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Mari Onette
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Posted - 2007.06.19 15:03:00 -
[31]
ooh 5.1 sound.
Is eve still going to BSOD my machine every single god forsaken time I lock a target when I have sound enabled?
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Thrawnfl
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Posted - 2007.06.19 15:51:00 -
[32]
I would like to note Eve before the patch was running Fmod(the first one Not Fmod 3), the sound engine is freakn Old... makes games like freespace 2 feel new.
So the new sound engine upgrade is huge!
Im really looking forward to seeing what they'll do with it in eve, My hope is they managed to update eve's sound effects in this patch.... but even i think thats a little far fetched. I didnt think ccp would update the sound till atleast 2012.
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.06.19 16:02:00 -
[33]
Originally by: Tareen Kashaar
Originally by: Cygnus Zhada Uhm I don't get it, what's the problem with the sound. It works, it's ok and I like it?
Try it with two accounts. Or at a POS siege.
I have tried it with three and that's just using the Realtec on-board sound. Your problem is?
Maybe the hardware should be what you are looking at if your game crashes with sound on.
--
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Celeritas 5k
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Posted - 2007.06.19 16:16:00 -
[34]
Originally by: Marus Safeld
Originally by: Thmuses ... And, while I'm at it, it would be cool if your ship didn't stop when you turn off your thrusters, you schould have to use brakethrusters. And no max velocity, only max acceleration.
Partitally true. In reality you would have a max velocity too. Otherwise you could reach velocities where the slightest course changes would result in your ship getting crushed by it's on inertia.
umm... no?
it's all relative my friend. you should have paid attention in high school physics 
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Messingaround
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Posted - 2007.06.19 16:24:00 -
[35]
Edited by: Messingaround on 19/06/2007 16:23:30 The issues that crashed EVE occurred on Realtek onboard soundchips for the most part. My SoundBlaster X-Fi has never even once crashed EVE 
That said, I'm looking forward to the sound engine upgrade. Maybe now the aforementioned expensive card actually gets something to do aside from dividing the stereo sound stream into the 5.1 speakers. I really do hope... 
EDIT: ah, altpost... go away alt!
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Weyoun 1
Gallente Soviet Star Federation Celestial Frontier
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Posted - 2007.06.19 18:06:00 -
[36]
Originally by: Imperator Jora'h
Originally by: James Duar Nope! Sound depends on the laws of fluid dynamics applying to gases. Below a certain gas pressure, this simply breaks down and you enter a ballistic regime - essentially, collisions between gases become rare enough that gas atoms are more likely to bounce off the inside of the container then collide with other gas atoms. As a result sound and similar effects can't propagate since doing something to one gas atom doesn't give you any guarantee it'll effect another and thus propagate through the medium.
The more you know!
Yep...no sound in space.
Proof or STFUÖ |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.06.19 18:08:00 -
[37]
Originally by: Cygnus Zhada Uhm I don't get it, what's the problem with the sound. It works, it's ok and I like it?
I get a blue screen of death whenever i turn it on  -----
[Coreli Corporation Mainframe] |

Le Skunk
Low Sec Liberators
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Posted - 2007.06.19 18:15:00 -
[38]
Originally by: Thmuses And, while I'm at it, it would be cool if your ship didn't stop when you turn off your thrusters, you schould have to use brakethrusters. And no max velocity, only max acceleration.
How do you knopw yous ship isnt emploing invisisble micro jet brake thrusters when you slow down your ship
And you obviousl forgettgin about the quantum horge-bennet effect which would effectivly limit your max velocity
SKUNK
PS dont bother to google the horge-bennet effect - i made it up
Originally by: Fink Angel They acted like Mr. Creasote at the all you can eat buffet, and CCP provided the Wafer Theeen Mint.
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Sarah Le'Stal
Gallente Hidden Realm Inc 9th Fleet
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Posted - 2007.06.19 18:25:00 -
[39]
Originally by: berryflame I think the sounds you hear are picked up by your ship and its senors. They are converted to a sound that a human mind can understand and interact with.
Not quite. According to the back story the sounds are created by your ships computer to make space flight feel more comfortable and to prevent you from going mad in the silence of space.
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Billy Sastard
Amarr Life. Universe. Everything. Hydra Alliance
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Posted - 2007.06.19 18:29:00 -
[40]
Originally by: Weyoun 1
Originally by: Imperator Jora'h
Originally by: James Duar Nope! Sound depends on the laws of fluid dynamics applying to gases. Below a certain gas pressure, this simply breaks down and you enter a ballistic regime - essentially, collisions between gases become rare enough that gas atoms are more likely to bounce off the inside of the container then collide with other gas atoms. As a result sound and similar effects can't propagate since doing something to one gas atom doesn't give you any guarantee it'll effect another and thus propagate through the medium.
The more you know!
Yep...no sound in space.
Proof or STFUÖ
I am not sure what sort of 'proof' you are looking for. Check out this link if you want to learn more about this situation:
Can you hear sounds in space? -=^=-
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Candyman Dyer
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Posted - 2007.06.19 18:41:00 -
[41]
Edited by: Candyman Dyer on 19/06/2007 18:41:08
Originally by: James Duar
The more you know!
And knowing is half the battle!! Hooke's Law 
Saved me lots of typing.
Lets not get into the fact that you can 'hear' an explosion in space, however if you were that close it would probably kill you as well. You can 'hear' anything in space, unfortunately for us the 'sound' is produced from the actual explosion and not the vibrating air from the explosion as we are used to.
It does beg the question as to what it would sound like though doesn't it?
"You cannot have a shock wave in empty space, but it is possible for the effects of an explosion to be felt away from the source. Let us just look at what actually occurs and see what effects are possible.
For purposes here, an explosion is a rapidly expanding cloud of gas, mixed with debris from whatever structure used to contain the gas (the ship/structure). In an atmosphere, if the gas and debris are moving faster than the speed of sound, they will produce a shock wave, and this will transfer energy from the gas and debris to the surrounding air, slowing the gas and debris down and limiting the distance they will travel. In space, with no air to absorb the energy of the explosion, the gas and debris will just continue to travel at constant speed until they hit something.
When the gas and debris collide with an atmosphere (or ship/human), they could produce a shock wave, but only if they arrive in sufficient concentration to force the air molecules they hit to move together. If the explosion occurred very far away, the gas molecules would be very spread out by the time they hit the atmosphere (or ship/human), and they would behave more as a bunch of separate, rapidly moving particles than as a gas. The air molecules they hit would not be forced to move as a unit in the direction the gas was moving; air molecules would be allowed to move aside as well, and no shock wave would result.
Any humans in the vicinity would get hit by some fraction of the gas/debris, and would absorb essentially all of that fraction's energy. If they were close, they would absorb a significant fraction of the total energy of the explosion. If they were far away, they would absorb only a small fraction. (If you divide the area of the humans's silhouette by the area of a sphere whose radius is the distance from the explosion to the astronaut, you will have the fraction of the explosion's energy absorbed by the human.)"
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Candyman Dyer
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Posted - 2007.06.19 18:54:00 -
[42]
Originally by: Celeritas 5k
it's all relative my friend. you should have paid attention in high school physics 
Correct. It would be based off your thrusters ability to change directions. However as you approach the speed of light (with traditional thrusters) the amount of energy required to increase speed increases exponentially. In 'theory' our max speed with traditional thrusters would be just under 299,792,458 m/sec.
Yee Haw!!!!!!!!!!!!!
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Kwint Sommer
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Posted - 2007.06.19 19:13:00 -
[43]
Originally by: N1fty The sound effects in Battlestar Galactica are good, I think they are from the perspective of the person firing the guns and from the perspective of the people getting hit (lots of hits on the hull and recoil noise).
EVE would do well to imitate Battlestar Galactica. They have some of the best space combat scenes I have ever seen and you really feel the hits thanks to their careful use of audio.
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Thmuses
Caldari Namespace Committee
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Posted - 2007.06.19 19:15:00 -
[44]
Originally by: Le Skunk
Originally by: Thmuses And, while I'm at it, it would be cool if your ship didn't stop when you turn off your thrusters, you schould have to use brakethrusters. And no max velocity, only max acceleration.
How do you knopw yous ship isnt emploing invisisble micro jet brake thrusters when you slow down your ship
And you obviousl forgettgin about the quantum horge-bennet effect which would effectivly limit your max velocity
SKUNK
PS dont bother to google the horge-bennet effect - i made it up
Oh, right! Didn't think about that.
Sorry.
Darkness falls with the speed of light |

Mari Onette
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Posted - 2007.06.19 19:19:00 -
[45]
Every time you bring REAL PHYSICS into a discussion about a FANTASY GAME, God kills a catgirl. Please think of the catgirls.
The reason you can hear sounds in eve is explained, among other places, in the tutorial. There is no sound in space. Sound is the compression and decompression of molicules in a space. in a vaccum, there is no way to make sound travel as there are no molicules to move about.
Your POD however, has a direct connection into the audio center of your brain, and pumps sound directly into your head to make the pilot feel more comfortable.
Oh, and even with no atmosphere, you'd still hear and feel it when your ship gets shot ;)
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.06.19 19:26:00 -
[46]
ôAFAIK It may fix some existing issues but it's main purpose is in preperation for surround sound.ö Eve has always had 5.1 and 7.1 sound or has for a long time. How can there be a preparation for surround sound when we already have surround sound?
Passive shield tanking guide click here |

Candyman Dyer
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Posted - 2007.06.19 19:26:00 -
[47]
Originally by: Mari Onette Every time you bring REAL PHYSICS into a discussion about a FANTASY GAME, God kills a catgirl. Please think of the catgirls.
The reason you can hear sounds in eve is explained, among other places, in the tutorial. There is no sound in space. Sound is the compression and decompression of molicules in a space. in a vaccum, there is no way to make sound travel as there are no molicules to move about.
Your POD however, has a direct connection into the audio center of your brain, and pumps sound directly into your head to make the pilot feel more comfortable.
Oh, and even with no atmosphere, you'd still hear and feel it when your ship gets shot ;)
But I wanna hear the bone fragments of my enemies bouncing off my hull after I kill them. 
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MasterEnt
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Posted - 2007.06.19 19:37:00 -
[48]
They should comission Lucas Arts to do their sound
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The Snowman
Gallente Center for Advanced Studies
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Posted - 2007.06.19 19:48:00 -
[49]
I just have to have sound effects on!
I hate playing a game without them no matter how much the suck!
so I hope this does improves performance.
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MonwrathDisortium
D00M. Triumvirate.
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Posted - 2007.06.19 19:49:00 -
[50]
EVE has sound?
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Kharadran Sullath
Caldari
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Posted - 2007.06.19 20:07:00 -
[51]
Candyman Dyer, so what you're telling me is that George Lucas fabricated the Deathstar explosions? 
------ --Don't get saucy with me Bernaise!-- |

Ehranavaar
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Posted - 2007.06.19 20:14:00 -
[52]
Originally by: Marus Safeld
Partitally true. In reality you would have a max velocity too. Otherwise you could reach velocities where the slightest course changes would result in your ship getting crushed by it's on inertia.
this is so totally wrong you really ought to track down your physics teacher and boot him in the nards for not making you pay more attention.
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