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Thread Statistics | Show CCP posts - 1 post(s) |

Lysanne
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Posted - 2004.01.19 10:12:00 -
[1]
Thats my end of the agent career - at least for a while. I fly for the gallentaen navy, have a terrible high standing and fall asleep on the kill missions, no matter if i do them in a BS or a cruiser.
When can we expect BS kill missions too or something that¦s some kind of encounter ?
Come on it¦s the navy. I expected to get some kind of mission for combat orientated players.. need translation ? |

Luther Pendragon
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Posted - 2004.01.19 10:27:00 -
[2]
When lvl 4 agents become activated. ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

Talon ferez
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Posted - 2004.01.19 14:47:00 -
[3]
so how long till we get lvl4 agents are active then? cos the biggest challenge i've had has been a 65k thorax rat. Must kill bigger things!
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Kikjoo
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Posted - 2004.01.19 15:39:00 -
[4]
Yes, I would also like a date or ETA on that.. 
---------------------- The Cheat is grounded! We had that lightswitch installed so you could turn the lights on and off. Not so you could throw lightswitch raves! |

Manfred Doomhammer
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Posted - 2004.01.19 16:27:00 -
[5]
why had the rats had to been toned down after castor? directly after the patch there have been nice kill missions, and plenty of rats to hunt.. now it seems they made it solo's wonderland again out in 0.0  ----
Manfred Doomhammer Fleet Admiral CEO ShadowTec Inc.
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Wraeththu
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Posted - 2004.01.19 17:23:00 -
[6]
There's also something to be said that getting a bunch of BS missions in High-sec space is kinda contrary to their design principle "low risk, low reward; high risk, high reward"
Ganking some NPC sucka in a BS in .8 is pretty low risk/high reward since
a.) You know what you're going up against so you have the benefit of the doubt
and
b.) You don't have to configure anything defensive to worry about getting jacked.
I'll agree that the kill missions are pretty humdrum though. Best bet is to do what I do. Try to do them all in a frigate (I perfer the rifter).
That adds some spice to life.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Calisarius
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Posted - 2004.01.21 21:46:00 -
[7]
OK the only BS kill missions I've found sofar was the following for the Amarr navy:
The Rogue Slave Trader =======================
Mission briefing: ----------------------- As you undoubtedly know, we embrace the slave trade within our borders. However, even in such innocent activities there reside criminals. We discovered one such criminal recently, who is in fact working for the Blood Raider. For months he has been selling our law abiding citizens nothing but disease ridden, useless slaves for overblown prices! Not only are his methods a blatant breach of our sacred laws, he is also spreading various diseases throughout our territory through the wretched slaves he has sold to his unwitting customers. This show of disrespect and greed must come to an end this instant! I request that you intercept this slave trader convoy as it leaves one of the planets in Ebtesham. I will give you the approximate coordinates if you accept this mission. Capture the slaver himself and bring him to me for his due punishment. Also, we believe there are Amarr Empire hostages on board, bring them to me as well. And please make up your mind a.s.a.p., the slaver will not wait for your arrival.
Objectives ----------------------- To complete the mission, the following must be performed by you: one Prisoners must be provided at xone Slaver must be provided at X one Blood Shadow Sage(Armageddon) and one Blood Raider Transport Ship(Bestower) must be destroyed in X
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Hellek
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Posted - 2004.01.21 21:48:00 -
[8]
when did you get it? what sec. level did the sector where the pirate was have?
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Calisarius
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Posted - 2004.01.21 21:53:00 -
[9]
0.7 sec lv system from a lv3 amarr navy agent
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Gimme
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Posted - 2004.01.22 06:25:00 -
[10]
I also got the same mission with probably the same agent. It was a 250k pirate with MWD and warp scrambler...he kicked my ass (Maller with only 600k Skill points)
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Malus NalJa'ka
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Posted - 2004.01.22 09:07:00 -
[11]
Quote: Yes, I would also like a date or ETA on that.. 
soonÖ  --------------------------------------------
--------------------------------------------
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Ukiah
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Posted - 2004.01.23 06:12:00 -
[12]
I get that 'same' mission for the Fed Navy, only the biggest thing *I'VE* ever fought was a Thorax.
And actually, the missions that *I* find the most challenging are when I have to take out that damn Caldari Scout in what I can only assume is a Tech 2 Kestrel.
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Fibrith
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Posted - 2004.01.23 09:33:00 -
[13]
Quote: 0.7 sec lv system from a lv3 amarr navy agent
heh prob the same as mine then
have had this mission twice
lemme guess, location was 3 jumps out ?:P
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VoxDei
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Posted - 2004.01.23 13:04:00 -
[14]
Edited by: VoxDei on 23/01/2004 13:04:55
Quote: And actually, the missions that *I* find the most challenging are when I have to take out that damn Caldari Scout in what I can only assume is a Tech 2 Kestrel.
Really? The equivalent Gallente scout (what appears to be a tech 2 Incursus firing T2 light missiles) is a bit of a cakewalk (take ECM and jam, or just park out of range). Roll on the second Caldari-Gallente war then, evidently we'll kick your collective butts back to Luminaire. 
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Hellek
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Posted - 2004.01.23 13:26:00 -
[15]
I also got a Blood Shadow Sage finally. On my way now. I got it from a "Ministry of Internal Order" Agent in 0.8 space, the enemy is in 1.0sec newbie system 
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Hellek
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Posted - 2004.01.23 13:46:00 -
[16]
d'oh, don't go there unprepared, I though "Ah, I fly an apoc, he just has an arma - easy" so I did not get cruise missiles or torps for my two missile launchers, did not unmount cargo scanner or MWD, and what happened: Warp scrambled, killed down to 10% structure until I finally killed him. That really was a lesson for me.
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Ukiah
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Posted - 2004.01.23 18:09:00 -
[17]
Quote: Edited by: VoxDei on 23/01/2004 13:04:55
Quote: And actually, the missions that *I* find the most challenging are when I have to take out that damn Caldari Scout in what I can only assume is a Tech 2 Kestrel.
Really? The equivalent Gallente scout (what appears to be a tech 2 Incursus firing T2 light missiles) is a bit of a cakewalk (take ECM and jam, or just park out of range). Roll on the second Caldari-Gallente war then, evidently we'll kick your collective butts back to Luminaire. 
LOL. Yeah, I say a scout, the real name was 'Caldari Detective'. And he freaking CHEWS thru my shields.
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Dexter Rast
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Posted - 2004.01.24 03:32:00 -
[18]
i also did the slaver mission a couple of time, came up against a Angel Centurion (75k) did it in my rifter yeehaww!! if the missions are too easy for cruiser/battleships go back to frigates to spice it up a bit 
---------------------------------------------
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Galban Hunter
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Posted - 2004.01.24 09:14:00 -
[19]
Yeah for some reason the Caldari Navy Detective (equivilent of a 100k rat i think) Goes thru shields soooo easy, shoots at 50km range and fires cruises in two's sometimes! Its insane! I warped in at 40km thinking it would be a cakewalk and lo and behold was down to 42% structure when i finally killed him... -------------------------------------------- [2005.02.08 13:58:16] Your Mega Beam Laser II perfectly strikes Sansha's Beast, wrecking for 709.6 damage.
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Lysanne
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Posted - 2004.01.24 10:33:00 -
[20]
the Caldari Navy Detective usually dont open fire unless you do. Approach him to 5 km and open blasterfire, most times he isn¦t able to shoot back.
need translation ? |
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