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BABARR
PARABELUM-Project
|
Posted - 2007.06.27 14:47:00 -
[1]
I have noticed now, more and more capital pilot self destruct their ship when they know they are going to die to don't give the loss mail. Can CCP make a self destruct timer longer or the imposibility to self destruct when U are scrambled or something else? ...
"Si vis pacem, parabellum" |

Korizan
Oort Cloud Industries
|
Posted - 2007.06.27 14:55:00 -
[2]
Now that is too funny    
I realize that kill boards do serve a valid purpose on the Corp side
But I always found the the personal love me wall or kill board hilarious for those that actually care about how many person kills they have.
Another ladder system for self gratification.
Well I don't see nothing broke so I am guessing the answer here would be no.
But thanks for laugh 
|

Xtreem
Gallente CyberDyne.
|
Posted - 2007.06.27 14:58:00 -
[3]
alot of carrier pilots dont self desruct due to the mail, but rather so you dont get there expensive carrier mods.
I have 2 carriers
epeen carrier, ie all corp x / faction / officer and free and easy carrier - all t2
if my epeen carrier came under attack and i lost my fighters with no support, id hit the button 2 and deny you my nice loots :)
|

End Yourself
Core Domination Big Bang Quantum
|
Posted - 2007.06.27 15:04:00 -
[4]
Originally by: Xtreem alot of carrier pilots dont self desruct due to the mail, but rather so you dont get there expensive carrier mods.
I have 2 carriers
epeen carrier, ie all corp x / faction / officer and free and easy carrier - all t2
if my epeen carrier came under attack and i lost my fighters with no support, id hit the button 2 and deny you my nice loots :)
Grats for having two carriers but no clue about gamedynamics!  --- Fighting for peace is like screwing for virginity. |

Tarminic
Black Flame Industries
|
Posted - 2007.06.27 15:24:00 -
[5]
They still lose their carrier, correct? Therefore, you accomplished your purpose. Stop whining about your partially deflated e-peen. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie IBTL! IBDS! IBTC! 1st in a BoB Post! And other such forum tom-foolery. |

Rake Mizar
Freelance Assassins
|
Posted - 2007.06.27 15:35:00 -
[6]
Having read the 'other thread' on this topic, I think it would be nice if killmails went out to anyone who contributed 1% (or something) of damage or more to a ship. That way the pilot could self-destruct but there would be a record for the e-peen collectors that they were responsible for him pressing the big red button. It would also allow more accounting of a kill since instead of two corps boards showing one kill twice it could show 30% of one kill here and 70% there.
This would also make sure that a mail went out if sentry guns were firing on the target and they got the final hit.
WTB: T2 Exotic Dancers |

End Yourself
Core Domination Big Bang Quantum
|
Posted - 2007.06.27 15:38:00 -
[7]
Originally by: Rake Mizar Having read the 'other thread' on this topic, I think it would be nice if killmails went out to anyone who contributed 1% (or something) of damage or more to a ship. That way the pilot could self-destruct but there would be a record for the e-peen collectors that they were responsible for him pressing the big red button. It would also allow more accounting of a kill since instead of two corps boards showing one kill twice it could show 30% of one kill here and 70% there.
This would also make sure that a mail went out if sentry guns were firing on the target and they got the final hit.
Yer, let's implement some useless crap so we can all enjoy more lag.  --- Fighting for peace is like screwing for virginity. |

Malashek Vatrii
Naughty 40 Triumvirate.
|
Posted - 2007.06.27 15:38:00 -
[8]
One word. e-peen. Thats all it is. * * * *
Iyay antway exysay imetay These views are mine, not my corps nor my alliances.. blahdy blah |

Major Stormer
Caldari Infinitus Odium
|
Posted - 2007.06.27 15:40:00 -
[9]
No. Its far to funny. Sorry.
--------- Its just a game. Get over yourselfs. www.eve-tribune.com Dont get too excited now.
|

Drunk Driver
Gallente
|
Posted - 2007.06.27 15:45:00 -
[10]
Originally by: Rake Mizar
stuff
Just wanted to say your sig gave me a belly laugh.

Thanks! |

Xtreem
Gallente CyberDyne.
|
Posted - 2007.06.27 15:46:00 -
[11]
Edited by: Xtreem on 27/06/2007 15:47:36
Originally by: End Yourself
Originally by: Xtreem alot of carrier pilots dont self desruct due to the mail, but rather so you dont get there expensive carrier mods.
I have 2 carriers
epeen carrier, ie all corp x / faction / officer and free and easy carrier - all t2
if my epeen carrier came under attack and i lost my fighters with no support, id hit the button 2 and deny you my nice loots :)
Grats for having two carriers but no clue about gamedynamics! 
they must have changed it recently then, see GM reply in this thread
http://oldforums.eveonline.com/?a=topic&threadID=444579
damned rude c***
|

Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.06.27 15:48:00 -
[12]
Two minues for blowing up a ship is long enough.
Now what i WOULD like to see is an in space cancel button on it, escape pods being launched while it's happening and a smartbomb like explosion happening, dependant on size(discussed in detail in dark recesses of this here forums).
About loosing a killmail over it, well, finally it has a purpose 
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Mrmuttley
Guns 'N' Hoses
|
Posted - 2007.06.27 15:48:00 -
[13]
Its their ship I guess they are entitled to self destruct if they wish Warp scrambled and under fire or just out of boredom sat in a belt ratting.
The self destruct timer is to give the pilot a chance to recover from an accidental self destruct command not to help you enlarge your ego on a killboard.
Personally I have never self destructed in combat (and the only capital I own is an obelisk ) but each to their own. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Time for a new Sig.
Any Ideas? |

Aille Pluthrak
Caldari Racketeers
|
Posted - 2007.06.27 15:49:00 -
[14]
Originally by: BABARR I have noticed now, more and more capital pilot self destruct their ship when they know they are going to die to don't give the loss mail.
Who cares? You still made em loose their ship didn't you? They still lost all that isk didn't they? ---------------------- This space for rent |

Theodwyn
|
Posted - 2007.06.27 16:04:00 -
[15]
if you selfdestruct, there should be a wreck with loot. also the insurance should not be paid out.
|

OneSock
Silentia Mortalis Curse Alliance
|
Posted - 2007.06.27 16:53:00 -
[16]
Originally by: Theodwyn if you selfdestruct, there should be a wreck with loot. also the insurance should not be paid out.
Valid points. But then the self destruct is a valid game mechanic so the whiners will just have to get over it/themselves.
Maybe CCP should change the self destruct to an "ship overload". This action puts your warp core on max then dumps it into your cap causing a massive explosion with a bucket load of splash damage. That would give people something to think about. 
|

Neslo
Gallente Reikoku Band of Brothers
|
Posted - 2007.06.27 16:58:00 -
[17]
Edited by: Neslo on 27/06/2007 16:59:30
Originally by: Theodwyn if you selfdestruct, there should be a wreck with loot. also the insurance should not be paid out.
Why not remove self destruct all together. While I'm with you with the no insurance payout as there should be a payoff for not getting insurance... that should be to deny the epeen of your oponent with the denial of a kill mail and the ability to destroy all your loot...
This makes the reward system of self destruct (at any level not just capital level) hurt both the person doing it and gives a final finger to the attacker to deny them their prize, which is the point of self destruct in the first place.
Making it longer defeats the purpose... it's a 2 minute timer for goodness sake AND tells you when it's initiated. Everyone in the system (or maybe just grid) gets a blackbox telling you it's gonna happen. It's find at 2 minutes.
From Ashes to Ashes... From Dust to Dust.... |

Vitrael
Stormriders Fimbulwinter
|
Posted - 2007.06.27 16:59:00 -
[18]
Originally by: Neslo Why not remove self destruct all together. While I'm with you with the no insurance payout as there should be a payoff for not giving your loot to your enemy... which is you don't get paid your insurance payout.
Self destruct is a necessary evil, as those of us who have been double webbed and scrammed in the middle of nowhere and told to eject have discovered.
----------
|

Gammagandalf
Copperhead Inc. Molotov Coalition
|
Posted - 2007.06.27 17:01:00 -
[19]
Originally by: Neslo
Originally by: Theodwyn if you selfdestruct, there should be a wreck with loot. also the insurance should not be paid out.
Why not remove self destruct all together. While I'm with you with the no insurance payout as there should be a payoff for not giving your loot to your enemy... which is you don't get paid your insurance payout.
this.
you want to deny the one that beat you his reward? fine. but you should not expect compensation in form of insurance.
|

Neslo
Gallente Reikoku Band of Brothers
|
Posted - 2007.06.27 17:03:00 -
[20]
Originally by: Gammagandalf
Originally by: Neslo
Originally by: Theodwyn if you selfdestruct, there should be a wreck with loot. also the insurance should not be paid out.
Why not remove self destruct all together. While I'm with you with the no insurance payout as there should be a payoff for not giving your loot to your enemy... which is you don't get paid your insurance payout.
this.
you want to deny the one that beat you his reward? fine. but you should not expect compensation in form of insurance.
100% with ya. I'm just saying that if someone is going to self destruct... why make the time longer and put a loot.... might as well get rid of it completely. I'm with ya in that self destruct should equal no payout for insurance.
From Ashes to Ashes... From Dust to Dust.... |

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.06.27 17:03:00 -
[21]
I don't think that you should be able to self destruct if you have aggression.  
Critical hits boost Amarr damage |

Neslo
Gallente Reikoku Band of Brothers
|
Posted - 2007.06.27 17:06:00 -
[22]
Originally by: ghosttr I don't think that you should be able to self destruct if you have aggression.  
Again it's pointless to have it in the game if this were the case. Self destruct is a tool to deny your opponent their kill.... you don't see alot of NPCers going ah... screw it I'm not gonna win the mission... I'll self destruct...
It's a pointless tool if you can't use it in PVP. Again for the record I'm all for removing insurance, but let's be resaonable when having a discussion for this feature. Realize what it is in game for and then make suggestions.
From Ashes to Ashes... From Dust to Dust.... |

Major Raditz
MASS Ministry Of Amarrian Secret Service
|
Posted - 2007.06.27 17:11:00 -
[23]
Remove self destruct for ship, but not pod. Your signature is inappropriate. Please read the forum rules before reposting- Tirg |

Kwint Sommer
|
Posted - 2007.06.27 17:26:00 -
[24]
Edited by: Kwint Sommer on 27/06/2007 17:26:05
Originally by: Neslo
.... you don't see alot of NPCers going ah... screw it I'm not gonna win the mission... I'll self destruct...
No, but you should. I mean really, you fight your way through like 70 of them, you kill a dozen Battleships and their commander and after all that those last few little frigates have to know they've lost this one. They should either warp away or deny me their modules by committing suicide....either way I should still get the bounty.
I think we need to start an NPC suicide campaign! 
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.06.27 18:35:00 -
[25]
Originally by: Neslo
Originally by: ghosttr I don't think that you should be able to self destruct if you have aggression.  
Again it's pointless to have it in the game if this were the case. Self destruct is a tool to deny your opponent their kill.... you don't see alot of NPCers going ah... screw it I'm not gonna win the mission... I'll self destruct...
It's a pointless tool if you can't use it in PVP. Again for the record I'm all for removing insurance, but let's be resaonable when having a discussion for this feature. Realize what it is in game for and then make suggestions.
Well then remove the insurance payout form it, and leave the loot.
Critical hits boost Amarr damage |

Oskar Kranzekian
|
Posted - 2007.06.27 18:48:00 -
[26]
Originally by: End Yourself
Originally by: Xtreem alot of carrier pilots dont self desruct due to the mail, but rather so you dont get there expensive carrier mods.
I have 2 carriers
epeen carrier, ie all corp x / faction / officer and free and easy carrier - all t2
if my epeen carrier came under attack and i lost my fighters with no support, id hit the button 2 and deny you my nice loots :)
Grats for having two carriers but no clue about gamedynamics! 
And exactly what game dynamic he is missing? Seem pretty logic. When all is lost, avoid helping the enemy denying the loot. It is done even in war, all you can't tow away should be disabled or destructed.
|

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.06.27 18:52:00 -
[27]
Larger ships should have longer self destruct timers.
Otherwise capital ships will just self destruct, and if it turns out they aren't going to die, they just cancel it at no cost...
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

John McFly
Ganja Labs Hydra Alliance
|
Posted - 2007.06.27 18:55:00 -
[28]
Waaaaaahhhhhh, mommy, they're not playing fair, make them stop!
Quit whining about your lack of e-peen. Bunch of babies...
|

Jimer Lins
Gallente Sanctuary
|
Posted - 2007.06.27 18:57:00 -
[29]
It's their ship. They're allowed to do what they want with it, including self-destructing. There shouldn't be a timer on self-destruct, in my opinion. Or it should be short, or even better, configurable when you're in station, maybe via the fitting window. If the only reason for desiring the removal of self-destruct is that you don't get a killmail, that's not a good enough reason.
Insurance payouts? Sure, I can see removing it for self-destruct. But only if you also remove insurance payouts for ships destroyed by CONCORD.
Self-destructing is a completely viable tactic to prevent an enemy from being able to loot your ship or modules as it destroys all modules and fittings when it occurs. It's an absolutely legitimate tactic.
SEARCh- we find sites for you! |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.06.27 19:03:00 -
[30]
Originally by: Theodwyn if you selfdestruct, there should be a wreck with loot. also the insurance should not be paid out.
Oh ? Really ? Can you explain WHY each of your proposals SHOULD be like that ? Because, unlinke you, I can't see why this is such an obvious "solution". Why not then, for instance, also deny insurance payout to "CONCORD suiciders" ? And why not, quite the opposite, instead of only "not having any loot" in the wreck, having no wreck at all AND the self-destruct triggering a blast of damage comparable to one from several smartbombs, depending on ship size/type ?
The way it is now seems quite ok. I see no reason for any changes. If anything, you could even remove killmails altogether and only have gamelog data about damage you dealt and "notification: weapon stops firing because target blew up".
Char creation guide | Module/Rig stacknerfing explained |

THEGREAT LOBO
Infestation.
|
Posted - 2007.06.27 19:06:00 -
[31]
I don't see the argument for this. if someone wants to self destruct there ship thats up to them. I don't really care if you don't get the mail for it. Boohoo you don't get to enlarge your e-peen 
|

Haradgrim
Caldari The Wild Bunch
|
Posted - 2007.06.27 19:11:00 -
[32]
The presence of a self destruct button for the purpose of destructing in order to deny an enemy valuable equip is completely reasonable.
How many sci-fi movies have a scene where the noble captain must sacrafice his ship so the enemy doesnt get omgwtfpwnbbqftw weapon mounted on said ship?
That.which.does.not.bend.breaks |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.06.27 19:19:00 -
[33]
Originally by: Jimer Lins It's their ship. They're allowed to do what they want with it, including self-destructing. There shouldn't be a timer on self-destruct, in my opinion. Or it should be short, or even better, configurable when you're in station, maybe via the fitting window. If the only reason for desiring the removal of self-destruct is that you don't get a killmail, that's not a good enough reason.
Insurance payouts? Sure, I can see removing it for self-destruct. But only if you also remove insurance payouts for ships destroyed by CONCORD.
Self-destructing is a completely viable tactic to prevent an enemy from being able to loot your ship or modules as it destroys all modules and fittings when it occurs. It's an absolutely legitimate tactic.
So basically we might as well remove loot dropping from ships, and make it all easier, right?
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Jimer Lins
Gallente Sanctuary
|
Posted - 2007.06.27 19:28:00 -
[34]
Originally by: Dark Shikari
Originally by: Jimer Lins It's their ship. They're allowed to do what they want with it, including self-destructing. There shouldn't be a timer on self-destruct, in my opinion. Or it should be short, or even better, configurable when you're in station, maybe via the fitting window. If the only reason for desiring the removal of self-destruct is that you don't get a killmail, that's not a good enough reason.
Insurance payouts? Sure, I can see removing it for self-destruct. But only if you also remove insurance payouts for ships destroyed by CONCORD.
Self-destructing is a completely viable tactic to prevent an enemy from being able to loot your ship or modules as it destroys all modules and fittings when it occurs. It's an absolutely legitimate tactic.
So basically we might as well remove loot dropping from ships, and make it all easier, right?
That's not what I said. I stand by my statement. Self-destructing to prevent your enemy from gaining anything from you is a perfectly legitimate tactic. Soldiers in every military in history are trained to destroy equipment rather than let the enemy gain from it. This is no different.
It's their ship. They can do what they want with it, including destroying it.
SEARCh- we find sites for you! |

Ki Tarra
|
Posted - 2007.06.27 19:48:00 -
[35]
Edited by: Ki Tarra on 27/06/2007 19:48:04
Originally by: Dark Shikari
Originally by: Jimer Lins It's their ship. They're allowed to do what they want with it, including self-destructing. There shouldn't be a timer on self-destruct, in my opinion. Or it should be short, or even better, configurable when you're in station, maybe via the fitting window. If the only reason for desiring the removal of self-destruct is that you don't get a killmail, that's not a good enough reason.
Insurance payouts? Sure, I can see removing it for self-destruct. But only if you also remove insurance payouts for ships destroyed by CONCORD.
Self-destructing is a completely viable tactic to prevent an enemy from being able to loot your ship or modules as it destroys all modules and fittings when it occurs. It's an absolutely legitimate tactic.
So basically we might as well remove loot dropping from ships, and make it all easier, right?
Dark's comment came from the suggestions that you remove the timer on the self-destruct.
Sure, you should be able to self destruct if you want to destroy any potential loot from your wreck, but the real price you pay is in the timing. Self destruct too soon and you don't kill as many of them as you might have. Self destruct too late and they can still kill you fast enough to get the loot.
With an instant self destruct, there is little reason not to self destruct. Even without the insurance payout, if your ship is fitted well enough, self destruct is the obvious choice.
So basically, if we remove the self destruct timer, we might as well remove loot dropping from ships, and make it all easier, right?
Quote: No misfortune is so bad that whining about it won't make it worse
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.06.27 19:54:00 -
[36]
Originally by: Jimer Lins
Originally by: Dark Shikari
Originally by: Jimer Lins It's their ship. They're allowed to do what they want with it, including self-destructing. There shouldn't be a timer on self-destruct, in my opinion. Or it should be short, or even better, configurable when you're in station, maybe via the fitting window. If the only reason for desiring the removal of self-destruct is that you don't get a killmail, that's not a good enough reason.
Insurance payouts? Sure, I can see removing it for self-destruct. But only if you also remove insurance payouts for ships destroyed by CONCORD.
Self-destructing is a completely viable tactic to prevent an enemy from being able to loot your ship or modules as it destroys all modules and fittings when it occurs. It's an absolutely legitimate tactic.
So basically we might as well remove loot dropping from ships, and make it all easier, right?
That's not what I said. I stand by my statement. Self-destructing to prevent your enemy from gaining anything from you is a perfectly legitimate tactic. Soldiers in every military in history are trained to destroy equipment rather than let the enemy gain from it. This is no different.
It's their ship. They can do what they want with it, including destroying it.
Well they shouldn't get insurance for self-destruct
Critical hits boost Amarr damage |

Jimer Lins
Gallente Sanctuary
|
Posted - 2007.06.27 19:58:00 -
[37]
Edited by: Jimer Lins on 27/06/2007 19:58:24
Originally by: Ki Tarra Edited by: Ki Tarra on 27/06/2007 19:48:04 Dark's comment came from the suggestions that you remove the timer on the self-destruct.
Sure, you should be able to self destruct if you want to destroy any potential loot from your wreck, but the real price you pay is in the timing. Self destruct too soon and you don't kill as many of them as you might have. Self destruct too late and they can still kill you fast enough to get the loot.
With an instant self destruct, there is little reason not to self destruct. Even without the insurance payout, if your ship is fitted well enough, self destruct is the obvious choice.
So basically, if we remove the self destruct timer, we might as well remove loot dropping from ships, and make it all easier, right?
Fair point. But they still lose the ship. Given the point above, I would agree that self-destruct shouldn't be instant, but should be configurable to a minimum setting, say 10 or 30 seconds or something- but with no way to turn it off if you set it. That way you could configure it for the type of ship, fitting and environment you anticipate.
I still think that it's their ship and if they want to destroy it, that's their decision and supports the idea of denying your enemy any material gain from your destruction.
Ultimately the question of if they destroy it via self-destruct or by trashing it in a hangar is really only one of timing. The rest is semantics.
SEARCh- we find sites for you! |

Jimer Lins
Gallente Sanctuary
|
Posted - 2007.06.27 19:58:00 -
[38]
Edited by: Jimer Lins on 27/06/2007 19:58:24
Originally by: Ki Tarra Edited by: Ki Tarra on 27/06/2007 19:48:04 Dark's comment came from the suggestions that you remove the timer on the self-destruct.
Sure, you should be able to self destruct if you want to destroy any potential loot from your wreck, but the real price you pay is in the timing. Self destruct too soon and you don't kill as many of them as you might have. Self destruct too late and they can still kill you fast enough to get the loot.
With an instant self destruct, there is little reason not to self destruct. Even without the insurance payout, if your ship is fitted well enough, self destruct is the obvious choice.
So basically, if we remove the self destruct timer, we might as well remove loot dropping from ships, and make it all easier, right?
Fair point. But they still lose the ship. Given the point above, I would agree that self-destruct shouldn't be instant, but should be configurable to a minimum setting, say 10 or 30 seconds or something- but with no way to turn it off if you set it. That way you could configure it for the type of ship, fitting and environment you anticipate.
I still think that it's their ship and if they want to destroy it, that's their decision and supports the idea of denying your enemy any material gain from your destruction.
Ultimately the question of if they destroy it via self-destruct or by trashing it in a hangar is really only one of timing. The rest is semantics.
SEARCh- we find sites for you! |

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.06.27 22:53:00 -
[39]
Originally by: Jimer Lins Edited by: Jimer Lins on 27/06/2007 19:58:24
Originally by: Ki Tarra Edited by: Ki Tarra on 27/06/2007 19:48:04 Dark's comment came from the suggestions that you remove the timer on the self-destruct.
Sure, you should be able to self destruct if you want to destroy any potential loot from your wreck, but the real price you pay is in the timing. Self destruct too soon and you don't kill as many of them as you might have. Self destruct too late and they can still kill you fast enough to get the loot.
With an instant self destruct, there is little reason not to self destruct. Even without the insurance payout, if your ship is fitted well enough, self destruct is the obvious choice.
So basically, if we remove the self destruct timer, we might as well remove loot dropping from ships, and make it all easier, right?
Fair point. But they still lose the ship. Given the point above, I would agree that self-destruct shouldn't be instant, but should be configurable to a minimum setting, say 10 or 30 seconds or something- but with no way to turn it off if you set it. That way you could configure it for the type of ship, fitting and environment you anticipate.
I still think that it's their ship and if they want to destroy it, that's their decision and supports the idea of denying your enemy any material gain from your destruction.
Ultimately the question of if they destroy it via self-destruct or by trashing it in a hangar is really only one of timing. The rest is semantics.
Well you should only get insurance if you don't destroy it yourself.
Critical hits boost Amarr damage |

Jenny Spitfire
Caldari
|
Posted - 2007.06.27 22:58:00 -
[40]
Originally by: Jimer Lins
Originally by: Dark Shikari
Originally by: Jimer Lins It's their ship. They're allowed to do what they want with it, including self-destructing. There shouldn't be a timer on self-destruct, in my opinion. Or it should be short, or even better, configurable when you're in station, maybe via the fitting window. If the only reason for desiring the removal of self-destruct is that you don't get a killmail, that's not a good enough reason.
Insurance payouts? Sure, I can see removing it for self-destruct. But only if you also remove insurance payouts for ships destroyed by CONCORD.
Self-destructing is a completely viable tactic to prevent an enemy from being able to loot your ship or modules as it destroys all modules and fittings when it occurs. It's an absolutely legitimate tactic.
So basically we might as well remove loot dropping from ships, and make it all easier, right?
That's not what I said. I stand by my statement. Self-destructing to prevent your enemy from gaining anything from you is a perfectly legitimate tactic. Soldiers in every military in history are trained to destroy equipment rather than let the enemy gain from it. This is no different.
It's their ship. They can do what they want with it, including destroying it.
I like your idea. There should be another option for self destruct - Self Destruct Now. No loot would be left over by the self destructed ship. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Shameless Avenger
|
Posted - 2007.06.27 23:28:00 -
[41]
To quote Captain Janeway, from Voyager:
"I'll self-destruct this ship before allowing them to put their hands on our technology".
Totally valid, IMHO. |

Illyria Ambri
Caldari RennTech
|
Posted - 2007.06.27 23:38:00 -
[42]
Make self distruct only an option when you are at say.. half armor and remove the option when you hit half hull.
So you have time to decide what you want to do.. but if you wait too long.. the self distruct is canceled and you will get popped.
The tricky bit is.. you have to start the countdown while you still have a possibility of surviving the encounter.
It has to be set so if you decide to self-distruct.. you will loose your ship and all mods.. assuming your armor and hull lasts long enough for the self distruct to go off.
If you get too much damage then the self-distruct gets shutdown and you DO loose your ship and all its fancy fittings.
Everyone is always harping on no rewards w/o risk..
Well in this case.. the risk is loosing your ship when its possible to have survived. The reward is blowing up your ship and preventing the enemy from taking any of it.
It has to be so its a 50% chance you successfully self-distruct and a 50% chance you take too much damage, canceling the self-distruct. With a 100% chance of you loosing the ship if you do pick self-distruct.
So you can either self-distruct and pop yourself Or Try to self-distruct but if the enemy brings more firepower then you might get popped by the enemy instead of denying them the kill with a self-distruct.
The key is when to self-distruct. There is your risk vs reward
Risk = possibly loosing your ship to the enemy rather then being a wuss and self-distructing
Reward = successfully being a wuss and self-distructing, thus denying your ship/mods to the enemy. ------------ This is not War... This is pest control - Dalek Sek
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Love Juice
Gallente Federal Navy Academy
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Posted - 2007.06.27 23:47:00 -
[43]
Killboards are not even close to being accurate... they are not even part of this game. If anyone tells you anything about a killboard when trying to make a point about an alliance or corp, is just an idiot. They mean NOTHING.
Once we start playing Eve and trying to change it to boost someones killboard, that'll be the day I hang myself.
------------------------ Who wants my love juice? |

ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.06.27 23:57:00 -
[44]
Edited by: ToxicFire on 27/06/2007 23:57:26 Its called scuttling folks navies have done it for years in war, if your vessel is gonna be captured or in this is severely crippled, scuttling the ship to prevent capture of assets is a valid course of action. As such theres nothing wrong with the game... what is wrong is you wanting the kill mail for kill boards, (most of which can be given fake killmails and people don't always report kills therefore aren't really a genuine representation of an encounter. Infact ccp should go as far as to remove kill mails from the game completely it wouldn't make a difference cept epeen comparison would disappear. Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Blue Medusa
Caldari State War Academy
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Posted - 2007.06.28 03:40:00 -
[45]
Originally by: ToxicFire Edited by: ToxicFire on 27/06/2007 23:57:26 Its called scuttling folks navies have done it for years in war, if your vessel is gonna be captured or in this is severely crippled, scuttling the ship to prevent capture of assets is a valid course of action. As such theres nothing wrong with the game... what is wrong is you wanting the kill mail for kill boards, (most of which can be given fake killmails and people don't always report kills therefore aren't really a genuine representation of an encounter. Infact ccp should go as far as to remove kill mails from the game completely it wouldn't make a difference cept epeen comparison would disappear.
Well said, I don't even pay attention to forum sigs with killboard scores in them because I figure most are nowhere near accurate, let alone an indicator of player skill. Its just sad that people need killmails and killboard rankings to have their PvPness validated LOL. PvP without killmail+killboards is still fun 
Anyone with half a brain that is outnumbered/webbed/scrambled/bumped to hell and back so they can't align/into structure would self destruct out of spite if there is no way to escape  Learn to kill your target faster so they can't self destruct and quit crying 
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