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Cayate
FoxBlood Industries Joint Venture Conglomerate
2
|
Posted - 2012.01.05 21:48:00 -
[31] - Quote
oh wow I cna't believe I didn't see the Goonie posted! Damn sorry dude! if I knew you were posting I would have said Hi! Do you guys have a band? From what Velicitia said, it sound slike this posting could turn into one heck of an awesome party! Again sorry I missed your post Feligast! |

Cayate
FoxBlood Industries Joint Venture Conglomerate
2
|
Posted - 2012.01.05 21:52:00 -
[32] - Quote
Actually Del, that's pretty much waht I am :-p I'm such a crazy loon! Heck ingame I would try to jack a Titan from someone by jsut flying my pod at it. wouldn't care if I got podded 50 times I'd still try! At this point I'm jsut having fun. Ideas are ideas. Not like anything I come up with is goig to land me a job with CCP probably, unless sent to their corp office in iceland. Though I'm sure they get TONS of that kind of fanmail too. But either way. I'm not bothered by how people think of me or my ideas on a forum. I'm jsut having fun *wink* But thanks for your kindness! |

Tippia
Sunshine and Lollipops
4282
|
Posted - 2012.01.05 21:55:00 -
[33] - Quote
Cayate wrote:Every game has jealous trolls and idiots who want to burn down ideas of other poeople because they didn't think of it GǪbut that's just the problem: your ideas have already been thought of, already tested, and already proven to be rather bad. It is now up to you to address this issue and either figure out that your idea is indeed DOA, or you need to argue for something that makes it differ from the older incarnations GÇö something that actually gives it any value.
Quote:Feel free to continue making angry attention needy posts here if you wanna make me laugh til I fall out of my chair. You amuse yourself then. You are the one making attention-needy posts GÇö the rest of us are trying to engage you in an argument about the value and feasibility of your ideas, and you have shown that you have no interest in this, instead preferring to be abusive and trolling.
Thus your ideas have lost any value they might have originally had as a result. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Cayate
FoxBlood Industries Joint Venture Conglomerate
2
|
Posted - 2012.01.05 22:00:00 -
[34] - Quote
*snickers* Tippia give it up, You're becoming boring now. If you haven't been reading my previous posts then you're the one wanting the attention. I don't think I nee dot state how I feel about your comments or anyone else's at this point. I'm having a fun time with this now. No sense in beating around a bush anymore about those ideas :-p If you wanna discuss the ideas further, how about we come up with something then. You claim it was all tried and failed. Then why not bring up that proof. lets work together by you saying how the ideas failed before, how they were tried. how they functioned. we'll see if what I said is any different or not. then work with what is discussed to revamp the ideas into somehting that can work. Rather than constanly being the 'it failed' troll and not discussing anything beyond that kay? You ain't the savior of mankind. You're human like me. So if you got anything contructive to say about those ideas or any you might have then please share. otherwise give it up and be quiet and look pretty kay? I wanna see what other people have to say about ideas and thoughts toward what I said or what they have of their own ideas. |

Tippia
Sunshine and Lollipops
4282
|
Posted - 2012.01.05 22:04:00 -
[35] - Quote
Cayate wrote:*snickers* Tippia give it up So do you have any actual argument to provide? If not, why would I?
Quote:If you wanna discuss the ideas further, how about we come up with something then. Sure. As soon as you provide anything that establishes a need.
Quote:You claim it was all tried and failed. Then why not bring up that proof. I did. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Amaretto Latte
Coffee Connoisseurs
0
|
Posted - 2012.01.05 22:07:00 -
[36] - Quote
there is one thing i would add to this topic. For the colorblind folks (myself included) i would like to see the ability to change colours in the ui . especially the overview . example when i warp to locations i have set .. the Yellow is so close to the white in colour, i can barely discern the difference . also being able to change colour of text would make many things easier to read against different background colours ! |

Cayate
FoxBlood Industries Joint Venture Conglomerate
2
|
Posted - 2012.01.05 22:08:00 -
[37] - Quote
Tippia, you say things tried and failed. tried and failed, how did it function in first place? Were you part of the dev team helpig to code it into the game?
And I say give it up because you want to upset me and get me angry or somehting. I'm not. I'm laughing too much at your desperate attempts to get at me. I'm sure I've annoyed you with your responding to me again and again.\
And for your little discuss something comment. How about you put your crack pipe down and use whatever brain cells that aren't dead, to think of somehting about what I stated or an idea of your own. Like for instance, what colors do you think should be on a color palete for the paint job stuff? Do you think they should let us use NPC pirate emblems on our ships for fun or what? Let's here your brilliance you claim to have. Enlighten! |

Cayate
FoxBlood Industries Joint Venture Conglomerate
2
|
Posted - 2012.01.05 22:10:00 -
[38] - Quote
Ahh there we go! round of applause for Amaretto!
Lets see, I know they have some font color changing ability. I'm not sure if it allows for that degree or not but maybe yeah there should be a color scheme option for the colorblind. maybe like some kind of downloadable addon for those who need it. |

Voxinian
Vox Mercs
1
|
Posted - 2012.01.05 22:12:00 -
[39] - Quote
I think those are great ideas! I personally like to see more then customizable ship colors. I would like to see players able building their own custom ship with an x amount of customizable (low/mid/high) slots. resistance strong points. The ship would probably not be sellable to not to disrupt the market. I wish to buy/build a ship with a certain amount of fitting slots, but I can choose how many of the slots will be low/mid/high. And customize certain ship advantages like shield boost or missile velocity/damage etc. |

Cayate
FoxBlood Industries Joint Venture Conglomerate
2
|
Posted - 2012.01.05 22:15:00 -
[40] - Quote
Actually Vox there is a point to that with the T3 cruisers. That was a good idea on CCP's part. I would love to see them expand that to frigates, Battleships, hell even barges and exhumers. It may be limited but still gives a more strategic customizability to the ships you can have. |

Tippia
Sunshine and Lollipops
4283
|
Posted - 2012.01.05 22:15:00 -
[41] - Quote
Cayate wrote:Tippia, you say things tried and failed. tried and failed, how did it function in first place? You got SP in skills for using equipment. The problem had nothing to do with the system but with the behaviour it caused, and your idea will cause the same problem: it made people grind SP rather than play the game. That's the beauty of the EVE skill system and why it doesn't particularly need any grinding mechanics: because it lets you play the game rather than worry about skill progression.
What you're suggesting does the opposite. What you're suggesting doesn't work for the vast majority of skills. What you're suggesting applies only to some activities. All of these make your idea a bad one. All of this has already been mentioned, but you refuse to actually argue your point.
As for your highsec idea, you still haven't provided any reasoning or argument for the basic need behind it.
Quote:And I say give it up because you want to upset me and get me angry or somehting. No. I want you to argue your point. It would prefer it if you managed to do so without the abuse and personal attacks, because they only show that you cannot actually discuss rationally, and that kind of blows any idea you have out of the water from the get-go GÇö they're born out of an irrational mind. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Amaretto Latte
Coffee Connoisseurs
0
|
Posted - 2012.01.05 22:19:00 -
[42] - Quote
ya, there is limited color options but it affects every window so you can't set individual colours . |

Cayate
FoxBlood Industries Joint Venture Conglomerate
2
|
Posted - 2012.01.05 22:24:00 -
[43] - Quote
*falls out of the chair laughing* Omg tippia! that finall comment did it! HAHAHAHA! when have humans ever been rational?! HAHAHA!!! humans are THE most irrational living thing on this planet!
As for your comment on the skills. you talk about bad beahvior. claiming it turns things into grinding.. but when are you NOT grinding when not pvping? LOL How long do you have to sit in na asteroid belt mining ore to build a battleship? Seems to me, that's grinding. Missions to get standings also a way of grinding. You getting standings and isk. It ain't jsut handed to you! If you want jsut pure PVP where everything is jsut handed to you, you don't have to train skills, build up isk, get standings so NPCs don't shoot you on site.. then EVE isn't the place for ya. You still have to grind the hours away performing those tasks.
As I was suggesting it that those tasks be more rewarding. Because anyone who wants ot jsut PVP jsut ques skills to train log off, goes and and gets laid. comes back days later ques more skills, never leaving the station. Then buys some plex to sell in jita and buys a capital ship or whatever. It takes an active player the same amount of time to train as the inactive. I'm guessing you tend ot be that inactive player right? don't want the active players training their skills faster than you?
The skill points rewarded to players is unassigned. meaning that those points are then applied to skills to lessen the training time. I don't see how encouraging players to play the game and reward them for the hours spent grinding away on missions or mining or whatever is going to encourage bad behavior if you put a limit to amount they earn. The bad behavior would be from using bot programs to build up points form somehting like mining. |

Cayate
FoxBlood Industries Joint Venture Conglomerate
2
|
Posted - 2012.01.05 22:26:00 -
[44] - Quote
Yeah I understand Amare. That's what I was thinking too when you mentioned about that. They should provide an overlay or client of some sort that allows for colorblind players to be able to see differences in colors. |

Tippia
Sunshine and Lollipops
4283
|
Posted - 2012.01.05 22:32:00 -
[45] - Quote
Cayate wrote:when are you NOT grinding when not pvping? Most of the time. The question remains: why do you want to promote not playing the actual game?
Quote:As I was suggesting it that those tasks be more rewarding. Why should they be? And why those tasks, in particular, and not others? They are already highly rewarding.
Quote:I don't see how encouraging players to play the game GǪbut that's just it: you're not encouraging to play the game. You're encouraging them to play some unrelated grind that doesn't actually exist in EVE right now (because the skill system makes it completely unnecessary), and for no particular reason other thanGǪ I don't knowGǪ because that's the flawed system other, much worse, games do it?
Why is it needed? What problem does it solve? Why does this activity need more rewards than the massive rewards it already yields? Why not anything else? What about the other skills?
Oh, and you'd better believe that it will lead to botting GÇö another strike against it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Cayate
FoxBlood Industries Joint Venture Conglomerate
2
|
Posted - 2012.01.05 22:43:00 -
[46] - Quote
LOL Now you're starting to get it Tippia. but stop thinking bluntly.
Plus READ the posts :-p
Rewarding players for being ACTIVE and PLAYING the game. They are rewarded by earning so many points a week. Not a lot to be overpowered and ridiculous. But enough that it can shorten their skill training times compared to someone who does NOT play actively as much.
And I mention those tasks as EXAMPLES. which I once again, repeating myself, suggest you look up the definition of EXAMPLE.
Missions, mining, scanning, ratting, those are some of the easiest activities to use as examples. and no completeing 1 missions doens't earn you 1.5 milllion skill points. you probably would ge tlike..3 skill points. But it's the fact you are rewarded for being active.
so as for EXAMPLE:
A mission rewards you with standings and isk. Isk can be earned in so many ways. including buy plex and selling it. Standings earned primarily through missions. but if you're a PVPer and don't give a hoot about standings then it don't matter to you. So why bother? It's not like a mission doesn't help you train advanced starship command any faster than it would NOT doing the mission right?
When it comes ot mining, there is asteroid minig, ice mining, gas harvesting. The hours spend grinding out the mining of resources can be rewarded with like.... 0.5 skill points for every...100k units of ore mined. Not for refining because you cna simply jsut buy ore and refine it. you don't participate in in the mining.
For PVP, I personally don't think it needs skill point rewards for blowing someone up. buuuuuuut that might be the only thing a person does. which in that case maaaaybe they can also earn skill points for a kill, but seeing as a player is mroe challenging opponent than an NPC it would be a bigger reward.
Giving a reward of decreased training times for skills can attract players ot being active. and therefore more actvie targets for pvpers if you wanna think of it that way.
and obviously you didn't read an entire post. to battle the botting of skill point earning. you put limits ot points earned in a day and in a week. and if you must, in a month.
Really. its worth botting to earn 16k points in a week? a daily limit spreads th activity out for a few days. the weekly limit will limit to how quickly points add up. still taking months for someone to earn up enough to to say.. train a skill from 4-5 or even 3-4 without queing it. |

Covert Kitty
SRS Industries SRS.
126
|
Posted - 2012.01.05 23:38:00 -
[47] - Quote
1. Meh, ship skinning is probably coming at some point, it's not very important. 3. Grind to win huh? How about no. The fact that Eve doesn't have this is a strength not a weakness.
Quote:2. Hisec and Lowsec need changing in order to protect new players and casual players. There are so many ways to avoid pvp and to essentially be 99.99% safe that it's almost game breaking. If you want a PvE grinding mmo you really would be better off with WoW or one of its clones. I'm not trolling here, Eve's PvE is *HORRIBLE*, if you want that kind of a game there are many others that will suit you better. What makes Eve special is the fact that its mostly harsh, complicated, and focuses on creating a strong political meta game.
Eve is niche, it should be niche, and CCP needs to understand this better than they already do. Attempting to dumb the game down, or appeal to a wider existing audience would destroy the game. The opposite of what your suggesting needs to be done to bring in more players, by being true to it's core nature.
|

Covert Kitty
SRS Industries SRS.
126
|
Posted - 2012.01.05 23:52:00 -
[48] - Quote
Quote:Rewarding players for being ACTIVE and PLAYING the game.................... Missions, mining, scanning, ratting, those are some of the easiest activities to use as examples. Here's a great example of why you are so utterly far off the mark. What determines "activity". The examples you give here are some of the most horrible activities anyone can possibly engage in in Eve. I've played for 3 years and in all that time I've ran missions for about a total of a few days, Ratting even less, Mining none.
How would you "reward" the corporate spy, blogger, leader, or FC? If you think "Being active" is shooting the red squares, then your opinion of Eve is extraordinarily shallow, and I would recommend any number of other games that do that better than Eve does.
Eve needs to focus on adding sand to the sandbox, making highsec and lowsec LESS safe. Better ideas would be things like letting players work for Sansha (against other players in incursions), adding sansha gatecamps to highsec incursion systems. Escillating incursions through wormholes into lowsec (ensuring all good income comes from lowsec, not from high). Letting incursions block major highways like amarr <-> jita once in awhile. Adding "Sec Tides", pvp missions, doing more with FW, Small holding, and other things to help shake things up.
I assure you the *last* thing eve needs is more highsec handholding. Some better and more honest tutorials would be a great addition though. Invite players to do what eve is good at, not what it's bad at.
|

Cayate
FoxBlood Industries Joint Venture Conglomerate
2
|
Posted - 2012.01.06 00:01:00 -
[49] - Quote
LOL, another troll looking for attention. Okay little kitten. keep meowing. I'm going to get myself some dinner. So pardon me as I ignore your trollments for attention. :-p |

Mingja
Science and Trade Institute Caldari State
0
|
Posted - 2012.01.06 00:09:00 -
[50] - Quote
I like the Idea of having customizable ships. CCP has done an amazing job on character - creation, it really is time to have this feature for ship paintjobs too. DO IT ASAP please. (if there are resources free ofc)
This won't help playerbase that much, because the whole problem is that it is hard to get into and this is because of SP and no way to speed skill-learning up.
Enable grinding SP till 30 mil. SP for new players. This would help a lot. Why? Simple: PPL trying this game -> getting bored waiting for skills they NEED to do stuff, getting bored even more --> quit.
Why do you wanna pay for something, especially if you have to wait 367 days to TRY something new (like another profession)? You can see that most ppl won't pay for that. ( How many accounts are active? ~250k? that's so absurdly low for an MMORPG, I could laugh my ass out everytime I'm thinking about this )
So yes, give us some SP to grind, CCP could give us s.th. like 20 mil SP every player is allowed to grind, an then it caps out. 20 Mil should be enough to go down one route or try out everything in EvE.
Second part on helping playerbase could be: Give some love to PvE. Missions are all the same, and you have seen them all after 2 months if you want to. This can and should be increased. Design more enjoyable missions (or move some of the mostly unused lv 5's back to highsec again, dramatic reduced payout ofc!).
Last point here is: EvE needs a dramatic increase in playerbase. This would help more then any dumb Idea to encourage players moving to PvP-Zones which ever came to the mind of some rly absurd dev-brain.
Ty - Mingja |

Cayate
FoxBlood Industries Joint Venture Conglomerate
2
|
Posted - 2012.01.06 00:16:00 -
[51] - Quote
Well Mingja, thanks for soms support there. NIce ot see you understand about the need to attract more players. Although Gotta be sure to balance things too. this cna't be all PVE. As others stated before this game is to be based more realistic style so PVP has ot have a big role in this. Have to maintain a balance. But can't be grinding so much SP so quickly though, that's almost like being handed everything making it not as worthwhile when having it lol.
But don't forget, the SP eanring idea is meant to reward players not be the new grinding aspect. It compliments the training skill system EVE has.
But thanks for the enthusiasm. |

Covert Kitty
SRS Industries SRS.
126
|
Posted - 2012.01.06 00:24:00 -
[52] - Quote
Quote:because the whole problem is that it is hard to get into and this is because of SP and no way to speed skill-learning up. Make isk, buy characters.
Though personally, I think they should remove skill training completely and replace it with an expanded clone system, where you would have "clone manufacturing". As now, implants (thus skills) would be lost each time you got podded. Thus it all folds into economics, want to fly a cap? buy a cap clone that has what you need, etc. This would also eliminate the long term issue of skill inflation.
I'm not a fan of the sp system, but "solving" it with grinding is worse than letting things be.
|

Cayate
FoxBlood Industries Joint Venture Conglomerate
2
|
Posted - 2012.01.06 00:25:00 -
[53] - Quote
lol Kitten, this game has grinding like any other. it's what you do in RL.
BUt your idea of clones? Hmmm sounds interesting. you have more ot say on that? That could be something interesting there. |

Covert Kitty
SRS Industries SRS.
126
|
Posted - 2012.01.06 00:49:00 -
[54] - Quote
I did some "grinding" a bit my first month, years ago, haven't done it since to any measurable degree. That's the great thing about a game where you can get almost everything you want with isk, it doesn't dictate what activities you do to make it.
So... I don't really think there's enough support to change the skill system in any meaningful way, however the high amounts of sp we have in game now will become more and more of an issue to the general way the game is balanced, and will probably, eventually lead to the stagnation of the game.
The way I see it, ditching time based training and replacing the whole thing with essentially a clone manufacturing system, where players manufacture full clones to then sell to other players would make a lot of sense. It would close the loop on skills, since no longer would players be infinitely skilling up. They would loose the clones when they got podded, and therefore the whole thing roles into the market system like most everything else in the game.
The big negative to this however is that diversity would be greatly diminished, it would be much easier to get large uniform fleets together than it is now. Also high sp manufacturers, traders, highsec pve'rs, etc who are all basically immune from pvp would be the norm, and you would loose a lot of diversity there as well.
So that sucks, yet how long can the current system really last without turning into that anyway? At least the above would be a little more accessible to new players, and would put more pressure on CCP to design a better combat system that gives more reason to fly more things.
Still probably a couple years or so before its a serious issue worth considering.
The largest problem new players face is not the lack of sp, it's the lack of actual understanding of the game, and why having low sp is not as important as they think. |

Covert Kitty
SRS Industries SRS.
126
|
Posted - 2012.01.06 01:03:00 -
[55] - Quote
Quote:..... It ain't jsut handed to you! If you want jsut pure PVP where everything is jsut handed to you, ......... then EVE isn't the place for ya. Actually quite a few alliances have reimbursement programs for alliance fleet ops. There are many who do go join one of these alliances and more or less pvp for free. We recently just started a reimbursement program in our alliance in fact.
That's the kind of thing we need more of, alliance and corp resources and holdings that people can fight over. The change to PI is a great example. |

McOboe
Xujar
10
|
Posted - 2012.01.06 01:36:00 -
[56] - Quote
Idea 1: Supported. Doesn't affect game mechanics. Easy.
Idea 2: NOT supported. High-sec ganking is working as intended. Just don't be an easy target. That means- no auto-piloting in pods and no auto-piloting when you have something worth ganking. Oh, and check the calendar for hulkaggeddon.
Idea 3: NOT supported. I can see maybe a newbie getting this benefit for a month, but EVE is all about ANTI-power-gaming. Just queue your skills properly, remap smartly, and get your implants. |

Tippia
Sunshine and Lollipops
4289
|
Posted - 2012.01.06 01:45:00 -
[57] - Quote
Cayate wrote:Rewarding players for being ACTIVE and PLAYING the game. This already happens. Why is more needed? What problem does your idea solve? How does it avoid the problems caused by the previous iteration of the same idea? Why does this activity need more rewards than the massive rewards it already yields? Why not anything else? What about the other skills?
And no, limiting a grind does not make it less of a grind, and if it is a grind, it will be botted. The reason is still the same: you are encouraging people to do something other than playing the actual game, and since they prefer to play the actual game, they'll use other methods to squeeze out those benefits while not having to distract themselves with the lame and pointless non-gameplay.
Your idea solves nothing; has already been rejected in the past; and only encourages the wrong thing for something that isn't even needed to begin with.
Mingja wrote:Why do you wanna pay for something, especially if you have to wait 367 days to TRY something new (like another profession)? You can see that most ppl won't pay for that. Good news. You already don't have to wait for a year to try something new. You can do that in a matter of hours or (at worst) days. Adding a grind does not solve that problem because it only reinforces the completely false notion that you need a lot of SP to try something and it makes that false notion worse by attaching a mindless grind to that completely unnecessary acquisition of SP. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Cayate
FoxBlood Industries Joint Venture Conglomerate
3
|
Posted - 2012.01.06 01:55:00 -
[58] - Quote
LOL I wonder how long were you going to take to dope up on your crack Tippia. And wow that was a looooooong time and you still singing same tune without reading anything. You're stuck on not admiting you're wrong are you little boy? I've countered and you will jsut deny it trying to not give in. I'm starting to feel sorry for you. You can't just admit you're countered and you're wasting your breath trying to get at me. I'm jsut dying of laughter over here. You still can't come up with your own ideas you jsut have to be a broken record repeating yourself in attempt to upset me? LOL!!! I suggest you go back to your My Little Pony forums hun. I think they are missing their brony. You're just making me laugh all the more. |

Tippia
Sunshine and Lollipops
4289
|
Posted - 2012.01.06 02:13:00 -
[59] - Quote
Cayate wrote:I've countered GǪabsolutely nothing. You haven't even answered the questions, and has instead, as always, gone for the personal abuse instead because you cannot counter with anything resembling an actual argument.
Why is that so hard for you?
It's a simple set of questions, try answering them in order:
Why are more rewards needed for actively playing? What problem does your idea solve? How does it avoid the problems caused by the previous iteration of the same idea? Why does this PvE in particular need more rewards than the massive rewards it already yields GÇö why not anything else? What about the other skills GÇö how do you handle them? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Corina Jarr
Spazzoid Enterprises Purpose Built
496
|
Posted - 2012.01.06 02:19:00 -
[60] - Quote
Attempting to ignore all the insanity that followed and just focusing on the OP. And failing at it...
1) I think this will be implemented at some point. Personally wouldn't use it, but what the heck no problem if others wanted to. As long as there is no way to defile the Amarr beauty with pink.
2) I personally feel Concord is already doing a sufficient amount of destruction. They already kill ships almost instantly in 1.0 and it goes down from there to nothing once in low sec. Generally ganking can be avoided by not being afk and playing smart. I wouldn't mind seeing faction navies in a way in low sec, simply because how else would then hold sov? Maybe see them on gates sometimes and some stations. But it would never be a guarantee as they would be spread rather thin (hence the low sec status). Otherwise... it would just make LS too much like HS in my opinion.
3) Was tried. Failed. People ended up shooting non destroyable object while afk. CCP made the skill system the way it is now because it was the only way to prevent abuses. It is also fair (a first for EVE). As long as you sub and add skills, you will slowly advance. Doesn't do jack if you don't play and know how to do things (or have the isk to use the things you've trained for). Its also one of the reasons I continue to play EVE. I can't get to max level in a week, or a month, but years (many).
And Tippia, don't waste you time on this one. While your logic is undeniable (usually), when arguing against irrationalities, its a waste of time.
And Cayate, Tippia isn't trolling but rather is using a debate tactic known as presenting arguments.  Tippia is among one of the few on this forum who likes debating, and prefers using proper debating technique. You, seemingly, do not and would prefer to mud sling into oblivion. Not the best of tactics, as it makes your credibility to both other players and the Devs practically nill. But, to each their own.
Oh... and F&I is where threads go to die. If you really want the Devs to see something... this is not the best place, or the best method of continuing to converse. Just friendly advice. |
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