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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.06.18 11:28:00 -
[31]
My Eos is still a bad mother ******.
Nighthawk was re****ulous from what I read. Im meh about it all honestly. Hate caldari too. ---------------------------------------- Friends Forever
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The Painkiller
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Posted - 2007.06.18 12:02:00 -
[32]
Originally by: Wrayeth Let the command ship nerf stand...but increase vulture and nighthawk shield hitpoints somewhat.
/signed
After spending a year for the skills for a vulture the nerf is a bit of a kick in the balls as i run a completly passive tank, i tried active tanks and lost two vultures as i was nosed and the small capacitor was dry very quick and that was when running 1 gang mod never mind 3, once Vultures get a few nos on him his cap is gone, gang mods cant be run, so the ships role is not there anymore... then you die, whats the point... passive tank more chance of keepin ya gang mods going so you can kill the people who are nossing you + i had a medium nos myself so i could gain cap, though as thats being nerfed as well well have to see how that works after the patch :/
bottom like for me.. Caldari suffer a lot more than any other race with this nerf, ok they still have a pretty good tank but it wasnt unbreakable and now its even more breakable and still people whine about how good the tank is.. its great tank or damage, the pilot has to decide, if you find yourself up against a vulture and he is tanking a lot of damage whats to worry about? his damage is going to suck. i just dont see why the nerf was needed, drake nerf yes, CS no. why cant CCP just nerf the drake and not the CS ok its the same hull but its a different class of ship, BC and CS + with the CS having less HP than the BC what good are nice resists when you have low hp.. im hoping CCP read all the threads and either explain the reason(s) for the CS nerf or change it / next patch sort it out
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.06.18 12:36:00 -
[33]
Finally the ludicrously overpowered solopwnmobile that is Vulture has been nerfed! No longer will 5 hybrids with great optimal range dominate the skies of EVE. Justice has prevailed. Rejoice! ---
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Jocca Quinn
Matari BackBone
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Posted - 2007.06.18 13:34:00 -
[34]
I can see why the change is necessary, the battlecruisers and their command ship cousins having the same shield recharge as cruisers is not balanced.
However, Command Ships do have a right to a boost in my opinion. When the overall hitpoint boost happened, command ships were short changed. Their boosted hitpoint's were based on their old figures, which in turn were based on the old (pre-boost) numbers of the t1 battlecruiser hulls.
What should have happened was that the Command ships base hitpoints should have been re-evaluated with regard to the newly boosted figures of the battlecruisers THEN the hitpoint boost applied.
As it stands the teir 2 battlecruisers have very close to the same hitpoints as the command ships, and thats just wrong in my opinion.
none of us are free as long as one of us is chained none of us are free |

kill0rbunny
Alpha-Hirogen Phoenix Allianz
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Posted - 2007.06.18 13:53:00 -
[35]
Originally by: Jin Entres Finally the ludicrously overpowered solopwnmobile that is Vulture has been nerfed! No longer will 5 hybrids with great optimal range dominate the skies of EVE. Justice has prevailed. Rejoice!
/signed
Vultures tanking titans and instapopping them afterwards were too much, nurf ftw. 
I pew therefore I am.
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Hudsonn
FireTech Pure.
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Posted - 2007.06.18 21:09:00 -
[36]
The sleips tank is going to suffer the most...gah ___________________________
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Saphros
Minmatar Lone Gunmen
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Posted - 2007.06.18 22:31:00 -
[37]
Edited by: Saphros on 18/06/2007 22:30:35
Originally by: Hudsonn The sleips tank is going to suffer the most...gah
Yeah, but when did anyone care about Minmatar pilots? We just hit 'em where it really hurts - then run like hell! ____________________________________________________________________________
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The RepoMan
Caldari Red Horizon Inc Red Horizon
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Posted - 2007.06.18 22:54:00 -
[38]
umm did i miss a memo? Whats this command ship nerf you guys are crying about?
lol, if you guys are talking about the eanm cpu increase and nerfs to passive tanking you truly fail at life.
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Gareth Angel
The Plexus Syndicate The Order of New Eden
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Posted - 2007.06.18 23:03:00 -
[39]
Switch to active tanks - problem solved.
Other folks do it too, you should give it a try, really...

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Acoco Osiris
Gallente Federal Navy Academy
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Posted - 2007.06.19 00:18:00 -
[40]
First of all, command ships are COMMAND ships, not solo OMGWTFBBQSAUCE 'pwnmobiles in my opinion. And frankly... you are whining about a 10.8% reduction in shield recharge rate. Wow. Amazing. You will never be the same again. Face it guys-90% of a beastly tank is still a beastly tank. Also, the slight increase in SPR CPU use is nothing, since from what I know, passive shield tanks aren't near the CPU limit. I've talked to my Drake-flying friend, and he is neither near the CPU cap nor losing much of his tank (he has only to scrap a BCU for an SPR to get it back to what it used to be anyways).
Meanwhile, your armor tanking buddies are getting shafted, since many of them ARE by the CPU limit, and the increase in EANM CPU will push them over the top and force them to compromise something, quite possibly downgrading to an armor plate.
Also, a Myrm might be able to recall its drones, true... But he loses DPS that way. Every second a drone has to fly back, dock, undock, and fly to the target again is a second it isn't doing damage. Meanwhile, nothing can do that to a Drake's missiles, except for Defender missiles which nobody uses anyways.
I apologize if I am totally wrong on any points, I haven't played this game for long enough to know all that much about it. ------------------------------ One more soldier off to war... And one Velator in my hangars. |
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.19 00:32:00 -
[41]
Edited by: Incantare on 19/06/2007 00:31:06 In case you missed it the Caldari CS were never "solo OMGWTFBBQSAUCE pwnmobiles".
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Havok Pierce
Gallente Black Lance NBSI Alliance
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Posted - 2007.06.19 00:49:00 -
[42]
Originally by: Incantare Edited by: Incantare on 19/06/2007 00:31:06 In case you missed it the Caldari CS were never "solo OMGWTFBBQSAUCE pwnmobiles".
That position has been reserved for the Astarte and Eos...
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Namingway
Important Yet Underrated Video Game Characters
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Posted - 2007.06.19 01:59:00 -
[43]
Change the NH model to a Drake base, give it the 7th launcher, which it needs, and give alittle grid/cpu love so it can fit said launcher, and all is forgiven CCP.
Originally by: CCP kieron If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs.
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Namingway
Important Yet Underrated Video Game Characters
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Posted - 2007.06.19 02:00:00 -
[44]
Originally by: lofty29 The vulture / nighthawk will still have absolutely wicked tanks.
And the DPS?
Now how about the other Command ships? Absolution can get a rather insane tank iirc, even compared to pure tank NH/Vulture.
Originally by: CCP kieron If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs.
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Narffy
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Posted - 2007.06.19 02:30:00 -
[45]
Originally by: Havok Pierce
Originally by: Incantare Edited by: Incantare on 19/06/2007 00:31:06 In case you missed it the Caldari CS were never "solo OMGWTFBBQSAUCE pwnmobiles".
That position has been reserved for the Astarte and Eos...
Yeah, that's the problem. Give the Astarte and Eos 5 blasters instead of 7 and 25m3 drone bays while we're at it.
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E Vile
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Posted - 2007.06.19 03:02:00 -
[46]
Originally by: Umek The Drake is not a command ship.
The Drake also is FAR FROM OVERPOWERED.
DPS sucks, and to fit a half decent tank you have train pretty much all shield skills max AND LEAVE NO ROOM FOR ANY GANK MODS.
Anyone who thinks the Drake is overpowered really needs to seek out lessons on playing EVE. "The key to immortality is to first live a life worth remembering."
Shohadaku New York Metal
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FarScape III
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Posted - 2007.06.19 03:04:00 -
[47]
Originally by: Killwing OK let me give everyone a little test,see who passes.Have you read the freakin patch notes or are you just looking for an excuse to P*** and moan before the patch???The only thing that id getting "nerfed" in the BC class of ships and that includes command ships is the sheild recharge rate.CCP said that,the forgot to fix the Bc class of ships so now you have Joe Blow,a rather pathetic waste of flesh,sitin in a drake OR a cyclone OR a ferox or a command ship with a hand full of mods on that give him a massive amount of sheild regen.(Did I miss any other sheild tank BC's?) So what everyone who is b**** about this "nerf" is scared that they are gonna have to learn how to tank.A passive tank on a shield tanker should only be there for a sniper set-up ship.An active tank is for true get in their face combat.
I kmow what your saying, I wnted to say it but was too tired, thx :)
But yeah it is not even a nerf, it is a corection that sgould of never happened in the 1st place.
One of the ships a sail in is the Ferox and I can do L4's in it and I NEVER even thought of useing a passive tank on it. I must be the in your face kina guy huh? :)
A Minmater City... Cool! My Skills |

FarScape III
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Posted - 2007.06.19 03:07:00 -
[48]
Edited by: FarScape III on 19/06/2007 03:05:59
A Minmater City... Cool! My Skills |

Lunarmist
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Posted - 2007.06.19 03:50:00 -
[49]
looked through patch notes didn't see anything about this nerf. Where did you get the info?
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Snikkt
Time Cube Syndicate Legionnaire Services Ltd.
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Posted - 2007.06.19 04:15:00 -
[50]
Originally by: Lunarmist looked through patch notes didn't see anything about this nerf. Where did you get the info?
It's there, keep looking.
The other day, me and 8 alliance members fought a Vulture in low sec.
This was 3 battleships, 2 cruisers, 2 battlecruisers, and A CARRIER.
It took us about 15-20 minutes to kill that vulture. Granted, we weren't all there at once, but the point remains the same. ------------------- My opinions (ie, all of my posting here) are not my corporations. Nor should it be taken as such. |
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.06.19 04:15:00 -
[51]
Originally by: Lunarmist looked through patch notes didn't see anything about this nerf. Where did you get the info?
Yer mom
Sorry. Couldn't resist. 
More specifically, under "ships":
Originally by: Huge-Ass Blog Battlecruiser & Command Ship shield recharge rate changed to 1400 seconds.
I'd be fine with this if not for the fact that it's also nerfing Caldari command ships, which are supposed to be passive tanks (sorry, Potsey, but Caldari aren't the active shield-tanking race; that's Matari). This could've been fixed by letting the nerf stand...but increasing NH and vulture shield hitpoints somewhat. Unfortunately, it is now too late as Revelations II is being deployed at this very moment. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Amaldor Themodius
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Posted - 2007.06.19 04:33:00 -
[52]
I am for the reduction in in shield charge time in this comming patch but like other posters here i would like to see the ships affected recieve a mild bonus to shields to preserve the elite status of the command ship archtype..
Command ships are one of the most difficult to train for / most expensive non cap ships in the game and the elite status of the ships needs to be protected (regardless of race).. Many players have invested a great deal of time and isk to become members of the elite cadre of pilots who field these vessels on the field of war.
A decent setup can cost 300 - 400 mil, a wicked faction setup can run 1bil+.. When a command ship pilot fields their ship they are taking a 300 mil + gamble that they can beat the opposition. No other (non cap ship )pilot risks as much ISK as a command ship pilot so imho this should be sufficient reason to keep this class of ship as the strongest non cap ship vessels in the game. With virtually no insurance possible 1 or 2 losses will put many pilots in the poor house.
My vote is to keep these ships expensive, keep the skills to qualify difficult to attain, and retain the ships as an elite vessel capable of fitting both strong tank and gank simultaneously. Command ships play an important part in the game.. they deliver FEAR.. why would anyone want that to change..
If something needs to be nerfed then nerf the price and make them more expensive to buy or to acquire the skills for, but do NOT nerf their performance.
PS. While i am being opinionated, please open an extra rig slot for all T2 ships.. Makes no sense that T1 get 3 and T2 get 2.
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.19 04:45:00 -
[53]
I fly a Drake, my corp mate flies a Nighthawk/Vulture. The Drake is overpowered tank wise, and the change doesn't even reduce it's tank that much. The Nighthawk/Vulture remain almost unchanged by the increase in recharge time. And active tanks work great.
Because I said so...
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The Protagonist
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Posted - 2007.06.19 07:15:00 -
[54]
Heck i fly a drake as passive tank to drop cyno's as its the only ship able to AFK tank an oppertunistic bs or hac pilot for the 10 mins of nerf time (surely ccp should look at this as most cap pilots now have to factor in not only the fuel but a new cyno mule for every jump- but thats off topic).
Currently the tank is sickenly good and 100% passive- better than my nighthawk as that needs cap.
unless the nerf is massive it will still be nigh unbreakable. and if its uniformly big enough and applied to the whole class of ships (not just the tier 2 bc's) it will kill the entire class of ship. I'm Hope CCP will have looked at the issue properly this time and won't make command ships as useful as some of the tech 2 ammo.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.19 07:23:00 -
[55]
Originally by: The Protagonist
Currently the tank is sickenly good and 100% passive- better than my nighthawk as that needs cap.
That's a funny thing to say, comparing the Nighthawks active tank to the Drakes passive one, you'll find that the Nighthawk's passive tank far outdoes the Drake's, and your active tank outdoes the Drake's.
Also passive tanks can be run at 0 cap but the killing the recharge is a large disadvantage, if I can't permarun a disruptor and active hardners on a ship I wouldn't say it's tank uses "no cap".
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Chainsaw Plankton
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Posted - 2007.06.19 08:44:00 -
[56]
have any of you played with the new recharge times on sisi? saw a vulture that had a sick nasty shield tank. that and the amarr/gallente command ships have active tanks so why not the caldari? (dunno how the minmatar one works :x)
and the drake is fun in small gang pvp. its too bad i haven't gotten to play with it on tranq, but nothing like 7 launchers hitting unresisted hull. 250x7. got a good number of kills one night, and the tank still held up well.
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kill0rbunny
Alpha-Hirogen Phoenix Allianz
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Posted - 2007.06.19 08:56:00 -
[57]
Originally by: Hudsonn The sleips tank is going to suffer the most...gah
That must be because everyone and their mum fits XLarge Shield Boosters to it.

I pew therefore I am.
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VaderDSL
Caldari Incoherent Inc Otaku Invasion
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Posted - 2007.06.19 09:17:00 -
[58]
Edited by: VaderDSL on 19/06/2007 09:16:38 IF used for it's role, the Vulture should never have a passive tank, try running 3 warfare links with your lows filled with shield power relay II's. Try running 2 for that matter, it can't be done unles you rely on oodles of nos, and even then your cap will die eventually 
You can run a fully active tank a large shield booster, 2 warfare links, 5 250mm railguns permanently in the vulture if you use a cheapish faction shield booster, 4 pds II and 2 CCC rigs. Then you have a permanent tank, immense resistances and provide bonuses to your fleet.
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Steyr Daghan
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Posted - 2007.06.19 09:42:00 -
[59]
Originally by: Incantare ... Drake pilots would've been glad to trade survivability for more PvP utility.
Damn right! Any day and twice on sunday.
Well we got half of our wish, less survivability.
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