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Santa Anna
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Posted - 2007.06.24 16:39:00 -
[91]
Originally by: Deschenus Maximus Guys, you seem to forget that the point of the attackable services was to give something to do to small gangs, in order to reduce blobbing. Now you're saying that it should take capitals and/or a large gang (so blob) to complete this in any way of a timely manner... see where I find a problem with this? Yes, taking out the station services is important strategically; I fully realise that. However, the fact that it takes forever to take them down flies in the face of why that feature was implemented. So I suggest that while it shouldn't take long to take them down, it shouldn't take long to bring them back up again, even with a small gang of gankers and a small gang of reppers.
POS warfare was changed to better accommodate small gangs (and gangs/fleets of smaller ships) with the change to POS battery tracking, the movement of POS batteries and other modules outside of shields, and the introduction of cyno-blocking towers. I don't think destructible outpost services were intended to be viable small/med gang targets, at least not in the time frame you envision. |

Zilkin
Amarr adeptus gattacus Praesidium Libertatis
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Posted - 2007.06.24 16:46:00 -
[92]
And this was advertised as one of the features to make small gangs more viable. GG CCP GG...
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Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.06.24 17:23:00 -
[93]
Edited by: Hellaciouss on 24/06/2007 17:22:03
Originally by: Zilkin And this was advertised as one of the features to make small gangs more viable. GG CCP GG...
Lets see:
Can't kill a POS with guns with a small gang.....Check!
Can kill Outpost Services over the course of a couple raids with a small gang.....Check!
Anything I'm missing? I mean seriously...boo hoo...you can't cripple a station with a handful of ships in 10 minutes...gots to go to the forum and QQ about it
Tonight's the night the world begins again... |

Irob Urore
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Posted - 2007.06.24 17:57:00 -
[94]
yay more blob warfare, just what we need.
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Alha Qmar
Caldari Xenon Logistics
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Posted - 2007.06.24 17:58:00 -
[95]
Last week my main was part of a 40+ bs gang that went to shoot a station service, just as an experiment. All those bs were fking t2 or with alot of DPS. Belive it or not, after a 10 minutes of intensive shooting the service, its shields were barely scratched. At the speed and with 40 bs it would have taken 2-3 hours to finish that thing off.
Hereby I would like to congratz CCP for another abosuletely crap addition to the game. You need a couple fking dreads to attack station services.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.24 18:07:00 -
[96]
What many overlook is the fact that this forces the owners of outposts to actually be ready and wake all day instead of ratting / mining / sitting afk in or near the outpost systems.
Its pretty clear to me, just as with the changes to sovereignty and POS maintenance (logistics), CCP wants to reduce POS spammage in systems without outposts. What this does is exactly along those lines, force people to fight in outpost systems.
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Recluse Viramor
Reikoku Band of Brothers
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Posted - 2007.06.24 18:09:00 -
[97]
Chalk another one.
Completely borked 'feature'.
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Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.06.24 19:02:00 -
[98]
Originally by: Alha Qmar Last week my main was part of a 40+ bs gang that went to shoot a station service, just as an experiment. All those bs were fking t2 or with alot of DPS. Belive it or not, after a 10 minutes of intensive shooting the service, its shields were barely scratched. At the speed and with 40 bs it would have taken 2-3 hours to finish that thing off.
Hereby I would like to congratz CCP for another abosuletely crap addition to the game. You need a couple fking dreads to attack station services.
I am going to take a guess and say you were shooting the cloning service which I believe has the most HP by far considering how important it is. Try shooting something else.
Give it more time...you people are amazing with how quick you call it a failure.   
Tonight's the night the world begins again... |

Maglorre
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Posted - 2007.06.25 00:50:00 -
[99]
Show me where in the patch notes it says that outpost services are intended targets for "small gangs". Here, I will quote it for the lazy
Originally by: Patch Notes
Targetable Outpost Services Individual services offered by outposts are now vulnerable to precision strikes. Attacking players will see a list of ôopportunity targetsö in their overview as they approach these stations, each of which will have different hit point values depending on their importance. Servicesùincluding any jobs running at the time of attackùwill become unavailable for outpost residents as they are destroyed, but can be restored once selective criteria are met.
"Precision Strike" does not imply small gangs.
Why do you have to take it all down at once? Do some damage to it and move on. Come back the next day and do a bit more. Roam around your enemy's territory and shoot at POS defenses and station services on a regular basis and your enemy will need to spend time fixing the damage.
This is probably the only place I can see some improvement in game play. As others have suggested, have station services degrade in peformance as they are damaged. Refinery efficiency is reduced, manufacturing takes longer (other services probably are an all or nothing thing though). This would have some financial impact then for even small gangs doing a bit of damage to some services.
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