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Zultra Orbitant
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Posted - 2004.01.20 10:30:00 -
[61]
After sleeping and thinking about it again I think they should give me my ship back, after all it's CCP's fault the game didn't responded when I wanted to warp out on time...
I did my job paying them my money I did my job getting an ace computer I did my job getting a 4096/640 Kbit/s connection Now what are they gona do for me... Don't get me wrong; I woudn't mind losing the ship in a real battle after fighting for real but this way it just s u c k s and it's not what I'm paying for ffs.
"Religion is the true source of all evil" - ®2001 Zultra Orbitant. = = = = = = = = = = = = = = = = = = = = = = = = If you got the guts (head for the barricade) Then come on down (head for the barricade) And head for the barricade Fight, Fight, Fight, Fight, Fight, Fight, Fight, Fight!! Head for the barricade I ain't playin' around Head for the barricade I ain't playin' around [Limp Bizkit - Head For The Barricade] |

Plough
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Posted - 2004.01.20 10:39:00 -
[62]
Edited by: Plough on 20/01/2004 10:40:56 We need a seperate server node 
What follows is a part of the developer log from last night while we had fun in Fountain ---------------------------
Lotta> HALo^Jones> With the stabilisation of many player based alliances, which active steps are being taken to allow for large fleet class engagements, where the result can be determined without lag being a factor and player enjoyment being increased? Do you expect this to be in the form of dramatically altered code, or extensive server upgrades? Currently the lag can't all be attributed to client side, and if so recode.
hellmar> as we said earlier we are releasing a form of player owned stations hellmar> we expect all large scale fleet battles to move in to the systems container those stations hellmar> we will give these system high load values, so they will be relatively free of other tasks, solving the server part of fleet battleshellmar> on the client side we have made good progress with increasing frame rates hellmar> specially with regards to drones and missiles TomB> drones are getting big time optimisation again hellmar> so next patch will include solid improvements for fleet battles and I look forward to see some videos after that patch :) hellmar> yes the drone optimisation out there already had more to do with the loading of them hellmar> this new drone optimisation is an optimisation of their rendering after they are loaded ------------------------------------------
patch The server 
-----------------------------------------------
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darth solo
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Posted - 2004.01.20 10:55:00 -
[63]
u cant blame CCP for this, having all theses ships in 1 system, from players all over the world is asking for trouble...
it just doesnt work, we all know it, so now we try and not put our guys in the position of fighting mass fleet battles.
EVE just cant handle it, but what game could?.
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Omniwar
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Posted - 2004.01.20 11:07:00 -
[64]
Quote: After sleeping and thinking about it again I think they should give me my ship back, after all it's CCP's fault the game didn't responded when I wanted to warp out on time...
I did my job paying them my money I did my job getting an ace computer I did my job getting a 4096/640 Kbit/s connection Now what are they gona do for me... Don't get me wrong; I woudn't mind losing the ship in a real battle after fighting for real but this way it just s u c k s and it's not what I'm paying for ffs.
I had you and that megathron warp jammed, not sure if anyone else was close enough to put an extra jammer on you so if you had warp core stabilizer you should have been able to get out.
But hey, loosing ships is part of the fun, I know I had some fun even when I lost my 2 ravens against FA in the last week or so Spawn of the Devil
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Lifewire
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Posted - 2004.01.20 11:11:00 -
[65]
@Developers:
- reduce drones amount, while make them better - reduce NPCs in whole galaxy, while they should use more cruisers and BS - reduce fire rate of all guns/bays, while they should do more damage - add a low grafic mode (tactical view) - perhaps talk to HAL ...i think they sell good servers 
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Omniwar
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Posted - 2004.01.20 11:13:00 -
[66]
And about drone thingy needed a fix is bull.
There were no drones used in the fight and there were no drones used last time FA warped in on us, when we warped in on FA they had some drones out but the lag was about the same.
We NEED an option of not seeing anything except icons to click on, I think that alone would lessen the lag alot. Spawn of the Devil
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Revolution
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Posted - 2004.01.20 11:14:00 -
[67]
if they have the ability to give nodes extra strength or whatever, why cant they do this now in all the known combat zones(fountain/curse/venal)?
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Slam
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Posted - 2004.01.20 11:25:00 -
[68]
What Omniwar said. I dont give a s*** about graphics in a large scale battle.
Give me a working scanner and a command interface to my modules (that works).
Eye candy can wait for another day.
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qrac
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Posted - 2004.01.20 11:31:00 -
[69]
Quote: What Omniwar said. I dont give a s*** about graphics in a large scale battle.
Give me a working scanner and a command interface to my modules (that works).
Eye candy can wait for another day.
that will help with the fps but it wont help the problem we had last night. last night was all about ccp's node not coping with what was going on. we've had bigger battles with a LOT less lag. -------------------------------------------
Insanes numquam moriuntur! |

p0ma
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Posted - 2004.01.20 11:41:00 -
[70]
I'm sick of the lag as well. Large groups of enemies often taunt me for not wanting to fight them but the sad truth is fleet battles just don't impress me at all. Smallish conflicts is the only way I can find anything that resembles a fair fight anymore.
I find it a bit amusing CA/FA/SA/CC m0o /Evol /ect ect ect X 100 can all finally agree on something. Think of the power that falls into the hands of the players *if* a more proper demand was formally issued.
:D ---------------------------------------- "Cry Exploit and let slip the Dogs of War" |
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Rod Blaine
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Posted - 2004.01.20 11:42:00 -
[71]
Quote: u cant blame CCP for this, having all theses ships in 1 system, from players all over the world is asking for trouble...
it just doesnt work, we all know it, so now we try and not put our guys in the position of fighting mass fleet battles.
EVE just cant handle it, but what game could?.
Wrong, lot's of games can actually. Even games 10 years old can...
It's just about allocating resources to the right areas of space right now. And that should not have to wait till the next (POS) patch ! If they only solve the lag issues by the end of this quarter (even later if ccp live up to their rep), the people will have given up already.
And solutionas have been named months ago, cause it's not like this is a new problem !
The tactical vieuw thing would help immensely by reducing the graphical intensity of things happening in the battle. Im all for that. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Slithereen
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Posted - 2004.01.20 11:44:00 -
[72]
Obviously there is no load distribution that can automatically and transparently allocate a loaded thread to unused server or cluster resources.
You have to go to very artificial fixes where certain systems have to be designated "battlezones" and use more powerful server nodes on them.
This sounds like to me that CCP has written itself to a bind here, a dead corner---the limits of Wintel architecture.
I look forward to playing the next big MMO written on top of a Linux based server architecture, on massive multiprocessor clusters running 64 bit CPUs, and on a genuine scalable database like Oracle.
Does not pay to be a lemming.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Zultra Orbitant
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Posted - 2004.01.20 11:45:00 -
[73]
Quote:
Quote: After sleeping and thinking about it again I think they should give me my ship back, after all it's CCP's fault the game didn't responded when I wanted to warp out on time...
I did my job paying them my money I did my job getting an ace computer I did my job getting a 4096/640 Kbit/s connection Now what are they gona do for me... Don't get me wrong; I woudn't mind losing the ship in a real battle after fighting for real but this way it just s u c k s and it's not what I'm paying for ffs.
I had you and that megathron warp jammed, not sure if anyone else was close enough to put an extra jammer on you so if you had warp core stabilizer you should have been able to get out.
But hey, loosing ships is part of the fun, I know I had some fun even when I lost my 2 ravens against FA in the last week or so
As said, I wouldn't mind losing my ship IF I had a real fight, unfortunately I had not. There where enough Warp Core Stabs in my low slots to escape but I wasn't able to give the command to warp out due to the game totaly ignoring my mouse clicks and not responding to any other interface actions either 
"Religion is the true source of all evil" - ®2001 Zultra Orbitant. = = = = = = = = = = = = = = = = = = = = = = = = If you got the guts (head for the barricade) Then come on down (head for the barricade) And head for the barricade Fight, Fight, Fight, Fight, Fight, Fight, Fight, Fight!! Head for the barricade I ain't playin' around Head for the barricade I ain't playin' around [Limp Bizkit - Head For The Barricade] |

Omniwar
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Posted - 2004.01.20 12:13:00 -
[74]
Sux, but to ease your pain a bit, your friends got me later that night  Spawn of the Devil
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Aturayd
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Posted - 2004.01.20 13:10:00 -
[75]
Quote: I did my job getting a 4096/640 Kbit/s connection
FYI, the way this game is designed, the clientside does not require a faster connection in order to play lag free or to keep everyone on the node lag free. You could be running a 56k and be going to same speed as somebody with Cable. Actually, it is good to have 56k people because they put less strain on the server than faster connections. Older games were designed like your thinking, but welcome to the next generation of games that are laggy nontheless. ----------------------------------- about:blank |

Bad Harlequin
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Posted - 2004.01.20 13:53:00 -
[76]
soooooo... the patch will not be, server optimizations or adding capacity so large battles that occur won't get lagged...
the solution is... from now on only fight HERE, HERE and THERE, where we put these stations... if you fight anywhere else well you're not supposed to so tough...

somone needs to go webify the controller and steal his checkbook.
You are in a maze of twisty little asteroids, all alike. |

Skaz
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Posted - 2004.01.20 13:54:00 -
[77]
I'd like to hear what CCP's explaination of this lag is, not that It'll explain anything or tell us anything new, I'd like them to aknowledge this as a problem instead of an "feature" .
They said major problems like this would be fixed in Castor, now they're seemingly starting to indicate that Shiva will be the saviour.....
I mean the lag is sometimes bad enough while mining let alone fighting.
"No, I'm not alt.....even if I have been in Pator Tech School for 2 years..." |

SithEwok
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Posted - 2004.01.20 15:16:00 -
[78]
the dumb thing anyone is doing is calling reinforcements. The place will become yulai lagfest 2004. Your graphics cards will puke, you computer will fry eggs on the cpu, and your ram will pop out of your computer stiking in the wall like chinese ninja stars. I hope ccp does something about it, otherwise i will consider the game unplayable. Time to buy a new one if things are not DONE. Why teh hell did noone tell me this was beta 4.2?
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Lilin
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Posted - 2004.01.20 16:24:00 -
[79]
Well? Did they boost it, or did they ignore us as usual?  ----------------------------------------------- A computer is like an air-conditioner, as soon as you open Windows, it stops working.
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Solwolf
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Posted - 2004.01.20 16:44:00 -
[80]
Quote:
there were a lot more in that battle. i think it was at least 60 ships involved.
No, I scouted m0o and their allies a few times prior to that attack. Indra (Spelling) also scouted them and verified the numbers. We did a count of the number or warships that we had prior to the attack and I believe there were 18. I know we didn't have reinforcements anywhere. Unless m0o and their allies had a huge fleet of reinforcements there were around 35 ships in the battle total. I don't think they had any reinforcements too. We were looking at local prior to the attack to see how many they had in the system.
There might have been 60 players in the system, but not all of them took part in the fight.
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The Monk
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Posted - 2004.01.20 17:05:00 -
[81]
Reminds me of the biggest battle that has taken part in the game so far. Was in HLW-HP in Curse local had over 120 people in local and the Battle field had over 80 different ships present. It was laggy as hell. Sumed up in one word "Unplayable". This battle happened few months ago and a GM was present and had to turn the missile models off it was so laggy. That didnt help and it looks like they didnt take note either because we are still faced with the same problems. I know for a fact if they optimised the game code we would have little lag. I have played on battlefield 1942 game servers with up to 64 players with little lag Im sure if they looked into it and dynamicaly assigned badwidth we wouldnt have this problem. ----------------------- ╔╤╗╒╕╔╕║║/ ║│║╘╛║╘╝║\ ----------------------- |

Tibor Ferenc
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Posted - 2004.01.20 17:13:00 -
[82]
Darth Solo: Assuming that CCP expected to get the playerbase that EvE has (they probably assumed there would be more of us playing it, as there should be imho). They should of expected to have 100+ players fighting in 1 system. Alliances should of been forseen thus it's not hard to muster a force of 50 ships out of an alliance of 1000+ members.
So telling people they cant have large engagments is just stupid. It needs fixing, the who point of a game like this is to interact/fight with hundereds of ppl. We the players of EvE will not stop having big fights because the game cant take it, we may get sick of in and stop playing EvE but fleet battles are here to stay.
"Choose a profession Dauntless fleet comander..........."
"Join the Community Conspire with thousands of others to bring the galaxy to its knees............."
All I want is for the game to work like we were told it would.
http://mmogcenter.com/tiborsig.jpg
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crice
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Posted - 2004.01.20 17:31:00 -
[83]
Edited by: crice on 20/01/2004 17:32:10
Quote: Tonight at 22:30 a battle between Moo and FA forces occured around a station in lql.
both sides took losses,, what i want to bring to peoples attention is the LAG....it was the wose i have ever come across.... to CCP there were no drones involved what so ever... yet people didnt see ships.. people couldnt move their ships...people were getting hit when 4au aways from battle... i have to say this was the worst battle i have every had in EvE and if ccp read this Boost the dam nodes in fountain ! i think both sides would agree that while battles can be fun..lag battles aint. FA space is where battles are now taking place and not skirmishes they are wars...50-70-100 ships.. dont make this war of lag boost the nodes.
thanks stan-hyd
What is done in these cases:
CCP can provide more bandwith to a region if there is going to be a large battle. I will try to keep an eye out for the large engagements in that region.
Crice CEO-Crice Corp
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qrac
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Posted - 2004.01.20 18:32:00 -
[84]
Quote:
Quote:
there were a lot more in that battle. i think it was at least 60 ships involved.
No, I scouted m0o and their allies a few times prior to that attack. Indra (Spelling) also scouted them and verified the numbers. We did a count of the number or warships that we had prior to the attack and I believe there were 18. I know we didn't have reinforcements anywhere. Unless m0o and their allies had a huge fleet of reinforcements there were around 35 ships in the battle total. I don't think they had any reinforcements too. We were looking at local prior to the attack to see how many they had in the system.
There might have been 60 players in the system, but not all of them took part in the fight.
i stand corrected then. it'd be nice if we get some response from ccp about this. -------------------------------------------
Insanes numquam moriuntur! |

Lilin
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Posted - 2004.01.21 01:15:00 -
[85]
*sneeze* Anyways, there was a battle tonight, and both sides say there was veyr little lag this time. Don't know what was with the last battle = ----------------------------------------------- A computer is like an air-conditioner, as soon as you open Windows, it stops working.
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The Monk
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Posted - 2004.01.21 02:55:00 -
[86]
Quote: *sneeze* Anyways, there was a battle tonight, and both sides say there was veyr little lag this time. Don't know what was with the last battle =
Maybe CCP are starting to listen to the players. That will make a change. ----------------------- ╔╤╗╒╕╔╕║║/ ║│║╘╛║╘╝║\ ----------------------- |
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