered nature of the Drake, the command ships are getting a nerf in their tank... emm? isnÆt that want command ships are for? lower firepower then a Battleship in order to take more dmg and give gang bonuses?
The amount of skills needed for a command should be reduced when they reduce its capabilities. It makes me wonder why I have trained command ships 5 and all other tank skill to the max if one day they can be nerft with no say at all from the pilots.
It seems to stem from 4 month old pilots in Battleships attacking a command ship and screaming "Over powered!!" because it tanked them... deeehh?!!! thatÆs its point!? and plus the fact, with the more skills needed to fly a command ship I should hope it can tank or what would be the point?
Its all about balance, then why was the drake brought out in the first place? surely its tested before its released? or is it brought in as an a ship that can get a noob from a cruiser to a lvl 4 mission tanking ship in 2 months then to nerf it when every new player has trained for it? I agree its overpowered, but why drag the command ships down with it.
WhatÆs next? a pilot screaming overpowered when his battleship gets popped by a mothership? oh please...
"As a great friend once said - "Its a Game"
/signed
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lofty29
Infinitus Odium
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Posted - 2007.06.17 20:24:00 -
[6]
The vulture / nighthawk will still have absolutely wicked tanks. ---
Project Mayhem |

Commander Thrawn
Fluffy Rabbit Killers
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Posted - 2007.06.17 20:38:00 -
[7]
Originally by: HayesDuSid -.- He isnt calling it a Comm ship, but Comm ships are getting nerfed here, that is what the topic is about.
As an Absolution pilot, its annoying. It doesnt weaken me as such, but its a nerf aimed at 1 or 2 ships and weakening assorted other ships. Comm ships take forever to train to (and arent cheap), they are elite. Why weaken them?
I trust the Devs, but looking at the amarr fix, I wonder if their ideas on fixing things through unusual methods is perhaps more dangerous than helpful.
BTW to the Devs, thank you for your hard work. I see many complaints here (especially since I read the Amarr posts), and while I might not agree, I appreciate your efforts!
i fail to how making sheild recharge time faster is nerfing a ship that armor tanks??? plus the vulture and nighthawk will still have wicked tanks do to based resistance.
this wine is for nothing
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.06.17 20:39:00 -
[8]
Let the command ship nerf stand...but increase vulture and nighthawk shield hitpoints somewhat. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Incantare
Caldari Darkness Inc.
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Posted - 2007.06.17 20:40:00 -
[9]
Here's an idea: devs should nerf the EOS/Astartes damage by 10%, they'd still have "wicked" damage, no reason to complain.
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Frodo
Amarr Reikoku Band of Brothers
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Posted - 2007.06.17 20:43:00 -
[10]
If you think the drakes passive tank isnt overpowered your delusional.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.17 20:45:00 -
[11]
And another. *Points at the FATAL guy*
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HayesDuSid
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Posted - 2007.06.17 20:48:00 -
[12]
Originally by: Commander Thrawn
Originally by: HayesDuSid -.- He isnt calling it a Comm ship, but Comm ships are getting nerfed here, that is what the topic is about.
As an Absolution pilot, its annoying. It doesnt weaken me as such, but its a nerf aimed at 1 or 2 ships and weakening assorted other ships. Comm ships take forever to train to (and arent cheap), they are elite. Why weaken them?
I trust the Devs, but looking at the amarr fix, I wonder if their ideas on fixing things through unusual methods is perhaps more dangerous than helpful.
BTW to the Devs, thank you for your hard work. I see many complaints here (especially since I read the Amarr posts), and while I might not agree, I appreciate your efforts!
i fail to how making sheild recharge time faster is nerfing a ship that armor tanks??? plus the vulture and nighthawk will still have wicked tanks do to based resistance.
this wine is for nothing
Did you READ my post? I said it didnt nerf MY ship, but that it did nerf OTHER ships.
I am not whining, just worried that this game will go the way of star wars galaxies. Heck, I havent whined about amarr on these boards at all. I love em. Complaining about your own race is always biased. I just believe that Nerfing with this method is too wide-spread.
Next time, try to turn the flamer off and read what someone says. You MIGHT find SOME of us dont post for our own benefit only.
PS. sorry to the op, this is rather off topic, but I needed to reply.
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Dragon Lord
Caldari Caldari Provisions
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Posted - 2007.06.17 21:17:00 -
[13]
The biggest problem was caused by the release of the teir 2 bc's and rigs, before they came along a ferox could tank lvl3s np but would die badly in lvl4s unless skills were maxed out and if they were u would be better using a command ship. The event of the Drake and the miri plus the rather nice rigs turned passive shield tanking into a whole new ball game. For me a 2 month old shouldnt be able to solo lvl4s, they should have problems running some lvl3s tbh. At the end of the day despite this sight nerf to all passive tankers please remember how well a command ship could tank before rigs came out. Then realise how much better off u are since rev 1 came out.
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Alchemos
Gallente D00M. Triumvirate.
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Posted - 2007.06.17 21:29:00 -
[14]
correct me if im wrong but isn't the shield recharge rate the only thing being nerfed? Thats hardly a nerf to any command ship but vulture/nighthawk even then they were better as active tanks.
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Killwing
Minmatar Alcohol Fueled Brutality X-PACT
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Posted - 2007.06.17 21:52:00 -
[15]
OK let me give everyone a little test,see who passes.Have you read the freakin patch notes or are you just looking for an excuse to P*** and moan before the patch???The only thing that id getting "nerfed" in the BC class of ships and that includes command ships is the sheild recharge rate.CCP said that,the forgot to fix the Bc class of ships so now you have Joe Blow,a rather pathetic waste of flesh,sitin in a drake OR a cyclone OR a ferox or a command ship with a hand full of mods on that give him a massive amount of sheild regen.(Did I miss any other sheild tank BC's?) So what everyone who is b**** about this "nerf" is scared that they are gonna have to learn how to tank.A passive tank on a shield tanker should only be there for a sniper set-up ship.An active tank is for true get in their face combat.
________________________________ The public will more easly fall for a big lie,than for a small one
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Sandra Last
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Posted - 2007.06.17 21:59:00 -
[16]
ahm.. nerf cause of the drake???? you ever had fun with a scorp with 3 field purgers??
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Djerin
Obsidian Exploration Services
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Posted - 2007.06.17 22:15:00 -
[17]
Fit an active tank and stop whining ffs! Seriously, command ships are still wtfpwn...
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Scraqp
Advocates
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Posted - 2007.06.17 22:24:00 -
[18]
yea while i _kinda_ understand moaning about the CS "nerf" i dont understand the reason for crying about a few % less recharge rate on the BC sized vessels. as if drakes couldnt tank lvl4s anymore. carebears... 
with NOS being nerfed theres a good chance active tanking becomes a very acceptable method on smaller ships (ie if they base it on sigradius, which i hope for)
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.18 00:18:00 -
[19]
What does this have to do with level fours? Most drake pilots agree that the drake's tank was overpowered. But we disagree that the ship was overpowered. And it wasn't, go look at a killboard and see how many kills were done by drakes, then look at the other three BCs. Drake pilots would've been glad to trade survivability for more PvP utility.
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Azerrad InExile
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Posted - 2007.06.18 00:42:00 -
[20]
Drakes and command ships still run insane active tanks.... -- t20: "So Let us play and enjoy the game you and I both love on the same level." |
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.18 00:50:00 -
[21]
Give it a rest already.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.18 01:06:00 -
[22]
The point being that the Drake is still a crap PvP ship, but no use debating, you probably consider it fair since the Drake is a good mission running ship .
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.18 02:01:00 -
[23]
Originally by: Incantare The point being that the Drake is still a crap PvP ship
What the F are you on about?
I wish people would realise that being a crap ship for solo PvP =/= being a crap ship for PvP, period.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.18 02:09:00 -
[24]
That's the problem though, the drakes performance doesn't come close to the Myrm's or Cane's even in gang. I'm not sure how the Harb compares. Anyway, I'm done derailing the OP's thread.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.18 02:58:00 -
[25]
Originally by: Incantare That's the problem though, the drakes performance doesn't come close to the Myrm's or Cane's even in gang. I'm not sure how the Harb compares. Anyway, I'm done derailing the OP's thread.
The Drake's wicked tank is of great use as bait. An active-tanked Drake will far out-tank a Myrm for a short period of time (i.e. long enough for your gang to take out the hostiles, if you're smart).
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Archonite
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Posted - 2007.06.18 03:14:00 -
[26]
I agree... I dont think Command ships should suffer these consequences being in their class... The Drakes taking the passive nerf would be understandable... but fitting an active tank on lets say a Nighthawk... come on... it's going to have difficulty keeping up the reps short of using faction boosters or an sba in the mids... if NH pilots fit passive tanks.. then they lose their damage mods in the lows... I think this is an acceptable compromise... I dont see the reason for this nerf..
-Yes, I posted with an alt... and yes I do fly a NH.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.18 03:34:00 -
[27]
Originally by: Deschenus Maximus
The Drake's wicked tank is of great use as bait. An active-tanked Drake will far out-tank a Myrm for a short period of time (i.e. long enough for your gang to take out the hostiles, if you're smart).
The myrm still has a better passive tank (on top of DPS from autos and drones) or a great active tank, tackle, e-war and sick dps with blasters + drones, oh and it can solo. So really no reason to go for a drake even if it does have a better active tank in the short term that's not worth all of the myrm's capabilities. Moreso since the BC skill is shared. Soon I'll be in a myrm so it'll play in my favor, but it is dissapointing to see an already sub-par ship nerfed rather than rebalanced.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.18 03:49:00 -
[28]
Originally by: Incantare
Originally by: Deschenus Maximus
The Drake's wicked tank is of great use as bait. An active-tanked Drake will far out-tank a Myrm for a short period of time (i.e. long enough for your gang to take out the hostiles, if you're smart).
The myrm still has a better passive tank (on top of DPS from autos and drones) or a great active tank, tackle, e-war and sick dps with blasters + drones, oh and it can solo. So really no reason to go for a drake even if it does have a better active tank in the short term that's not worth all of the myrm's capabilities. Moreso since the BC skill is shared. Soon I'll be in a myrm so it'll play in my favor, but it is dissapointing to see an already sub-par ship nerfed rather than rebalanced.
1) The myrm's passive tank is going to be nerfed as well, so that's a non-issue. 2) It's drones can be destroyed, and with a small drone bay that can only hold 5 larges, that hurst your DPS seriously. 3) The Drake is a far better ship for med-large gangs due to the fact that it's not as badly affected by lag and that missiles move faster than drones.
Although I agree that the Myrm is damn good (perhaps too good), saying that the Drake is worthless is not taking into account all the uses there are for it.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.18 04:08:00 -
[29]
Edited by: Incantare on 18/06/2007 04:13:03 ]
1) My point was the myrm's passive tank is better, it was better before nerf and will still be.
2) Drones can be scooped/redeployed if the Myrm pilot is fast enough. They're easier to destroy with a web but most drakes don't fit webs, and if they do their tank is weakened.
3) True but then an arty cane would probably be better (more dps, instant hit)
I'm not saying the Drake is worthless but that it's lacking compared to the alternatives.
Ok I'm out of this thread .
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HayesDuSid
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Posted - 2007.06.18 11:26:00 -
[30]
Also worth a mention was the line about passive tanks only being for sniper set ups. Err no, its for anti nos setups too. The GET IN YOUR FACE thing you were talking about doesnt work currently with active tank. You get eaten alive as soon as the other side nosses you to death.
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