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Thread Statistics | Show CCP posts - 12 post(s) |

St Mio
Imperial Academy Amarr Empire
288
|
Posted - 2012.01.11 13:06:00 -
[91] - Quote
CCP Punkturis wrote:guys guys don't get greedy!!!  For my birthday I want a pony and a yacht and a castle and and and and |

Scrapyard Bob
EVE University Ivy League
600
|
Posted - 2012.01.11 13:33:00 -
[92] - Quote
Arele wrote:Any chance the S&I window can get some 'little things' love sometime? Like an ability to save common job 'plans' for re-use, dictating default from:to input:outputs, etc.
Even the simple ability of remembering that the previous manuf/copy/invention/research job that I just queued up:
- Was at installation XYZ, so that when I click "pick installation" the range filter remembers the previous setting, and that installation is automatically selected in the list. Which would knock off (3) clicks per job. (This would need to be remembered by job type - i.e. copy / invent / manuf / ME research / PE research / reverse engineering.)
- That my last output location was tab "XYZ", which would eliminate another (2) clicks per job in cases where I want the output to a different division each time. (This would need to be remembered as separate settings for the different types of jobs which require you to select an output division. So copy / invent / reverse engineering / manuf jobs.)
- If it's a BPC for a manuf job, defaulting the "Runs" field to the # of runs left on the BPC.
- Using the same "base item" & "decryptor" for an invention job as the last job (where those choices makes sense given the blueprint).
That alone would eliminate a lot of the tedium involved in setting up industry jobs in cases where you're queuing up multiple jobs of the same exact type. I'd glady settle for 3-5 fewer clicks each time I have to queue up a job. |

Xiode
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.01.11 14:00:00 -
[93] - Quote
Swidgen wrote:Logi pilots approve these changes. Nice job and keep 'em coming CCP!
This. The watchlist's finally getting some love. |

Rek Seven
Probe Patrol Project Wildfire
129
|
Posted - 2012.01.11 14:21:00 -
[94] - Quote
Grukni wrote:Rek Seven wrote:CCP Punkturis,
Just out of curiosity, would it be possible to add so kind of mini client to eve that does not display the game graphics, but allows you to move all your chat windows and other things to it?
Obviously this would only benefit people with multiple monitors. This would require moving almost all the UI stuff off the viewport. Not sure I want it.
What do you mean? You would have to drag each window to the mini client?
Obviously this would be optional and there could be a option in the settings to automatically start the mini client whenever you launch eve. There could also be an option (right click or in settings) to move all chat channels to the mini client.
|

Scrapyard Bob
EVE University Ivy League
600
|
Posted - 2012.01.11 15:10:00 -
[95] - Quote
Because I'm annoyed today...
(Counts up the number of clicks required to start a manufacturing job when using a POS array.)
a. (2) right-click the BPC or BPO, select "manufacturing" b. (1) click on "Pick Installation" c. (2) click on "Range", change to appropriate range d. (1) click on Installation e. (2) double-click on an available slot f. (2) click on the output tab and change that g. (1) click inside the "Runs" field, type in 10/300/1500 h. (1) click "Ok" button i. (1) click "Accept quote" button
Total: 13 mouse clicks + keystrokes to fill in the "Runs" box.
Item "c" (2 clicks) is redundant if it would remember my last chosen range for this type of job. It would be nice if "d" and "e" would simply auto-select the last used installation and auto-select the first used slot, which would save 2 clicks. Item "f" remembering its previous state for this type of job would save another 2 clicks. Item "g" would save another click, plus the need to type a number that doesn't change 99% of the time when doing BPC manufacturing jobs.
So even the easy stuff like "remember the setting from the previous job of the same type (manuf/copy/invent/etc)" would shave 6 clicks off of a 13-click process. |

Apollo Gabriel
Mercatoris Etherium Cartel
416
|
Posted - 2012.01.11 15:13:00 -
[96] - Quote
CCP Punkturis wrote:Hi, there are a few new things from Team BFF in the latest build. Please play around with them and let us know if you have some issues 
- New agents list, it tells you if you've been offered or if you've accepted a mission from an agent
- Watch list can now have 15 people
- Watch list can now be ordered by dragging and dropping pilots
- Chat member list can be made more compact, right click on chat tab and "Show Compact Member List"
- New icons for online/offline, blocked and voice in member lists
- The online/offline notification which pops up when your buddy/enemy logs in is now has standings icon
- Said notificaction can be dragged to chat to info link that pilot and right clicked on
- You can now shift click modules to overload them
- Overload button shows feedback from when it's been clicked until it's activated/deactivated
- You can now filter the skills you see in your character sheet and skill queue to find the skill you want
(Dev blog on all these little things coming soon  ) Dutchess,
These are all great changes, any chance we'll get new damage notifications soon? Allow my damage, drone dmg, incoming damage etc be different colours and in different areas of the screen? I would personally love a real time dps calculator ...
Best AG Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |

Harleigh
Genbuku. Nulli Secunda
29
|
Posted - 2012.01.11 19:38:00 -
[97] - Quote
I am putting this in each of the devblog comment threads as well .
IMPORT / EXPORT settings for the market quickbar and new neocomm plz! So we can back up configs and import them to our other toons or clients !
Thanks
|

Flamespar
Woof Club
215
|
Posted - 2012.01.11 22:28:00 -
[98] - Quote
Just a couple things I've noticed.
Firstly the orbiting customs office does not appear in 'Planet view' when viewing your own planets, but it does when viewing ones you don't own.
Also it would be great if the planetary interaction had a button all of it's own, rather than been only accessible through the industry button.
Actually on that note, will it be possible to have buttons for say incursions, or manufacturing jobs, that we can drag onto the bar.
Also is it my imagination, or is Captains Quarters running smoother at the moment? I can post on a forum, therefore I represent everyone. |

Molly Mayhem
You're Out of Gas
0
|
Posted - 2012.01.12 00:19:00 -
[99] - Quote
CCP Punkturis wrote:Hi, there are a few new things from Team BFF in the latest build. Please play around with them and let us know if you have some issues  First, nice hair.
Second; Is there any way to have skill filtering search by description to more easily find all skills that affect, say, shields or afterburners? Here's the problem I see with filtering: I type in "afterburn" into the filter box, I get back Afterburner. I don't get anything about Acceleration Control or Fuel Conservation.
Third; are there any plans to allow wildcard searches on the market ala the wildcard search available on contracts? That would be really, really nice. |
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CCP Punkturis
C C P C C P Alliance
1069

|
Posted - 2012.01.12 00:33:00 -
[100] - Quote
This will only be a simple skill name filter. IMO it's a bit overkill to make some massive search like the contracts search on your skill list
thanks for the hair compliment 
and btw, here's my dev blog as promised CCP Punkturis | EVE UI Developer |
|

Gilbaron
Free-Space-Ranger Ev0ke
66
|
Posted - 2012.01.12 00:42:00 -
[101] - Quote
CCP Punkturis wrote:This will only be a simple skill name filter. IMO it's a bit overkill to make some massive search like the contracts search on your skill list thanks for the hair compliment  and btw, here's my dev blog as promised
IMO it would be extremly usefull and userfriendly to see ingame which skills affect which modules (and the other way around)
show affecting skills show affected modules
;) |

Fidelium Mortis
Quantum Cats Syndicate
25
|
Posted - 2012.01.12 17:26:00 -
[102] - Quote
Would it be possible to toggle the overload option on a module while being cloaked (with both a cloaking device, and after jumping). I need more heat!
The new UI changes are a good improvement. I think accessing the "hidden" options to add to the neocomm could be more intuitive. ICRS - Intergalactic Certified Rocket Surgeon |

Scrapyard Bob
EVE University Ivy League
604
|
Posted - 2012.01.12 19:43:00 -
[103] - Quote
Gilbaron wrote: IMO it would be extremly usefull and userfriendly to see ingame which skills affect which modules (and the other way around)
show affecting skills show affected modules
;)
The first is a rather small list - the second tends to be a very big list. Unless you limit it to only showing the meta-0 (T1) versions.
It might be better to approach it from the other direction, have a "affected by skills" page on the show info dialog. Except that probably a lot of it is not database-driven, but buried in server-side code.
(The EFT program has it figured out, but I suspect a lot of it was reverse engineered as that data is not in any database table anywhere. Not in the public data set for sure. The devs have even stated that the ship bonuses are only stored in fragments of server-side code, not in any table. Which is why they can't give them to us for calculations.) |

Dieter Rams
State War Academy Caldari State
2
|
Posted - 2012.01.13 01:10:00 -
[104] - Quote
Companion Qube wrote:This isn't specific to the fixes you guys are putting in now but it's something you might want to look at as well - back when the agent division update came out all of the COSMOS event agents stopped showing the standing required to use them. It's now trial and error to figure out what standing level you need (and whether it's raw standing, or adjusted standing) as some of them adhere to the new standard (5.0 standing to use level 4, etc) and other require old thresholds. This.
I have +2.1 standing with Minmatar Republic yet I can't get a mission from COSMOS agent Ekdit Spitek which is listed as requiring +2 on http://wiki.eveonline.com/en/wiki/COSMOS_constellation#Minmatar
The COSMOS agents need to be looked over. |

Adrodius
Grand Solar Trinity Surely You're Joking
4
|
Posted - 2012.01.13 06:09:00 -
[105] - Quote
Good job CCP, and thank you for being so amazing.  |

Headerman
Quovis Shadow of xXDEATHXx
590
|
Posted - 2012.01.13 10:29:00 -
[106] - Quote
Hey CCP just a quick question, are there any updates to dev plans for drone space at all? Introducing bounties, module drops etc? The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |
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