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Aina Sahalin
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Posted - 2007.06.20 08:58:00 -
[1]
How do Bomb Launchers/Bombs work? Do you launch them into a group of baddies and detonate them, or drop them like space mines, or what?
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.06.20 09:08:00 -
[2]
You drop them like a probe, in other words they drop where you are - then you run so that you don't get hit yourself.
So run straight into the group of ships, drop bomb, run, boom.
Help me help you. |
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Fable Hike
Gallente
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Posted - 2007.06.20 09:09:00 -
[3]
bombs r only for billioners
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Backdoor Bandit
Minmatar Gay Rights League
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Posted - 2007.06.20 09:12:00 -
[4]
Originally by: Fable Hike bombs r only for billioners
Quoted for posterity as this might be the greatest post Evah. -----------
Post with your main or STFU! |
LMAAAOOOO
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Posted - 2007.06.20 09:23:00 -
[5]
Originally by: Backdoor Bandit
Originally by: Fable Hike bombs r only for billioners
Quoted for posterity as this might be the greatest post Evah.
I LOVE your sig! ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |
Fable Hike
Gallente
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Posted - 2007.06.20 09:24:00 -
[6]
Originally by: Backdoor Bandit
Originally by: Fable Hike bombs r only for billioners
Quoted for posterity as this might be the greatest post Evah.
you r pritty
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.06.20 09:29:00 -
[7]
If it isn't using a MWD, a bomber can trivially survive its own bomb. The trick comes in fleet actions, when you are setting off 5 or 6 bombs at once (since you pretty much need to do that in order to reliably destroy battleships)...the bomber has a less cozy chance of surviving that.
Oh, and don't be near a bomb in a T1 cruiser with a MWD running. Insta-pop.
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Aina Sahalin
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Posted - 2007.06.20 09:48:00 -
[8]
Edited by: Aina Sahalin on 20/06/2007 09:48:33
So that 15 second flight time on the charge is just a detonation timer?
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Scraqp
Perkone
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Posted - 2007.06.20 09:50:00 -
[9]
Originally by: Aina Sahalin Edited by: Aina Sahalin on 20/06/2007 09:48:08 So that 15 second flight time on the is just a detonation timer?
aye
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Aina Sahalin
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Posted - 2007.06.20 09:52:00 -
[10]
Edited by: Aina Sahalin on 20/06/2007 09:52:19 Sooo...assuming you use an MWD: Warp in, drop charge, inject capacitor, run like hell, cloak, watch pretty fireworks, and spam cruise missiles for good measure?
Sounds hot.
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Sleepkevert
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.20 10:45:00 -
[11]
Do you draw aggro when you drop a bomb? if not, this is going to be an awesome gate camp eleminator. warp in, drop bomb, jump...
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LadyShu
Federation of Synthetic Persons YouWhat
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Posted - 2007.06.20 10:46:00 -
[12]
15 sec timer is absolutly pointless. Super expensive bombs and every idiot can run away from it. ... Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Nestor Ne'Arthe
Amarr Convergent Firmus Ixion
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Posted - 2007.06.20 10:49:00 -
[13]
Originally by: LadyShu 15 sec timer is absolutly pointless. Super expensive bombs and every idiot can run away from it.
If not for the 15 second timer, you would pop your covert frig every time you dropped a bomb. I think I prefer it the way it is now.
Attacking major fleets in those will still be more or less of a kamikaze mission anyway. --
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.20 11:07:00 -
[14]
You just need to use them when opponents wotn notice that. When the two sniper fleets start shootign each other.. you drop 1 bomb and warp. Even better a ecm burst bomb
If brute force doesn't solve your problem... you are not using enough |
Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.06.20 11:16:00 -
[15]
Originally by: Sleepkevert Do you draw aggro when you drop a bomb? if not, this is going to be an awesome gate camp eleminator. warp in, drop bomb, jump...
If you jump or dock after dropping the bomb it doesent go off. You can however warp or cloak.
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Atlanton Marcus
Caldari Veto.
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Posted - 2007.06.20 11:28:00 -
[16]
For the cost and flight time, the bomb does pitiful damage.
One of the examples posted earlier said something about dropping 5 or 6 bombs to destroy a battleship. From what I understand, this seems very unlikely. First off, with a 15 second delay, all the FC needs to do is notice the bombs and yell "MOVE!" in Ventrillo and you have 20 million isk down the drain. Then, if through intelligent placement, luck, or a combination of the two the bombs hit their targets, the vanilla damage of one bomb does 1000 of whatever damage type. This will only succeed in popping frigates (which are quick enough to avoid the blast), moderately damaging cruisers, and lightly damaging battleships. For something that costs 20 million isk and exposes the pilot to instant destruction, this does not seem like a very efficient weapon.
I honestly don't see the point with using bombs in their current state, but please correct me if my logic or facts are wrong.
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Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.06.20 11:41:00 -
[17]
Bombs do (i think) around 6k damage, base, then they are sig radius sensitive, like a torp. So a successfully deployed EM bomb next to a few static targets will, just, rip their shields off regardless if they are frigs, bc or bs. On my tests I hit an untanked bc for 4800 and a frig for 380.
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Julius Romanus
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Posted - 2007.06.20 11:46:00 -
[18]
6k base 8k max with skills per devblog i believe.
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Ynos Fukse
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Posted - 2007.06.20 11:46:00 -
[19]
I post here the conclusion Ive made in other topik:
On market I espect a 25-35mil pice. Ludicrous. Why? Every bomb have resisence on just one type of damage and that will be about 99%. signature 400m. 15sec detonation. You can carry 2 on a ship since they have 75m3. The thing is you carry 2 bombs each with the price of ship. It can be destroyed easy before deployment.
Default damage is 6400 so i think with skills u have 2x9600. so 19.200 maximum damage which is good enogh against the frigates and cruisers. But again, you can build one BS with 3 bombs minerals (1500 zydrine for one? geez!)
And 15k range is not enogh to hit a whole gang on a gate. On that price i would espect 60-80k range to cover a gate.
The conclusion will be.. you must go with a gang of 2-3 stealth bombers and deploy around 150mil isk bombs to be effective.
*in 15 sec most of the frigates and cruisers will run out of bombs range 15.000m/15s 1000m/s speed needed. *in 15 sec most of the bombs will be destroyed. with 400m signature a single torpedo will kill a bomb for ex.
*It so usless o pay so much for a bomb that hardly will hit the target and easily will be destroyed by the enemy
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Seviere
Slaughters of Scum Inc.
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Posted - 2007.06.20 11:48:00 -
[20]
Edited by: Seviere on 20/06/2007 11:55:17 Edit: Found reply for my question |
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IceFlowNowhereToGo
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Posted - 2007.06.20 11:49:00 -
[21]
So, let me get this straight by asking some questions:
A new skill, 'bomb deployment' or summat is required to operate bomb-droppy thingy. Bomb launchers can only be used by stealth bombers? There is only one type of bomb launcher. There are currently no bombs available for sale on the market (in the systems I've checked anyway). Anyone else got bombs (lol)? The bomb's only effective if you plant it relatively close to the bad guys You're in a frickin stealth bomber so you're gonna get popped getting to aforementioned bad guys (unless you cloak - til you're too close) Then you hit your MWD (overheat it in fact!) and peg it to a safe distance (I doubt a stealth bomber would make it out alive - couldn't recloak unless PVE-ing and another ship takes ALL the aggro to avoid you being locked) Then you spam cruisies from a 'safe' (ha!) distance...assuming all that kit fits on yer average stealthy bomber. I can't login to Eve at the mo so can't check but...does your average stealth bomber have special bonuses for all this bomb-launcher malarkey?
SOUNDS GREAT - count me in
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VaderDSL
Caldari Incoherent Inc Otaku Invasion
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Posted - 2007.06.20 11:51:00 -
[22]
They should negate resistances, and leave the range, cost as it is.
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Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.06.20 11:57:00 -
[23]
A new skill, 'bomb deployment' or summat is required to operate bomb-droppy thingy. Yes, it has pre-req Missile bombardement V
Bomb launchers can only be used by stealth bombers? Yes, the usual way, 10k CPU use 99% reduction by the ship bonus
There is only one type of bomb launcher. Yes
There are currently no bombs available for sale on the market (in the systems I've checked anyway). Anyone else got bombs (lol)? Someone needs to build one first?
The bomb's only effective if you plant it relatively close to the bad guys 15km radius You're in a frickin stealth bomber so you're gonna get popped getting to aforementioned bad guys (unless you cloak - til you're too close) Or unless you use a warp-in point.
Then you hit your MWD (overheat it in fact!) and peg it to a safe distance (I doubt a stealth bomber would make it out alive - couldn't recloak unless PVE-ing and another ship takes ALL the aggro to avoid you being locked) Or unless you have a warp-out point and a nano II fitted?
Then you spam cruisies from a 'safe' (ha!) distance...assuming all that kit fits on yer average stealthy bomber. It does. But ships wont take that much damage from the bomb. Trick is to warp a squadron of bombers in and blow up all the enemies in one big ZAPP. Of course thats only economically viable if the enemy has alot of ships. Thus the bomb is a anti-blob weapon, not something to be used against 1 guy in a vagabond.
I can't login to Eve at the mo so can't check but...does your average stealth bomber have special bonuses for all this bomb-launcher malarkey? Yes. 99% cpu reduction to fit the launcher. 5% racial damage per frig skills (so automatically 25%) and another 5% per covert op skill.
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Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD Freelancer Alliance
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Posted - 2007.06.20 12:07:00 -
[24]
A new skill, 'bomb deployment' or summat is required to operate bomb-droppy thingy. Yes
Bomb launchers can only be used by stealth bombers? No, they fit on all launcher hardpoints. You can only use them with a Stealth Bomber, though, since that ship has a CPU reduce bonus (same affect as with the covert ops cloak).
There is only one type of bomb launcher. afaik, yes.
There are currently no bombs available for sale on the market (in the systems I've checked anyway). Anyone else got bombs (lol)? Buy the BPOs, and make them ;-)
The bomb's only effective if you plant it relatively close to the bad guys Yes, 15km damage radius
You're in a frickin stealth bomber so you're gonna get popped getting to aforementioned bad guys (unless you cloak - til you're too close) Yes
Then you hit your MWD (overheat it in fact!) and peg it to a safe distance (I doubt a stealth bomber would make it out alive - couldn't recloak unless PVE-ing and another ship takes ALL the aggro to avoid you being locked) When you use the MWD and don't cover enough distance to your bomb, your ship will insta-pop. With an AB you have chance to remain in structure. Best is to warp out.
Then you spam cruisies from a 'safe' (ha!) distance...assuming all that kit fits on yer average stealthy bomber. After deploying the bomb, you will be running, not fighting.
I can't login to Eve at the mo so can't check but...does your average stealth bomber have special bonuses for all this bomb-launcher malarkey? Yes, they have actually 2 special bonuses, both for cruise missiles and for bombs, one for the launcher, that it will work on that ship, and one damage modifier for the missiles and the bombs (5% per level).
Juwi Kotch
JOIN NOW, KLICK SIG! |
IceFlowNowhereToGo
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Posted - 2007.06.20 12:16:00 -
[25]
Cheers,
I guess the warp in/out idea's the only way, which is a bit pish in my opinion - don't like such a narrow usage - and assuming you can realign quick and assuming no-one nearby decides to scram you to all hell. Overall, I reckon the prohibitive cost and likelihood of poppage makes planting bombs a fairly unpopular choice. Hopefully things'll change.
But I'd love to see the graphics for the detonation Anyone got any screenies?
...and there's no way I'm wasting my iskies makin those damn bombs!
Likin that new speedo tho. --> I mine throns <-- |
BCBArclight
Odessa Operations Sylph Alliance
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Posted - 2007.06.20 12:20:00 -
[26]
They can be used to pop haulers too, sit at a gate wait for a hauler, de-cloak run over to him scram/web when possible drop the bomb run off.
Bomb explodes taking the hauler with it, with a 20km scram I dont think they would be able to get away from the bomb in 15secs
Odessa Operations are Recruiting |
Ynos Fukse
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Posted - 2007.06.20 14:13:00 -
[27]
Originally by: BCBArclight They can be used to pop haulers too, sit at a gate wait for a hauler, de-cloak run over to him scram/web when possible drop the bomb run off.
Bomb explodes taking the hauler with it, with a 20km scram I dont think they would be able to get away from the bomb in 15secs
that would be totaly stupid. and waste. lol.
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Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.06.20 14:31:00 -
[28]
Originally by: Ynos Fukse
Originally by: BCBArclight They can be used to pop haulers too, sit at a gate wait for a hauler, de-cloak run over to him scram/web when possible drop the bomb run off.
Bomb explodes taking the hauler with it, with a 20km scram I dont think they would be able to get away from the bomb in 15secs
that would be totaly stupid. and waste. lol.
Depending on the hauler's hold
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Saint Lazarus
C R Y O FREGE Alliance
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Posted - 2007.06.20 14:40:00 -
[29]
Originally by: Ynos Fukse
Originally by: BCBArclight They can be used to pop haulers too, sit at a gate wait for a hauler, de-cloak run over to him scram/web when possible drop the bomb run off.
Bomb explodes taking the hauler with it, with a 20km scram I dont think they would be able to get away from the bomb in 15secs
that would be totaly stupid. and waste. lol.
Since when do you need a 20 mil isk bomb to pop a hauler?!
a 200k frig with a single t1 gun and a scram can do it ffs!
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Atomic Atty
Imperial Shipment
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Posted - 2007.06.20 14:50:00 -
[30]
I say put the damage dealt to ~50k with a range extended to a whole grid.
Oh wait...
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Laulau's Blog |
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.06.20 15:33:00 -
[31]
Edited by: LeMoose on 20/06/2007 15:32:08
Originally by: Atomic Atty I say put the damage dealt to ~50k with a range extended to a whole grid.
Oh wait...
et 4tw
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Liang Nuren
The Refugees
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Posted - 2007.06.20 16:41:00 -
[32]
I was once bubbled by a dictor going 7kms ... any chances of SB's dropping bombs while zipping thru a blob?
Liang
Originally by: Dianabolic, of BOB, referring to MSN
the fact that many of us speak to the devs / gm's / employees of CCP on a regular basis as friends is already common knoweldge?
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.06.20 17:15:00 -
[33]
Originally by: Backdoor Bandit
Originally by: Fable Hike bombs r only for billioners
Quoted for posterity as this might be the greatest post Evah.
QFT....
Now my response to the quote. I call 10-20 Mill a very comparable price for how much damage they do, to everything.
The purpose of the price is to prevent all the stupid cov-ops bomb gangs people keept talking about on this forum as to how they could just warp cram and bomb to hell an entire fleet. Yeah, thats nice, its going to cost you.
It will now limit the use to something more realistic.
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.06.20 18:44:00 -
[34]
given the bombs' resistence to their own damage type, you can stack 6 full damage bombs (or 7 sub-max damage, but nvm that) bombs for a maximum of 48000 damage of a single damage type... this is on par with a doomsday going off... in theory, you can nano/istab 6 bombers, and set up a warp-on/out point, and be able to bomb a fleet for some very nice damage... if it works, it's worth the 120 million it'd cost
but I'm not sure about the detonation timer, 15 seconds might be too much actually...
oh and to clear up some confusion, you can't target bombs, you can however pop em with bombs (of course, those'd need to be dropped before the bomb you're trying to kill, so forget that) and with smartbombs... the odds of you getting locked down on the warp in/out are pretty low... the odds of getting spotted though is gonna be fairly good
anyway, if well co-ordinated it'll be as effective as a doomsday but with a much smaller blast radius (still, if dropped on a gate, it'll cover every ship that just warped in)
one thing I'm wondering however, is, do the bombs decloak cloaked ships without damaging them (like smartbombs do) or do they damage all ships, even cloaked ones?
oh and when discussing bombs and their use, don't forget the lockbreaker and void (neutralizer) bomb That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |
Mattadore
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Posted - 2007.06.20 20:04:00 -
[35]
Can bombs be deployed in lowsec/highsec? Or only in 0.0 like warp dictor spheres?...Hmm would be interesting to see bombs used in missions such as the new level 5s :)
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.06.20 21:08:00 -
[36]
Originally by: Mattadore Can bombs be deployed in lowsec/highsec? Or only in 0.0 like warp dictor spheres?...Hmm would be interesting to see bombs used in missions such as the new level 5s :)
0.0 only... and bombs would be ineffective in missions... at max skill you can launch one every 2 minutes, per ship (no way around it)... and though I'm not a mission runner I figure 8000 damage at 400 signature in a 15km radius isn't enough to finish a mission
unless the NPCs are blobbing you like crazy you're better off firing your cruise missiles...
oh and as far as I know, it takes 3 bombs to pop NPC battleships That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |
Rudy Metallo
Crimson Squall Molotov Coalition
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Posted - 2007.06.20 21:12:00 -
[37]
Originally by: Gaius Sejanus If it isn't using a MWD, a bomber can trivially survive its own bomb. The trick comes in fleet actions, when you are setting off 5 or 6 bombs at once (since you pretty much need to do that in order to reliably destroy battleships)...the bomber has a less cozy chance of surviving that.
Oh, and don't be near a bomb in a T1 cruiser with a MWD running. Insta-pop.
wrong tbh.
Explosion velocity of bombs is only 720, so assuming that you are indeed increasing your base velocity with said MWD, you're pretty much safe. Say what? |
Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.06.20 21:20:00 -
[38]
**** I hate CCP's stealth tweak bull****
bombs had no explosion velocity on sisi when we were last allowed to test them... god you have no idea how much this angers me, wether it works or not... hell, when they first announced the bombs they specifically said their damage is "affected by sig radius but not velocity" That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |
Belenkas
FinFleet
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Posted - 2007.06.20 21:38:00 -
[39]
Bomb and MWD doesnt go together quite well. Will be sooo funny to see a bomb drop on a blob, then FC scream 'RUN!!!11oneone!!', everybody on MWD and try running and then boom and every ship below 8k total HP instapop(oh well, MWD on frigs will NOT give it 400m radius but still - instapop) and that would be single bomb. As previous poster said, 6 or 7 of them would give similar to DDD damage, just smaller range.
Anyway, I don't think it will be used too much and I doubt many will bother training for the bombs.
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Mattadore
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Posted - 2007.06.20 22:13:00 -
[40]
Oh yeah I forgot how much they cost. So yeah, wouldn't be effective on missions.
On the other note though, I'm going to train them up after T2 large rails, would be cool to try them out :) Just curious if I'll be able to get my Manticore out in one piece though.
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.06.20 23:35:00 -
[41]
Quote: wrong tbh.
Explosion velocity of bombs is only 720, so assuming that you are indeed increasing your base velocity with said MWD, you're pretty much safe.
Except speed doesn't reduce bomb damage like it does for missiles.
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Psrina Dorsai
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Posted - 2007.06.20 23:38:00 -
[42]
Originally by: Backdoor Bandit
Originally by: Fable Hike bombs r only for billioners
Quoted for posterity as this might be the greatest post Evah.
Hahahah.. U go gyrlll..
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.06.21 00:33:00 -
[43]
Originally by: Gaius Sejanus
Quote: wrong tbh.
Explosion velocity of bombs is only 720, so assuming that you are indeed increasing your base velocity with said MWD, you're pretty much safe.
Except speed doesn't reduce bomb damage like it does for missiles.
yeah, that's how it was on sisi, but look at the stats now... 750 m/sec explosion velocity That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |
TheBadMan
Igneus Auctorita GoonSwarm
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Posted - 2007.06.21 00:36:00 -
[44]
Originally by: Litus Arowar
oh and to clear up some confusion, you can't target bombs, you can however pop em with bombs (of course, those'd need to be dropped before the bomb you're trying to kill, so forget that)
If that is true then doesnt that mean that a gang of stealth bombers hitting a single area wont work unless all the bombs are launched at exactly the same moment? Eg, Gang comes in, each drops bombs into enemy fleet. The first bomb to detonate then destroys the rest of the bombs??!!
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Acacia Everto
State War Academy
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Posted - 2007.06.21 01:27:00 -
[45]
Bombs aren't the solo wtfpwn weapons many make them out to be. A group could do a fleet some major damage, yes, but a single bomb is almost worthless. It takes three to kill an unmodded Raven. Watch the bomb movie on eve-files. Not even frigs instapop. In your bomber, you're pretty safe from the damage due to your sig radius.
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Atlanton Marcus
Caldari Veto.
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Posted - 2007.06.21 02:24:00 -
[46]
Originally by: Acacia Everto Bombs aren't the solo wtfpwn weapons many make them out to be. A group could do a fleet some major damage, yes, but a single bomb is almost worthless. It takes three to kill an unmodded Raven. Watch the bomb movie on eve-files. Not even frigs instapop. In your bomber, you're pretty safe from the damage due to your sig radius.
While I don't think that bombs should be uber packages of destruction, their cost really limits their practical use. The vulnerability of the stealth bomber and the unreliability of the damage hitting is probably enough for stealth bomber pilots to overuse them should the price be reduced.
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Zaintiraris
Caldari Archon Industries
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Posted - 2007.06.21 02:30:00 -
[47]
I think we need satchel charges. And I think it'll happen - because CCP like to giggle, and saying satchel in a variety of dirty tones is fun.
Hey, I'm checking out your satchel......charge launcher II. OMG Look at his satchel....charges! ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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heheheh
Singularity.
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Posted - 2007.06.21 02:31:00 -
[48]
Originally by: Ynos Fukse
Originally by: BCBArclight They can be used to pop haulers too, sit at a gate wait for a hauler, de-cloak run over to him scram/web when possible drop the bomb run off.
Bomb explodes taking the hauler with it, with a 20km scram I dont think they would be able to get away from the bomb in 15secs
that would be totaly stupid. and waste. lol.
why ?
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Mattadore
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Posted - 2007.06.21 03:59:00 -
[49]
Edited by: Mattadore on 21/06/2007 03:59:53
Quote: If that is true then doesnt that mean that a gang of stealth bombers hitting a single area wont work unless all the bombs are launched at exactly the same moment? Eg, Gang comes in, each drops bombs into enemy fleet. The first bomb to detonate then destroys the rest of the bombs??!!
The bombs have 99.5% armour damage resistance to their damage type. For example, Kinetic bombs have 99.5% armour resist against Kinetic damage. Bombs have 240 Amour HP, and do 6,400 Kinetic HP damage. Math -> 6400*0.995=6368 -> 6400-6368=32. Therefore the max damage a bomb will take from another bomb of the same damage type exploding in it's face is 32 HP. It will take 7.5 bombs of the same damage type to destroy one. Therefore, if you launch like 7 Kinetic bombs, or 7 EM Bombs, or 7 bombs of another damage type, they will (in theory, haven't tried it) all stay alive long enough to blow up. That's like 175mill Isk though (using Jita prices). Plus the cost of those Stealth Bombers and Capsules if they get lagged out or for some reason don't make it out alive. Best have a lot of targets to blow up when you do that :)
Edit: I just realized there may be some skills that increase the damage amount of the bombs so the "like 7 bombs" may be off a bit :P
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Mattadore
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Posted - 2007.06.21 04:02:00 -
[50]
I just realized there are probably skills or ship bonuses that increase the bomb damage, so the "like 7 bombs" might be off a bit :P
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.06.21 05:05:00 -
[51]
Originally by: Mattadore Edited by: Mattadore on 21/06/2007 04:11:06 I just realized there are probably skills or ship bonuses that increase the bomb damage, so the "like 7 bombs" might be off a bit :P
Damn double post
6 max skill bombs are 48000 damage
I guess in theory the best damage would be 5 max damage bombs and 2 bombs at 4, but whatever
I think it'll be interesting to do something lockbreaker -> damage bombs, to really mess with a fleet That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |
Aymo Bjorn
Black Lance NBSI Alliance
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Posted - 2007.06.21 22:52:00 -
[52]
The only time i can think of that these would actually be usefull is when a POS/outpost is being sieged. When else can you keep a fleet of BSs sitting still long enough to organize a fleet of stealth bombers, warp in points, etc. etc.? Any other time it seems like it would be better to have the stealth bomber pilots in real ships.
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