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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.06.20 15:33:00 -
[31]
Edited by: LeMoose on 20/06/2007 15:32:08
Originally by: Atomic Atty I say put the damage dealt to ~50k with a range extended to a whole grid.
Oh wait...
et 4tw
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Liang Nuren
The Refugees
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Posted - 2007.06.20 16:41:00 -
[32]
I was once bubbled by a dictor going 7kms ... any chances of SB's dropping bombs while zipping thru a blob?
Liang
Originally by: Dianabolic, of BOB, referring to MSN
the fact that many of us speak to the devs / gm's / employees of CCP on a regular basis as friends is already common knoweldge?
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.06.20 17:15:00 -
[33]
Originally by: Backdoor Bandit
Originally by: Fable Hike bombs r only for billioners
Quoted for posterity as this might be the greatest post Evah.
QFT....
Now my response to the quote. I call 10-20 Mill a very comparable price for how much damage they do, to everything.
The purpose of the price is to prevent all the stupid cov-ops bomb gangs people keept talking about on this forum as to how they could just warp cram and bomb to hell an entire fleet. Yeah, thats nice, its going to cost you.
It will now limit the use to something more realistic.
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.06.20 18:44:00 -
[34]
given the bombs' resistence to their own damage type, you can stack 6 full damage bombs (or 7 sub-max damage, but nvm that) bombs for a maximum of 48000 damage of a single damage type... this is on par with a doomsday going off... in theory, you can nano/istab 6 bombers, and set up a warp-on/out point, and be able to bomb a fleet for some very nice damage... if it works, it's worth the 120 million it'd cost
but I'm not sure about the detonation timer, 15 seconds might be too much actually...
oh and to clear up some confusion, you can't target bombs, you can however pop em with bombs (of course, those'd need to be dropped before the bomb you're trying to kill, so forget that) and with smartbombs... the odds of you getting locked down on the warp in/out are pretty low... the odds of getting spotted though is gonna be fairly good
anyway, if well co-ordinated it'll be as effective as a doomsday but with a much smaller blast radius (still, if dropped on a gate, it'll cover every ship that just warped in)
one thing I'm wondering however, is, do the bombs decloak cloaked ships without damaging them (like smartbombs do) or do they damage all ships, even cloaked ones?
oh and when discussing bombs and their use, don't forget the lockbreaker and void (neutralizer) bomb That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |
Mattadore
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Posted - 2007.06.20 20:04:00 -
[35]
Can bombs be deployed in lowsec/highsec? Or only in 0.0 like warp dictor spheres?...Hmm would be interesting to see bombs used in missions such as the new level 5s :)
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.06.20 21:08:00 -
[36]
Originally by: Mattadore Can bombs be deployed in lowsec/highsec? Or only in 0.0 like warp dictor spheres?...Hmm would be interesting to see bombs used in missions such as the new level 5s :)
0.0 only... and bombs would be ineffective in missions... at max skill you can launch one every 2 minutes, per ship (no way around it)... and though I'm not a mission runner I figure 8000 damage at 400 signature in a 15km radius isn't enough to finish a mission
unless the NPCs are blobbing you like crazy you're better off firing your cruise missiles...
oh and as far as I know, it takes 3 bombs to pop NPC battleships That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |
Rudy Metallo
Crimson Squall Molotov Coalition
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Posted - 2007.06.20 21:12:00 -
[37]
Originally by: Gaius Sejanus If it isn't using a MWD, a bomber can trivially survive its own bomb. The trick comes in fleet actions, when you are setting off 5 or 6 bombs at once (since you pretty much need to do that in order to reliably destroy battleships)...the bomber has a less cozy chance of surviving that.
Oh, and don't be near a bomb in a T1 cruiser with a MWD running. Insta-pop.
wrong tbh.
Explosion velocity of bombs is only 720, so assuming that you are indeed increasing your base velocity with said MWD, you're pretty much safe. Say what? |
Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.06.20 21:20:00 -
[38]
**** I hate CCP's stealth tweak bull****
bombs had no explosion velocity on sisi when we were last allowed to test them... god you have no idea how much this angers me, wether it works or not... hell, when they first announced the bombs they specifically said their damage is "affected by sig radius but not velocity" That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |
Belenkas
FinFleet
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Posted - 2007.06.20 21:38:00 -
[39]
Bomb and MWD doesnt go together quite well. Will be sooo funny to see a bomb drop on a blob, then FC scream 'RUN!!!11oneone!!', everybody on MWD and try running and then boom and every ship below 8k total HP instapop(oh well, MWD on frigs will NOT give it 400m radius but still - instapop) and that would be single bomb. As previous poster said, 6 or 7 of them would give similar to DDD damage, just smaller range.
Anyway, I don't think it will be used too much and I doubt many will bother training for the bombs.
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Mattadore
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Posted - 2007.06.20 22:13:00 -
[40]
Oh yeah I forgot how much they cost. So yeah, wouldn't be effective on missions.
On the other note though, I'm going to train them up after T2 large rails, would be cool to try them out :) Just curious if I'll be able to get my Manticore out in one piece though.
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.06.20 23:35:00 -
[41]
Quote: wrong tbh.
Explosion velocity of bombs is only 720, so assuming that you are indeed increasing your base velocity with said MWD, you're pretty much safe.
Except speed doesn't reduce bomb damage like it does for missiles.
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Psrina Dorsai
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Posted - 2007.06.20 23:38:00 -
[42]
Originally by: Backdoor Bandit
Originally by: Fable Hike bombs r only for billioners
Quoted for posterity as this might be the greatest post Evah.
Hahahah.. U go gyrlll..
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.06.21 00:33:00 -
[43]
Originally by: Gaius Sejanus
Quote: wrong tbh.
Explosion velocity of bombs is only 720, so assuming that you are indeed increasing your base velocity with said MWD, you're pretty much safe.
Except speed doesn't reduce bomb damage like it does for missiles.
yeah, that's how it was on sisi, but look at the stats now... 750 m/sec explosion velocity That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |
TheBadMan
Igneus Auctorita GoonSwarm
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Posted - 2007.06.21 00:36:00 -
[44]
Originally by: Litus Arowar
oh and to clear up some confusion, you can't target bombs, you can however pop em with bombs (of course, those'd need to be dropped before the bomb you're trying to kill, so forget that)
If that is true then doesnt that mean that a gang of stealth bombers hitting a single area wont work unless all the bombs are launched at exactly the same moment? Eg, Gang comes in, each drops bombs into enemy fleet. The first bomb to detonate then destroys the rest of the bombs??!!
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Acacia Everto
State War Academy
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Posted - 2007.06.21 01:27:00 -
[45]
Bombs aren't the solo wtfpwn weapons many make them out to be. A group could do a fleet some major damage, yes, but a single bomb is almost worthless. It takes three to kill an unmodded Raven. Watch the bomb movie on eve-files. Not even frigs instapop. In your bomber, you're pretty safe from the damage due to your sig radius.
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Atlanton Marcus
Caldari Veto.
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Posted - 2007.06.21 02:24:00 -
[46]
Originally by: Acacia Everto Bombs aren't the solo wtfpwn weapons many make them out to be. A group could do a fleet some major damage, yes, but a single bomb is almost worthless. It takes three to kill an unmodded Raven. Watch the bomb movie on eve-files. Not even frigs instapop. In your bomber, you're pretty safe from the damage due to your sig radius.
While I don't think that bombs should be uber packages of destruction, their cost really limits their practical use. The vulnerability of the stealth bomber and the unreliability of the damage hitting is probably enough for stealth bomber pilots to overuse them should the price be reduced.
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Zaintiraris
Caldari Archon Industries
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Posted - 2007.06.21 02:30:00 -
[47]
I think we need satchel charges. And I think it'll happen - because CCP like to giggle, and saying satchel in a variety of dirty tones is fun.
Hey, I'm checking out your satchel......charge launcher II. OMG Look at his satchel....charges! ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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heheheh
Singularity.
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Posted - 2007.06.21 02:31:00 -
[48]
Originally by: Ynos Fukse
Originally by: BCBArclight They can be used to pop haulers too, sit at a gate wait for a hauler, de-cloak run over to him scram/web when possible drop the bomb run off.
Bomb explodes taking the hauler with it, with a 20km scram I dont think they would be able to get away from the bomb in 15secs
that would be totaly stupid. and waste. lol.
why ?
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Mattadore
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Posted - 2007.06.21 03:59:00 -
[49]
Edited by: Mattadore on 21/06/2007 03:59:53
Quote: If that is true then doesnt that mean that a gang of stealth bombers hitting a single area wont work unless all the bombs are launched at exactly the same moment? Eg, Gang comes in, each drops bombs into enemy fleet. The first bomb to detonate then destroys the rest of the bombs??!!
The bombs have 99.5% armour damage resistance to their damage type. For example, Kinetic bombs have 99.5% armour resist against Kinetic damage. Bombs have 240 Amour HP, and do 6,400 Kinetic HP damage. Math -> 6400*0.995=6368 -> 6400-6368=32. Therefore the max damage a bomb will take from another bomb of the same damage type exploding in it's face is 32 HP. It will take 7.5 bombs of the same damage type to destroy one. Therefore, if you launch like 7 Kinetic bombs, or 7 EM Bombs, or 7 bombs of another damage type, they will (in theory, haven't tried it) all stay alive long enough to blow up. That's like 175mill Isk though (using Jita prices). Plus the cost of those Stealth Bombers and Capsules if they get lagged out or for some reason don't make it out alive. Best have a lot of targets to blow up when you do that :)
Edit: I just realized there may be some skills that increase the damage amount of the bombs so the "like 7 bombs" may be off a bit :P
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Mattadore
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Posted - 2007.06.21 04:02:00 -
[50]
I just realized there are probably skills or ship bonuses that increase the bomb damage, so the "like 7 bombs" might be off a bit :P
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.06.21 05:05:00 -
[51]
Originally by: Mattadore Edited by: Mattadore on 21/06/2007 04:11:06 I just realized there are probably skills or ship bonuses that increase the bomb damage, so the "like 7 bombs" might be off a bit :P
Damn double post
6 max skill bombs are 48000 damage
I guess in theory the best damage would be 5 max damage bombs and 2 bombs at 4, but whatever
I think it'll be interesting to do something lockbreaker -> damage bombs, to really mess with a fleet That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |
Aymo Bjorn
Black Lance NBSI Alliance
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Posted - 2007.06.21 22:52:00 -
[52]
The only time i can think of that these would actually be usefull is when a POS/outpost is being sieged. When else can you keep a fleet of BSs sitting still long enough to organize a fleet of stealth bombers, warp in points, etc. etc.? Any other time it seems like it would be better to have the stealth bomber pilots in real ships.
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