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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Punkturis
C C P C C P Alliance
945

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Posted - 2012.01.05 10:49:00 -
[1] - Quote
Hi,
there are a few new things from Team BFF in the latest build.
Please play around with them and let us know if you have some issues 
- New agents list, it tells you if you've been offered or if you've accepted a mission from an agent
- Watch list can now have 15 people
- Watch list can now be ordered by dragging and dropping pilots
- Chat member list can be made more compact, right click on chat tab and "Show Compact Member List"
- New icons for online/offline, blocked and voice in member lists
- The online/offline notification which pops up when your buddy/enemy logs in is now has standings icon
- Said notificaction can be dragged to chat to info link that pilot and right clicked on
- You can now shift click modules to overload them
- Overload button shows feedback from when it's been clicked until it's activated/deactivated
- You can now filter the skills you see in your character sheet and skill queue to find the skill you want
(Dev blog on all these little things coming soon ) CCP Punkturis | EVE UI Developer |
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CCP Punkturis
C C P C C P Alliance
956

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Posted - 2012.01.05 17:19:00 -
[2] - Quote
Sarmatiko wrote:"Ships" icon is present on Neocom in space without any purpose. Also there should be option to remove "Chat", "Items" and "Ships" buttons just like any other button. By default all buttons stick to the last from the bottom. There should be option to turn off sticky for manual button arrangement (for example: I want to place only three buttons in the middle of neocom, not under portrait) I miss shortcut for "Open container' for ages. If it is not possible to implement this 'feature' then at least please remove empty brackets from button hover description. 
you should post your concerns about the new neocom in the Pink Zombie Kittens issues thread where it's more likely to be noticed by the fine people that implemented this new awesome neocom  CCP Punkturis | EVE UI Developer |
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CCP Punkturis
C C P C C P Alliance
959

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Posted - 2012.01.05 19:40:00 -
[3] - Quote
Abdiel Kavash wrote:CCP Punkturis wrote:
- The online/offline notification which pops up when your buddy/enemy logs in is now has standings icon
- Said notificaction can be dragged to chat to info link that pilot and right clicked on
Can I just right-click the notification popup itself? I don't see why should I need the extra step of dragging it somewhere and pointlessly spamming some chat window.
yeah it's two "features"
you can right click it, or drag it to chat CCP Punkturis | EVE UI Developer |
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CCP Punkturis
C C P C C P Alliance
965

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Posted - 2012.01.06 10:01:00 -
[4] - Quote
Grey Stormshadow wrote:CCP Punkturis wrote:Hi, there are a few new things from Team BFF in the latest build. Please play around with them and let us know if you have some issues 
- New agents list, it tells you if you've been offered or if you've accepted a mission from an agent
- Watch list can now have 15 people
- Watch list can now be ordered by dragging and dropping pilots
- Chat member list can be made more compact, right click on chat tab and "Show Compact Member List"
- New icons for online/offline, blocked and voice in member lists
- The online/offline notification which pops up when your buddy/enemy logs in is now has standings icon
- Said notificaction can be dragged to chat to info link that pilot and right clicked on
- You can now shift click modules to overload them
- Overload button shows feedback from when it's been clicked until it's activated/deactivated
- You can now filter the skills you see in your character sheet and skill queue to find the skill you want
(Dev blog on all these little things coming soon  ) Haven't tested these on sisi but these changes sound really great. Could you add new Neocom accessory button for the new compare tool. It is damn hard to access atm because there isn't even shortcut command available.
Neocom comments should go in this thread where it's more likely that the people who worked on it will notice your requests/issues CCP Punkturis | EVE UI Developer |
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CCP Punkturis
C C P C C P Alliance
966

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Posted - 2012.01.06 11:05:00 -
[5] - Quote
DTson Gauur wrote:Honestly, I'm starting to get SCARED of the "New" CCP , so much win in so short time...
tbh I am pretty scary.. CCP Punkturis | EVE UI Developer |
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CCP Manifest
C C P C C P Alliance
305

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Posted - 2012.01.06 15:46:00 -
[6] - Quote
You can now shift click modules to overload them
The Manifest Approves! ======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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CCP Tuxford
C C P C C P Alliance
99

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Posted - 2012.01.08 23:25:00 -
[7] - Quote
Tsubutai wrote: edit: OK, I think I've isolated the problem. If you have a heated module cycling and deactivate it while it's still heated, the overload bar continues to flash indefinitely until the module is actually heated again, even if the module is reactivated. The only way to fix it is to run the module heated for one cycle, then switch off the heat and run it for one 'normal' cycle before deactivating it, at which point it stops flashing as expected.
Thanks we'll take a look at it tomorrow morning if it hasn't already been fixed. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Tuxford
C C P C C P Alliance
99

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Posted - 2012.01.09 09:39:00 -
[8] - Quote
CCP Tuxford wrote:Tsubutai wrote: edit: OK, I think I've isolated the problem. If you have a heated module cycling and deactivate it while it's still heated, the overload bar continues to flash indefinitely until the module is actually heated again, even if the module is reactivated. The only way to fix it is to run the module heated for one cycle, then switch off the heat and run it for one 'normal' cycle before deactivating it, at which point it stops flashing as expected.
Thanks we'll take a look at it tomorrow morning if it hasn't already been fixed. I am not able to reproduce this however I did fix related bug last week. The repro steps were * Overload 1 module * Overload the rack * Stop overloading the rack * Notice that the module overloaded in the first step keeps blinking. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Punkturis
C C P C C P Alliance
980

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Posted - 2012.01.09 10:05:00 -
[9] - Quote
Max Kolonko wrote:CCP Punkturis wrote:(Dev blog on all these little things coming soon  ) Define "SOON" pls :)
I hope it'll be out this week  CCP Punkturis | EVE UI Developer |
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CCP Punkturis
C C P C C P Alliance
983

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Posted - 2012.01.09 22:40:00 -
[10] - Quote
Circumstantial Evidence wrote:
no not this time - sorry  CCP Punkturis | EVE UI Developer |
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CCP Punkturis
C C P C C P Alliance
992

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Posted - 2012.01.11 13:01:00 -
[11] - Quote
guys guys don't get greedy!!!  CCP Punkturis | EVE UI Developer |
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CCP Punkturis
C C P C C P Alliance
1069

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Posted - 2012.01.12 00:33:00 -
[12] - Quote
This will only be a simple skill name filter. IMO it's a bit overkill to make some massive search like the contracts search on your skill list
thanks for the hair compliment 
and btw, here's my dev blog as promised CCP Punkturis | EVE UI Developer |
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