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Xequecal
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Posted - 2007.06.25 06:15:00 -
[31]
Originally by: Tokra I saw Amaar Ships with Hybrids. I saw Amaar Ships with Projectiles.
But i never saw a non Amarr ship with Lasers.
Its not the Amarr ships that are the problem. Its the Lasers. And the problems resulting from these.
It's mainly the large lasers, at that. Small and medium lasers are fine now. Large lasers still suck horribly.
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Horus Dark
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Posted - 2007.06.25 06:33:00 -
[32]
Lol i saw some1 saying that active hards are easyer to fit and thats good for amarr.
Well this might be personal but i do NOT fit active hards. Cap is sucky enough without 2/3 actives sucking it up.
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Kol Uk'ai
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Posted - 2007.06.25 06:40:00 -
[33]
the fitting requirements for actives didn't get lowered. the fitting requirements of EANMs got raised.
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Mo adib
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Posted - 2007.06.25 06:58:00 -
[34]
Originally by: lofty29
Originally by: Kirov VIII Why all "other" race than amarr player say always which amarr are fine ??????
You have a brain no ? IF yes : USE IT !!! Why the amarr item are 2-3x cheaper than other race ??? Because nobody use !!! Because amarr are useless and amarr use !!!!!ANOTHER RACE!!!!!! for play !!! If all amarr go to their own race, the price of other item : Caldari, Gallente & Minmatar go cheaper !!! If the demand decrease => the price decrease too !
Stop to say which amarr are fine because 2 things : first, it's wrong ! Second, you pay less if amarr use their own item !!!
Amarr NEED A LOTTTTTTTTTTTTTTTTTTTTTTT OF BOOOOOOST SINCE LOT OF YEARS !!!!!!!!
Tracking don't help to break the tank of NPC !, omnitank "boost" (yes with the reduce cpu on hardener by 8 and increase EANM by 6, you win cpu at each time which you fitt a hardener) = don't help for pvp & pve ! And the medium beam is good, but ALL BEAM need these change !!! And we have always a problem with cap & tank & damage !
Maybe its to do with looks on character creation? Caldari are the cool, steely industrial fighters - very appealing to alot of people. Gallente are the beautiful people - again, appealing. Minmatar are the outcast, tough-as-nails type - appealing. Amarr are the crazy religious ones - uhm...k.
See my point?
wait you mean everyone didnt wanna be a crazy religous nut like i did? hmm what fun is a game if you cant kick ass with style fighting for the lawd!!!!!
on a more serious note I have no inside information but I fear amarr may have already gotten all the boost they are going to get atleast in terms of broadsweeping changes, I was hoping for cap changes on guns but it doesnt look like thats coming unfortunately. the only thing left is probably khanid mk2 and apoc redesign
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Rik'tik'ticheck
Minmatar The Forsakened Companions
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Posted - 2007.06.25 08:01:00 -
[35]
Originally by: Deschenus Maximus The tracking boost was nice, as was the grid reduction for med beams, but the EANM nerf was silly. First, because 3x active hardeners still take more cpu than 2x EANM + DCU II. Second, because Amarr ships don't tend to have much CPU in the first place, a lot of setups are now down the drain. Third, since most people aren't willing to sacrifce their setup, they are either buying turret CPU reduction implants, are Faction EANMS, the result of which is the same OR BETTER resist against EM damage.
So yeah, not a great move.
well if you'd even bother to do some math turns out 2 eanm II with DCU II and cap compensatio skills is 49.5% res all, so if you change that to 3x n-type active, you'll loosethe 50% to EM res, gain 0.5% to the 3 other res and get 12 CPU more to use for your fitting than you did before
i just cant get over the fact people keep complaining about a change that was good for most fittings really and especially good for amarr...
well just my 2 cents anyway
------- Well atleast you don't have to type that name for invites or coms..... My buddies loved me in EQ2 i can tell you... |

Nomakai Delateriel
Amarr Delictum 23216
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Posted - 2007.06.25 08:30:00 -
[36]
Edited by: Nomakai Delateriel on 25/06/2007 08:29:05
Originally by: Horus Dark Lol i saw some1 saying that active hards are easyer to fit and thats good for amarr.
Well this might be personal but i do NOT fit active hards. Cap is sucky enough without 2/3 actives sucking it up.
It's not good for the Amarr because we might be fitting them more often. It's good because others might be fitting them more often. The sideeffect from EANM omnitanking is skyhigh EM resists, which means that, as a sideeffect, omnitanked ships generally have nice resists to kinetic, thermal and explosive, but skyhigh resists to EM damage.
The 3xActive on the other hand is almost always a Kinetic/explosive/thermal tank, leaving the EM at 60%-66% instead of 80-90%. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

Royaldo
Gallente KVA Noble Inc.
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Posted - 2007.06.25 08:48:00 -
[37]
lage lasers use way too much grid.
only rack of beams to fit is dual heavy beam.
mega beams t2 on arma without fitting mods? no any of the other 2? nope even abaddon needs more grid.
fixing tracking and medium beams......HELLO? 1 not needed, other is 2 years late, hardly a boost. if you are gonna do something useless then boost falloff on quad beams.
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Baraka Andronicus
Amarr
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Posted - 2007.06.25 09:42:00 -
[38]
Edited by: Baraka Andronicus on 25/06/2007 09:44:50 I don't post much at all. But I must say that I would love a real fix to cap usage or cap size and real DMG bonus on our ships. It's what it should be and is truly just balancing this race out .
Passive hardener's are so much better then active because of the guaranteed DMG reduction no matter what you face also active hardener's do drain your cap, might think about it once lasers are fixed.
But until then I do smile when I destroy another race's equivalent ship 1 on 1. They must feel terrible I would "terminate" just how I feel about how underpowered we are.

ONLY THE TRUE BLOOD MAY SURVIVE
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.25 11:11:00 -
[39]
Peopl need to stop ranting and start analysign why ammar advanatges are not working!
What ammar has? Good base dps at the medium range ground. Medium range being outside disruptor range but still not in snipe range.
Why it do not work? The first is the well know very high EM resist on armor.. ok ok everyone saw that. But the second..
Because there is no more combat chances on taht range. In the past there were! You could let your armaggeddon 40 km from a gate and shoot in ships commin i. Now you can't why? WARP TO ZERO! WTZ forced all combats to be within scramble range at the exit of gates! And within scramble range nothing can defeat Gallente!!
I continue to say WTZ destroied non blob combat in this game. Was the worst thing ever, and among the prejudiced ones are the ammar that lost the only chance to use their medium range power.
If brute force doesn't solve your problem... you are not using enough |

Kin Hanyerec
Viziam
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Posted - 2007.06.25 11:53:00 -
[40]
Edited by: Kin Hanyerec on 25/06/2007 11:53:53
Originally by: Kagura Nikon Peopl need to stop ranting and start analysign why ammar advanatges are not working!
What ammar has? Good base dps at the medium range ground. Medium range being outside disruptor range but still not in snipe range.
Why it do not work? The first is the well know very high EM resist on armor.. ok ok everyone saw that. But the second..
Because there is no more combat chances on taht range. In the past there were! You could let your armaggeddon 40 km from a gate and shoot in ships commin i. Now you can't why? WARP TO ZERO! WTZ forced all combats to be within scramble range at the exit of gates! And within scramble range nothing can defeat Gallente!!
I continue to say WTZ destroied non blob combat in this game. Was the worst thing ever, and among the prejudiced ones are the ammar that lost the only chance to use their medium range power.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=474 actually between 15 and 25 km pulse are better than any other close range weapon. And it's inside warp disruption range. They are just harder to use since they require the pilot being careful not to enter webbing range and not getting outside warp disruption range.
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Sonorra Baki
Interstellar eXodus R0ADKILL
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Posted - 2007.06.25 12:56:00 -
[41]
Originally by: Kin Hanyerec actually between 15 and 25 km pulse are better than any other close range weapon. And it's inside warp disruption range. They are just harder to use since they require the pilot being careful not to enter webbing range and not getting outside warp disruption range. [/quote
And how hard do you think that is, when we dont have cap, pg, or cpu for even an afterburner, and the ships we are most like to face, close on us, in less than 15 secs.... This may not be work safe -Capsicum
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Death Kill
Caldari direkte
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Posted - 2007.06.25 13:03:00 -
[42]
Originally by: Agern
Constructive, and an excellent use of the (!)... your scholarly handling of the Amarr vs. the other races issue is only heightened by your constant use of absurd punctuation. Please return to the WoW forums, where such insight receives the highest praise.
Why sink to such a low level? It's blatantly obvious English isnt his native tounge. 
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Jaketh Ivanes
Amarr Riggers Incorporated
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Posted - 2007.06.25 13:35:00 -
[43]
Originally by: Tokra I saw Amaar Ships with Hybrids. I saw Amaar Ships with Projectiles.
But i never saw a non Amarr ship with Lasers.
Its not the Amarr ships that are the problem. Its the Lasers. And the problems resulting from these.
Funny you should say that, because the first time i got podded (not the ship, but my pod), it was by a raven or scorp with a tachyon beam. So once upon a time (damn i feel old) lasers were the king and Amarr ruled all. We will again 
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Death Kill
Caldari direkte
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Posted - 2007.06.25 13:41:00 -
[44]
Originally by: Jaketh Ivanes
Originally by: Tokra I saw Amaar Ships with Hybrids. I saw Amaar Ships with Projectiles.
But i never saw a non Amarr ship with Lasers.
Its not the Amarr ships that are the problem. Its the Lasers. And the problems resulting from these.
Funny you should say that, because the first time i got podded (not the ship, but my pod), it was by a raven or scorp with a tachyon beam. So once upon a time (damn i feel old) lasers were the king and Amarr ruled all. We will again 
Yeah. watch some of the really old EVE movies created by CCP. Its awsome
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v4mpir
MisFunk Inc. Frontline.
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Posted - 2007.06.25 15:06:00 -
[45]
Originally by: Tokra I saw Amaar Ships with Hybrids. I saw Amaar Ships with Projectiles.
But i never saw a non Amarr ship with Lasers.
Its not the Amarr ships that are the problem. Its the Lasers. And the problems resulting from these.
signed
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Altemi Calabre
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Posted - 2007.06.25 15:14:00 -
[46]
Amarr ships have been promised significant improvements for a year now.
Instead we get 'heat'.
oh yes, and more POS stuff.
And a lack of a NOS nerf too, because clearly, these are not a major point of contention either.
CCP seems to prioritize promised material somewhat strangely.
Amarr ships would do well to have either a damage variance outside Therm/EM (particle beams could easily be Kin/THerm, for instance, disruptors EX/EM (wouldn't THAT be frightening) or simply to make Lasers more generally useful (as projectiles and missiles clearly are genericly useful on any ship that can fit them) and retooling ship bonuses. Things that have been said time and again.
The simple truth is that if Amarr ships had been built to be passive shield tankers so that their cap was not destined to be drawn for both defense and offense, they'd be frighteningly good even with lasers as they are now. If you don't believe that, try fitting a passive tanked Apocalypse with _never draining_ Tachyons. It's doable and more than a bit spooky. It also handles like a brick in molassess. :P
I 100% support some Amarr love in a serious overhaul. I fly every race of ships and the Amarr ships are consistently the red-headed step child of my personal fleet so much harder to love.
Also, v4mpir?
Your sig has the coolest/meanest/most warp capable shoulder epaulettes i've ever seen. Nice mate. :)
Altemi
~ Why is it those with the greatest responsibility to make good decisions so often seem the least capable or inclined?
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.25 15:20:00 -
[47]
Originally by: Kin Hanyerec Edited by: Kin Hanyerec on 25/06/2007 11:53:53
Originally by: Kagura Nikon Peopl need to stop ranting and start analysign why ammar advanatges are not working!
What ammar has? Good base dps at the medium range ground. Medium range being outside disruptor range but still not in snipe range.
Why it do not work? The first is the well know very high EM resist on armor.. ok ok everyone saw that. But the second..
Because there is no more combat chances on taht range. In the past there were! You could let your armaggeddon 40 km from a gate and shoot in ships commin i. Now you can't why? WARP TO ZERO! WTZ forced all combats to be within scramble range at the exit of gates! And within scramble range nothing can defeat Gallente!!
I continue to say WTZ destroied non blob combat in this game. Was the worst thing ever, and among the prejudiced ones are the ammar that lost the only chance to use their medium range power.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=474 actually between 15 and 25 km pulse are better than any other close range weapon. And it's inside warp disruption range. They are just harder to use since they require the pilot being careful not to enter webbing range and not getting outside warp disruption range.
To achieve that they must start the fight quite further away. With long range crystals. Somewhere on the 35-40 km range. But that range combat exist no more, thanks to warp to zero.
Today the only thing you can hope to do is. Leave your WEB drones webing the gate, with a large bubble deployed. Then when target decloak you send them to web him. But even that is pretty pathetic.
Also teh HP boost was horrible to ammar. makes impossible to kill enemy before it reaches you.
Again revelations 1 changes were made with very little consideration on side effects. Before revelations, 2-3 armaggedons 40 km from a gate could wreck havoc on anything but a heavily tanked battleship... now its a joke
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.25 15:35:00 -
[48]
Edited by: Kagura Nikon on 25/06/2007 15:36:42
Originally by: Altemi Calabre Amarr ships have been promised significant improvements for a year now.
Instead we get 'heat'.
oh yes, and more POS stuff.
And a lack of a NOS nerf too, because clearly, these are not a major point of contention either.
CCP seems to prioritize promised material somewhat strangely.
Amarr ships would do well to have either a damage variance outside Therm/EM (particle beams could easily be Kin/THerm, for instance, disruptors EX/EM (wouldn't THAT be frightening) or simply to make Lasers more generally useful (as projectiles and missiles clearly are genericly useful on any ship that can fit them) and retooling ship bonuses. Things that have been said time and again.
The simple truth is that if Amarr ships had been built to be passive shield tankers so that their cap was not destined to be drawn for both defense and offense, they'd be frighteningly good even with lasers as they are now. If you don't believe that, try fitting a passive tanked Apocalypse with _never draining_ Tachyons. It's doable and more than a bit spooky. It also handles like a brick in molassess. :P
I 100% support some Amarr love in a serious overhaul. I fly every race of ships and the Amarr ships are consistently the red-headed step child of my personal fleet so much harder to love.
Also, v4mpir?
Your sig has the coolest/meanest/most warp capable shoulder epaulettes i've ever seen. Nice mate. :)
Altemi
damm i got curious. How is that your setup of passive apoc tank?
I made a quick quickfit test. And the most fun thing I found was an Navy Apoc with 44 K shields 130hp/s regen and 8 Tachyon II that can fire forever. I need to agree that this is something funny to see in field since take zillions years to take it down.
If brute force doesn't solve your problem... you are not using enough |

Taking Whole
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Posted - 2007.06.25 16:23:00 -
[49]
Originally by: lofty29
Originally by: Kirov VIII Why all "other" race than amarr player say always which amarr are fine ??????
You have a brain no ? IF yes : USE IT !!! Why the amarr item are 2-3x cheaper than other race ??? Because nobody use !!! Because amarr are useless and amarr use !!!!!ANOTHER RACE!!!!!! for play !!! If all amarr go to their own race, the price of other item : Caldari, Gallente & Minmatar go cheaper !!! If the demand decrease => the price decrease too !
Stop to say which amarr are fine because 2 things : first, it's wrong ! Second, you pay less if amarr use their own item !!!
Amarr NEED A LOTTTTTTTTTTTTTTTTTTTTTTT OF BOOOOOOST SINCE LOT OF YEARS !!!!!!!!
Tracking don't help to break the tank of NPC !, omnitank "boost" (yes with the reduce cpu on hardener by 8 and increase EANM by 6, you win cpu at each time which you fitt a hardener) = don't help for pvp & pve ! And the medium beam is good, but ALL BEAM need these change !!! And we have always a problem with cap & tank & damage !
Maybe its to do with looks on character creation? Caldari are the cool, steely industrial fighters - very appealing to alot of people. Gallente are the beautiful people - again, appealing. Minmatar are the outcast, tough-as-nails type - appealing. Amarr are the crazy religious ones - uhm...k.
See my point?
Actually that is exactly the reason I do like to play Amarr. Not that I am overly religous (at all), but it is an interesting role play and better then most...
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Thor Xian
EarthForce E.A.R.T.H. Federation
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Posted - 2007.06.25 16:36:00 -
[50]
Change Laser Cap Use Reduction bonus to +10% Capacitor Capacity Bonus. And make the Apoc's second bonus into the old 5% dmg bonus it had. ________________________________________ ~Fleet Admiral Thor Xian, Strategic Commander |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.25 16:44:00 -
[51]
Originally by: Thor Xian Change Laser Cap Use Reduction bonus to +10% Capacitor Capacity Bonus. And make the Apoc's second bonus into the old 5% dmg bonus it had.
almost.. I think 10% would be a bit too much. but 7.5% would be a nice compromise (remember 37.5% more cap means 37.5% more regeneration AND a bigger buffer.
Would indeed help Ammar a lot.
That.. and REMOVE the damm WTZ and HP BOOST from Revelations!
If brute force doesn't solve your problem... you are not using enough |

AstroPhobic
Minmatar STK Scientific
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Posted - 2007.06.25 16:44:00 -
[52]
Originally by: Jongo Fett minmatar also get sunglasses
Don't touch the aviators man! 
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Thor Xian
EarthForce E.A.R.T.H. Federation
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Posted - 2007.06.25 18:12:00 -
[53]
Originally by: Kagura Nikon
Originally by: Thor Xian Change Laser Cap Use Reduction bonus to +10% Capacitor Capacity Bonus. And make the Apoc's second bonus into the old 5% dmg bonus it had.
almost.. I think 10% would be a bit too much. but 7.5% would be a nice compromise (remember 37.5% more cap means 37.5% more regeneration AND a bigger buffer.
Would indeed help Ammar a lot.
That.. and REMOVE the damm WTZ and HP BOOST from Revelations!
I think 10% is fine, capacitor race should damn well mean Capacitor Race. ________________________________________ ~Fleet Admiral Thor Xian, Strategic Commander |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.06.25 19:09:00 -
[54]
I would kindly agree if our minmatar ships had the same % advantage on speed. but since that is far from truth it would be overpowered.
If brute force doesn't solve your problem... you are not using enough |

Kirov VIII
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Posted - 2007.06.29 20:45:00 -
[55]
Wait for a reply by CCP !!!!!!!!!
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Scott Ryder
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Posted - 2007.07.03 16:00:00 -
[56]
Edited by: Scott Ryder on 03/07/2007 15:59:43 So what my general thoughts are. Ccp wont change amarr. Now im gonna waste a little of your time here.
Take Earth, all humans look the same etc, but we have different ways of life and different ways of thought. Some are more adapted to the sun some are technological advanced some are used to cold some have more money then others I could go on forever, but i wont. I can refrer to a couple wars. Like whinter wars, nordic countries are more likely to survive in a winther war, but a decert war they are troubled by the heat. I have been in the army for 4 years, i worked most the time as a kystjeger and have some field experience. Im 24 years old and was born in norway, this is relevant. Im extremely used to the cold, snow, rainstorms and wind. Im however not very used to heat, sandstorms and hydrating on command.
Im sorry for the english but please read and consider it.
During the norwegian whinter (Wich gets quite cold up north where i was) Ive slept without sleeping bags in a tent without fire. You would not imagine how ****** up cold that is. On the other hand, in kosovo i had problems sleeping due to the heat. or it took me long time to adapt. People are different, some humans are weak to elements wich others are strong to. Some people are great swimmers and can hold their breath for 4 - 7 minuts, cant remember what they are called but its true and they live down in some jungle somewhere (google it) I myself cant hold my breat for more then 1m45s and im a great swimmer and freediver, but not compared to those jungleguys i cant remember the name of. Ive been a active marine for 2,5 years with 1.5 years with just training. I used to swim 3 hours a week for two years, Still i cant compare myself to those junglepeople. But drag one of those jungle guys up to me and ill swim 200 meters in icy water at +1 - -1 (with watermovemt ofcourse) Icy waters would kill most guys within 15 minuts. Ive spendt over a hour in it without wetsuit or drysuit, and did not suffer any pain whatsoever the day after. Some pain the same day ofcourse, stiffness etc. But that jungleguy ive beentalking about wouldnt last 15 minuts. He can try to adapt, but i still doubt he will beat my personal record in +1 - -1 waters. I really doubt it. Id bet my life on it actually.
Face it we are different. In eve im amarr. I choosed amarr by own free will and i am willing to live as a underdog. We can train hybrids and missiles, but we loose time on it. since we have to start at scratch. But we will never be able to compare with the other races with the same amount skillpoints on it. There is no reason for ccp to change amarr, We are what we are and we are amarr! Live with it. I do :)
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X99 Z990
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Posted - 2007.07.03 16:47:00 -
[57]
Edited by: X99 Z990 on 03/07/2007 16:48:36 It just feels like im doing something wrong when i put 4 heavy pulses on my zealot and cant fit much else.
I think either boosting focused/dual heavy pulses a little or adding a mid range laser would be the best course of action.
Edit - But again i think theres alot more to the amarr issue than im at liberty to suggest i could be quite happy for ccp to make a few tweaks but i would like it more if they would just give us some concrete "Yes ok, we are working out the issues with amarr currently.".
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Cosmo Raata
Black Nova Corp Band of Brothers
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Posted - 2007.07.03 16:51:00 -
[58]
Look people, just give up on Amarr. Reasons are as follows:
1) CCP promised lots of communication between us & them, devfinder was made. It started out well and now they hardly post a word, the only thing they comment on now a days is how much beer they drink. Communication was a promise, they broke it.
2) CCP promised a boost to Amarr, they said the Khanid ideas were probably going to get implemented and "Oomph" was needed. They introduce a tracking fix, not a boost, it was a fix that should have happened a long long long time ago, as our tracking is so **** poor compared to autocannons & blasters. EAN boost was an EAN nerf, to every race including Amarr. CCP promised fixes & delivered ****!!!
3) CCP will not reply to any Amarr thread, they'd rather go working on all their new stupid features, such as full planetary interaction, and factional warfare. They dont care, in fact i'm sure they know the longer they wait, the more will cross train and forget all about Amarr. Most of us old timers have given up on posting completely, because CCP is full of liars.
So, in end, just give up, cross train to something else and forget about Amarr. CCP doesn't care. As a business if you make promises, as CCP has done quite a few times now, you damn better follow through. I dont care about mistakes their employees make as there will always be poor decisions made by individual employees. However, if you make a promise, KEEP IT!!
That is all.
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Tassi
Infinitus Odium
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Posted - 2007.07.03 19:01:00 -
[59]
Cosmo is pretty much true.
Every amarr ship that does not rely on nos/neut or drones is craptastic. There is so much wrong that even CCP gave up to think of fixes.
Go and train gallente it is!
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Altemi Calabre
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Posted - 2007.07.03 19:06:00 -
[60]
Originally by: Kagura Nikon Edited by: Kagura Nikon on 25/06/2007 15:36:42
damm i got curious. How is that your setup of passive apoc tank?
I made a quick quickfit test. And the most fun thing I found was an Navy Apoc with 44 K shields 130hp/s regen and 8 Tachyon II that can fire forever. I need to agree that this is something funny to see in field since take zillions years to take it down.
I'll see if i can dig up the old fit for it. I did the design for a corpmate who was having serious issues as an Amarr loyalist pilot (loved amarr ships and has paid and paid and paid for that loyalty). Feel free to send me an Eve-mail and i'll see if i can't get the specs for you. In the case i set up, it was all tier 1 rares and such with minimal T2 and it was still staggeringly effective.
Honestly, the fact that armor increases also increase mass thereby reducing speed and maneuvering while shields not only passive regen (in concert configurable with boosting your capacitor) which has the only side effect of increasing your signature (which I have yet to see as any meaningful impact past key threshold values) is a major incompatibility.
I also think WTZ was a hideous decision. Slow ships are meant to be slow. That's their draw back. That means fitting for speed has advantages; advantages like traveling from warp point to warp point more readily. Insta's were a sad workaround that needed to be put down as they clearly undermined a core game mechanic. Ironically, considering amarr ships are remarkably brick like in speed and maneuver thanks to the armor side effects noted, WTZ i think helped as much as hindered Amarr ship popularity.
At present, it seems to me that the majority of battles are <10km punch for punch scramble/web/Nos matches, but I'm not sure blaming WTZ is fair in that regard. Having no way to truly hinder high speed assault closers until you are already in punch for punch range (long range webs, what? and 25m3 per web drone is a might severe). This is also why small ships of any race _cannot compete_ in general as to engage they must engage at the distance everyone is expecting to fight at anyways, less than 10km.
Just my two iskies, your opinions may differ. :) Bottom line is that Amarr ships have no clear advantage that is not summarily removed. The Capacitor Warfare concept only works when not everyone and their brother is already WAGING Capacitor Warfare in _any_ ship flown for PvP as a standard practice. The fact that the Nos battleship of choice seems to be the Dominix pretty much should highlight 'Hey, ya think something is Amarr...I mean, Amiss?'
Altemi
~ Why is it those with the greatest responsibility to make good decisions so often seem the least capable or inclined?
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