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RubyPorto
Profoundly Disturbed RED.Legion
1148
|
Posted - 2012.01.07 11:38:00 -
[1] - Quote
DrunkenNinja wrote:
Emphasis on RP: Check.
Where does D&D have Research Points? |

RubyPorto
Profoundly Disturbed RED.Legion
1150
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Posted - 2012.01.07 12:22:00 -
[2] - Quote
Hainnz wrote:EVE is a harsh mistress? Compared to the way my friends and I played AD&D back when we were sadistic little pre-teen pukes in the late 70s and early 80s, EVE is a coddling, affectionate wet-nurse. :)
Tomb of Horrors. |

RubyPorto
Profoundly Disturbed RED.Legion
1152
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Posted - 2012.01.08 20:36:00 -
[3] - Quote
MadMuppet wrote:"Are the drones Ogres? I have a +9 dagger against Ogres! Where's the Mountain Dew? Am I getting drunk yet?"
If there are any girls there, I wanna DO them! |

RubyPorto
Profoundly Disturbed RED.Legion
1159
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Posted - 2012.01.09 15:35:00 -
[4] - Quote
Elessa Enaka wrote: Also, 3.5 is IMHO the best version of D&D released to date, the people who came up with 4th, should however be executed and everything pertaining to 4th should be burned
4th is the most balanced edition to date, and turned that achievement into an object lesson that with balance comes boredom. The fact that it fixed the quadratic wizards, linear fighters problem pretty much means that no other D&D edition can touch it for balance.
3E and 3.5 are the editions I started on, and I like spending time on the mechanics of a character concept, so the customization it offers is perfect for me. Though balance is pretty laughable. (Clerics and Druids are by far and away the best melee fighters, etc)
Pathfinder, the ~3.75 that Paizo is currently putting out is where I'm at for a game that says "Look, casters are going to be more powerful than fighters at high level, nothing we can do about that, but we can make sure that fighting classes have interesting abilities and no dead levels, so they can be fun to play without worrying about 'balance'" |

RubyPorto
Profoundly Disturbed RED.Legion
1162
|
Posted - 2012.01.09 21:17:00 -
[5] - Quote
Mars Theran wrote: You realize this means I probably have 10-15 years on you. :ouch:
Good for you, I guess. With age comes Senility, as the old saying goes (maybe I'm getting that one wrong, , I forget)
Quote: I actually spent good money on 3rd edition when it came out, and found it so diluted as to be nearly unplayable. The game had devolved into silly mechanics of power systems(Feats), crap skills with no depth, even crappier items with stacking bonuses, and character stucture that resembled stacked magic or pokemon card decks.
All the RP elements of the game were wiped with the introduction of 3rd, the worlds became plastic models with no real content, and the planes devolved to a basic notion that there was something out there.
If you were getting your RP material from the books and not a good GM and group of players, I don't know what to say.
I played 2E a bit, and while I *Adore* the fluff (and used it to inform my games more than I used 3E fluff), the mechanics of 2E detracted from my gameplay experience. Mostly because a lot of the mechanical detail doesn't add much to to the fun to compensate for the extra work.
Quote: The saddest part, is crafting a magical item now requires an appropriate feat and a few basic materials; where the knowledge of how to do so, has been completely lost. You don't even need spells, because the mechanics of the spell and magic system don't allow for it.
I'll grant the crafting system is pretty boring in 3E and could use revamping, but just like 2E, 3E invites house rules. Over the course of a few years, some friends and I turned 3.5/Pathfinder into a ridiculous Space Opera ruleset with mechanics for all sorts of crazyness. We had nearly as much fun trying to keep it in some marginally sane balance as we had actually playing the equally ridiculous campaigns it spawned.
Quote: If I have any regrets, it's that I didn't quit sooner. It really is a waste of time better spent elsewhere either way; the only good thing that came with 3rd editon, is my realization of that. The fact that most players are pot-smoking, narcisistic idiots wasn't enough by itself; as I always figured I could find a good group. I never did.
Now it holds no appeal for me; or very little.
The inability to find a good group is why I don't play atm. I don't call that problem an Editional problem, I call it a problem of moving around and being busy.
I had fun in the last 4E game I played, though I didn't get the same pleasure from monkeying with my character as I did in 3E. I had fun in the last 2E game I played, but I spent quite a while struggling with the overly complex rules. 3E/3.5 represents a middle ground between Balanced(but simple) and Complex(but broken[Hi 2E Psions]). |

RubyPorto
Profoundly Disturbed RED.Legion
1164
|
Posted - 2012.01.10 01:49:00 -
[6] - Quote
IGNATIUS HOOD wrote: EVE is not necessarily a harsh mistress
Negligent Mistress maybe?
The harshness is probably from the absolute lack of accurate documentation. |

RubyPorto
Profoundly Disturbed RED.Legion
1164
|
Posted - 2012.01.10 03:22:00 -
[7] - Quote
Mars Theran wrote:2nd edition isn't really all that complex if you're familiar with it.
Attack; Roll D20; compare to THAC0; adjust for AC; Roll Damage
Cast Spell; Roll D20 Save if applicable; Compare to appropriate Saving Throw; Apply effect or roll damage.
I don't see what's complicated about that; and I haven't played in 17 years.
So, when I have a Bludgeoning/Piercing attack, do I adjust it with your Bludgeoning AC or Piercing AC?
The general plan's not hard, it's the little details that make it worthy of Xantos |

RubyPorto
Profoundly Disturbed RED.Legion
1164
|
Posted - 2012.01.10 03:38:00 -
[8] - Quote
Ai Shun wrote:Tippia wrote:The complication comes when you start piling on all the expanded rules in the bajillion source-booksGǪ
Granted, that doesn't make the system itself complicated GÇö it just means that it didn't have quite the same GÇ£common interfaceGÇ¥ extensibility as the D20 system.
True. Once you delved into the Skills & Powers type supplements you could spend days in character generation. It made all the min/maxers have wet dreams. But D20 - I don't know. Never could get into it in the same way that 3D6 did it for me. THAC0 was a beautiful thing.
Isn't Attack bonus roughly Equivalent to THAC0? And aren't attacks in 2E done with d20 |

RubyPorto
Profoundly Disturbed RED.Legion
1164
|
Posted - 2012.01.10 03:53:00 -
[9] - Quote
Ai Shun wrote:RubyPorto wrote:And aren't attacks in 2E done with d20 They are. I say 3D6 for attributes, that's all.
3D6 is still supported in 3E, and wasn't 4d6 was a pretty commonly used option in 2E games?
I did on occasion torture my players with having them do 3d6 in order for character generation. Oh, the whining. And then really fun campaigns. |

RubyPorto
Profoundly Disturbed RED.Legion
1164
|
Posted - 2012.01.10 04:30:00 -
[10] - Quote
Tippia wrote:Ai Shun wrote:RubyPorto wrote:And aren't attacks in 2E done with d20 They are. I say 3D6 for attributes, that's all. Just to clarify: what I meant was the D20 system that became the basis for 3.0 and a bunch other games, as opposed to the AD&D system. One thing they actually did right with D20 was that, from the very beginning, it came with a reference document on how to extend and expand the system to, not just add new classes or abilities or the like, but in order to adapt it to completely different settings and still keep the system coherent. This was pretty much explicitly done to avoid (or at least mitigate) the splatbook/supplement/house-rule grab bag problem that had plaguedGǪ wellGǪ pretty much all well-expanded games up until that point. GǪhell, even something as relatively simple as Shadowrun could require upwards of 6GÇô7 books to cover all the bases for a new character up until its 4th edition (and even then, all 4th ed did was to bring many of the basics that had usually been left to the splat books into the core rulebook and the stuff in the supplements wasn't needed until you had a fair amount of Karma and -Ñ to spend).
Oh the d20SRD project. Such a sexy idea that turned out incredible. Just gotta avoid having Mind*layers in your d20 product though. |

RubyPorto
Profoundly Disturbed RED.Legion
1165
|
Posted - 2012.01.10 07:09:00 -
[11] - Quote
Ai Shun wrote:Tippia wrote:One thing they actually did right with D20 was that, from the very beginning, it came with a reference document on how to extend and expand the system to, not just add new classes or abilities or the like, but in order to adapt it to completely different settings and still keep the system coherent. True, D20 is a very open system. I can't argue that. My nostalgia just has me hankering for my old, convoluted system. Nowadays, when I have the chance, I'll run a campaign using the White Wolf system. It's just a cleaner representation for me of reality and with automatic successes (Yes, you can take 10 / 20 in DnD) it helps the story along more with fewer dice rolls.
I enjoy the Stoyteller system. Exalted especially plays to my taste for over the top ridiculousness. The Sideral martial arts especially. "I punch him. He takes no damage, but he is and always has been a bunny"
Only God can Help you if you like it's spinoff, Scion... automatic success Dex dice on attacks my aching.... |

RubyPorto
Profoundly Disturbed RED.Legion
1165
|
Posted - 2012.01.10 07:56:00 -
[12] - Quote
Mars Theran wrote: Really, I liked the Forgottent Realms crafting system, and made use of books like Volo's Guide to All Things Magical, and Aurora's Whole Realms Catalog.
Other favorites were Pirates of the Fallen Stars, Elminster's Ecologies, Drow of the Underdark, and the Draconomicon; in addition to Menzoberranzan and Undermountain Boxed sets.
Also liked Planescape and picked up a lot of that resource material. Spell Jammer too.
I still remember the first time I got a hold of Volo's guide. Read it cover to cover. Later converted several items for use in my campaign at the time.
The Grey Box is almost cheating when I say it's a favorite.
Never had a chance to play Planescape or Spelljammer. Always wanted to. There's an officially sanctioned 3E Spelljammer fan project, which is really cool, but at the same time disappointing because it means WotC has no intention of ever going back
Like I said. I started with 3E(unless you count Baldurs Gate), but I backtracked for the fluff.
Quote: I think I mostly just liked figuring everything out, while reading about the history, settings, and features. Can't really say for sure; but I rarely enjoyed playing it as much as studying it. Like I said before though; a lot of that was the people I knew who played.
I have a copy of just about every Forgotten Realms novel out. I was that nerd in HS. Like I said, 3E fluff can't hold a candle to the breadth, depth, and insanity of 2E fluff. But oh the fun you can have munchkining up builds in 3E. Pun-Pun anyone (a Greater Deity with arbitrary stats and every ability by level 6)? Or the counter build to Pun-Pun, who drowns himself to greatness at level 3. |

RubyPorto
Profoundly Disturbed RED.Legion
1165
|
Posted - 2012.01.10 08:04:00 -
[13] - Quote
Tippia wrote:Of course, it you want convoluted (at least in terms of die rolls), there's once again Earthdawn: GÇ£hey, I know, let's have ability scores that determine the dice to roll through the rule of GÇÿhow can I get the same number by adding together the statistical averages (rounded up) of as few dice as possibleGÇ¥ (?!) An ability score of 9? Well, that's 5 + 4, so obviously you roll D8+D6. 13? That's a D12+D10, duh! 
The Serenity RPG did something similar, though it just had your stats be dice. Your str is a d8 and your dex a d4? Than your Str+Dex roll is a d8+d4. Big Damn Heroes indeed. |

RubyPorto
Profoundly Disturbed RED.Legion
1165
|
Posted - 2012.01.10 08:30:00 -
[14] - Quote
This thread is now a D&D 5E Thread.
Yes, already. Give it a Google, it's still a few months too early for April Fools. |
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