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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.23 20:38:00 -
[1]
K, I don't know who had that great idea, but it's just absolutely teh suck. For somthing that is supposed to be an "intermediate objective", it takes FAR too long to get down, and FAR too long to repair. All this is doing is taking the game another step towards "BORING!", really. I'm sure those that those who had the pleasure of partaking in shooting/repping the station services will concur.
So CCP, either make it easier to take down and rep back up, or remove this feature altogether. POS wars are boring enough; you've just taken it another step in that direction instead of the opposite.
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WhitePhantom
Gallente Edenists
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Posted - 2007.06.23 20:41:00 -
[2]
What exactly are you talking about?
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Awox
Minmatar QUANT Corp. Southern Connection
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Posted - 2007.06.23 20:42:00 -
[3]
OMFG. I logged in 10 seconds ago to make this very same post. Amazing.
Seriously, yes, this would be a much more fun addition if it was something you could achieve in a few minutes rather than a few hours.
ATM it's like:
Group A destroys Group B's services while they are sleeping whilst repairing their own Group B destroys Group A's services while they are sleeping whilst repairing their own
If it took a few minutes it would make the process more fun! - AwoxEveUtils (EVELauncher, ShiftWindows, ScratchPad) script for AutoIt scripting language!
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forsight
Gallente Aliastra
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Posted - 2007.06.23 20:43:00 -
[4]
have to say i agree with you
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.06.23 20:45:00 -
[5]
with beeing able to shut down cynofields in your home system(capital) you should be able to defend your home properly
still missing : sentryguns at gates and outposts in 0.0
- next minnie Outpost bpc me:5 available in 25 days - |

Awox
Minmatar QUANT Corp. Southern Connection
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Posted - 2007.06.23 20:50:00 -
[6]
Originally by: Effei Gloom with beeing able to shut down cynofields in your home system(capital) you should be able to defend your home properly
still missing : sentryguns at gates and outposts in 0.0
I don't think anyone has Cyno Jammers installed yet. Never the less, even with dreads it takes a long time to disable station services.
Don't you agree if this was something that you could do with 10-20 battleships in the course of 20 minutes per service there would be more pewpew? If it didn't take so damn long people wouldn't waste time on it until it was actually needed:
Group A damages the services at Group B's station while they are sleeping. Group B wake up and repair their services in less than half an hour, get on with their day.
If the system is totally safe why should repairs take so damn long? I know it is more realistic that way but c'mon, does anyone find this new targettable services feature fun? - AwoxEveUtils (EVELauncher, ShiftWindows, ScratchPad) script for AutoIt scripting language!
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.24 00:11:00 -
[7]
Originally by: WhitePhantom What exactly are you talking about?
You are aware that you can now shoot the station services (medical, repair, fitting, etc.) from the 0.0 stations and outposts, yes?
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Love Juice
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Posted - 2007.06.24 01:30:00 -
[8]
The change is fine. Why should it take you 10 mins to own someones outpost? Get a clue. The time and effort to take down services should be long and time consuming. If you haven't figured it out yet, thats what Eve is. Leave if you don't have the time.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.24 01:34:00 -
[9]
Originally by: Love Juice The change is fine. Why should it take you 10 mins to own someones outpost? Get a clue. The time and effort to take down services should be long and time consuming. If you haven't figured it out yet, thats what Eve is. Leave if you don't have the time.
It's not a problem for it to be taken down in 10 minutes if it only takes 10 minutes to put back up. Get a clue, we don't need more boring, long-ass "features" like this, especially since taking down station services was supposed to be an "intermediate objective", something a small roaming gang could perform.
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Zarcan
Caldari The Tierijev Compact Prime Orbital Systems
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Posted - 2007.06.24 01:36:00 -
[10]
I partook in a station attack yesterday. We had about 7-8 BS's, 5-6 BC's. We all attacked cloning, and it took us two hours to get the shield down to 80%.
The problem is not that we dont have time in the long run, its that it takes long enough for the guys you are attacking to realize that they are being attacked, assemble a superior attack force, and break up our attack.
Its ridiculous. I understand that you shouldn't be able to just own the station. But it also should not take capital ships to destroy the shield in a reasonable amount of time. Which was the point of the patch in the first place: make smaller gangs have a slightly larger capability in station takedowns. I dont think we've gotten that. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo |

Badhands
Gallente Gottland Production Transport Mines
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Posted - 2007.06.24 01:41:00 -
[11]
The way I'd like to see this work is thus:
Group A moves into Group B's space, and begins shooting Group B's repair function. 30 minutes later, Group B can't repair their ships... Now they have about 40 minutes to decide if they want to defend themselves, or find themselves one more station function short.
I envision 40 minutes per as a decent time for a mini-siege, and see that as plenty of time to gather a defensive force.
Originally by: Player Guide
Don't expect CONCORD to keep you immune to attacks or ship losses.
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Badhands
Gallente Gottland Production Transport Mines
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Posted - 2007.06.24 01:42:00 -
[12]
Edited by: Badhands on 24/06/2007 01:43:49 Wow triple-post.
Originally by: Player Guide
Don't expect CONCORD to keep you immune to attacks or ship losses.
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Zarcan
Caldari The Tierijev Compact Prime Orbital Systems
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Posted - 2007.06.24 01:43:00 -
[13]
Originally by: Badhands The way I'd like to see this work is thus:
Group A moves into Group B's space, and begins shooting Group B's repair function. 30 minutes later, Group B can't repair their ships... Now they have about 40 minutes to decide if they want to defend themselves, or find themselves one more station function short.
I envision 40 minutes per as a decent time for a mini-siege, and see that as plenty of time to gather a defensive force.
Youve got to be kidding me. 30 minutes? Maybe with a fleet of 20 dreadnoughts...thats the problem. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.24 01:43:00 -
[14]
Originally by: Badhands The way I'd like to see this work is thus:
Group A moves into Group B's space, and begins shooting Group B's repair function. 30 minutes later, Group B can't repair their ships... Now they have about 40 minutes to decide if they want to defend themselves, or find themselves one more station function short.
I envision 40 minutes per as a decent time for a mini-siege, and see that as plenty of time to gather a defensive force.
Anything beyond several hours would be good, at this stage.
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Badhands
Gallente Gottland Production Transport Mines
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Posted - 2007.06.24 01:44:00 -
[15]
Edited by: Badhands on 24/06/2007 01:42:52 Odd double-post.
Originally by: Player Guide
Don't expect CONCORD to keep you immune to attacks or ship losses.
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.06.24 01:44:00 -
[16]
Agreed. It is just as bad as POS warfare. Slow, boring, and way way too long. RISE Recruitment Thread
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Zarcan
Caldari The Tierijev Compact Prime Orbital Systems
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Posted - 2007.06.24 01:49:00 -
[17]
Originally by: Rhaegor Stormborn Agreed. It is just as bad as POS warfare. Slow, boring, and way way too long.
Yeah, but its still an extremely small step in the right direction.
To the mod who is checking my sig- is that better?
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.24 01:51:00 -
[18]
Originally by: Zarcan
Originally by: Rhaegor Stormborn Agreed. It is just as bad as POS warfare. Slow, boring, and way way too long.
Yeah, but its still an extremely small step in the right direction.
To the mod who is checking my sig- is that better?
Key words here are "extremely small".
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.24 01:58:00 -
[19]
CCP get a clue! You are makign the same IDIOTIC mistake that form POS wars. Drop the damm shields HP to 1/4 of what they are!
If brute force doesn't solve your problem... you are not using enough |

Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.06.24 01:58:00 -
[20]
Edited by: Hellaciouss on 24/06/2007 02:00:47 Edited by: Hellaciouss on 24/06/2007 01:57:46 The Station Services HP's are fine, in my opinion. I think it is meant as a "harassment" sort of thing that can be taken down with a small group over the course of a few days. Or an hour with a larger size fleet fitted for short range/high damage. It gives you something to do when you fly 20 jumps to find no one wanting to play, or harassing an enemy station that is 4 jumps away =)
Wait until the system is in full swing before all of you start complaining about it. I think it's good right now, to be honest.
Tonight's the night the world begins again... |

Clerence Thomas
Gallente Black Lotus Heavy Industries Ethereal Dawn
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Posted - 2007.06.24 01:58:00 -
[21]
I am of the considered opionion that outpost and tower combat happens way too _fast_... Then again, i'm one of those production types that is podkilled the moment one of the pvps looks at me funny... -- CT, CEO BLHI "There are over 500 million fire arms in worldwide circulation. That is one fire arm for every twelve people on the planet. The only question is... How do we arm the other eleven?"
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violator2k5
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.06.24 01:59:00 -
[22]
Originally by: Rhaegor Stormborn Agreed. It is just as bad as POS warfare. Slow, boring, and way way too long.
you forgot to mention that pos's are faster to get the shields down to a suitable level :P
as for the guy who said he was there 2 hours before the shield was in 80%. we were dealing with one of the stations services today with more bs and support then that and it took over 2 and 1/2 hrs. the first time i took part in shooting one of the station servers i practically almost fell asleep through shear boredom. i dunno what could fix this other then reducing the shield HP on the services. it is a nice option to have but way to time consuming. It leaves you in one area far to long to have a fleet mobolized to counter your objective and remove you from the system
---------------------------- BOB 4 LIFE NOT JUST 4 A DAY ----------------------------
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Nimitz Alexander
Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.06.24 02:00:00 -
[23]
Edited by: Nimitz Alexander on 24/06/2007 01:59:29 they are destroyable. We had fun today playing with a FIX outpost, then playing with a nice carrier that showed up to repair it 
Edit: To the one who attacked cloning, I believe it was stated by dev that it had the higest hp. Different services that range from oncient to critical have differnt stats
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.24 02:00:00 -
[24]
Originally by: Hellaciouss The Station Services HP's are fine, in my opinion. I think it is meant as a "harassment" sort of thing that can be taken down with a small group over the course of a few days. Or an hour with a larger size fleet fitted for short range/high damage.
That's silly. Would you really stick around for a few days with your roaming gang, or would you just keep roaming instead? I know what I would do.
Besides, all the ammo that gets wasted shooting at them... dear god.
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Zarcan
Caldari The Tierijev Compact Prime Orbital Systems
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Posted - 2007.06.24 02:01:00 -
[25]
Originally by: violator2k5
Originally by: Rhaegor Stormborn Agreed. It is just as bad as POS warfare. Slow, boring, and way way too long.
you forgot to mention that pos's are faster to get the shields down to a suitable level :P
as for the guy who said he was there 2 hours before the shield was in 80%. we were dealing with one of the stations services today with more bs and support then that and it took over 2 and 1/2 hrs. the first time i took part in shooting one of the station servers i practically almost fell asleep through shear boredom. i dunno what could fix this other then reducing the shield HP on the services. it is a nice option to have but way to time consuming. It leaves you in one area far to long to have a fleet mobolized to counter your objective and remove you from the system
I agree.
Incidentally, we were taking down a station of yours =)
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Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.06.24 02:03:00 -
[26]
Originally by: Deschenus Maximus
Originally by: Hellaciouss The Station Services HP's are fine, in my opinion. I think it is meant as a "harassment" sort of thing that can be taken down with a small group over the course of a few days. Or an hour with a larger size fleet fitted for short range/high damage.
That's silly. Would you really stick around for a few days with your roaming gang, or would you just keep roaming instead? I know what I would do.
Besides, all the ammo that gets wasted shooting at them... dear god.
Re-read my edit.
Tonight's the night the world begins again... |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.24 02:05:00 -
[27]
Originally by: Hellaciouss
Originally by: Deschenus Maximus
Originally by: Hellaciouss The Station Services HP's are fine, in my opinion. I think it is meant as a "harassment" sort of thing that can be taken down with a small group over the course of a few days. Or an hour with a larger size fleet fitted for short range/high damage.
That's silly. Would you really stick around for a few days with your roaming gang, or would you just keep roaming instead? I know what I would do.
Besides, all the ammo that gets wasted shooting at them... dear god.
Re-read my edit.
Even if I got 20 jumps and find no one to fight, I'm not sticking around to get bored to tears for several hours to basically just annoy the ooposition a little. I'm going to do 20 jumps to another location instead.
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Zarcan
Caldari The Tierijev Compact Prime Orbital Systems
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Posted - 2007.06.24 02:10:00 -
[28]
Originally by: ghosttr I think its fine as it is. A gang should not be able to come into your space when 90% of your combat pilots are offline (we do have timezones, and people do have a rl ya know ) and disable your station services. And I think thats what the op is looking for.
You were one of those kids that made up rules in games as you went along so you couldnt lose, weren't you?
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Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.06.24 02:12:00 -
[29]
Originally by: Deschenus Maximus
Originally by: Hellaciouss
Originally by: Deschenus Maximus
Originally by: Hellaciouss The Station Services HP's are fine, in my opinion. I think it is meant as a "harassment" sort of thing that can be taken down with a small group over the course of a few days. Or an hour with a larger size fleet fitted for short range/high damage.
That's silly. Would you really stick around for a few days with your roaming gang, or would you just keep roaming instead? I know what I would do.
Besides, all the ammo that gets wasted shooting at them... dear god.
Re-read my edit.
Even if I got 20 jumps and find no one to fight, I'm not sticking around to get bored to tears for several hours to basically just annoy the ooposition a little. I'm going to do 20 jumps to another location instead.
Well then don't! Heh. No one said you have to kill the services. Move on! Find your PEWPEW else where.
We attacked a FIX station's service's today and when they brought a carrier out to rep it we got together and took out the carrier.
If it only took 10 minutes to take a service out with a small gang it would be pointless really to have them. Seriously, taking out a stations ability to fit ships, replace clones, repair, and reprocess in 40 minutes with a couple of BS's? I don't think so...
So you can either pick off the shields with a small gang over the course of a few days or you can get a decent sized BS fleet and do one an hour or so...or you can move on and find pewpew elsewhere =D
Tonight's the night the world begins again... |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.24 02:13:00 -
[30]
Originally by: ghosttr I think its fine as it is. A gang should not be able to come into your space when 90% of your combat pilots are offline (we do have timezones, and people do have a rl ya know ) and disable your station services. And I think thats what the op is looking for.
Hum... that's already what is happening. Basically, your enemies come during your weak time and blow your services up, and you get to spend several hours bringing them back up when your peak time arrives, while going to own the enemy's services during is weak time.
All I'm saying is that if this is going to be the case, might as well make it not take forever to take down/bring back up the services. Or you know, just get rid of this feature.
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