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StiZum Hilidii
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Posted - 2004.01.19 23:21:00 -
[1]
Tonight at 22:30 a battle between Moo and FA forces occured around a station in lql.
both sides took losses,, what i want to bring to peoples attention is the LAG....it was the wose i have ever come across.... to CCP there were no drones involved what so ever... yet people didnt see ships.. people couldnt move their ships...people were getting hit when 4au aways from battle... i have to say this was the worst battle i have every had in EvE and if ccp read this Boost the dam nodes in fountain ! i think both sides would agree that while battles can be fun..lag battles aint. FA space is where battles are now taking place and not skirmishes they are wars...50-70-100 ships.. dont make this war of lag boost the nodes.
thanks stan-hyd STAN
FACTA NON VERBA |

Masi
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Posted - 2004.01.19 23:23:00 -
[2]
Well over 2 minutes to do anything i fired 6 rockets (1 from each bay) in 8 minutes.. -------------------------
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nirana
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Posted - 2004.01.19 23:24:00 -
[3]
LAG FEST !

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DogzNutz
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Posted - 2004.01.19 23:25:00 -
[4]
I have never seen lag that bad. You wanted us to fight large then give us the Node to do it. We having 60+ ship fights and start shooting 40 seconds after we lock. Sort it out Tomb!
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Cheeba
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Posted - 2004.01.19 23:26:00 -
[5]
Must be fixed. |

Micke
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Posted - 2004.01.19 23:26:00 -
[6]
Yeah. Lag is one thing but this is something else, got to be something thats went bad here. If they hope that we should be 20k ppl online i don't want to know how the lag would be then. Boost the nodes or move system to another node.
I don't mind that there are ppl down here wanting to fight. Much better than we have to run 60jumps to fight i think.
Fix the game please.
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Nikita IV
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Posted - 2004.01.19 23:27:00 -
[7]
totally LAG took ages to lock and for moduls to react, you really need to do something about the lag.
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Omega2005
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Posted - 2004.01.19 23:27:00 -
[8]
The worst lag ever ... couldn't do anything ! Total depressing and never the less, disapointing 
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qrac
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Posted - 2004.01.19 23:27:00 -
[9]
the lag was the worse i've seen ever. at first i thought i ctd. it took over a minute to activate anything.
the battle was just about click and pray.
we have been asking about getting the node boosted for over a week and nothing has happened.
it's time to fix this! -------------------------------------------
Insanes numquam moriuntur! |

Zultra Orbitant
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Posted - 2004.01.19 23:27:00 -
[10]
Yeah it was bad, didn't have a rightclick menu so was total handicapped and therefor lost my Scorpion...
"Religion is the true source of all evil" - ®2001 Zultra Orbitant. = = = = = = = = = = = = = = = = = = = = = = = = If you got the guts (head for the barricade) Then come on down (head for the barricade) And head for the barricade Fight, Fight, Fight, Fight, Fight, Fight, Fight, Fight!! Head for the barricade I ain't playin' around Head for the barricade I ain't playin' around [Limp Bizkit - Head For The Barricade] |
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Sparta
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Posted - 2004.01.19 23:28:00 -
[11]
The lag was terrible; not fair to either side. CCP please increase that noode strength you can see from the lost ships this is the war you wanted to see.
Let get what we are due-- your attention and assistance.
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feroci0us
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Posted - 2004.01.19 23:29:00 -
[12]
wow the lag was horrendous ** Proud Member of the Fountain Alliance **
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Rilewedge
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Posted - 2004.01.19 23:29:00 -
[13]
yep, need this fixed!!!!
Click me for REZ forum Quidquid latine dictum sit, altum viditur |

Lilin
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Posted - 2004.01.19 23:30:00 -
[14]
I agree, this battle was horrid. I could not move, i could not lock, i could not shoot, i could not even WARP! When I did get away, it showed stavr0s, and drstangelove shooting at me from 4 AU AWAY! I still had my blackbird, but when i logged off, and logged back in, it was gone, and I had me a pod. In the next 15 minutes, i CTD'd 4 times, and normally, i never CTD at all. Boost the nodes.............Or bad things will happen ----------------------------------------------- A computer is like an air-conditioner, as soon as you open Windows, it stops working.
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Mimiru
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Posted - 2004.01.19 23:31:00 -
[15]
It was the worst lag yet. Even worse than when i was getting shot at from 3 au away.
it was taking over a minute to luanch a single missile, this has got to be fixed.
<Ap0k> "MIM: Like Gangrenous Body Parts without the amputation!" |

Stained
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Posted - 2004.01.19 23:32:00 -
[16]
Now that you have experianced the pain of a pirate....you may begin the healing process.
*group hug*

___________________________________________________________________
Hair is Over-rated.
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dalman
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Posted - 2004.01.19 23:35:00 -
[17]
/em welcomes FA to the joy of lagfest battles.
M.I.A. since 2004-07-30 |

Zenst
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Posted - 2004.01.19 23:35:00 -
[18]
I totaly agree, it was totaly unplayable, 2 mins for my guns to activate is a joke. I'm sick and tired of these lagfests and so is everybody else. I see many people in yulai and no such lag close as this, yet we often and on many occasions in the past week had more people in YZ-LQL fighting battles and everytime the lag is an utter joke. What is the point in having corporation and alliance structures when you cant utilise them due to the lag. Its almost a case of opposing forces forming a Queue at the gate and taking in turns to warp in and have fights, yeah very realistic but hardly the indicative to team play, apart from all agreeing this is too laggy to play and look at other games. I have lost a long term player in my corp this week, the only aspect of eve he enjoys now is the PVP and was looking forward to fleet battles with glee for months and moths. He's nolonger with us or the game and his account will probably be on ebuy, which is a shame as I see many other leaning the same way, and these are beta players were talking about as well.
CCP - this is a major issue NOW, You have the power to fix this NOW and we, the customers would like you to do this NOW so we can avoid the streams of petitions all along the same lines of lag lag lag.
Grids are also an issue, Many places up here just warping in at 40km puts you in a grid, heck if your unlucky and come at the wrong angle your stuffed at 30km, I understand that the new patch sorts this and I look forward to that with joy, Though this node up in fountain needs to be moved of the ZX81 it appears to sit upon atm as I cant afford to lose any moer of my good PVP players.
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Lexus666
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Posted - 2004.01.19 23:38:00 -
[19]
Edited by: Lexus666 on 19/01/2004 23:40:00 In the whole battle my mods NEVER visually activated and fraps gave me 1-2 frames per second with a 3GHz comp with a 128mb Gforce 4 TI4800 card. Edit: And a DSL Connection Sort this out, that was potentially a great battle and this game needs as much of that as it can get. Good effort from all who took part (except that bu**er with the cruise missiles pointed at me)
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Tibor Ferenc
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Posted - 2004.01.19 23:38:00 -
[20]
Yep I have said it before and I will say it again fix the damn game. I love EVE but the issue of lag needs sorting out baddly. BTW no m0o died in the battle 1 allie died no m0o did, several FA battleships went pop.
http://mmogcenter.com/tiborsig.jpg
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sutty
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Posted - 2004.01.19 23:39:00 -
[21]
yep we had this in HLW, after about 100 people some people seem to be invinceable, and doing anything takes 1 min plus 
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Tassadar Beta
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Posted - 2004.01.19 23:39:00 -
[22]
*Hugs Stained*
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Tassadar Beta
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Posted - 2004.01.19 23:39:00 -
[23]
*Hugs Stained*
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Ryan Routine
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Posted - 2004.01.19 23:40:00 -
[24]
i totally agree with all and ive got the whole lagfest on video :p
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eXe Galanodel
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Posted - 2004.01.19 23:43:00 -
[25]
Well, the FA reporter reporting here, the losses seem as this from this battle : *****cat Dead, with 3 FA battleships dead. According to the members of FA, they engaged another 2 hostile ships earlier today, and killed them. Can anyone confirm this?
 designed by redfish
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qrac
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Posted - 2004.01.19 23:45:00 -
[26]
moo, don't highjack this thread with your propaganda please.
-------------------------------------------
Insanes numquam moriuntur! |

KIAHicks
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Posted - 2004.01.19 23:48:00 -
[27]
The huge lag in big battles is why I gave up fighting large fleet battles a few month ago. It became a lottery as to whether you'd live or die, rather than a tactical game.
I hope something can be done to fix it though, because those early battles were great fun. But recently I've found I enjoy been in control of my ship much more fun, and thus try to stick to relativly small engagments.
Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
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DogzNutz
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Posted - 2004.01.19 23:49:00 -
[28]
Tibor, I beg to differ there matey.
Moo lost 2 maybe and Lord Zap was VERY lucky to survive.
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Chris Civire
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Posted - 2004.01.19 23:51:00 -
[29]
The LAG was terrible, i had one to two minutes inbetween any command and the reaction on my ship. -CCP please fix this because its really taking away a lot of fun. Without the lag we could have some fantastic battles where numbers, tactics and skills actually make a difference.
/Chris
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limpy bint
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Posted - 2004.01.19 23:52:00 -
[30]
I fired about 40 missiles during the battle and didnt see one of them, the lag was worse than it was on chao with 100 ppl on. I feel sorry for those that died probably didnt even know until they recloned in a station. :/
limpy bint
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Tibor Ferenc
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Posted - 2004.01.19 23:55:00 -
[31]
I was not trying to "highjack" anything. The lag was horrendous all I did was state facts. Pls Dognutz lets agree to disagree for the sake of the thread if you wish to start another thread and I will happily argue with you there. Back to the point the lag was horrendous pls get it fixed. http://mmogcenter.com/tiborsig.jpg
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Stained
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Posted - 2004.01.19 23:56:00 -
[32]
Edited by: Stained on 20/01/2004 00:08:24 Aye, Allies lost ships earlier this morning, but not m0o losses have occured today.
___________________________________________________________________
Hair is Over-rated.
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StiZum Hilidii
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Posted - 2004.01.19 23:56:00 -
[33]
guys no flames about anything this is about lag..
this is a post to bring attention to people from ccp STAN
FACTA NON VERBA |

Tibor Ferenc
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Posted - 2004.01.19 23:57:00 -
[34]
Edited by: Tibor Ferenc on 20/01/2004 00:01:23 The lag was truly horrendous.
http://mmogcenter.com/tiborsig.jpg
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Ryan Routine
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Posted - 2004.01.20 00:00:00 -
[35]
its sad to face the facts but fleet battles cant be fought :/
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Slam
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Posted - 2004.01.20 00:03:00 -
[36]
*Statement signed*
Sensor boosters took 20 secs to activate....targets acquired from 50 to 90 secs. Modules activated - 40-50% success after 30 from first key press. Only 2 of 8 weapons ports actually started to fire. 75% of ew modules activated.
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Senater
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Posted - 2004.01.20 00:05:00 -
[37]
CCP - Please can you just fix this lag problem already. You've saying you working on fixes, we've had GM's in Fountain all week, yet we've got no extra support.
Fix the lag already.
------
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Deteis Anubi
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Posted - 2004.01.20 00:08:00 -
[38]
I'll keep it simple. CCP fix the lag issues so large battles require more skill then just click and hope something happens.
And we pay for this, says alot about us. lol -------------------- Deteis Anubi CEO and Only Member K4 Corporation |

Stavros
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Posted - 2004.01.20 00:14:00 -
[39]
pls add more content and features and stupid stuff ccp yey!
meanwhile u cant have a fleet without 2000 ships appearing inside your own or not being able to get 20 people into ONE gang for 2.5 hours of trying, or half your guys getting stuck entering space for 6 hours.
Oh and then u DO get into battle and 2000 more ships appear inside yours, half the enemy fleet and your fleet dissapears, several people on both sides get stuck behind a grid, modules take 20 minutes to activate, locking up ships takes 2 hours, your right click menu stops working, half your guys ctd and lag out and cant get back in, people who arrive late at the fight have to wait 3000 hours whilst getting shot at before they can see anything...
but hey yeah, add some stupid captuarble stations n junk liek that, im sure EVERYONE will love u then...
pls fix your game so that it does what it says on the tin, ie mmo (curently the only thing massive about it is the lag)
Stavros
--
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Dyvim Slorm
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Posted - 2004.01.20 00:17:00 -
[40]
I couldn't even get into the damn system. I gave up after being stuck between the Z30/YZ gate and logged.
The lag needs sorting out now.
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Lord Zap
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Posted - 2004.01.20 00:19:00 -
[41]
Edited by: Lord Zap on 20/01/2004 00:20:00
Quote: Tibor, I beg to differ there matey.
Moo lost 2 maybe and Lord Zap was VERY lucky to survive.
No. Our ONLY loss was P.u.ssy Cat from Space Invaders. No m0o ships were lost. And nearly killing me isnt very good it it? Try actually getting me next time, god knows there were enough of you.
For the record, when I warped away I had 62% armour and a few scratches on my structure. Ive come a lot closer to death before.....
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Plough
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Posted - 2004.01.20 00:23:00 -
[42]
need to say more it was one big messy Lag fest modules didn't show what u where doing if u tried to warp out it took 2-3 mins to respond and after the battle was over i heard missiles drop in while about 3-5 mins after the last one fired his missiles
-----------------------------------------------
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Omniwar
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Posted - 2004.01.20 00:27:00 -
[43]
I was lucky and could lock the 3 first ships I saw and activate weapons and warp jammer on one of them, after he went down I had to wait for about 1 minute b4 shooting at the next ship.
After my shields started to drop it took me about 40 sec to activate warp and when I warped out I tried to load my weapons but had to wait stupid amounts of time for each weapon to load ammo.
I warped back in even though I could not boost my shields or even reload half of my weapons it took me over 2 minutes to load up the ships still at the station.
So basicly this sucked bad and I bet it was even worse for the attacking FA forces, but at least now you know how we feel when we warp in on you 
I think the lag is not client based since the transfer rate on the date sent back and forth is capped, and when dozens of ships are shooting at each other and everyone is moving it is just to much data to send to you, needs to be fixed ASAP since this is what most peaple are playing the game, for big fights. Spawn of the Devil
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The Reverend
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Posted - 2004.01.20 00:37:00 -
[44]
Total Lag fest - CCP - if u want fraps of it - let me know. A shame cos it promised to be one fantastic fight.
m0ovie links |

DogzNutz
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Posted - 2004.01.20 00:41:00 -
[45]
Tibor and Zap,
Sorry for over estimating but I was sure I saw two ships explode. Could have been the same ship exploding twice with that Lag. That was absolutely dreadful.
Also, I did not realise that Pu55YCat was not a member of Moo. Or part of your gang. Funny how he was in the same space and fighting on your team. I personally would take that was one of yours. (Take the hit it would make me feel better :)
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Jospef Rasputin
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Posted - 2004.01.20 00:42:00 -
[46]
Edited by: Jospef Rasputin on 20/01/2004 00:48:18 It the laggest situtation I have encountered in Eve. Having arrived at the gate with two others I was only able to target and lock the people whom had locked me as I became lockable after warp. I did see my guns active and the shield booster that saved me light up. When it became appearent that the lag was going to get me fried, I intiatated warp using the sun as hud icon it took the request several tries before finally accepting and almost two minutes to actually go to warp. Even after exiting the area around the gate I could n't bring up any windows like people and places for several minutes. The real ****er it that it was a terrific battle in the making and because of the horrific lag it could not be played out. Both of the warring groups have been very carefull about no drones out, and this has been observed by both parties. I believe that the amount of paying memebers of Eve many with multiple accounts and we have to play under these condisions is a very poor service to loyal customers. I have serious doubts about CCP's ability to handle a player load of 10,000 players when a 100 can jam up a node that bad.

LOL Stavos 
pls fix your game so that it does what it says on the tin, ie mmo (curently the only thing massive about it is the lag)
Stavros
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Jacob Molari
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Posted - 2004.01.20 00:45:00 -
[47]
and this is what happens when you host a volume-intensive game on a bunch of small cheap servers.
the only way to beat this is to buy bigger, more reliable servers. But they cost real money.
Wintel is not suited for high-volume. It's why freakin' mainframes are still around.

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Rockjaw
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Posted - 2004.01.20 00:45:00 -
[48]
Umm, the lag is so friggin bad, I'm STILL waiting for my screen to load. 
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The Reverend
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Posted - 2004.01.20 00:48:00 -
[49]
I spoke to a GM about it the other day and basicly as I understand it. Systems that are considered to have heavy player loads such as Yulai have only a few systems to a node - where as regions such as fountain and curse have one node for the whole region. What were asking is that in situations when CCP KNOW (and its been hard to miss the fact at the moment) that a lot of ships on 2 sides are hanging around an area, they they maybe move the systems to a single node. Also - I tried to contact a GM before the battle so as to get one in as an observer (again after being asked last time I complained about the lag) - I tried Help channel and there was none avalible. Maybe someone can let us know HOW we are meant to do this.
m0ovie links |

StiZum Hilidii
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Posted - 2004.01.20 00:49:00 -
[50]
yes... can i plz have a contact to tell a gm before a battle..not that i will be taking lots of ships into a battle much. STAN
FACTA NON VERBA |
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Sparta
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Posted - 2004.01.20 00:55:00 -
[51]
The whole affair was sickening for all parties. As an attacker it took MINUTES to load at warp in. When I did lock people mod activation was some slow motion event.
Ok, now I shot 5 torps per launcher........ah, reload, sorry that must happen after down time. Shields failing..warp and recharged and return.......ah, "something is scrambling something".......no ships or objects insight except for the station. However, "something is scrambling something" again...I wait 2 minutes (egg timer). Then can not afford the risk of staying...warp out. Sadden, that could of been, what should of been, what is not nor can we expect it to be-- a multi-player fighting game.
EVE is a love hate relationship......the more I fight fleet battles the more I hate it.
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Lilin
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Posted - 2004.01.20 01:31:00 -
[52]
Edited by: Lilin on 20/01/2004 01:36:58 agree with everyone here, once again, can we have a node for the dang system next downtime? Its sad, all parties agree at this point. I haven't heard anyone claim any victory on this battle, because its the LAG that really won. It pwned us all 
EDIT : Never type on the forums, and try and multi-task. It never turns out pretty ----------------------------------------------- A computer is like an air-conditioner, as soon as you open Windows, it stops working.
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Solwolf
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Posted - 2004.01.20 03:03:00 -
[53]
CCP please fix the lag. The first time I warped into the battle, my auto scanner didn't work at all. I could see the ships in space so I moused over them to pick a target. Then it took a couple of minutes to activate my modules. Someone on our side said to warp out, then almost immediate said to warp back in, which I did. It was funny the second time I warped in. I couldn't see a single ship, but I knew they were there. I litterally flew around the station without seeing anything. That's when the order to warp out came again, ending the battle. For about 10 minutes afterwards I heard missile fire. I had to relog to get rid of the sound. I also saw the, "Something is scrambling something," messages the second time I warped in. It was a little comical. Nobody on either side used any drones.
I have to admit that it was the biggest battle I have been in. I counted 17 ships of m0o and their allies. Our side had around 18 combat ships. It could have been a decisive battle in the Fountain Region. Instead it became a Lag Monster battle.
I think that everyone that lost a ship in the battle should get them back. Please note that I didn't lose a ship, this time. I have lost some and have yet to file a petition over it too.
It's definitely not my computer too. I have a 2.5GHz computer, 512Mb of RAM and a 128MB Geforce video card. I also have a cable modem.
Also, while you're fixing things, there's a grid problem around the DQ gate in the YZ-LQL system. I was orbiting the gate at 20k the other day when I ended up in a grid. That's just plain too close.
I really like this game. If you could fix the lag problem, then I'd be grateful.
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ProphetGuru
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Posted - 2004.01.20 04:18:00 -
[54]
I think server stability has nosedived last few weeks. 17 v 17 isin't really all that huge. I've been in 40-v40 in curse, and yes, lag was really bad, but 17v17 shouldn't be insane as described. I've really seen a recent increase in lag. Evolution..... Just when you thought you were winning.
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Masi
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Posted - 2004.01.20 07:32:00 -
[55]
I'm not letting this thread go down lag made thew battle worthless really, not much fun with 10 minutes of lag
P3 3.06GHZ HT 466 FSB 1024 DDR400 G-Force 5600 Ultra 128
1mb Cable (UK)
Only game i have problems with -------------------------
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qrac
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Posted - 2004.01.20 08:56:00 -
[56]
Quote: have to admit that it was the biggest battle I have been in. I counted 17 ships of m0o and their allies. Our side had around 18 combat ships. It could have been a decisive battle in the Fountain Region. Instead it became a Lag Monster battle.
there were a lot more in that battle. i think it was at least 60 ships involved. -------------------------------------------
Insanes numquam moriuntur! |

Nicholas Marshal
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Posted - 2004.01.20 09:19:00 -
[57]
I think in all probability, that CCP just need to purchase some much more powerful servers.
However, these cost a lot of money. So ...
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McWatt
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Posted - 2004.01.20 09:53:00 -
[58]
Edited by: McWatt on 20/01/2004 09:58:51 this is a major issue.
ccp is trying to bring in player owned structures.
ccp is trying to promote big wars by the new alliance system.
this will not work if you can t have 20 ships defending a system!!!
ps: why was this not discussed in the CSM chat??? edit: just saw that it was. hm, big combat only in the systems they think are valuable? weird solution!
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AFLACK
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Posted - 2004.01.20 09:54:00 -
[59]
I was going to post this somewhere else... but it seems the whole system is FARKED!!!
2004.01.18 10:22:00 Solar System: WY-9LL System Security Level: 0.0 Involved parties:
Name: Serpentis Corporation (laid the final blow)
2004.01.18 10:22:00 Solar System: WY-9LL <--- was actually in YZ-LQL ask everyone who was fighting there
System Security Level: 0.0 Involved parties: Name: Serpentis Corporation (laid the final blow)
this happened to my compleatly unarmed griffin... the station Blew it up... there was no pilot at the time.... is my scorpion next??? I would post my log.. but for some reason when I open them they say "game log Listener: AFLACK session started 08:58:34 " NOTHING ELSE!!!
detailed info on how to reproduce the problem
undock... eject from frig re dock in pod... undock with Ibis watch your Griffen get blown up by sentry guns less then 2METERS away from you... just wanted an Ibis so i could give the griffen to a friend....
now if thats not Farked UP getting hit by missiles by people who are ... how do I explain this... 75k is the grid 110k is the other side of it and you can see the people on the other side there... YEAH thats just WRONG and NO I am not calling it a "grid exploit" just wrong... yes I reported this as a BUG...
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DirtyHarry
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Posted - 2004.01.20 10:01:00 -
[60]
Sort it out plz CCP!
The lag was terrible.
XP2700 1.5gb DDR400 Radeon 9700pro
-Havo ------------------- Sig: Mirus Crosius <3
DirtyHarry ~ Havocide - WoWing It Up, Not Givin A F**k |
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Zultra Orbitant
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Posted - 2004.01.20 10:30:00 -
[61]
After sleeping and thinking about it again I think they should give me my ship back, after all it's CCP's fault the game didn't responded when I wanted to warp out on time...
I did my job paying them my money I did my job getting an ace computer I did my job getting a 4096/640 Kbit/s connection Now what are they gona do for me... Don't get me wrong; I woudn't mind losing the ship in a real battle after fighting for real but this way it just s u c k s and it's not what I'm paying for ffs.
"Religion is the true source of all evil" - ®2001 Zultra Orbitant. = = = = = = = = = = = = = = = = = = = = = = = = If you got the guts (head for the barricade) Then come on down (head for the barricade) And head for the barricade Fight, Fight, Fight, Fight, Fight, Fight, Fight, Fight!! Head for the barricade I ain't playin' around Head for the barricade I ain't playin' around [Limp Bizkit - Head For The Barricade] |

Plough
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Posted - 2004.01.20 10:39:00 -
[62]
Edited by: Plough on 20/01/2004 10:40:56 We need a seperate server node 
What follows is a part of the developer log from last night while we had fun in Fountain ---------------------------
Lotta> HALo^Jones> With the stabilisation of many player based alliances, which active steps are being taken to allow for large fleet class engagements, where the result can be determined without lag being a factor and player enjoyment being increased? Do you expect this to be in the form of dramatically altered code, or extensive server upgrades? Currently the lag can't all be attributed to client side, and if so recode.
hellmar> as we said earlier we are releasing a form of player owned stations hellmar> we expect all large scale fleet battles to move in to the systems container those stations hellmar> we will give these system high load values, so they will be relatively free of other tasks, solving the server part of fleet battleshellmar> on the client side we have made good progress with increasing frame rates hellmar> specially with regards to drones and missiles TomB> drones are getting big time optimisation again hellmar> so next patch will include solid improvements for fleet battles and I look forward to see some videos after that patch :) hellmar> yes the drone optimisation out there already had more to do with the loading of them hellmar> this new drone optimisation is an optimisation of their rendering after they are loaded ------------------------------------------
patch The server 
-----------------------------------------------
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darth solo
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Posted - 2004.01.20 10:55:00 -
[63]
u cant blame CCP for this, having all theses ships in 1 system, from players all over the world is asking for trouble...
it just doesnt work, we all know it, so now we try and not put our guys in the position of fighting mass fleet battles.
EVE just cant handle it, but what game could?.
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Omniwar
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Posted - 2004.01.20 11:07:00 -
[64]
Quote: After sleeping and thinking about it again I think they should give me my ship back, after all it's CCP's fault the game didn't responded when I wanted to warp out on time...
I did my job paying them my money I did my job getting an ace computer I did my job getting a 4096/640 Kbit/s connection Now what are they gona do for me... Don't get me wrong; I woudn't mind losing the ship in a real battle after fighting for real but this way it just s u c k s and it's not what I'm paying for ffs.
I had you and that megathron warp jammed, not sure if anyone else was close enough to put an extra jammer on you so if you had warp core stabilizer you should have been able to get out.
But hey, loosing ships is part of the fun, I know I had some fun even when I lost my 2 ravens against FA in the last week or so Spawn of the Devil
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Lifewire
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Posted - 2004.01.20 11:11:00 -
[65]
@Developers:
- reduce drones amount, while make them better - reduce NPCs in whole galaxy, while they should use more cruisers and BS - reduce fire rate of all guns/bays, while they should do more damage - add a low grafic mode (tactical view) - perhaps talk to HAL ...i think they sell good servers 
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Omniwar
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Posted - 2004.01.20 11:13:00 -
[66]
And about drone thingy needed a fix is bull.
There were no drones used in the fight and there were no drones used last time FA warped in on us, when we warped in on FA they had some drones out but the lag was about the same.
We NEED an option of not seeing anything except icons to click on, I think that alone would lessen the lag alot. Spawn of the Devil
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Revolution
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Posted - 2004.01.20 11:14:00 -
[67]
if they have the ability to give nodes extra strength or whatever, why cant they do this now in all the known combat zones(fountain/curse/venal)?
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Slam
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Posted - 2004.01.20 11:25:00 -
[68]
What Omniwar said. I dont give a s*** about graphics in a large scale battle.
Give me a working scanner and a command interface to my modules (that works).
Eye candy can wait for another day.
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qrac
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Posted - 2004.01.20 11:31:00 -
[69]
Quote: What Omniwar said. I dont give a s*** about graphics in a large scale battle.
Give me a working scanner and a command interface to my modules (that works).
Eye candy can wait for another day.
that will help with the fps but it wont help the problem we had last night. last night was all about ccp's node not coping with what was going on. we've had bigger battles with a LOT less lag. -------------------------------------------
Insanes numquam moriuntur! |

p0ma
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Posted - 2004.01.20 11:41:00 -
[70]
I'm sick of the lag as well. Large groups of enemies often taunt me for not wanting to fight them but the sad truth is fleet battles just don't impress me at all. Smallish conflicts is the only way I can find anything that resembles a fair fight anymore.
I find it a bit amusing CA/FA/SA/CC m0o /Evol /ect ect ect X 100 can all finally agree on something. Think of the power that falls into the hands of the players *if* a more proper demand was formally issued.
:D ---------------------------------------- "Cry Exploit and let slip the Dogs of War" |
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Rod Blaine
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Posted - 2004.01.20 11:42:00 -
[71]
Quote: u cant blame CCP for this, having all theses ships in 1 system, from players all over the world is asking for trouble...
it just doesnt work, we all know it, so now we try and not put our guys in the position of fighting mass fleet battles.
EVE just cant handle it, but what game could?.
Wrong, lot's of games can actually. Even games 10 years old can...
It's just about allocating resources to the right areas of space right now. And that should not have to wait till the next (POS) patch ! If they only solve the lag issues by the end of this quarter (even later if ccp live up to their rep), the people will have given up already.
And solutionas have been named months ago, cause it's not like this is a new problem !
The tactical vieuw thing would help immensely by reducing the graphical intensity of things happening in the battle. Im all for that. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Slithereen
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Posted - 2004.01.20 11:44:00 -
[72]
Obviously there is no load distribution that can automatically and transparently allocate a loaded thread to unused server or cluster resources.
You have to go to very artificial fixes where certain systems have to be designated "battlezones" and use more powerful server nodes on them.
This sounds like to me that CCP has written itself to a bind here, a dead corner---the limits of Wintel architecture.
I look forward to playing the next big MMO written on top of a Linux based server architecture, on massive multiprocessor clusters running 64 bit CPUs, and on a genuine scalable database like Oracle.
Does not pay to be a lemming.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Zultra Orbitant
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Posted - 2004.01.20 11:45:00 -
[73]
Quote:
Quote: After sleeping and thinking about it again I think they should give me my ship back, after all it's CCP's fault the game didn't responded when I wanted to warp out on time...
I did my job paying them my money I did my job getting an ace computer I did my job getting a 4096/640 Kbit/s connection Now what are they gona do for me... Don't get me wrong; I woudn't mind losing the ship in a real battle after fighting for real but this way it just s u c k s and it's not what I'm paying for ffs.
I had you and that megathron warp jammed, not sure if anyone else was close enough to put an extra jammer on you so if you had warp core stabilizer you should have been able to get out.
But hey, loosing ships is part of the fun, I know I had some fun even when I lost my 2 ravens against FA in the last week or so
As said, I wouldn't mind losing my ship IF I had a real fight, unfortunately I had not. There where enough Warp Core Stabs in my low slots to escape but I wasn't able to give the command to warp out due to the game totaly ignoring my mouse clicks and not responding to any other interface actions either 
"Religion is the true source of all evil" - ®2001 Zultra Orbitant. = = = = = = = = = = = = = = = = = = = = = = = = If you got the guts (head for the barricade) Then come on down (head for the barricade) And head for the barricade Fight, Fight, Fight, Fight, Fight, Fight, Fight, Fight!! Head for the barricade I ain't playin' around Head for the barricade I ain't playin' around [Limp Bizkit - Head For The Barricade] |

Omniwar
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Posted - 2004.01.20 12:13:00 -
[74]
Sux, but to ease your pain a bit, your friends got me later that night  Spawn of the Devil
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Aturayd
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Posted - 2004.01.20 13:10:00 -
[75]
Quote: I did my job getting a 4096/640 Kbit/s connection
FYI, the way this game is designed, the clientside does not require a faster connection in order to play lag free or to keep everyone on the node lag free. You could be running a 56k and be going to same speed as somebody with Cable. Actually, it is good to have 56k people because they put less strain on the server than faster connections. Older games were designed like your thinking, but welcome to the next generation of games that are laggy nontheless. ----------------------------------- about:blank |

Bad Harlequin
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Posted - 2004.01.20 13:53:00 -
[76]
soooooo... the patch will not be, server optimizations or adding capacity so large battles that occur won't get lagged...
the solution is... from now on only fight HERE, HERE and THERE, where we put these stations... if you fight anywhere else well you're not supposed to so tough...

somone needs to go webify the controller and steal his checkbook.
You are in a maze of twisty little asteroids, all alike. |

Skaz
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Posted - 2004.01.20 13:54:00 -
[77]
I'd like to hear what CCP's explaination of this lag is, not that It'll explain anything or tell us anything new, I'd like them to aknowledge this as a problem instead of an "feature" .
They said major problems like this would be fixed in Castor, now they're seemingly starting to indicate that Shiva will be the saviour.....
I mean the lag is sometimes bad enough while mining let alone fighting.
"No, I'm not alt.....even if I have been in Pator Tech School for 2 years..." |

SithEwok
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Posted - 2004.01.20 15:16:00 -
[78]
the dumb thing anyone is doing is calling reinforcements. The place will become yulai lagfest 2004. Your graphics cards will puke, you computer will fry eggs on the cpu, and your ram will pop out of your computer stiking in the wall like chinese ninja stars. I hope ccp does something about it, otherwise i will consider the game unplayable. Time to buy a new one if things are not DONE. Why teh hell did noone tell me this was beta 4.2?
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Lilin
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Posted - 2004.01.20 16:24:00 -
[79]
Well? Did they boost it, or did they ignore us as usual?  ----------------------------------------------- A computer is like an air-conditioner, as soon as you open Windows, it stops working.
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Solwolf
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Posted - 2004.01.20 16:44:00 -
[80]
Quote:
there were a lot more in that battle. i think it was at least 60 ships involved.
No, I scouted m0o and their allies a few times prior to that attack. Indra (Spelling) also scouted them and verified the numbers. We did a count of the number or warships that we had prior to the attack and I believe there were 18. I know we didn't have reinforcements anywhere. Unless m0o and their allies had a huge fleet of reinforcements there were around 35 ships in the battle total. I don't think they had any reinforcements too. We were looking at local prior to the attack to see how many they had in the system.
There might have been 60 players in the system, but not all of them took part in the fight.
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The Monk
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Posted - 2004.01.20 17:05:00 -
[81]
Reminds me of the biggest battle that has taken part in the game so far. Was in HLW-HP in Curse local had over 120 people in local and the Battle field had over 80 different ships present. It was laggy as hell. Sumed up in one word "Unplayable". This battle happened few months ago and a GM was present and had to turn the missile models off it was so laggy. That didnt help and it looks like they didnt take note either because we are still faced with the same problems. I know for a fact if they optimised the game code we would have little lag. I have played on battlefield 1942 game servers with up to 64 players with little lag Im sure if they looked into it and dynamicaly assigned badwidth we wouldnt have this problem. ----------------------- ╔╤╗╒╕╔╕║║/ ║│║╘╛║╘╝║\ ----------------------- |

Tibor Ferenc
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Posted - 2004.01.20 17:13:00 -
[82]
Darth Solo: Assuming that CCP expected to get the playerbase that EvE has (they probably assumed there would be more of us playing it, as there should be imho). They should of expected to have 100+ players fighting in 1 system. Alliances should of been forseen thus it's not hard to muster a force of 50 ships out of an alliance of 1000+ members.
So telling people they cant have large engagments is just stupid. It needs fixing, the who point of a game like this is to interact/fight with hundereds of ppl. We the players of EvE will not stop having big fights because the game cant take it, we may get sick of in and stop playing EvE but fleet battles are here to stay.
"Choose a profession Dauntless fleet comander..........."
"Join the Community Conspire with thousands of others to bring the galaxy to its knees............."
All I want is for the game to work like we were told it would.
http://mmogcenter.com/tiborsig.jpg
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crice
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Posted - 2004.01.20 17:31:00 -
[83]
Edited by: crice on 20/01/2004 17:32:10
Quote: Tonight at 22:30 a battle between Moo and FA forces occured around a station in lql.
both sides took losses,, what i want to bring to peoples attention is the LAG....it was the wose i have ever come across.... to CCP there were no drones involved what so ever... yet people didnt see ships.. people couldnt move their ships...people were getting hit when 4au aways from battle... i have to say this was the worst battle i have every had in EvE and if ccp read this Boost the dam nodes in fountain ! i think both sides would agree that while battles can be fun..lag battles aint. FA space is where battles are now taking place and not skirmishes they are wars...50-70-100 ships.. dont make this war of lag boost the nodes.
thanks stan-hyd
What is done in these cases:
CCP can provide more bandwith to a region if there is going to be a large battle. I will try to keep an eye out for the large engagements in that region.
Crice CEO-Crice Corp
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qrac
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Posted - 2004.01.20 18:32:00 -
[84]
Quote:
Quote:
there were a lot more in that battle. i think it was at least 60 ships involved.
No, I scouted m0o and their allies a few times prior to that attack. Indra (Spelling) also scouted them and verified the numbers. We did a count of the number or warships that we had prior to the attack and I believe there were 18. I know we didn't have reinforcements anywhere. Unless m0o and their allies had a huge fleet of reinforcements there were around 35 ships in the battle total. I don't think they had any reinforcements too. We were looking at local prior to the attack to see how many they had in the system.
There might have been 60 players in the system, but not all of them took part in the fight.
i stand corrected then. it'd be nice if we get some response from ccp about this. -------------------------------------------
Insanes numquam moriuntur! |

Lilin
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Posted - 2004.01.21 01:15:00 -
[85]
*sneeze* Anyways, there was a battle tonight, and both sides say there was veyr little lag this time. Don't know what was with the last battle = ----------------------------------------------- A computer is like an air-conditioner, as soon as you open Windows, it stops working.
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The Monk
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Posted - 2004.01.21 02:55:00 -
[86]
Quote: *sneeze* Anyways, there was a battle tonight, and both sides say there was veyr little lag this time. Don't know what was with the last battle =
Maybe CCP are starting to listen to the players. That will make a change. ----------------------- ╔╤╗╒╕╔╕║║/ ║│║╘╛║╘╝║\ ----------------------- |
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