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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.30 05:42:00 -
[31]
Edited by: James Duar on 30/06/2007 05:42:01
Originally by: Lastdon
miners and ratters are always in belts. pirates can quickly scan for mining ships
mining ships however will have to keep their scanners open and click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click the scan button every 5 seconds to see if there's anybody in the system.... VERY bad idea
LoL So pretty much the only thing you have to say is leave my Carebear ability alone.
If need be warp is always your friend !!!!!!!
So what you're saying is, you live in Empire and run missions for ISK?
Because you know, apart from that I'm having a little difficulty imagining how this is remotely a good idea. My ratting battleship costs somewhere between 30m - 80m to refit after it's destroyed. That takes anywhere between 1.5-3 hours at maximum ratting efficiency to make. Generally closer to a few days when you factor in the time to chain etc.
See, I don't know about you but my idea of fun isn't trying to rat enough to replace ganked battleships because - oh right - there's no possible way I can see the gank incoming without a disproportionate effort compared to the ganker.
EDIT: And oh look, you're someone's 1 year old noob corp alt. How surprising.
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Venkul Mul
Gallente
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Posted - 2007.06.30 10:41:00 -
[32]
Edited by: Venkul Mul on 30/06/2007 10:39:51
Originally by: Lastdon
miners and ratters are always in belts. pirates can quickly scan for mining ships
mining ships however will have to keep their scanners open and click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click the scan button every 5 seconds to see if there's anybody in the system.... VERY bad idea
LoL So pretty much the only thing you have to say is leave my Carebear ability alone.
If need be warp is always your friend !!!!!!!
Never warped a barge, I guess. 16 seconds to get warp speed if aligned, with evasive maneuver at 5 and spaceship command at 5 (hoping your drones havent bumped you of it and aren't in your path).
That after detecting the attacher. Yes, plenty of people will mine in low/no sec.
Be happy local will be removed when at the same time of the static belt (or that was the project some month ago).
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Guilliman R
Gallente PRO Space Hunters Federation Of united Corps
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Posted - 2007.06.30 11:18:00 -
[33]
I'm against it, unless you give me a mod that hides me from scanning!
sig needs colour, cookie to mod who adds something!
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Sirius Problem
Darkness Inc.
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Posted - 2007.06.30 11:56:00 -
[34]
Nerfing local would be especially bad for corporations that are at war. Trying to find your war targets would be very difficult, frustrating, and boring tbh.
Using the current scanner would be useless, as there is no way to identify who the owner of a ship is if they have changed the default name. Even if they have not changed the ship name, you would need to know all the member names of an enemy corp to identify them.
In the end, this would essentially mean the likelihood of quickly identifying a war target would only happen if you happened to end-up on the same grid as them and saw them in overview.
People trying to avoid a war might really like this, but there are PvP corps out there that actually enjoy fighting with each other, and nerfing local would totally ruin that. ---- Some people say I have a bad attitude. Those people are stupid.
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TimMc
The Caldari Confederation
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Posted - 2007.06.30 13:19:00 -
[35]
Edited by: TimMc on 30/06/2007 13:19:48
Originally by: Davos Breemer
Originally by: TimMc You don't need local for that, just look at map statistics for kills in last hour to avoid gatecamps... unless your the first kill.
I've got to ask - where are these map statistics that you speak of?
Map > Star Map Tab > Colour Stars by Tab > Statistics > Ships Destroyed in Last Hour
I operate only in 0.1, one just from 0.0 - this is vital for mining and ratting solo. Also helps me avoid BoB fleets if I want to goto 0.0
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Tzesaeia
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Posted - 2007.07.01 09:05:00 -
[36]
Originally by: Idami Raptor Big problem with this. Quite simply local is the ONLY way right now to tell when there's hostiles in a system before they're on top of you. Loss of this ability in 0.0 would dramatically reduce the ability to rat or mine(you wouldn't know the hostiles were there till you were dead), and also reduce the ability to tell when one of your systems is under attack.
Besides, a 100 ship fleet being able to sneak in undetected is absurd.
quote]
I don't think so. With the new Feature POS scanning one is able to scan the system from a POS so if an alliance likes to control it's space it can use this feature.
I think with 3 Pos or one Outpost an alliance should be able to scan a whole system. I agree with you that scanners need serious work if local is changed in the manner discussed here. How must be worked out but will need a lot things to be considered.
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.07.01 11:59:00 -
[37]
Or CCP could not make the game more annoying to play, and actually fix some of the bugs that presently render it that way.
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