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Thread Statistics | Show CCP posts - 1 post(s) |

Meiers
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Posted - 2007.09.19 23:49:00 -
[91]
Yea what i really liked was the ammo bay and warp core strength indicator
those are must haves
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Valea
Wrath Of Khaine Curatores Veritatis Alliance
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Posted - 2007.09.20 00:32:00 -
[92]
Amazing thread, the pictures make it. I agree with everything, but would like to suggest SUBTABS. I cannot imagine sub tabs would be hard to implement, but they would sure make everything a lot less cluttered. All intel channels under one tab, all chat channels under one tab. For carrier pilots, you could group drones by size, then by type. For ships you could have a loot and ammo bay, as was suggested by the OP. Subtabs would really streamline the UI, and I hope to see them implemented.
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Riven Starkill
Caldari Regalis Industria Scientia Entreprendre Axiom Empire
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Posted - 2007.09.20 11:56:00 -
[93]
Like I said before - great post! Gonna throw out a few more ideas for a UI revamp.
Edited from my post in Xaen's UI thread
Single multi-channel comms window (one window to bind them all)
As mentioned by other posters, there are MMOs that have very slick communication channels. WOW puts all of your comms in a single chat pane (window) and color coding the different channels makes it easy to read. This is VERY important since I seem to spend half of my time moving windows around on the screen to see the ships I am shooting at - my targets get obstructed by my comms!
Access to the comms channel needs to be activated by hitting the enter key. Your communication can be sent to a specific recipient or channel with a simple command. By using ENTER to start your chat, your whole keyboard can now be used for hotkeys. I have many hotkeys assigned, and I am forced to use the SHIFT, CTRL and ALT keys far too much for my liking.
The command line interface will also make it easy for people to turn on/off different channels:
/off local /on corp pvp
Modify local display?
I would suggest separating the display of players in local from the chatbox. Put all local chatter in the multi-channel comms window. People can mute the channel if they don't want to bother with it.
Perhaps you could just have a narrow vertical bar docked on the left (or right) side of the screen with just their portraits and their faction standing with you (the red star for war targets...).
You could even shrink the portraits down to more fit on the screen at once. With no space needed for the chat box for local, you could run the portrait box all the way to the top of the screen - giving you much greater visibility. When you mouse over the portrait, it could give you the player name, corp, alliance... (bounty totals...?)
Drone targeting changes
Enemies flash with a yellow bracket/box when targeting you. It turns red when they are shooting.
Perhaps the game could do the same for our drones, but flash a different color. For example. If an enemy targets your drones, they flash green. This might be too much info for the overview, but I would really like to know WHO is shooting my drones. Maybe I can damp him to get my drones back?
Grouped overview display
There is simply too much info that is useful in the overview window - too much to display all at once. The game forces us to have a degree on how to manipulate the overview to get different things to show in a certain way. This is because there is simply too much information to display in one overview. The infomration presented needs to be broken into logical groupings.
ONE possible way to do this would be to create tabs for the overview. This has the added benefit that you can customize the columns that display in each of the tabbed views - allowing you to shrink the overview size to display only what is relevant to each display (for instance, maybe your mining setting only has distance and type displayed)
I would like tabs for:
* Ships (obviously) * Celestial objects - stations, gates, beaconsa * Drones - my drones - enemies... * Asteroids - mining presets * Wrecks and cans
This would let us sort through all of the important information easily, without having to reload a new overview setting. Tabs are easy to navigate, allow users to map out hotkeys to change from tab to tab. F1 = ships. F2 = celestial objects (for example)
Yes, I am aware that you can create different overview profiles - but do you really want to load a new profile just to get a change in the information that you have available to you?
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Riven Starkill
Caldari Regalis Industria Scientia Entreprendre Axiom Empire
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Posted - 2007.09.20 11:59:00 -
[94]
Edited by: Riven Starkill on 20/09/2007 12:01:17 Also modified from a post I made in Xaen's thread about UI changes
Changes to the icons used in overview -> make them useful
I look at the overview every day I play and I still cannot tell the difference between an interceptor and a frigate by looking at the icon.
I have a proposal for some new icons that display both the ship class AND the race of the ship on your overview display.
I apologize for the design, I am not a graphic artist.
Basically, the overview would color code the ships by race. Caldari = blue, Minmatar = orange, Amarr = yellow, Gallente = green.
The ship class would be changed by shape and size.
Frigates = small box, Destroyers = small rectangle, Cruisers = medium box, Battlecruisers = medium rectangle, Battleships.... you get the idea.
T2 ships would be identified by the placement of a small white tab, cross or box in the icon.
The placement of the white tab would identify the specific type of ship.
For example: A Caldari interceptor would be use a frigate-sized small blue box with a white tab in the top right corner. A Gallente assault frigate would use a small green box with the white tab in the top left corner. So the placement of the white corner determines the sub-type of ship.
Interceptors = top right, Assault Ships = top left, Covert Ops Frigates = bottom right...
NOTE: Faction ships would use RED as a color. Just a suggestion. I forgot to put that in the image.
This would require expanding the icon column of the overview a bit to accommodate the new capital class ship icons.
NOTE: my icons can be shrunk considerably and still convey good information, so the overview columns and rows aren't going to need too much adjustment to make this fit.
FACTIONAL WARFARE: Identifying the race of a ship seems to fit with the upcoming push towards factional warfare.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.20 15:19:00 -
[95]
Heh, the thread in my sig is pretty much the same thing only it's about a year old.
CCP's priorities are all ****** up. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Erotic Irony
0bsession
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Posted - 2007.09.21 06:44:00 -
[96]
tl;dr version:
we have graphical effects for armor reps and shield boosting, as well as shield hardening, but I don't believe there is a visual associated with armor hardening (correct me if I'm wrong)--this would be a minor change and greatly useful
in addition to the warp scramble and ship based ewar display suggestions, I hope we see this addition go live as well ___ Eve Players are not very smart. Support Killmail Overhaul
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Kwa Kaine
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Posted - 2007.09.23 01:58:00 -
[97]
Edited by: Kwa Kaine on 23/09/2007 01:59:17 Edited by: Kwa Kaine on 23/09/2007 01:59:02 I fully support the proposals in this thread. \o/
Why isn't this a sticky?
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Dr Parabolic
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Posted - 2007.09.26 16:40:00 -
[98]
Bump - nice work Haffrage
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Altaree
Red Frog Investments Blue Sky Consortium
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Posted - 2007.09.26 18:03:00 -
[99]
This is a GREAT set of ideas!
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Spei Prodetor
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Posted - 2007.09.26 23:40:00 -
[100]
lovely =D
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Astronoe
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Posted - 2007.10.08 09:37:00 -
[101]
/Signed
xcept the drone UI. As many mentioned seems a bit cluttered, mb with a lil refinement.
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Techkraft
Amarr Chickens with an Attitude
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Posted - 2007.10.08 12:44:00 -
[102]
Very nice work, you brought pictures they do it for me.
Hope some of your suggestions are gonna be used.
/Signed
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