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UmaThurman
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Posted - 2007.06.26 13:09:00 -
[1]
Edited by: UmaThurman on 26/06/2007 13:11:26 Edited by: UmaThurman on 26/06/2007 13:09:10 I propose following changes: Pirates yellow labels - sec. status from -0 till - 0,5 red labels - sec. status from -0,5 till -10
Many pirates keeps their standing just under -5, such as -4,9 or so, and survive in low sec quite easy, much easier then his neighbour with standing -5,1, although both are pirating same way. So give him red label too. Everyone can do mistake, but who has standing less then -0,5 then he is pirating for fun. So cancel these privileges. Make fight more action, more sharp.
Pirate hunters Attacking anyone with sec. standing minus (yellow or red labels) should be without any penalty. Attacking pirates with red label should be awared by + sec. status for everyone who makes final blow of pirate ship. But this should be valid only for players with sec status +0,1 or higher.
Restrictions - pirates cannot increase their status by shooting each other in rockie (any) ships. Only players with + status. |

Kleiftan
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Posted - 2007.06.26 14:04:00 -
[2]
Yes, yes. This are good ideas. This way pirates won't have to complain any more for the lack of PvP opportunities. They won't have to chase PvP any more, PvP will chase them. 
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Guilliman R
Gallente PRO Space Hunters Federation Of united Corps
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Posted - 2007.06.26 14:56:00 -
[3]
Beeing not to fund of PVP yet, I do find this idea intrigueing. This would stop the gank and bring pvp to the pirates who want to pvp.
-less gank from pirates +people going for pirates are rewarded (pirates wont care as they get to pvp aswell!
brilliant imo :o sig: --------------------------------- Noone can change this sig!, a cookie for those who can (like you can uhu!):)
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Washell Olivaw
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Posted - 2007.06.26 16:17:00 -
[4]
Originally by: UmaThurman Pirate hunters Attacking anyone with sec. standing minus (yellow or red labels) should be without any penalty. Attacking pirates with red label should be awared by + sec. status for everyone who makes final blow of pirate ship. But this should be valid only for players with sec status +0,1 or higher.
Restrictions - pirates cannot increase their status by shooting each other in rockie (any) ships. Only players with + status.
New pirate operating procedure: Have an alt or a buddy with an alt with low sec standing, raise standing nice and high. Pirate till sec standing drops to 1.0 or lower, bring out alt again.
Solution: limit sec raises on killing the same char to once a week/month.
Quote: Everybody has a photographic memory, some people just don't have film.
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Kleiftan
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Posted - 2007.06.27 05:45:00 -
[5]
Originally by: Washell Olivaw
New pirate operating procedure: Have an alt or a buddy with an alt with low sec standing, raise standing nice and high. Pirate till sec standing drops to 1.0 or lower, bring out alt again.
Solution: limit sec raises on killing the same char to once a week/month.
That is not important here. We need a valid way of fighting these pirates. I don't want security increase, bounties for destroying their ships. Notice I said destroying ships not killing the pirates - I think podding somebody for fun shows your true character. And I don't mean the eve character. You can argue all day about this being just a game and all that. Rubbish.
So, as long as I have a method to properly defend myself, that is
players with security over 1 can safely attack pirates (defined in the first post) in low space without lowering their security
I couldn't care less about any collateral incentives. I'm old enough to go rat for my security increase. This change is really easy to make, so I hope
CCP WILL AGREE IT'S VERY MUCH NEEDED. 
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Blan
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Posted - 2007.06.27 06:46:00 -
[6]
This idea sounds like it has potential.
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pikachu CZ
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Posted - 2007.06.27 10:09:00 -
[7]
Originally by: UmaThurman Edited by: UmaThurman on 26/06/2007 13:11:26 Edited by: UmaThurman on 26/06/2007 13:09:10 I propose following changes: Pirates yellow labels - sec. status from -0 till - 0,5 red labels - sec. status from -0,5 till -10
Many pirates keeps their standing just under -5, such as -4,9 or so, and survive in low sec quite easy, much easier then his neighbour with standing -5,1, although both are pirating same way. So give him red label too. Everyone can do mistake, but who has standing less then -0,5 then he is pirating for fun. So cancel these privileges. Make fight more action, more sharp.
Pirate hunters Attacking anyone with sec. standing minus (yellow or red labels) should be without any penalty. Attacking pirates with red label should be awared by + sec. status for everyone who makes final blow of pirate ship. But this should be valid only for players with sec status +0,1 or higher.
Restrictions - pirates cannot increase their status by shooting each other in rockie (any) ships. Only players with + status.
good idea
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Kleiftan
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Posted - 2007.06.27 13:21:00 -
[8]
In the good spirit of justice I am compelled to add that wouldn't be fair to attack pirates while they are flying barges, industrials, freighters (I don't really think these guys fly them ) exhumers, transport ships.
That being said I think pirates should be attackable only when flying combat ships. After all they have to mine for their gear, won't you agree?
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UmaThurman
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Posted - 2007.06.27 14:35:00 -
[9]
Originally by: Kleiftan Edited by: Kleiftan on 27/06/2007 13:26:17 In the good spirit of justice I am compelled to add that wouldn't be fair to attack pirates while they are flying barges, industrials, freighters (I don't really think these guys fly them , but, hey, just to be on the safe side) exhumers, transport ships.
That being said I think pirates should be attackable only when flying combat ships. After all they have to mine for their gear, won't you agree?
When pirates flying mining barge or hauler, it means that ship was a/ stolen b/ full of stolen modules c/ will be used to support of next pirating
so my opinion is "no excuse for pirate ships"
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TimMc
The Caldari Confederation
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Posted - 2007.06.27 14:40:00 -
[10]
Originally by: pikachu CZ
Originally by: UmaThurman Edited by: UmaThurman on 26/06/2007 13:11:26 Edited by: UmaThurman on 26/06/2007 13:09:10 I propose following changes: Pirates yellow labels - sec. status from -0 till - 0,5 red labels - sec. status from -0,5 till -10
Many pirates keeps their standing just under -5, such as -4,9 or so, and survive in low sec quite easy, much easier then his neighbour with standing -5,1, although both are pirating same way. So give him red label too. Everyone can do mistake, but who has standing less then -0,5 then he is pirating for fun. So cancel these privileges. Make fight more action, more sharp.
Pirate hunters Attacking anyone with sec. standing minus (yellow or red labels) should be without any penalty. Attacking pirates with red label should be awared by + sec. status for everyone who makes final blow of pirate ship. But this should be valid only for players with sec status +0,1 or higher.
Restrictions - pirates cannot increase their status by shooting each other in rockie (any) ships. Only players with + status.
good idea
Excellent idea, this way I don't have to sit there when I see someone who is obviously a pirate until he decides to attack. First strike is very important.
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MoriaCZ
Caldari Perfect Defect
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Posted - 2007.06.27 15:03:00 -
[11]
Great idea! I agree and hope in next patch we will kill pirates for better standing :)
Just keep flying, just keep flying... :) |

Kleiftan
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Posted - 2007.06.27 15:07:00 -
[12]
Originally by: UmaThurman
When pirates flying mining barge or hauler, it means that ship was a/ stolen b/ full of stolen modules c/ will be used to support of next pirating
so my opinion is "no excuse for pirate ships"
I believe this change should favor PvP not blind retaliations. Killing a defenseless inddy would make the attacker no better than the pirates. I have principles, what can I say. 
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Thorien Mady
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Posted - 2007.06.27 18:56:00 -
[13]
/sign
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Or Horo
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Posted - 2007.06.30 12:51:00 -
[14]
Yes, I hate if I see pirates, who is stealing stuff from jetison containers or are attacking another pilot and I cannot help him. If I will attack him, CONCORD will erase me from space. Why CONCORD is protecting criminals? Pirates are kings of low security and 0.0, fine. But why they are untouchable in high-security? I think they did a criminal activity in history, so CONCORD has their records.
It will be fine to mark them. Everyone in high-security could kill them on sight and CONCORD can put bounty on their head. 
So if any pilot will attack anyone or will steal anything what is not his, anyone in system can attack him. I mean in high-sec.
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A wiseman
Vendetta Underground Rule of Three
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Posted - 2007.06.30 15:53:00 -
[15]
damn you carbears leave the ebil pirates to there ganking if your dumb enough to get ganked at a gate with somthing good you deserve it imo. also if your not smart enough to gank pirates don't come on the forums and come up with a lame game "improvement" and trust me jumping piwates aint hard you can complain about logoffski/running all you want but if your patient youll get em. just had an idea thou maybe when you pod/shipkill a pirate you get a sec raise it'd help me a ton since i had a weekend of fun and trashed my sec status |

ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.06.30 16:16:00 -
[16]
I think that the current system is completely wrong, almost anyhting you do in lowsec can get you a drop in sec status. And the drops in sec status are way too high compared to the means of brining it back up. I try to test a tank in lowsec - sec drop, shoot a can - sec drop, give a friend a mailing home -omgwtfbbq sec drop.
And also for every .1 drop in sec you need to rat for 4 hours or so to bring it up, which is a real pain in the ass when you live in the drone regions, and dont get sec status for ratting. So if you accidentally shoot 1 can you have to carebear in empire for a week to get it back up. .
Critical hits boost Amarr damage |

Torothanax
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Posted - 2007.06.30 18:42:00 -
[17]
While I think most people in the game are well aware that the sec status system needs a rework, I'd like to point out that if you make everyone -0.1 and below KOS, pirates at -4.9 right now will just move up to 0.0.
As it is now sec staus means nothing. Pirates that live in 0.0 all have near 5.0 status. I personally have never fired on someone that didn't fire first, was a known pirate, or part of a pirate organization. I'm -1.1.
These ideas need more work.
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Tanaka Nari
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Posted - 2007.06.30 19:47:00 -
[18]
This has been discussed over and over, I just post here to brnig up the post count... maybe then something will be done finally.
My favorite solution so far was a sliding scale:
Currently you lose an amount x of security status if you aggress someone. Just change this so you lose
x' = x/5 * (sec status of target) + x
This equals x for a security status of 0.0 and 0 for someone with sec status -5. If you kill people with a sec status of below -5, you actually gain security rating, if you attack people with sec status > 0 you lose more than currently.
This curve could be made nonlinear or depend on ship type to prevent the more obvious abuses (gank 1 guy, kill 5 cheap frigates of your pirate friend with -10).
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