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Aewaytor
Mortis Angelus
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Posted - 2007.07.03 20:55:00 -
[1]
From THE MMO Gamer's interview with Nathan Richardson:
Quote: Populating immense asteroids with an industrial or pirate outpost, joystick-based combat inside asteroid dungeons, hostile environments to build up an industrial base to exploit itęs resources ł anything you can imagine inside space is an opportunity for expansion.
Fighter Squadron's ahoy!
Do it!
(I know the link has been posted already, but proper joystick dog fighting like X-Wing would make me not needing to buy another game again )
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Shiela
Caldari Warrior Nation United SMASH Alliance
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Posted - 2007.07.03 21:11:00 -
[2]
Sounds cool, this is what I thought Eve was when I heard about it... I wasnt expecting point and click combat, but have adjusted.
While I do enjoy targetting mulitple ships and firing turrets off of a Battleship using a mouse... I think manning a fighter craft and laying fire down using a joystick and actual piloting skills would be a breath of fresh air. --------------------------------------------- Need cheap and safe rearch done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |

Niccolado Starwalker
Shadow Templars
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Posted - 2007.07.03 21:16:00 -
[3]
Originally by: Shiela Sounds cool, this is what I thought Eve was when I heard about it... I wasnt expecting point and click combat, but have adjusted.
While I do enjoy targetting mulitple ships and firing turrets off of a Battleship using a mouse... I think manning a fighter craft and laying fire down using a joystick and actual piloting skills would be a breath of fresh air.
If EVE where to be another Joystick game, I doubt I would stay around for long. I like the strategic planning behind the ship controls. And I hate anything that would breach that. Besides, there are enough FPS games out there as it is. EVE controls are FINE as they are!
Originally by: Eldo Davip PORTRAITS OMFG WOOT. WE R GONIG FOR MROE BREEE!!!!11
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Billy Sastard
Amarr Life. Universe. Everything. Hydra Alliance
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Posted - 2007.07.03 21:18:00 -
[4]
If i can continue to use my mouse/keyboard upon transition to the 'twitch' play, I will be happy. But if I have to break out the HOTAS in order to be competitive, im out ;P
I play flight sims and racing sims, and always I end up playing them infrequently (even tho I love them) because the proper controller takes up too much desk space. I always end up playing them for a little, then putting the HOTAS/Racing Wheel back in the closet because its in the way, then the next time I get the urge to play the sim, I cant be arsed to dig out the controller so go back to playing a mouse/keyboard game. -=^=-
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Derovius Vaden
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Posted - 2007.07.03 21:18:00 -
[5]
Maybe a hybrid of the two, have break-neck joystick matches between frigates/interceptors/Assault Ships in Alliance fleet battles, and still have the autopilot for travel and mining, etc.
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Aewaytor
Mortis Angelus
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Posted - 2007.07.03 21:26:00 -
[6]
Edited by: Aewaytor on 03/07/2007 21:26:13 It would be awesome.
Imagine a fleet fight where you're sitting in the docking bay of your carrier with your corp mates - it jumps into a fleet battle (or gets jumped by one) - the warning klaxons fire and you get launched into space - killing off drones, shooting down torpedeos and killing the players trying to do the same against you, all the while a massive battle rages round with dreads and battleships knocking the hell out of each other.
You could have flights space superiority fighters for taking out other fighter class ships, wings of bombers for taking out fleet support ships, and squads of interception class fighters for shooting down incoming ordnance and other fast moving objects.
Only these fighter classes would be control by joystick, due to the need for reactive controls - all existing ships would be the same I guess.
Screw in-station avatars - do this instead
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Aceoil
Murder-Death-Kill Triumvirate.
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Posted - 2007.07.03 21:30:00 -
[7]
Even though this topic has gone round and round, I will post here with my
/signed
I want to see this ingame as well. I hope this becomes a mega-thread... The only way it will become a mega-thread is if we can discuss it back and forth with a dev from CCP.
Paging devs to the forums
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Dau Imperius
Amarr
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Posted - 2007.07.03 21:45:00 -
[8]
You know when I read this I mentally said 'YES!' inside. This is why I love EVE. Not for stupid PvP, (and certainly not for half of the players on the forums :P) but because it's ever changing, sometimes not the way one plans, but overall, it's free changes, and the scope of the setting changes.
I'm drooling over these planned expansions for the next 2 years, and they've certainly got me hooked for more play.
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Aewaytor
Mortis Angelus
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Posted - 2007.07.03 21:58:00 -
[9]
Edited by: Aewaytor on 03/07/2007 21:58:17 Edited by: Aewaytor on 03/07/2007 21:57:35
Originally by: Niccolado Starwalker If EVE where to be another Joystick game, I doubt I would stay around for long. I like the strategic planning behind the ship controls. And I hate anything that would breach that. Besides, there are enough FPS games out there as it is. EVE controls are FINE as they are!
If you love the tactical grace of battling with Eve's larger ships, think of the tricks you could pull with Teamspeak controlled drones
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Derovius Vaden
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Posted - 2007.07.03 21:59:00 -
[10]
Originally by: Aewaytor
Originally by: Niccolado Starwalker If EVE where to be another Joystick game, I doubt I would stay around for long. I like the strategic planning behind the ship controls. And I hate anything that would breach that. Besides, there are enough FPS games out there as it is. EVE controls are FINE as they are!
If you love the tactical grace of battling with Eve's larger ships, think of the tricks you could do with Teamspeak controlled drones?
"RABBLE RABBLE RABBLE!" <Drones launched>
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Dei
Amarr Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.07.03 22:00:00 -
[11]
Problem is whether the pilot actually fires the guns, or whether the guns fire themselves (like now) and all the pilot does is try to dodge missles and navigate around the battlefield.
Either way, the way in which CCP have made ships pod pilotted enables this sort of thing to be implemented without changing any background information. ---
The true master paralyses his opponent, leaving him vulnerable to attack |

Kuseka Adama
Gallente WOLFPACK DELTA
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Posted - 2007.07.03 22:10:00 -
[12]
Reading this i think this could be a very good step.
HOWEVER there is only one real joystick that could accomidate anything above a frigate sized ship.
*digs for mag*
the Saitek x52 Pro
www.saitek.com Lack of force feedback is an issue but with so many hotkeys and its combo setup but small design it would be a joy to pilot. It costs 199 and its probably worth every penny. It would be very awesome if a hybrid control engine could be setup allowing both joystick and keyboard flight and limiting joystick access to small and fast ships that could take advantage of that.
I can assure you that without that speed this joystick would just be a hinderance for most ships. I am not sure how you would limit it or if it could even be done. Which is why it is likely never going to happen. That said /signed as it would be an incredible achievement and make it even more fun for those who decide to not go up the standard route of weight classes and try something different. Speed shouldnt be used for just retreats.
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.07.03 22:15:00 -
[13]
NONONONONONONONONO!!!!
I hate this idea more than any whiner.
I don't want to hear (see in local) "HAHAHA, U IZ TEH NUBES, I FRAGGED U LULZ!!!one"
Fps game are aplenty, Eve is not an FPS game, (unless you count the framerate in a fleet operation). ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Aewaytor
Mortis Angelus
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Posted - 2007.07.03 22:16:00 -
[14]
Originally by: Dei Problem is whether the pilot actually fires the guns, or whether the guns fire themselves (like now) and all the pilot does is try to dodge missles and navigate around the battlefield.
Either way, the way in which CCP have made ships pod pilotted enables this sort of thing to be implemented without changing any background information.
I'd say they'd be fixed turrets - shoot where you point would make it more tactical I think. Attacking a large ship would mean flying directly at it, giving it's computer controlled turrets the tracking time needed to line up a shot.
This might also give smaller, faster tracking frigates / destroyers a more prominent role as anti-fighter platforms.
I think it would definitely open up a huge new array of tactics you could use in the game (not that it's lacking already )
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Shiela
Caldari Warrior Nation United SMASH Alliance
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Posted - 2007.07.03 22:17:00 -
[15]
Originally by: Niccolado Starwalker If EVE were to be another Joystick game, I doubt I would stay around for long. I like the strategic planning behind the ship controls. And I hate anything that would breach that. Besides, there are enough FPS games out there as it is. EVE controls are FINE as they are!
The big ships can remain the same as they are, just a new class of ship will become human piloted by joystick. --------------------------------------------- Need cheap and safe rearch done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |

JADE DRAG0NESS
Minmatar Night Hawks
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Posted - 2007.07.03 22:20:00 -
[16]
Well honestly how else would they achieve navigation inside asteroids and in plaetry atmospheres.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Illyria Ambri
Caldari RennTech
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Posted - 2007.07.03 22:21:00 -
[17]
I would love to see some more tactical control over small ships such as with a joystick.
Rahter then AI carrier fighters you could man one yourself. Guns would have to be fixed forward only so you would have to literally aim your ship at another to make it work.
They would do the same damage probably as drones but be able to target mods and heat them up (preferably on an individual basis) so you can individually take out specific mods to either leave your prey defensless w/o weapons or dead in space and adrift cause you had the skills to take out their power mods. (they can take things offline to get power back or to warp out and escape or just self distruct)
/signed.. I want to fly a fighter ------------ This is not War... This is pest control - Dalek Sek
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.07.03 22:23:00 -
[18]
It seems my ministrations have fallen on deaf ears.
Too many newer guys coming from other twitch games. The vets are being slowly taken over by twitch petitionists.
I hate it. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

JADE DRAG0NESS
Minmatar Night Hawks
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Posted - 2007.07.03 22:28:00 -
[19]
Originally by: ThaMa Gebir Edited by: ThaMa Gebir on 03/07/2007 22:25:41 It seems my ministrations have fallen on deaf ears.
Too many newer guys coming from other twitch games. The vets are being slowly taken over by twitch petitionists.
I hate it.
EDIT; P.s. What the hell happened to having to use your damn loaf to fight rather than have somebody with lightning reflexes win? Tactical > > > > Twitch.
Omg, just realized, imagine Eve Devs having to make some kind of anti-bot program to stop all the damn "Flight-bot 200564", "You will never get hit again". **** off.
    

Talk about arogant. Anyway how else would people navigate inside asteroids and on planets hmmm.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.03 22:31:00 -
[20]
Originally by: JADE DRAG0NESS
Originally by: ThaMa Gebir Edited by: ThaMa Gebir on 03/07/2007 22:25:41 It seems my ministrations have fallen on deaf ears.
Too many newer guys coming from other twitch games. The vets are being slowly taken over by twitch petitionists.
I hate it.
EDIT; P.s. What the hell happened to having to use your damn loaf to fight rather than have somebody with lightning reflexes win? Tactical > > > > Twitch.
Omg, just realized, imagine Eve Devs having to make some kind of anti-bot program to stop all the damn "Flight-bot 200564", "You will never get hit again". **** off.
    

Talk about arogant. Anyway how else would people navigate inside asteroids and on planets hmmm.
Err, excuse me what's wrong with the current system? Also the only time that would be useful is if Eve had Line of sight fire, which it hasn't had since castor or somesuch with missiles only.
----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Kuseka Adama
Gallente WOLFPACK DELTA
|
Posted - 2007.07.03 22:32:00 -
[21]
Originally by: ThaMa Gebir It seems my ministrations have fallen on deaf ears.
Too many newer guys coming from other twitch games. The vets are being slowly taken over by twitch petitionists.
I hate it.
*punches in face*
Honestly THINK FOR A SECOND
At best you have Voyage century like ship combat except in 3 dimensions where you at times never even physically see the ships involved! There is no such thing as evasive manuvers you stand there and get hit or you move too fast to even be touched. There is quite frankly NOTHING IN BETWEEN. You cant juke at the last second to avoid a rail gun shot you cant jive at the last second to force a missle to miss there is no gray area and it annoys the hell out of people!
Myself included and trust me i LOVE the RTS perspective these battles tend to give. But i honestly got that out of a mechwarrior game too albeit at a far higher speed. And hell i am not even recommending it on anything above a damned FRIGATE! You can not change course properly during combat in this game without taking serious risks or constant clicking and risking a misclick. You are stuck on a damned ramjet and i KNOW that isnt how the smaller craft are supposed to operate. I frigates flying circles around my larger ships in ratting but also they constantly seem to be able to change their orbits. Now how the heck is that? If not by direct manipulation then by what? Are their computers so powerful their manuvering thrusters so precise that its capable of this?
Let the ships that were designed to outmanuver BE ABLE TO DO IT!
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Shiela
Caldari Warrior Nation United SMASH Alliance
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Posted - 2007.07.03 22:38:00 -
[22]
The system for Carrier pilots now...
Get in a fast frig and i will assign you some fighters from my POS over here, you should be able to take down a few cruisers before you die.
The system for carrier pilots of the future...
You guys get IN some fighters and actually risk something, with the additional bonus of being able to do much more damage than a remote control drone.
--------------------------------------------- Need cheap and safe rearch done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |

Aewaytor
Mortis Angelus
|
Posted - 2007.07.03 22:39:00 -
[23]
Originally by: ThaMa Gebir Edited by: ThaMa Gebir on 03/07/2007 22:25:41 It seems my ministrations have fallen on deaf ears.
Too many newer guys coming from other twitch games. The vets are being slowly taken over by twitch petitionists.
I hate it.
EDIT; P.s. What the hell happened to having to use your damn loaf to fight rather than have somebody with lightning reflexes win? Tactical > > > > Twitch.
    
I would guess the devs would balance and playtest it first. If it didn't work, they wouldn't put it in.
If this would encourage more people to join and pay to play the game, then good. I don't see the problem with that.
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.07.03 22:40:00 -
[24]
Originally by: Kuseka Adama
Originally by: ThaMa Gebir It seems my ministrations have fallen on deaf ears.
Too many newer guys coming from other twitch games. The vets are being slowly taken over by twitch petitionists.
I hate it.
*punches in face*
Honestly THINK FOR A SECOND
At best you have Voyage century like ship combat except in 3 dimensions where you at times never even physically see the ships involved! There is no such thing as evasive manuvers you stand there and get hit or you move too fast to even be touched. There is quite frankly NOTHING IN BETWEEN. You cant juke at the last second to avoid a rail gun shot you cant jive at the last second to force a missle to miss there is no gray area and it annoys the hell out of people!
Myself included and trust me i LOVE the RTS perspective these battles tend to give. But i honestly got that out of a mechwarrior game too albeit at a far higher speed. And hell i am not even recommending it on anything above a damned FRIGATE! You can not change course properly during combat in this game without taking serious risks or constant clicking and risking a misclick. You are stuck on a damned ramjet and i KNOW that isnt how the smaller craft are supposed to operate. I frigates flying circles around my larger ships in ratting but also they constantly seem to be able to change their orbits. Now how the heck is that? If not by direct manipulation then by what? Are their computers so powerful their manuvering thrusters so precise that its capable of this?
Let the ships that were designed to outmanuver BE ABLE TO DO IT!
1, In Eve missile do not "miss". They are fast enough to hit you or you can out run them. I see no problem with that.
2, If you want counterstrike in space then have fun pal because I sure as hell am NOT going to play it. Too many damn "1337 Hax0rs" (/me shudders)
3, *punches in face* That's a bit un called for isn't it?
4, Smaller craft are supposed to be nimble, I will not argue that fact but there have been months if not years of programming and coding, not to mention balancing been done on this game for the devs to throw it all away.
5, The only way I can see this happening is if after joystick control is implemented the devs remove the explosion radius on missiles and up the speed of them, not to mention buffing the tracking to extreme amounts, otherwise no matter what you do you will not hit a jinxing frigate anymore.
Thank you for your time. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.03 22:43:00 -
[25]
Originally by: Aewaytor
Originally by: ThaMa Gebir Edited by: ThaMa Gebir on 03/07/2007 22:25:41 It seems my ministrations have fallen on deaf ears.
Too many newer guys coming from other twitch games. The vets are being slowly taken over by twitch petitionists.
I hate it.
EDIT; P.s. What the hell happened to having to use your damn loaf to fight rather than have somebody with lightning reflexes win? Tactical > > > > Twitch.
    
I would guess the devs would balance and playtest it first. If it didn't work, they wouldn't put it in.
If this would encourage more people to join and pay to play the game, then good. I don't see the problem with that.
Don't tell me you want yet more lag added to the game and whiners.
Christ imagine the damn petition queues. Months of work if not years. "WAAH WAHH, he popped my frigate but teh lagz killed it, he shouldn't have hit me"
Bleugh I feel sick just from thinking about it. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Illyria Ambri
Caldari RennTech
|
Posted - 2007.07.03 22:43:00 -
[26]
Originally by: ThaMa Gebir Edited by: ThaMa Gebir on 03/07/2007 22:25:41 It seems my ministrations have fallen on deaf ears.
Too many newer guys coming from other twitch games. The vets are being slowly taken over by twitch petitionists.
New players, fresh (or not so) ideas.. Dev's and the game have to adapt.
This makes it sound more like you are whining cause you dont want to adapt to the possibility of someones reflexes being better then your right clicking their name.. pressing some buttons and waiting.
Cause honestly.. if you are in a frigate in a BS fight.. you pretty much lock on and orbit and press fire.. then sit there waiting for someone to blow you up. There is no adrenaline rush from outmaneuvering an opponent or feeling of satisfaction for knowing you were able to weave in and out of enemy formations while hitting a few choice targets( currently its dbl click in that direction.. shoot.. then quick quick dbl click in the other direction to get away.)
We have plenty of capital ships and super capitals.. time to give small fighters a chance. ------------ This is not War... This is pest control - Dalek Sek
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.07.03 22:49:00 -
[27]
I'm going to coin the term now before anyone else can. Lagstick(tm)
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jokerb
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.07.03 22:51:00 -
[28]
CCP you should definately explain yourselves instead of speaking in vageries. This kind of stuff is how SOE started to intiate change in SWG.. Remember your big boost of lots of former SWG players? I have a feeling that many would not take kindly to making this a twitch based enterprise. In limited instances it can be welcome but overall would possibly be seen as Eve's NGE.
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.03 22:54:00 -
[29]
Originally by: Illyria Ambri
Originally by: ThaMa Gebir
This very subject was discussed a long time ago and CCP (IIRC) poo pood the idea themselves.
They said "Eve is not designed to be a twitch game, and never will be".
I cannot find the original now damn.
They appear to have changed their minds and adapted to the masses in order to cash in on that portion of the market.. Umm how dare they try to get more money by enticing new players with a new form of flight model. The nerve..
--------------- The MMO Gamer: What is the future of EVE? Will you keep expanding the game into other regions or are there other ways for you to broaden the game and its reach?
Nathan Richardsson: We have a number of ways to expand EVE, first and foremost is öinwardsō, which is our current strategy. There are so many locations within EVE which you canęt interact fully with yet and thatęs where weęre heading first. Weęre now building environments inside space stations with corporate offices and headquarters, going into the ships with a CaptainĘs Quarter, player starbases where they could control its defenses and other corporate infrastructure.
Further out, weęre seeing planets playing a pivotal role in the future of EVE. The industrial, exploratory and warfare opportunities there, which tie heavily into the economic fabric of EV,E are immense. Itęs all player controlled; thatęs the beauty of it. WeĘre creating tools and a landscape with resources and itęs up to the pilots to utilize that to their advantage and build an empire.
Working with celestial environments is also an area for expansion. Populating immense asteroids with an industrial or pirate outpost, joystick-based combat inside asteroid dungeons, hostile environments to build up an industrial base to exploit itęs resources ł anything you can imagine inside space is an opportunity for expansion.
We also have space itself to work with through outwards expansion. Space is endless and we still donęt know whatęs out there, whatęs on the other side of the EVE gate nor what happened to Earth and itęs civilization. We donęt know what the Jovian race have been up to, closed off in their own section of space. Its outer boundaries unknown to us.
If that is the only place it will stay I will be ok with it, but I sure as hell will not go in there.
I hold my hands up and apologise for my recent outbursts, it seems I have taken it out of context and misunderstood.
But if CCP do turn it into joystick only combat, I am gone, the only thing to expect after that would be rank based skillpoint grinding, and I am outta here if that happens. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.03 22:54:00 -
[30]
Originally by: Winterblink I'm going to coin the term now before anyone else can. Lagstick(tm)
ROFL 
Love it. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Aewaytor
Mortis Angelus
|
Posted - 2007.07.03 22:56:00 -
[31]
Edited by: Aewaytor on 03/07/2007 23:02:52
Originally by: ThaMa Gebir
Don't tell me you want yet more lag added to the game and whiners.
Christ imagine the damn petition queues. Months of work if not years. "WAAH WAHH, he popped my frigate but teh lagz killed it, he shouldn't have hit me"
Bleugh I feel sick just from thinking about it.
I would say that it'd be more like a game within a game. People could choose during character creation to become a fighter pilot and it'd probably start off with instanced NPC missions being listed for them in station and then simply filling the slots required. As the faction wars start being introduced, the higher level fighter missions would be PvP.
Fighter Pilots wouldn't be able to undock themselves from the station until they had trained for frigates - they'd then get the current tutorial as an introduction to the wider world of Eve.
For level 5+ missions, you can choose to have these pilots join you. You wouldn't have to speak to them - just tell them what to kill
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.03 23:03:00 -
[32]
Originally by: Aewaytor
Originally by: ThaMa Gebir
Don't tell me you want yet more lag added to the game and whiners.
Christ imagine the damn petition queues. Months of work if not years. "WAAH WAHH, he popped my frigate but teh lagz killed it, he shouldn't have hit me"
Bleugh I feel sick just from thinking about it.
I would say that it'd be more like a game within a game. People could choose during character creation to become a fighter pilot and it'd probably start off with instanced NPC missions being listed for them in station and then simply filling the slots required. As the faction wars start being introduced, the higher level fighter missions would be PvP.
Fighter Pilots wouldn't be able to undock themselves from the station until they had trained for frigates,
For level 5+ missions, you can choose to have these pilots join you. You wouldn't have to speak to them - just tell them what to kill
What part of the game would that fulfill?
I seriously cannot see what that would bring to the game apart from another lag inducing data transfer. Please enlighten me. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Illyria Ambri
Caldari RennTech
|
Posted - 2007.07.03 23:04:00 -
[33]
Ppl seem to not realize.. joysticking a battrleship would be pointless.. its too slow..
Anything larger then a BC most likely would be a waste of time tryign to fly with a joystick.
This would be for small maneuverable fighters.. like the templar.. an amarr fighter used with carriers.. We got the models for fighters already.. Now we just want the option for using a real pilot rather then the useless drone AI.
A cool idea for the flying inside astreoids is a new mineral found deep inside.. only the "twitch" fightrs can fly in there to attack the mining ops.
Hypothtical.. You find a nice roid that miught have minerals.. so you launch a special pilotable drone which "removes" you from your (lets say battlecruiser) and you fly in. Mind you your BC is now defenseless (thats the risk you take) while you are flying inside.
A mining op could require cruisers and larger outside the roid to provide front line defense.. however all the enmy has to do is get close enough with a carrier to drop fighters that can fly past the outter defense screen and get inside the roid for some in close fun.
Make carriers the only ships able to be docked with fighters for a warp jump or cyno. Otherwise they are only usable when you launch that 1 special "drone/fighter" from your drone bay. This would allow any ship with a drone bay to launch their own personal fighter.
Fighters wouldn't be allowed to warp.. they either need to be carried in the drone bay or ducked in a carrier. Only in acarrier can the fighter be piloted and transported.. In a normal ship its a drone unless you take control of it (abandoning your main ship) for the duration of your roid exploration. Gives risk in leaving your ship sitting unmaned outside a roid. ------------ This is not War... This is pest control - Dalek Sek
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.03 23:07:00 -
[34]
On a side not to this, related but different, there is a twitch based space game, and you could use it with a joystick.
Go onto steam and download eternal silence. Twitch based spaceflight game, with walking in stations.
What more could you ask for? Just please do not turn Eve into another Counterstrike in space. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Illyria Ambri
Caldari RennTech
|
Posted - 2007.07.03 23:07:00 -
[35]
Originally by: ThaMa Gebir On a side not to this, related but different, there is a twitch based space game, and you could use it with a joystick.
Go onto steam and download eternal silence. Twitch based spaceflight game, with walking in stations.
What more could you ask for? Just please do not turn Eve into another Counterstrike in space.
Translation: Don't change my game.. I dont want to adapt ------------ This is not War... This is pest control - Dalek Sek
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.07.03 23:33:00 -
[36]
Edited by: Plutoinum on 03/07/2007 23:34:09 I'm not gonna expect joystick combat anytime soon in EVE for technical reasons. Currently we control our ships in a way that is tolerant to latencies/delays of seconds. It's all aproach, warp, orbit ... You usually don't ussue multiple commands like that per second and it's not crucial that EVE reacts in less than a second to it. Nevertheless EVE has sometimes trouble with lag, it's a hot topic and also desynch issues. If you want a smooth handling with a joystick, I assume you have similar requirements on the latency, netcode, server responsiveness or how to call it like in a first person shooter. With EVEs current tech and joystick steering, I'd predict fast ships going zick-zack following stupid flightpaths most of the time or at least that the flightpath would have not much to do with what you intended. 
But would be nice, if CCP manages to prove me wrong. 
*edit* So in short I expect the 'lagstick' that Winterblink expects, too.
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.07.03 23:35:00 -
[37]
Can you imagine orbiting a gate for 3 hours and having to use a joystick to do it? RISE Recruitment Thread
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.03 23:35:00 -
[38]
Originally by: Illyria Ambri
Originally by: ThaMa Gebir On a side not to this, related but different, there is a twitch based space game, and you could use it with a joystick.
Go onto steam and download eternal silence. Twitch based spaceflight game, with walking in stations.
What more could you ask for? Just please do not turn Eve into another Counterstrike in space.
Translation: Don't change my game.. I dont want to adapt
Yes that's right, I don't want to see Eve change or "dumbed down".I feel it would be too much of a change and a fundamental change in the mechanics of the game I really do not want to see. If the Devs want to really do this fine np, just don't expect me to live with it. I will find something else, possibly.
Btw if any one says go back to wow, well you have screwed yourself over, eve is the first and last mmorpg I will ever play. Period. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.03 23:36:00 -
[39]
Originally by: Rhaegor Stormborn Can you imagine orbiting a gate for 3 hours and having to use a joystick to do it?
Good god, are you trying to upset me deliberatly? ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Naervic
|
Posted - 2007.07.03 23:51:00 -
[40]
I can see where Gebir is coming from. Combat... Well I don't think it should become twitch, now maneuverability... Thats a different story. One of my friends tried this game for a few days and hated that all movement was point and click, and I can see where he's coming from. He'd rather play an MMO where he can directly control. I believe that adding in an option where one can at least control their ship via a joystick like interface is a good idea. It would make flying smaller ships a whole new rush, to be able to pull off maneuvers in space, flying in and out of range of larger ships pecking off bits of armor or shield, one could go in blasting away, then quickly pull up on the joystick increasing their transversal velocity. Again all gunnery and aiming would be kept the same, just being able to maneuver the smaller ships would add a whole new side to EVE.
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Kim Chee
Caldari
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Posted - 2007.07.03 23:55:00 -
[41]
Nope... EVE doesn't need to become Yet Another Twitch Game. It's nice to have at least one game where brains are more valuable than energy drinks.
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exxxie
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Posted - 2007.07.03 23:56:00 -
[42]
I'll admit I didn't read the thread or even most of the OP.
Anyone remember Jumpgate?
Anyone remember Dark Path?
I love my joystick.
That is all. --
Originally by: CCP Sharkbait you people make me question the sanity of the human race sometimes 
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.03 23:57:00 -
[43]
Originally by: Naervic I can see where Gebir is coming from. Combat... Well I don't think it should become twitch, now maneuverability... Thats a different story. One of my friends tried this game for a few days and hated that all movement was point and click, and I can see where he's coming from. He'd rather play an MMO where he can directly control. I believe that adding in an option where one can at least control their ship via a joystick like interface is a good idea. It would make flying smaller ships a whole new rush, to be able to pull off maneuvers in space, flying in and out of range of larger ships pecking off bits of armor or shield, one could go in blasting away, then quickly pull up on the joystick increasing their transversal velocity. Again all gunnery and aiming would be kept the same, just being able to maneuver the smaller ships would add a whole new side to EVE.
Ouch, text walls hurt.
But on the point you have brought up there, I hope people do actually realise what the nodes will have to go through everytime 1 person alone moves with a joystick. My god that will be a lot of system calls.
I would hate to be on that server, shame I cannot change it...
Oh yeah eve is UNIQUE, it should stay that way imo. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.03 23:58:00 -
[44]
Originally by: Kim Chee Nope... EVE doesn't need to become Yet Another Twitch Game. It's nice to have at least one game where brains are more valuable than energy drinks.
Thank you. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Jimer Lins
Gallente Sanctuary
|
Posted - 2007.07.04 00:00:00 -
[45]
I think it could work extremely well if joystick/manual piloting were introduced, not as a replacement for, but an extension to, current piloting technique.
The biggest problem with ship combat is the controls are frustratingly limiting. You can orbit, approach, keep at range or click like a madman in different areas of space. That's just not in keeping with the concept of a ship piloted by someone whose brain is so wired into it that it's literally an extension of the pilot's body and mind.
I'd like to see something where the current controls remain, but you can adjust your fliight path, turn, roll, etc using a joystick. Essentially, the joystick simply acts as a continuous feedback stream that would be sort of like being able to direct your ship the same way you do by double-clicking in space, but without having to drag the camera around (like if you want to go away from something).
As far as weapons control goes, leave the weapons computer controlled, BUT give them firing zones, making them more effective if the ship is pointed in a certain direction. For example, a vessel with mostly "broadside" type weapon apertures would get maximum effectiveness for its weapons when presenting its flank to the enemy. Ships with forward-oriented turrets would be more effective when pointing at the enemy directly. Missile launchers might be set up so they can only fire when the target is in a specific cone relative to the missile launcher's hardpoint.
Consider the tactical options it gives you when you have to consider not just what you fit, but where you locate it. A ship might have 2 launcher hardpoints, but only one has 360' orientation, the other can only launch forward, for example.
Makes for a whole new world of tactical decisions when you could get finer- not pure twitch, but more fine-grained control- over your ship in combat.
SEARCh- we find sites for you! |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.04 00:05:00 -
[46]
Originally by: Jimer Lins I think it could work extremely well if joystick/manual piloting were introduced, not as a replacement for, but an extension to, current piloting technique.
The biggest problem with ship combat is the controls are frustratingly limiting. You can orbit, approach, keep at range or click like a madman in different areas of space. That's just not in keeping with the concept of a ship piloted by someone whose brain is so wired into it that it's literally an extension of the pilot's body and mind.
I'd like to see something where the current controls remain, but you can adjust your fliight path, turn, roll, etc using a joystick. Essentially, the joystick simply acts as a continuous feedback stream that would be sort of like being able to direct your ship the same way you do by double-clicking in space, but without having to drag the camera around (like if you want to go away from something).
As far as weapons control goes, leave the weapons computer controlled, BUT give them firing zones, making them more effective if the ship is pointed in a certain direction. For example, a vessel with mostly "broadside" type weapon apertures would get maximum effectiveness for its weapons when presenting its flank to the enemy. Ships with forward-oriented turrets would be more effective when pointing at the enemy directly. Missile launchers might be set up so they can only fire when the target is in a specific cone relative to the missile launcher's hardpoint.
Consider the tactical options it gives you when you have to consider not just what you fit, but where you locate it. A ship might have 2 launcher hardpoints, but only one has 360' orientation, the other can only launch forward, for example.
Makes for a whole new world of tactical decisions when you could get finer- not pure twitch, but more fine-grained control- over your ship in combat.
Yeah, true would be nice I admit.
But you also have to look at the otherside of it all people please. Twitch based or so, you avoid fire or increase your transversal exponentially= he cannot hit you regardless of what he does. Not to mention ofc how many packets of data would be transferred from not only your computer and the cluster, but the entire fleet participating in such an action.
There is a reason there is a limit to the Battlefield/ counterstrike/ Css/ other fps games servers etc. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Admus
Mobius Construct Knights Of the Southerncross
|
Posted - 2007.07.04 00:17:00 -
[47]
I think the fighter-control idea is a good one. Since other ships are already way too massive and slow, for the most part (I think even interceptors should stay how they are), fighters or perhaps some other type of launchable craft would be the only way to go. Imagine sitting in a friend's carrier on the way to a battle, launching into the fray, blasting away at other ships' subsystems, maybe torpedoes, drones, frigates, you name it.
There could be clone vat arrays or some such in the eventual case that you get shot down. You hope into your new pre-prepared clone, and launch out with another fighter. When you're out of fighters, you sit in the carrier and hope the pilot knows what he's doing as you watch the destruction outside.
Figher piloting could also be something that newer corp members could do. People would still fly ships like they always have in EvE, but that extra dimension would be a great addition for players craving a little spicing up.
The downside I see with this idea is that changes would have to be made to the combat system on many levels. I don't think many players could MWD and fire consistently with the accuracy that the AI fighters do now. I think a Freelancer-style turret view would be the best, however. You could hit auto-orbit once you flew yourself into range, climb into the turrets, and hammer away at the target ship. Of course, this would make you a sitting duck for other fighters!
Also, I don't know if making player controlled fighters would cause much more lag, other than client side, but then, I don't know anything about lag, or indeed much about anything related with latency/desynch/OMGHAXPLOIT. If it was truly a lag monster, then perhaps this would be too much. While fighters would be fun, lag is more important to deal with.
Now, thinking about all this has made me want to boot up X-wing alliance again. Nothing cooler than flying past a huge cruiser in formation with 5 other fighters, then breaking into the fray. Sigh .
---------------------------------------------------------- "Villains always have antidotes. They're funny that way." |

Jimer Lins
Gallente Sanctuary
|
Posted - 2007.07.04 00:22:00 -
[48]
Originally by: ThaMa Gebir
Yeah, true would be nice I admit.
But you also have to look at the otherside of it all people please. Twitch based or so, you avoid fire or increase your transversal exponentially= he cannot hit you regardless of what he does. Not to mention ofc how many packets of data would be transferred from not only your computer and the cluster, but the entire fleet participating in such an action.
There is a reason there is a limit to the Battlefield/ counterstrike/ Css/ other fps games servers etc.
I'm sure there's a middle ground somewhere. SWG, for all its flaws, had some halfway decent controls, at least in my opinion, for the starship portion of the game. I wouldn't want EVE to go too far in the direction of twitch-based combat, but there's something to be said for more tactical options.
As an explorer I also find the controls annoying when trying to navigate in some of the radar and mag sites. The controls are really clumsy for navigating around something between you and a target, or trying to approach something closely without bouncing off it. I don't necessarily want to see X-wing style flying, but I'd like more fine-grained control over the ship - in some circumstances.
SEARCh- we find sites for you! |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.04 00:25:00 -
[49]
Originally by: Jimer Lins
Originally by: ThaMa Gebir
Yeah, true would be nice I admit.
But you also have to look at the otherside of it all people please. Twitch based or so, you avoid fire or increase your transversal exponentially= he cannot hit you regardless of what he does. Not to mention ofc how many packets of data would be transferred from not only your computer and the cluster, but the entire fleet participating in such an action.
There is a reason there is a limit to the Battlefield/ counterstrike/ Css/ other fps games servers etc.
I'm sure there's a middle ground somewhere. SWG, for all its flaws, had some halfway decent controls, at least in my opinion, for the starship portion of the game. I wouldn't want EVE to go too far in the direction of twitch-based combat, but there's something to be said for more tactical options.
As an explorer I also find the controls annoying when trying to navigate in some of the radar and mag sites. The controls are really clumsy for navigating around something between you and a target, or trying to approach something closely without bouncing off it. I don't necessarily want to see X-wing style flying, but I'd like more fine-grained control over the ship - in some circumstances.
Unfortunetly (thankfully?) I was not privvy to the joys of SWG so I have no base to compare, but as mentioned I would hate it it it were implemented on all ships systems. On only pilotable fighters I could see myself subscribing to that idea, but not for me. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Atma Darkwolf
Gallente
|
Posted - 2007.07.04 00:29:00 -
[50]
To all the whiners complaining that 'OMG IT GONNA CHANGE MY GAME AND MAKE ME SUCK' -- It WON'T change the game you play. Chances are u will ONLY Notice this if you FLY one. The ships that they want to give Joystick control to are SMALLER than fighter drones(IE: small, medium sized)
Also, the planned idea is for inside hollow asteroids and such, and evcen if they did allow them to be used vs otehr ships, by this time overheating, modual damage, etc will be the norm, they will just be one more thing that can hit you.
my god, stop *****ing and learn to evolve. Eve is a old game who keeps it 'fresh' and new for HOW Long now? Don't ask them to stop because your afraid it's gonna 'make you suck' - You already do.
P.S.: I played eve for over 4 years, I also play FPS games(and get my arse handed to me plenty of times) and flight sim, driving, etc games. If CCP wants to make eve cross over all types of games to make thier game better, WHY the F00k not I ask?
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Aewaytor
Mortis Angelus
|
Posted - 2007.07.04 00:36:00 -
[51]
Originally by: ThaMa Gebir On only pilotable fighters I could see myself subscribing to that idea, but not for me.
Exactly - in real life terms, Tankers, battleships, submarines, whatever - they're not controlled by joysticks. Even an in-game frigate is probably bigger than one in real life and you wouldn't see one of those being flown around with one.
Fighters on the other hand, are
I can see people's point with the whole lag thing, but even if they started designing this feature now, it would still take well over a year at the very least, to implement. Hopefully CCP and the need for speed policy will get the game running quick enough for it by then.
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.04 00:45:00 -
[52]
Edited by: ThaMa Gebir on 04/07/2007 00:45:22
Originally by: Aewaytor
Originally by: ThaMa Gebir On only pilotable fighters I could see myself subscribing to that idea, but not for me.
Exactly - in real life terms, Tankers, battleships, submarines, whatever - they're not controlled by joysticks. Even an in-game frigate is probably bigger than one in real life and you wouldn't see one of those being flown around with one.
Fighters on the other hand, are
I can see people's point with the whole lag thing, but even if they started designing this feature now, it would still take well over a year at the very least, to implement. Hopefully CCP and the need for speed policy will get the game running quick enough for it by then.
By all accounts The Rifter (for example) is about the same size as a 747, now that would be the the absolute limit as far as I am concerned, frigates no joystick, they are too tech heavy for it, but fighters, ok, I see the attraction.
Edit; Damn typos again, I am too tired.  ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

JADE DRAG0NESS
Minmatar Night Hawks
|
Posted - 2007.07.04 01:32:00 -
[53]
Just pinting out again that this is a controll system for asteroid dungeons and planetry flight. How else will you controll your ship insuch an enviroment where for example double clicking in the direction you wnat to go will just be you double clicking on the asteroid walls.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.04 01:40:00 -
[54]
Originally by: JADE DRAG0NESS Just pinting out again that this is a controll system for asteroid dungeons and planetry flight. How else will you controll your ship insuch an enviroment where for example double clicking in the direction you wnat to go will just be you double clicking on the asteroid walls.
Agreed, it was not clearly explained in the first and for that and the way I blew up at you all I apologise. I will agree it seems a decent idea for FIGHTERS only, anything else I will make huge demonstrations against if CCP attempt to introduce it to "regular" flight on the other starships etc. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

JADE DRAG0NESS
Minmatar Night Hawks
|
Posted - 2007.07.04 01:51:00 -
[55]
Originally by: ThaMa Gebir
Originally by: JADE DRAG0NESS Just pinting out again that this is a controll system for asteroid dungeons and planetry flight. How else will you controll your ship insuch an enviroment where for example double clicking in the direction you wnat to go will just be you double clicking on the asteroid walls.
Agreed, it was not clearly explained in the first and for that and the way I blew up at you all I apologise. I will agree it seems a decent idea for FIGHTERS only, anything else I will make huge demonstrations against if CCP attempt to introduce it to "regular" flight on the other starships etc.
Well problem is this would then mean that only carrier pilots and there friends could Visit planets for example therefore cutting off a large portion of the palyerbase. No i feel it will be ok to have Joystick controll for Frigates cruisers battleships etc but of course the hadling for such ships will have to be adjusted based on skills and size.
For example a frigate can have quite a good turn and exeleration while a battleship will have a slow acceleration and turn like a breez block. Also bear in mind htis will be all done on seperate special servers to spare the lag on the main server where everyone moves like they do today.
If they do it this way then i feel it will work and not impact eve at all.
So to list the points....
Joystick contoll in asteroid dungeons and palnets only.
Seperate server for panets and dungeons.
All ships can enter such palces with apropriate movement and exeleration limitations.
main EvE world of gates and 0.0 stays as it is right now controll wise [point and click].
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

JADE DRAG0NESS
Minmatar Night Hawks
|
Posted - 2007.07.04 01:59:00 -
[56]
Originally by: ThaMa Gebir Ok, Planets and "dungeons" only, that's ok, I could live with not going there unless I really have to. Jita is much the same right now, in fact.... err nearly a year as far as I am aware from visiting jita for the last time.  
Good thing is that if you visited a palnet on jita it wont be affected by the Jita Disease.
[The jita disease is belived to be an offshoot of the jove disease, where instead of a person or persons going suicidal its a star system. The usuall suicide method is atracting loads of nooby pilots and then crashing its node driving everyone to dispair and hopfully suicide].
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.04 02:03:00 -
[57]
Originally by: JADE DRAG0NESS
Originally by: ThaMa Gebir Ok, Planets and "dungeons" only, that's ok, I could live with not going there unless I really have to. Jita is much the same right now, in fact.... err nearly a year as far as I am aware from visiting jita for the last time.  
Good thing is that if you visited a palnet on jita it wont be affected by the Jita Disease.
[The jita disease is belived to be an offshoot of the jove disease, where instead of a person or persons going suicidal its a star system. The usuall suicide method is atracting loads of nooby pilots and then crashing its node driving everyone to dispair and hopfully suicide].
Believe me after visiting Jita the last time I felt it...  ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

JADE DRAG0NESS
Minmatar Night Hawks
|
Posted - 2007.07.04 02:05:00 -
[58]
Originally by: ThaMa Gebir
Originally by: JADE DRAG0NESS
Originally by: ThaMa Gebir Ok, Planets and "dungeons" only, that's ok, I could live with not going there unless I really have to. Jita is much the same right now, in fact.... err nearly a year as far as I am aware from visiting jita for the last time.  
Good thing is that if you visited a palnet on jita it wont be affected by the Jita Disease.
[The jita disease is belived to be an offshoot of the jove disease, where instead of a person or persons going suicidal its a star system. The usuall suicide method is atracting loads of nooby pilots and then crashing its node driving everyone to dispair and hopfully suicide].
Believe me after visiting Jita the last time I felt it... 
As do we all. my point tho is that the planets are on a different server not affected by the same problems like the server node that servs jita.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.04 02:16:00 -
[59]
Edited by: ThaMa Gebir on 04/07/2007 02:15:24
Originally by: JADE DRAG0NESS
Originally by: ThaMa Gebir
Originally by: JADE DRAG0NESS
Originally by: ThaMa Gebir Ok, Planets and "dungeons" only, that's ok, I could live with not going there unless I really have to. Jita is much the same right now, in fact.... err nearly a year as far as I am aware from visiting jita for the last time.  
Good thing is that if you visited a palnet on jita it wont be affected by the Jita Disease.
[The jita disease is belived to be an offshoot of the jove disease, where instead of a person or persons going suicidal its a star system. The usuall suicide method is atracting loads of nooby pilots and then crashing its node driving everyone to dispair and hopfully suicide].
Believe me after visiting Jita the last time I felt it... 
As do we all. my point tho is that the planets are on a different server not affected by the same problems like the server node that servs jita.
If that really is the case (speculating on the subject is a bit moot atm but nm) then I can fully imagine that it would bring a different facet to the game that would not affect the basic mechanics of the game is such an adverse way.
My biggest concern is that if the clients have to make XXX more server packet calls due to tracking, position, input from the player and more it would bring the current system grinding to a halt. Not to mention the people that have thought about setups could easily be outdone by younger people who just charge into the fray a la Counterstrike source with the automatic shotty, thus wrecking the entire principle behind having actual intelligence and forsight in the game.
----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

JADE DRAG0NESS
Minmatar Night Hawks
|
Posted - 2007.07.04 02:20:00 -
[60]
Edited by: JADE DRAG0NESS on 04/07/2007 02:20:43 Well like you say we can speculate tll the sun goes down in the end tho we have very little info on this subject so specuation is a bit silly right now.
We can hope tho that CCP listens to ower sujestions tho in the forums. And that this will grow into a trully great addition to the game.
Concerning the packet sendings from the joystick controll im sure CCP will take that into account when they program things. The past has shown they are very good at programming. And the problem of people running around will no doubt be addressed in the ballancing phase.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.04 02:23:00 -
[61]
Originally by: JADE DRAG0NESS Edited by: JADE DRAG0NESS on 04/07/2007 02:20:43 Well like you say we can speculate tll the sun goes down in the end tho we have very little info on this subject so specuation is a bit silly right now.
We can hope tho that CCP listens to ower sujestions tho in the forums. And that this will grow into a trully great addition to the game.
Concerning the packet sendings from the joystick controll im sure CCP will take that into account when they program things. The past has shown they are very good at programming. And the problem of people running around will no doubt be addressed in the ballancing phase.
Hopefully...
I like it I think, if it is as you suggested. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Hellaciouss
Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.07.04 02:24:00 -
[62]
Originally by: Plutoinum Edited by: Plutoinum on 03/07/2007 23:34:09 You usually don't ussue multiple commands like that per second
Well if you want to get technical, your ship is piloted by your brain which can preform billions of tasks at once...

Tonight's the night the world begins again... |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.04 02:27:00 -
[63]
Originally by: Hellaciouss
Originally by: Plutoinum Edited by: Plutoinum on 03/07/2007 23:34:09 You usually don't ussue multiple commands like that per second
Well if you want to get technical, your ship is piloted by your brain which can preform billions of tasks at once...

Oi, don't bring reasonable logic into it here!!
On a serious note, that is exactly one of my problems though, the amount of packets sent and have to be processed.
However if they are on a different server again, well all the better or ok about it. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Streetrip
FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.07.04 02:37:00 -
[64]
y'know at first i was in joy of such an idea...then starting to read thama's arguements and i didn't even need to read it all, i'm gonna agree with it. It's a nice fantasy and add's to the whole hot shot flying ace role play. But seriously, EVE has no need for it. Why have fixed cannons when you can have turrets on gyros? real life navies have figured it out. being able to shoot in a direction seperate to your line of motion is very beneficial. having a single line of fire is like taking a step back. RP wise, not gonna work. The only reason why fighter plane's have them is because having a firing system like that would just be way too hard. missiles act as a deploy then ignition usually. Also what can a 80mm autocannon round on a fighter do on a ships system that a 1400mm round on a BS cant do?
play wise. Keeping it how it is doesn't "break" anything. adding it could and thats just not a great deal. It adds a new aspect to eve, however is it really even implementable? EVE can barely cope with 200 clients pointing and clicking, how about constant information updates on pitch/yaw/roll/weapon fire? not gonna happen. As a mini-game perhaps say for like, y'know archaeology if your going into an asteroid and you use a remote drone to do your work, maybe limited firing ability or just pure skill in flying then some joyous mining? Adding joystick PvPing will mean a change in the EVE design as well i would imagine. Right now it's mathematic calculations that work out whether you'll get hit and by how hard. Changing that for a twitch players means first changing the mathematics into physical movement and a whole new physical model. (which again, the server probably wont be able to handle) this makes EVE less of a strategy game by far because, why would you bother training up for that extra 5% of turret tracking when your opponent just has that extra bit of luck anyways? nubtards ahoy, the SP devoted characters get rewarded with nada.
Any real joystick capability should be limited. Also if some of you haven't heard already, Jumpgate: Evolution recently got announced to be in the works! http://www.jumpgate-evolution.com/
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.04 02:42:00 -
[65]
Originally by: Streetrip y'know at first i was in joy of such an idea...then starting to read thama's arguements and i didn't even need to read it all, i'm gonna agree with it. It's a nice fantasy and add's to the whole hot shot flying ace role play. But seriously, EVE has no need for it. Why have fixed cannons when you can have turrets on gyros? real life navies have figured it out. being able to shoot in a direction seperate to your line of motion is very beneficial. having a single line of fire is like taking a step back. RP wise, not gonna work. The only reason why fighter plane's have them is because having a firing system like that would just be way too hard. missiles act as a deploy then ignition usually. Also what can a 80mm autocannon round on a fighter do on a ships system that a 1400mm round on a BS cant do?
play wise. Keeping it how it is doesn't "break" anything. adding it could and thats just not a great deal. It adds a new aspect to eve, however is it really even implementable? EVE can barely cope with 200 clients pointing and clicking, how about constant information updates on pitch/yaw/roll/weapon fire? not gonna happen. As a mini-game perhaps say for like, y'know archaeology if your going into an asteroid and you use a remote drone to do your work, maybe limited firing ability or just pure skill in flying then some joyous mining? Adding joystick PvPing will mean a change in the EVE design as well i would imagine. Right now it's mathematic calculations that work out whether you'll get hit and by how hard. Changing that for a twitch players means first changing the mathematics into physical movement and a whole new physical model. (which again, the server probably wont be able to handle) this makes EVE less of a strategy game by far because, why would you bother training up for that extra 5% of turret tracking when your opponent just has that extra bit of luck anyways? nubtards ahoy, the SP devoted characters get rewarded with nada.
Any real joystick capability should be limited. Also if some of you haven't heard already, Jumpgate: Evolution recently got announced to be in the works! http://www.jumpgate-evolution.com/
That was unexpected 
I appreciate the comments and support as such. Mind you, if it does play out that it is just in dungeons etc, I think it might be good for some.... just not myself...
Here's hoping to the seperate server part / its own cluster etc. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.04 02:54:00 -
[66]
This was a request from a friend of mine;
Originally by: Jacinta Worth I'll tell you my feeling on this. Can't post on Eve-O because of stupid router problems but will post here...
The ONE THING that turned me off this game when I first heard about it was the impression that it was joy-stick based space-flight. Don't ask me where I got the impression; probably from games like wing commander and X. Regardless, I didn't like the idea of having to deal with a bunch of guys with faster connections than me owning me with super flight skills with a joystick. I would have joined 6 months earlier if I'd known the controls were mouse based.
Additionally, I LOVE the tactical feeling it gives to combat: particularly with bigger ships. Having joystick flight with the smaller frigates and faster cruisers might be acceptable but would never sit well with me flying anything larger than that. I dislike Star Trek, but I really do like the idea of being on a bridge giving orders about what the ship must do and that's how I feel when I play Eve now. Joystick flight would ruin that for me.
Wish I could post this on Eve-O tbh. Not that anyone there would care but it'd be nice to make my opinion known.
Fly safe Jacinta
----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Rhoadie
|
Posted - 2007.07.04 03:14:00 -
[67]
Personally I read the statement "joystick-based combat inside asteroid dungeons" as to mean that joystick controlled flight would be in certain areas "dungeons" , I would guess it would be up to the pilot to make the choice to enter these areas ? .
I would also credit CCP with the intelligence to create ships with joystick control that would actually be enjoyable to fly with a joystick ( after all they have created a multi million $/ś game that has endured so you have to credit them with some intelligence ).
Jumpgate with eve graphics and investment , bring it on ,,,, please , pretty please
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.04 03:22:00 -
[68]
Originally by: Rhoadie Personally I read the statement "joystick-based combat inside asteroid dungeons" as to mean that joystick controlled flight would be in certain areas "dungeons" , I would guess it would be up to the pilot to make the choice to enter these areas ? .
I would also credit CCP with the intelligence to create ships with joystick control that would actually be enjoyable to fly with a joystick ( after all they have created a multi million $/ś game that has endured so you have to credit them with some intelligence ).
Jumpgate with eve graphics and investment , bring it on ,,,, please , pretty please
As said, if it is on its own server cluster or such fine I got no problem with that, but same cluster same lag, it will die quicker than a noob in a 0.0 gatecamp. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
|
Posted - 2007.07.04 05:27:00 -
[69]
Edited by: Spenz on 04/07/2007 05:26:43
Originally by: ThaMa Gebir
Originally by: Illyria Ambri
Originally by: ThaMa Gebir On a side not to this, related but different, there is a twitch based space game, and you could use it with a joystick.
Go onto steam and download eternal silence. Twitch based spaceflight game, with walking in stations.
What more could you ask for? Just please do not turn Eve into another Counterstrike in space.
Translation: Don't change my game.. I dont want to adapt
Yes that's right, I don't want to see Eve change or "dumbed down".I feel it would be too much of a change and a fundamental change in the mechanics of the game I really do not want to see. If the Devs want to really do this fine np, just don't expect me to live with it. I will find something else, possibly.
Btw if any one says go back to wow, well you have screwed yourself over, eve is the first and last mmorpg I will ever play. Period.
Dude....you double click in space and press F1-F8.....you CANT get any DUMBER than that. Get off your high horse. If you dont want to learn to fly then they will probably accomodate you somehow. Meanwhile I will be weaving around your fire shooting your drones and there wont be a thing you can do about it because YOU decided not to adapt because it was BENEATH you.
Sheesh
If I had an Alt I would probably post with it... |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.04 05:46:00 -
[70]
Edited by: MotherMoon on 04/07/2007 05:47:36 um... how would changing it form clicking a direction and space and pressing the arrow key change anything? who said ANYTHING about FPS? I see no reason to not have manual movement as it does the same thing it does now but things wouldn't b able to get in the way
you would still have to target and still have to activate guns
and large lagy battles would still be stay still and shoot
even battleships could use this movement you would jsut have to hold left for a LONG TIME to turn
see eve has different turning speeds for ships all this would do is allow for manual control over transversal velocity and make the game harder I guess
but no one has said anything about FPS and it will never be an FPS it's EvE, ad joystick control would only change the way you change your direction
you wouldn't be able to twich move if your ship can only turn so fast.
now that my rant is done, If they DO make it point and shoot I will have to murder someone
----------------------------------- I'm working my way through college target CCP |

Gojyu
Gallente Ever Flow FREGE Alliance
|
Posted - 2007.07.04 05:51:00 -
[71]
Although I might be missing something, how is joystick combat "dumbing down" eve. In it's current form, a battle would go something like this:
"Player x is primary" /thinks to self "Ok, action time, gotta use my brains... control click that guy.... f1, f2, f3. Damn it! what comes next? Think man, think! Aha! f4. Ok, time to get a coffee
/player returns Ha! you're dead, I beat you with my vastly superior intellect and tactical skills!
Joystick combat and some fast paced action might bring a little skill and thought back into the game, I'm all for it.
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MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.04 05:54:00 -
[72]
Originally by: Gojyu Although I might be missing something, how is joystick combat "dumbing down" eve. In it's current form, a battle would go something like this:
"Player x is primary" /thinks to self "Ok, action time, gotta use my brains... control click that guy.... f1, f2, f3. Damn it! what comes next? Think man, think! Aha! f4. Ok, time to get a coffee
/player returns Ha! you're dead, I beat you with my vastly superior intellect and tactical skills!
Joystick combat and some fast paced action might bring a little skill and thought back into the game, I'm all for it.
I agree completely just remembe that even in afrigate you are not firing the guns yourself. A computer or a hand full od crew is doing it.
CCP has said numerous times, if it could happen in space. they want to make ti possible. so thinking this over more if a fighters does have one person NPC flying around shooting manuals, then you should be able to get into a frighter and point and shoot.
I can't wait for anything ----------------------------------- I'm working my way through college target CCP |

Jim McGregor
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Posted - 2007.07.04 06:00:00 -
[73]
Joysticks are so 80's. 
Besides, Nathan is just mentioning some ideas he has. What he is saying is that anything is possible for future Eve expansions, since very few things (except maybe dancing) is out of place in a global persistent universe.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.04 06:14:00 -
[74]
Originally by: Jim McGregor
Joysticks are so 80's. 
Besides, Nathan is just mentioning some ideas he has. What he is saying is that anything is possible for future Eve expansions, since very few things (except maybe dancing) is out of place in a global persistent universe.
I want to do a gallent hippy dance ----------------------------------- I'm working my way through college target CCP |

Deegan Malfroy
Amarr Raddick Explorations Executive Outcomes
|
Posted - 2007.07.04 06:27:00 -
[75]
let me handle this thama.. heh...
there are vast vast vast vast vast amounts of things that COULD be done in space.. and that mentality of CCP to attempt to implement it all is ... brave. There are several "bad" things that they could potentially do that fall under "things that could be done".
Things one finds out soon after starting eve: 1. Eve isn't good for "power gamers" because it takes real time to skill up. 2. Eve has a steep learning curve. 3. Eve doesn't lend itself to those needing instant gratification.
and sad, but true: #4. Eve lends itself to some large E-peen.
1-3. are beautiful things!!!!! If you're a newish guy starting in eve?... sit the **** down and go through the steps and pay your dues.. it's like when children want to be adults before it's time...
Also.. there's a difference between embracing change.. and "adapting" to what sounds like a bad idea for a fundemental style of play in this greatest game on Earth. I wouldn't want ANYONE to be able to fly like that in EVE.. not you.. and not I. Eve has been great being an "underground" game.. more subscriptions is fine... but Eve should remain a game for the elite anyway. If you're able to play it and enjoy it, then props for being part of the elite! let us not make it easy for even the average high schooler to be playing eve.
EVE IS THAT SPECIAL!
.. that is all.
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Jokastis
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Posted - 2007.07.04 06:38:00 -
[76]
"joystick-based combat inside asteroid dungeons"
You guys freak out way too quickly.
"joystick-based combat inside asteroid dungeons"
He is suggesting that you can only use a "Joystick" inside this area, and that everywhere else will be the same old double-click EVE.
They didn't say anything about Battleships, Cruisers, Fighters, or the ship they would use.
*Same idea as Not being able to use MWD in complex.... you can oppositely only use a joystick inside the dungeon.
It's right there in the text.
Don't Crap your pants just yet.
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Nargo Nextit
Amarr Imperial Academy
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Posted - 2007.07.04 06:38:00 -
[77]
I would be intrested to know how we could use joysticks in the slideshow battles that ive taken part in. Before anything like this could be introduced the whole game needs to be rewritten
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flearider
Minmatar Raddick Explorations Executive Outcomes
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Posted - 2007.07.04 06:45:00 -
[78]
if they can't get the lag out of eve atm how are you going to fly with a joystick ?? really 40 man gangs flying with a joystick ..frame by frame it would be impossible .
before they start to think about anything new lets spend time and money fixing the things that are wrong now 
and if it comes down to it i could just leave and so many others would go to ..
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Cryptic Power
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Posted - 2007.07.04 06:54:00 -
[79]
Bad idea i think... If it's not Broken don't try to fix it? |

Qolde
Minmatar Guardian Heroes Inc.
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Posted - 2007.07.04 07:33:00 -
[80]
I think it would be awesome, as long as joystick users couldn't maneuver any better than the best mouse user, and couldn't do anything that you couldn't do with the mouse and keyboard.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kharadran Sullath
Caldari
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Posted - 2007.07.04 07:44:00 -
[81]
I would support this feature for smaller ships (think frigs and fighters) if it included navigation only, to control transversal, orbit transitions and so on in a much better way. It wouldn't be counterstrike, it would only add more depth to combat with small craft. ------ --Don't get saucy with me Bernaise!-- |

Filthy Pierre
Gallente Laughing Fox Enterprises
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Posted - 2007.07.04 07:45:00 -
[82]
Interesting thread!
EVE'll never be a twitch game - not with the way it handles large fleets or graphics with everything set to max. It'd take a huge amount of rejiggering to make it perform like a Team Fortress environment would. (And given the numbers you see in a fleet engagement I figger even the very best code would probably blow chunks and stagger some...)
So smooth, responsive joystick-controlled flight is highly unlikely to ever become a concern in the EVE environment.
I know what two changes I wouldn't mind seeing in the EVE space environment -
1) It's SPACE, Jim! It's a three dimensional environment. It drives me nuts how everything returns to the same vertical axis orientation and how everything tends to happen on the same vast plane. Why can't it be a true 360 environment? It'd open up all kinds of new gameplay strategies. (See 'Descent' for an insanely good example of a 360 environment!)
2) Ya know, it'd be nice to have company onboard. Why couldn't a ship have a pilot, gunner and engineer/mechanic/EW officer for example in the larger ship ranges? Would make for some very interesting changes in the way people choose to rack up SPs. Be nice to see EVE try it out - they could always roll it back if it made giant sucking noises...
FP
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Lord Timelord
Artifex Dynamics New Eden Conglomerate
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Posted - 2007.07.04 08:26:00 -
[83]
Originally by: Shiela The system for Carrier pilots now...
Get in a fast frig and i will assign you some fighters from my POS over here, you should be able to take down a few cruisers before you die.
The system for carrier pilots of the future...
You guys get IN some fighters and actually risk something, with the additional bonus of being able to do much more damage than a remote control drone.
That, quite honestly. Is the hottest damn idea for Fighters yet!
I've also always wanted to be physically able to "dock" inside a carrier like a starbase. Ride in the belly of the whale, so to speak. It would be awesome to dock inside a carrier, the carrier jumps into a hostile system, and you undock from the carrier to raise hell with the hostile forces. If Fighters alone could be player controlled via joystick, it would bring a whole new dimension to their usage! 
That would have a HUGE cool factor!!!  __________
My Corporation's Website
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Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.04 08:29:00 -
[84]
What would really rock FOR ME (maybe not for everyone else) is if they made combat orient-dependant, like nexus. Your turrets have firing arcs, and your ship needs to maneuver in position to bring them to bear. Likewise your ship needs to perform combat evasion to prevent your turrets from being exposed for too long lest they get taken out.
Pipe dream I know but it certainly would make eve combat tactical (any notion that it is tactical atm is an illusion. Transversal is really the only tactical element, which isnt enough to warrant calling eve combat 'tactical')
For me Nexus was the epitome of multicrew ship combat, and the interface and handling was done fairly similar to eve, but Im just going off tangent now. Im excited about joysticks because it will give me a more hands on approach to ship navigation and combat, even if it is just for roid fights.
If I had an Alt I would probably post with it... |

The Mantra
Caldari Knights of Sovereignty United Corporations of Eve
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Posted - 2007.07.04 10:57:00 -
[85]
Originally by: Cryptic Power Bad idea i think... If it's not Broken don't try to fix it?
But, you must admit, joystick control would be far more interesting than hitting 'approach..' and F1-F8.
Hell, getting something fast and flying missions all day would even be fun :)
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MasterDecoy
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.07.04 11:59:00 -
[86]
meh.... doesn't bother me so much. plus, i think it was an off-the-cuff remark.
Quote: anything you can imagine inside space is an opportunity for expansion
see? so im not getting my panties in a knot for it.
and thama, go back to work!
Originally by: Gan Dalf What's going on? Why is TQ down? Who is "GMT"? What's 'Reality', will it hurt?
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Dano Katiria
adeptus gattacus Praesidium Libertatis
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Posted - 2007.07.04 12:03:00 -
[87]
Originally by: ThaMa Gebir Edited by: ThaMa Gebir on 03/07/2007 22:25:41 It seems my ministrations have fallen on deaf ears.
Too many newer guys coming from other twitch games. The vets are being slowly taken over by twitch petitionists.
I hate it.
EDIT; P.s. What the hell happened to having to use your damn loaf to fight rather than have somebody with lightning reflexes win? Tactical > > > > Twitch.
Omg, just realized, imagine Eve Devs having to make some kind of anti-bot program to stop all the damn "Flight-bot 200564", "You will never get hit again". **** off.
    
QFT, if u want joystick combat go play freelancer or some such
eve is great because it is NOT a twich game, if it was i would play it as much as i do CS which is not much, and even less due to cost
what you joystick maniacs are asking for is a different game, totaly different, and i'm sure it would be fun but it would NOT be eve
Being nice is for ugly people - Falazi |

Min Herrick
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Posted - 2007.07.04 12:35:00 -
[88]
It would be an awesome addition without a doubt but problematic in the lag stakes and a tiny bit redundant as all you would need to do to beat a twitch fighter is wait for them to go on another attack run and web/splatter them across space.
In short it's awesome and I want it but it wouldn't be that feasible probably.
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Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.07.04 12:39:00 -
[89]
Originally by: Aewaytor
Fighter Squadron's ahoy!
Do it!
(I know the link has been posted already, but proper joystick dog fighting like X-Wing would make me not needing to buy another game again )
/signed in theory but it would kill the netcode. Lag ahoy :(
But it would be soooooo kewl especially if they'd also add planetary flight.
Darn, now you made me re-install Wing Commander  --
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.07.04 13:06:00 -
[90]
Inside dungeons or whatever, fine. As long as they get their own node for all the pointless lag they'll create.
Planetary flight? Allow the joystickers down there, but allow traditional ships too. They are too big and unwieldy to do anything other than hover in the atmosphere anyway, while the joystick ships could actually drop down to skyscraper level and do their leet-kiddy-im-luke-skywalker thing.
People saying to adapt to what newer players expect need to STFU. By that logic if an overwhelming number people join expecting WoW in space, EVE should actually become WoW in space? Umm, no.
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Ovno ConSyquence
Amarr The Plebians
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Posted - 2007.07.04 13:54:00 -
[91]
Originally by: Crumplecorn People saying to adapt to what newer players expect need to STFU. By that logic if an overwhelming number people join expecting WoW in space, EVE should actually become WoW in space? Umm, no.
Where has anyone said you should adapt to what new players want, all they've said is you'll have to adapt if this change is brought in.
And as for only new players wanting it, I've been playing for years and would love joystick combat as would many of the peeps I've flown with over the years...
And it would actually add some tactics to what at the moment is as simple as orbit, target, shoot, try and run away if your getting ganked.... |

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2007.07.04 13:57:00 -
[92]
Originally by: Ovno ConSyquence
Originally by: Crumplecorn People saying to adapt to what newer players expect need to STFU. By that logic if an overwhelming number people join expecting WoW in space, EVE should actually become WoW in space? Umm, no.
Where has anyone said you should adapt to what new players want, all they've said is you'll have to adapt if this change is brought in.
Originally by: Illyria Ambri New players, fresh (or not so) ideas.. Dev's and the game have to adapt.
But even aside from that, there's a difference between adapting to, say, warp to zero or freighters dropping cans and adapting to the circumvention of the skill system for PvP.
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Ovno ConSyquence
Amarr The Plebians
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Posted - 2007.07.04 15:01:00 -
[93]
Fair enuff, maybe a should read a little more thoroughly 
However I don't think it would take away in game skills from combat, it would be easy to make a ships manuverability dependant on your Evasive Manuvering etc... just as it does now it would just mean that you had a bit more control... |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.07.04 15:05:00 -
[94]
Originally by: Ovno ConSyquence Fair enuff, maybe a should read a little more thoroughly 
However I don't think it would take away in game skills from combat, it would be easy to make a ships manuverability dependant on your Evasive Manuvering etc... just as it does now it would just mean that you had a bit more control...
Player skill at controlling it would still skew it horribly in favor of FPS players.
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Gojyu
Gallente Ever Flow FREGE Alliance
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Posted - 2007.07.04 15:17:00 -
[95]
Originally by: Crumplecorn
Originally by: Ovno ConSyquence Fair enuff, maybe a should read a little more thoroughly 
However I don't think it would take away in game skills from combat, it would be easy to make a ships manuverability dependant on your Evasive Manuvering etc... just as it does now it would just mean that you had a bit more control...
Player skill at controlling it would still skew it horribly in favor of FPS players.
Very few fps players have that much experience with a joystick, but I see your point, the joystick requires a different kind of intelligence then the current eve. I see no reason you can't have both, but hey, people disagree. Personally, I'd love there to be the current eve combat system on the big ships, lumbering and ponderous is what eve does best, while allowing the speed freaks amongst us to duke it out with frigates and below. None of this 5-minute fight nonsense, let me blow up another ship with 3-4 well aimed seconds of fire from my guns, yet still allow us to take an active part in the battle (maybe give us a single mid slot to mount ewar, scramblers or webbers for use against big ships. It's a pipedream, neither the server or the code could handle such a thing, but damn if it wouldn't make eve the best mmorpg out there
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.07.04 15:21:00 -
[96]
Originally by: Gojyu
Originally by: Crumplecorn
Originally by: Ovno ConSyquence Fair enuff, maybe a should read a little more thoroughly 
However I don't think it would take away in game skills from combat, it would be easy to make a ships manuverability dependant on your Evasive Manuvering etc... just as it does now it would just mean that you had a bit more control...
Player skill at controlling it would still skew it horribly in favor of FPS players.
Very few fps players have that much experience with a joystick, but I see your point, the joystick requires a different kind of intelligence then the current eve.
Dunno why I said FPS, I did mean people who use joysticks in other genres XD
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Dr Slaughter
Coreli Corporation Corelum Syndicate
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Posted - 2007.07.04 15:34:00 -
[97]
Edited by: Dr Slaughter on 04/07/2007 15:39:48
Quote: Populating immense asteroids with an industrial or pirate outpost and lag like you've never experienced before, unresponsivejoystick-based combat inside asteroid dungeons, hostile environments to build up an industrial base to exploit itęs resources ł anything you can imagine inside space is an opportunity for expansion.
....
for got to add... less room on desk = less room for beer... 
Originally by: fire 59 Arguing with stupid people is like trying to bite your own elbow.
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.07.06 06:03:00 -
[98]
For a start let me reply to some of the few replies here.
Quote: ...Get off your high horse.
First off, I am not on any high horse, I am bringing my point across as best I can in the least flammable way possible. Next.
Quote: If all you do is click approach and f1-f8
If that is all you do then I feel sorry for your ships and insurance agent. I am no stunningly good combat pilot but a little more than that is needed to win a fight.
Quote: ...will require that you have a bit more "skill" than simply doing [as above] approach...
Do you think about your ship setups? Do you consider that you may just have an advantage if you fit this module over that one? That an extra 5 seconds there ort faster firing might win out? That you have that extra 15 seconds cap might allow your tank to run that bit longer than your enemy was expecting?
I will say this much, most if not all fights are won before the fight has even started, it is just that you have to fight to find out who has won. Even then it is not guaranteed, perhaps he makes a mistake and you win because of it, he switched his guns off too early to de-aggro and lost because of it, perhaps he let his shield booster run 2 cycles too long. You screwed up you lose, just in a different way, you didn't think about it.
Quote: ...you will be sitting there while I am circling you firing on you with your drones missing guns losing track and there will be nothing you can do about it.
That is precisely what I do not want, people with better connections (meta-gaming again ) faster hand eye co-ordination (red bull) and damned near no skill points (yay counterstrike again ) can and would run rings around people who actually thought about their setups and prepared to fight, but they are too slow to make any kind of difference in their joystick controlled ships. Where is the pay off for the time they have spent training the ships and skills not to mention setting it all up, especially when it can be undone by someone that joins the game and only has 1 week in.
Sickening thought.
Btw, I want people to try and understand that I am willing to adapt and will should it be needed, but I really do not like the idea of joystick control over intelligent fitting of the ship and knowing its limitations.
I am prepared to have a discussion about it, but reduce the flames if you would. It is not needed and certainly not from the newer players who have not seen a lot of the game or as much as I have seen and read.
Thank you. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.06 06:11:00 -
[99]
Originally by: ThaMa Gebir For a start let me reply to some of the few replies here.
Quote: ...Get off your high horse.
First off, I am not on any high horse, I am bringing my point across as best I can in the least flammable way possible. Next.
Quote: If all you do is click approach and f1-f8
If that is all you do then I feel sorry for your ships and insurance agent. I am no stunningly good combat pilot but a little more than that is needed to win a fight.
Quote: ...will require that you have a bit more "skill" than simply doing [as above] approach...
Do you think about your ship setups? Do you consider that you may just have an advantage if you fit this module over that one? That an extra 5 seconds there ort faster firing might win out? That you have that extra 15 seconds cap might allow your tank to run that bit longer than your enemy was expecting?
I will say this much, most if not all fights are won before the fight has even started, it is just that you have to fight to find out who has won. Even then it is not guaranteed, perhaps he makes a mistake and you win because of it, he switched his guns off too early to de-aggro and lost because of it, perhaps he let his shield booster run 2 cycles too long. You screwed up you lose, just in a different way, you didn't think about it.
Quote: ...you will be sitting there while I am circling you firing on you with your drones missing guns losing track and there will be nothing you can do about it.
That is precisely what I do not want, people with better connections (meta-gaming again ) faster hand eye co-ordination (red bull) and damned near no skill points (yay counterstrike again ) can and would run rings around people who actually thought about their setups and prepared to fight, but they are too slow to make any kind of difference in their joystick controlled ships. Where is the pay off for the time they have spent training the ships and skills not to mention setting it all up, especially when it can be undone by someone that joins the game and only has 1 week in.
Sickening thought.
Btw, I want people to try and understand that I am willing to adapt and will should it be needed, but I really do not like the idea of joystick control over intelligent fitting of the ship and knowing its limitations.
I am prepared to have a discussion about it, but reduce the flames if you would. It is not needed and certainly not from the newer players who have not seen a lot of the game or as much as I have seen and read.
Thank you.
are you ignoring everything else in eve? um... web them and then no matter what direction they fly you will hit
and err... ships in eve have turning speed. it wouldn't be counter strike. fast movement wouldn't be possible. it's just another way of clikcing a direction in space. which by the way is allready macroable.
what does movement with a joystick have to do with counterstrike combat? are you that simple minded?
maybe I haven't read all your post but all I'm getting is you think a new movement control would lead to fast actions and dodging.. this is eve sure you can "twich" move right now without a jotstick. but it's not going to help you unless you really know what your doing. most likely joysticvk control will make people easier to ll
but once again stop acting like they are changing the way ships move. they would still only turn so fast. even when in a dead stop. there wouldn't be any change to eve combat with joystick control at all.
anyone hoping that a joystick would give them a competeive edge is well... an idiot. and doesn't understand what they are flying is two times the size of a 747 and still the smallest ship in eve.
I just can't comperhend how this is getting out of control when all it doesn't is replace a point and click movement style. you won't be able to move ANY differently ----------------------------------- I'm working my way through college target CCP |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.06 06:34:00 -
[100]
[quoteMotherMoon]Stuff, and my post.
I look at everything there is to do with eve that is possible, I am *always* reading up on the mechanics of eve and the way things interact.
With respect to the webs; yes that is frequently the case, but what if for example the pilot is out of web range, also I have ships myself that my corpmates have trouble hitting even when webbed. There is no set "pwnage mod 22005" is always better than "googleblasterlemon3001". It just will not work, there are too many variables.
I am not flaming, and agree with the current system it wouldn't change much, but thinking before the fight is for me much preferable than seeing who has the faster reactions.
----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.06 06:46:00 -
[101]
Originally by: ThaMa Gebir [quoteMotherMoon]Stuff, and my post.
I look at everything there is to do with eve that is possible, I am *always* reading up on the mechanics of eve and the way things interact.
With respect to the webs; yes that is frequently the case, but what if for example the pilot is out of web range, also I have ships myself that my corpmates have trouble hitting even when webbed. There is no set "pwnage mod 22005" is always better than "googleblasterlemon3001". It just will not work, there are too many variables.
I am not flaming, and agree with the current system it wouldn't change much, but thinking before the fight is for me much preferable than seeing who has the faster reactions.
and my point is those faster reactions wouldn't change anything
if this makes you uneasy what about a little mini bubble that you click in instead of space to pick your direction
as it is now your running form missiles and you actidently click on a planet and kill your self movement should not be limited by objects in the game that are 400000 miles away and your overview ----------------------------------- I'm working my way through college target CCP |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.06 06:56:00 -
[102]
Originally by: MotherMoon
Originally by: ThaMa Gebir [quoteMotherMoon]Stuff, and my post.
I look at everything there is to do with eve that is possible, I am *always* reading up on the mechanics of eve and the way things interact.
With respect to the webs; yes that is frequently the case, but what if for example the pilot is out of web range, also I have ships myself that my corpmates have trouble hitting even when webbed. There is no set "pwnage mod 22005" is always better than "googleblasterlemon3001". It just will not work, there are too many variables.
I am not flaming, and agree with the current system it wouldn't change much, but thinking before the fight is for me much preferable than seeing who has the faster reactions.
and my point is those faster reactions wouldn't change anything
if this makes you uneasy what about a little mini bubble that you click in instead of space to pick your direction
as it is now your running form missiles and you actidently click on a planet and kill your self movement should not be limited by objects in the game that are 400000 miles away and your overview
Ok, that I can agree with, but I can't see how it can be made to be the same currently as mouse movement without actually turning it into a twitch game. I really cannot.
If, (and this is a pretty big if) CCP manage to convert mouse movements as we currently have them into actual attitude thrust movements I would enjoy it, just as I enjoy playing Counterstrike source, fun but not exactly challenging. Besides it would be short lived because there is only so much you can do with a joystick, zooming through asteriod belts in a frigate would rock for the visuals alone and fly-bys, however not much else.
We shall have to see. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Qolde
Minmatar Guardian Heroes Inc.
|
Posted - 2007.07.06 07:03:00 -
[103]
It's definitely possible to pull off without breaking the game. They wouldn't be able to dodge anything better than they could with the mouse and keyboard, and the controls wouldn't be as powerful as they are in FPS games. They wouldn't turn on a dime, they wouldn't load the server with a bunch of crap, it would be more like sailing a boat.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.06 07:12:00 -
[104]
Originally by: Qolde It's definitely possible to pull off without breaking the game. They wouldn't be able to dodge anything better than they could with the mouse and keyboard, and the controls wouldn't be as powerful as they are in FPS games. They wouldn't turn on a dime, they wouldn't load the server with a bunch of crap, it would be more like sailing a boat.
That as far as I am concerned would be the only way they could pull it off, anything else would be game breaking. IMO. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Roger Arko
Geddonites
|
Posted - 2007.07.06 12:18:00 -
[105]
Ehm no this is not an arcade game.
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ry ry
StateCorp
|
Posted - 2007.07.06 12:23:00 -
[106]
Originally by: Roger Arko Ehm no this is not an arcade game.
is microsoft flight simulator an arcade game?
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Aewaytor
Mortis Angelus
|
Posted - 2007.07.06 22:08:00 -
[107]
Edited by: Aewaytor on 06/07/2007 22:10:03
Originally by: ThaMa Gebir For a start let me reply to some of the few replies here.
Do you think about your ship setups? Do you consider that you may just have an advantage if you fit this module over that one? That an extra 5 seconds there ort faster firing might win out? That you have that extra 15 seconds cap might allow your tank to run that bit longer than your enemy was expecting?
I will say this much, most if not all fights are won before the fight has even started, it is just that you have to fight to find out who has won. Even then it is not guaranteed, perhaps he makes a mistake and you win because of it, he switched his guns off too early to de-aggro and lost because of it, perhaps he let his shield booster run 2 cycles too long. You screwed up you lose, just in a different way, you didn't think about it.
[Conveniently ignoring the lag issue]
I disagree with this bit of your post. The only way I can describe is if you've played a game like Gran Turimo - it requires driving skill, but if you haven't tuned your car for the track (shocks, gear ratio's etc), you're going to have a miserable time of it.
Although a lot of twitch and hand eye-cordination is required, making sure you're setup correctly is half the fight (as you said). As a previous poster suggested - add the skills like navigation and evasive maneovuering, sharpshooting and rapid firing, the same rules for resistance vs damage types etc into the mix, and you've got a pretty tactical game right there.
The only difference would be that, due to the small size and high pace, the direction, throttle and gun controls have been put on a different device.
As for complaints about noobs and stuff taking over - after about 2-3 months of it being introduced, you'll probably see a couple of elite fighter wings emerge who will spank everything in sight, scare off the noobs and basically return the game to it's status quo.
|

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.07.07 11:22:00 -
[108]
Edited by: ThaMa Gebir on 07/07/2007 11:22:23
Originally by: Aewaytor Edited by: Aewaytor on 06/07/2007 22:10:03
Originally by: ThaMa Gebir For a start let me reply to some of the few replies here.
Do you think about your ship setups? Do you consider that you may just have an advantage if you fit this module over that one? That an extra 5 seconds there ort faster firing might win out? That you have that extra 15 seconds cap might allow your tank to run that bit longer than your enemy was expecting?
I will say this much, most if not all fights are won before the fight has even started, it is just that you have to fight to find out who has won. Even then it is not guaranteed, perhaps he makes a mistake and you win because of it, he switched his guns off too early to de-aggro and lost because of it, perhaps he let his shield booster run 2 cycles too long. You screwed up you lose, just in a different way, you didn't think about it.
[Conveniently ignoring the lag issue]
I disagree with this bit of your post. The only way I can describe is if you've played a game like Gran Turimo - it requires driving skill, but if you haven't tuned your car for the track (shocks, gear ratio's etc), you're going to have a miserable time of it.
Although a lot of twitch and hand eye-cordination is required, making sure you're setup correctly is half the fight (as you said). As a previous poster suggested - add the skills like navigation and evasive maneovuering, sharpshooting and rapid firing, the same rules for resistance vs damage types etc into the mix, and you've got a pretty tactical game right there.
The only difference would be that, due to the small size and high pace, the direction, throttle and gun controls have been put on a different device.
As for complaints about noobs and stuff taking over - after about 2-3 months of it being introduced, you'll probably see a couple of elite fighter wings emerge who will spank everything in sight, scare off the noobs and basically return the game to it's status quo.
Point taken but, where is the bonus people would get for playing such a long time if the skills are near as dammit not going to help you anymore?
I would not like it outside (as suggested) "dungeons", but inside I have no problem with it, I have a choice to enter said area, forced upon us though? I will not continue to play. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

SiJira
|
Posted - 2007.07.07 16:58:00 -
[109]
do you guys against joysticks fly any small light and fast ships ? ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Mithfindel
Amarr Ordo Crucis Argenteus
|
Posted - 2007.07.07 19:37:00 -
[110]
I cannot help reminding of two things: 1) Ships in EVE slow down when turning 2) The tracking seems to count the distance (in rad) as a difference, not as a differential. In other words, even if you zig-zag from point A to point B, the distance you've covered is the beeline distance from A to B, not the length of the line
Thus, the best way on the current weapons model (which would likely be the same in case the possibility to pilot small craft with a joystick would be added) to avoid fire at a given distance is to fly on a perfect circle around the target whose fire you are trying to avoid.
So, then, what would be the use of bringing joystick control? Mainly, I can think of having drones with a brain. (And thus, gain a good excuse of not fixing the drone AI.) Regular drones add lag anyway, if they get replaced by (perhaps a smaller amount) of human-controlled fighters, it would at the first thought reduce lag. Also, the fighters would be likely the smallest sized ships, thus possibly taking some of the frigate duties as tacklers.
Naturally, to complete the fighter-style combat, the fighter guns would have a narrow firing arc on the front of the fighter, instead of the current turrets fire arc of 360deg, with possibly being able to fire rockets or launching small bombs (certainly not the current bombs). If wishing to handicap fighters more, then fix the view to be only to the front (in fiction, we could say that the camera drones used by larger ships cannot keep it up with the fast-maneuvering small craft). Thus, a group of fighters would be rather vulnerable to a well-placed counter-strike by small conventional ships.
To complete the paper-rock-scissors scheme, the current frigates and destroyers could take on the fighter-killer role with their fast-tracking turrets. (Or, possibly, make frigates the largest joystick-controllable ships. In this case the weapons would naturally still act fighter-like, with the firing arc only on the front of the ship.)
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Rezalt
|
Posted - 2007.11.09 23:23:00 -
[111]
Edited by: Rezalt on 09/11/2007 23:23:59 http://www.fl-tw.com/
All i have to say :)
Edit: Diddent read the date -.-
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Paulo Damarr
|
Posted - 2007.11.09 23:48:00 -
[112]
Originally by: Dano Katiria QFT, if u want joystick combat go play freelancer or some such
Quoted for fail.
Freelancer is not joystick controlled, Starlancer its predecessors was a great example how multiplayer space combat with a joystick should work, If they made fighters controllable like that in EVE it would be great.
Also because a game is "twitch" based that doesn't mean it doesn't require tactics.
Originally by: MOTOK0 A bit like the second coming of jesus only with screaming and tears and whine threads.
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Kirren D'marr
|
Posted - 2007.11.10 01:09:00 -
[113]
I left SWG when it became an FPS.
If EVE were to follow suit, and become twitch based, I see no reason for me to stay around.
Don't get me wrong, I enjoy FPS and Flight Sims, I have several on a shelf in easy reach of my computer. But if that's what I wanted to play, I'd load up one of them instead of logging into EVE. Why pay $15/mo for another space flight sim just like one I've already got on my shelf?
I play EVE because it is a great MMORPG. The moment a game makes refelxes and player skill more valuable than character skill, it ceases to be an RPG as far as I'm concerned.
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Hunter Kag
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Posted - 2007.11.10 01:14:00 -
[114]
Edited by: Hunter Kag on 10/11/2007 01:20:23 Oh My God.... NECRO!!!!!
And to the guy above me who tried to defend 'twitch', ping is king in a twitch game. If your ping is 60ms over 15 hops and the guy you are shooting at has a ping of 75ms over 25 hops guess who will win every time.
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Chaplain Veritas
Amarr
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Posted - 2007.11.10 01:23:00 -
[115]
giant hell yes to joystick controls (optional perhaps?) in certain ships (ceptors / frigates / fighters). anything to add diversity without *forcing* people to take those routes is ALWAYS good. ____________________________ the eyes are the groin of the face - dwight shrute |
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