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Dust Puppy
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Posted - 2004.01.18 20:27:00 -
[1]
After extensive research (5 mins on eve-db) I have some questions about cloaking equipment. There are 3 types listed on eve-db, Prototype Cloaking Device I, Improved Cloaking Device II and Covert Cloaking Device II (and there is GM Cloaking Device but I don't think we will be allowed to use it).
I don't see any activation cost on it am I save to assume that you can be cloaked all the time with this module? Or do I come out of cloak when I warp or activate modules?
__________ Capacitor research |

Jim Raynor
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Posted - 2004.01.18 20:40:00 -
[2]
Quote: After extensive research (5 mins on eve-db) I have some questions about cloaking equipment. There are 3 types listed on eve-db, Prototype Cloaking Device I, Improved Cloaking Device II and Covert Cloaking Device II (and there is GM Cloaking Device but I don't think we will be allowed to use it).
I don't see any activation cost on it am I save to assume that you can be cloaked all the time with this module? Or do I come out of cloak when I warp or activate modules?
If you log on chaos you can use a cloaking module. First of all, it reduces your velocity -90% and it removes all your shields and your cap energy while cloaked.
Once you decloak, your shields/cap start to recharge again, but you are pretty much a sitting duck.
Also, it's a high slot module. ------
ROBBLE ROBBLE |

Dust Puppy
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Posted - 2004.01.18 20:53:00 -
[3]
Quote:
Quote: After extensive research (5 mins on eve-db) I have some questions about cloaking equipment. There are 3 types listed on eve-db, Prototype Cloaking Device I, Improved Cloaking Device II and Covert Cloaking Device II (and there is GM Cloaking Device but I don't think we will be allowed to use it).
I don't see any activation cost on it am I save to assume that you can be cloaked all the time with this module? Or do I come out of cloak when I warp or activate modules?
If you log on chaos you can use a cloaking module. First of all, it reduces your velocity -90% and it removes all your shields and your cap energy while cloaked.
Once you decloak, your shields/cap start to recharge again, but you are pretty much a sitting duck.
Also, it's a high slot module.
Oh really I better get my lazy arse on Chaos than.
It is the prototype that reduces the speed by 90% the covert ops reduces by 50% I think but that cloaking device requires 1200tf. So I'm guessing that will only be useful on ships equipped for that such as Buzzard. __________ Capacitor research |

Tsunari
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Posted - 2004.01.19 02:07:00 -
[4]
I tested cloak and its capabilities pretty extensively on Chaos. It definitely has its uses if you pick the right moments and have the right modules and skills fitted. Currently, on chaos there is 2 types of cloak modules, the chaos test cloak in which you can use with 1 lvl in electronics and the prototype that requires lvl 5 electronics and cloaking lvl 1. Each level in cloaking skill increases your speed while cloaked by 20%.
As for experience using it, it takes a little practice but if you have the right modules equipped and know where and when to strike, you can suprise opponents and gain an advantage even with that nastly side effect of losing cap and shields.
For some advice, here are some modules to definitely have if you are going to use cloaking.
- Passive Targeter (when it works) - Energy Cap Booster (need this to have a surge of power quick after you decloak to bring up your modules) - Sensor Boosters (to ensure quick targeting in those critical seconds)
Another thing you should know, you can not target another ship for at least 2 or 3 seconds after you cloak, so bare that in mind when hunting your prey :)
Happy hunting! ~Tsunari |

Fausto
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Posted - 2004.01.19 08:21:00 -
[5]
Darn cloacking!!! I already see the best use for it - ORE STEALING!!!!!!!!!!!!!! Imagine the situation - someone is mining and then notices that ore is missing from his container constantly. Then he files a bug report since there is no other 'visible' explanation ______
<brainpodder> |

Antimater
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Posted - 2004.01.19 08:27:00 -
[6]
nope cos the offending ore stealer will have to be within 1.5km of the container...and the cloacked ship will no longer be invisible at that range...but you point is an intersting one..
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Dust Puppy
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Posted - 2004.01.19 10:15:00 -
[7]
I was also thinking about exploit situation. Player A and B are at war and can shoot at each other in empire space. A friend of player B player C parks himself next to ship B and waits for player A to shoot a missile at B and splash C.
I want to know whether "accident" aggression towards a cloaked ship counts? __________ Capacitor research |

Fausto
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Posted - 2004.01.19 11:03:00 -
[8]
I guess a small frigate would be still invisible? And Dust Puppy has asked a very good question, so who's gonna answer? ______
<brainpodder> |

Chai N'Dorr
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Posted - 2004.01.19 11:35:00 -
[9]
Well, if you decloak within 1500m, you need to do some pretty nifty piloting to stay within splash damage range and not within decloaking range.
But I am sure there'll be people willing to put in the effort to try this.
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Dust Puppy
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Posted - 2004.01.19 11:50:00 -
[10]
Quote: Well, if you decloak within 1500m, you need to do some pretty nifty piloting to stay within splash damage range and not within decloaking range.
But I am sure there'll be people willing to put in the effort to try this.
Will the both ship see the cloaked ship or will just the ship that is within 1500m see it?
If both can see than this is not a big problem but if only the friendly can see him it might be a bigger problem.
My oppinion is that when cloaked ship is hit than it comes out of cloak but no penalty is set against the aggressor. __________ Capacitor research |
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