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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
NightHawk VenGarden
Eternity INC. Mercenary Coalition
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Posted - 2007.07.09 10:18:00 -
[61]
Originally by: 5tephanie Haffrage is certainly doing the cooking by the book! Some great ideas. CCP, hire this man!
IT'S A TRAP!!!
Anyways :)
Haff, I love it. The warp scramble indicators(both of them) are excellent. As for the overview one, it's optional thus it cannot hurt, if you don't want it don't use it guys!
The drone UI thingy might we a bit awkward in combat but no more than the current menu I'm sure.
All in all, good stuff man:)
-NV
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Ale Tricio
Body Count Inc. Mercenary Coalition
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Posted - 2007.07.09 10:36:00 -
[62]
Love the idea's Haff. On the drone thing how would moms and carriers look? is there SPACE on the screen for that many drones?
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Faekurias
Federation Fleet Endless Horizon
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Posted - 2007.07.09 10:36:00 -
[63]
Edited by: Faekurias on 09/07/2007 10:36:02 awesome! <3 the ideas
Edit: I second the notion that CCP NEEDS to hire this man (not should, I mean, REALLY must :D he bees win for truth)
Re-added for Dodiez :P |
Doomed Predator
Xoth Inc Firmus Ixion
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Posted - 2007.07.09 12:16:00 -
[64]
Everything (except the drone ui) is perfect. CCP need to read this.
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Pilk
Axiom Empire
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Posted - 2007.07.10 16:31:00 -
[65]
Originally by: Ale Tricio Love the idea's Haff. On the drone thing how would moms and carriers look? is there SPACE on the screen for that many drones?
Moms and carriers would look more like this. (That is, half-height icons, with a row added for every 5 drones.)
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |
Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.07.12 21:02:00 -
[66]
Such awesome suggestions -----
[Coreli Corporation Mainframe] |
La Jefature
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Posted - 2007.07.13 00:50:00 -
[67]
Wow... All nice ideas, and game enchancing. I'm really bad with photoshop and all, but could you look into color coding the actual targets at the top of the screen? Red for enemy, purple for gang member etc. I play with my dad, and he's shot me quite a number of times because it is impossible to tell friend from foe sometimes.
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Slayton Ford
Uninvited Guests
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Posted - 2007.07.13 02:06:00 -
[68]
All these are great ideas.
One thing that Everquest spoiled me on was the UI functionality. All parts of the UI were XML based so you could change it and modify it at will. For instance I used a odd sized window so I manuall adjusted parts of the UI to fit my window.
If EVE adopted somthing similar then any UI enhancements could be done by the community. Don't like the main circular readout? Fine, adjust the XML so its straight. Want to have it centered to the left side and have all your modules vertically rather then horizontal, thats a XML change also. --------------- This sig has been censored in fear of recieving the ban hammer... |
Money Maar
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Posted - 2007.07.14 17:55:00 -
[69]
If you coupled some of these ideas with the proper support for dual monitors...I would go broke buying another 27"dell LCD.
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Lanu
Caldari The Black Rabbits
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Posted - 2007.07.14 19:08:00 -
[70]
I really hope CCP either hires you or just picks up your idea's and makes them a reality in the next big patch.. would rock.
I'm not obsessing. I'm just curious. |
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nar9000
Gallente PILGRIMS
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Posted - 2007.07.24 17:35:00 -
[71]
ccp hire this guy as a consultant!
all great ideas. moving the drones out of the overview helps give overview more space great! also awesome ideas on showing who is warp jamming and doing ew....
is it supposed to be secret who is warp jamming us? i mean u cant even tell in the combat log? (unless i'm missing something there is no way to tell who is jamming you #1.. and #2 you cant even tell you are jammed until you try to jump) and wth is up with those progress bars for ew now where people are doing 'misc' to you.. lol..
respect to the op
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TomParad0x
Caldari Angels of the Apocolypse
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Posted - 2007.07.24 17:59:00 -
[72]
Some of these are good, but this: Drone UI look thing is WAY to crowded. The look for the buttons on the side is interesting, but as I said: To much info / not efficient drone UI on that IMO.
For drone UI, I vote: This
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Pilk
Axiom Empire
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Posted - 2007.07.24 22:11:00 -
[73]
EWar monitor would pwn. Glad to see you got that one posted.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |
Onyx Wrathbringer
Vendetta Underground Rule of Three
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Posted - 2007.07.25 01:11:00 -
[74]
Edited by: Onyx Wrathbringer on 25/07/2007 01:14:33 I <3 the EW indicators!!!!! CCP please add this. Would make me a very happy camper.
Overview Awesomeness!!! Read and Reply! Overview Awesomeness!!! Read and Reply! |
VinceNoir
Amarr The Rapture
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Posted - 2007.08.03 02:37:00 -
[75]
Epic awesome Haff.
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.08.12 05:31:00 -
[76]
Let's see if we can't get some more eyes on this...
Oh and I ran out of steam for photoshopping goodness, anybody got more ideas? -----
Tech 2 Tier 2 Battlecruisers | Eve GUI Tweaks |
Vyktor Abyss
The Abyss Corporation
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Posted - 2007.08.13 12:21:00 -
[77]
A custom zoom amount/view would be good so every time I jump I dont have to zoom out to see whats actually warp disrupting/bubbling me.
All great proposals Haffrage - Good work.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |
Praesus Lecti
Gallente The Scope
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Posted - 2007.08.13 18:33:00 -
[78]
To the OP: Great work on your designs. Top quality.
What I would additionally ask for the following:
1. Ability to move each and every piece of the GUI to any location on the screen. Personally, I can't stand the 'control panel' sitting dead center bottom of my screen. That panel has 3 components that I want to disconnect from each other so I can place them wherever I want. I might want the ship readout that shows shields/armor/hull/cap in the top left corner with the high slots across the bottom and the mids/lows somewhere else.
2. Ability to 'truncate' all incoming log information to show minimal information. I don't need a timestamp on every incoming message. I just want the damage portion. Given that it's color coded, I might want only the numbers with no other text.
3. Ability to resize any and all windows to whatever length/width I choose. Currently there are minimums that are just too big.
4. Ability to place the Overview along the true left/right edges of the screen. currently there is a margin that it cannot go past. Get rid of it. If I want it hanging halfway off my screen I should be allowed to do that.
5. Ability to resize any/all icons on the screen (say Extra Small, Small, Medium, Large, Huge). I might want the ship display to be a really small and the high slots to be larger. or vice versa.
Basically, the GUI is far too static, too limited in it's flexibility and lacking in the efficient dissemination of information. The pretty graphics posted by the OP are nice, but give me the ability to rearrange everything to suite my preferences and not some arbitrary default unchanging setup.
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Insig
Solar Wind Interstellar Alcohol Conglomerate
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Posted - 2007.08.13 20:27:00 -
[79]
Cool ideas. Just a thought about the overview column for how many warp points each ship has on you. Rather than giving that its own column, why not just overlay the number of points directly over the ship's size indicator box thingy, like so?
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Unvisibility
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Posted - 2007.08.18 12:29:00 -
[80]
Awesome thread, superb ideas, brilliant starting points for UI improvments.
CCP, sorry to say it, but EVE's UI is *terrible*. Please have a look at the OP here and put someone on the job!
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B0rn2KiLL
MicroFunks Chaos Incarnate.
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Posted - 2007.08.19 21:24:00 -
[81]
i /sign this thread. ---
Originally by: Oveur It's important to understand that EVE is a "PvP" focused game
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abzzo
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.08.20 15:00:00 -
[82]
I like this idees, special the drone thingi :P Mayby need some work but if im in a gang I often get to litle room to check the healt of my drones so something there would be real nice...
Great work, I would like to see ccp work whit this and see what the can bring into the game. //
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Fleurety
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Posted - 2007.09.12 10:50:00 -
[83]
This is great stuff. Hope some of it gets implemented in Rev III.
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Ifni
Applied Eugenics
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Posted - 2007.09.12 11:48:00 -
[84]
If you want another method of using your drones, open your ship fitting in space (shift+ctrl+f) then click the drone bay. You can launch them from there but can't recall them.
http://homepages.nildram.co.uk/~theodjs/drones.jpg
You take what is offered. And that must sometimes be enough. |
Jinx Barker
GFB Scientific
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Posted - 2007.09.12 19:33:00 -
[85]
Yea, if you could possibly add this: http://oldforums.eveonline.com/?a=topic&threadID=310344
A way to improve module visibility, I have a picture too, but it is ver, very, very, FuGLy .
But, all of the improvements, hell yea. UI needs help.
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Kittamaru
Gallente TARDZ Gods of Night and Day
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Posted - 2007.09.13 20:29:00 -
[86]
YES!
YES YES YES
I like ALL of those... they are bloody brilliant!
To top it off- make it TOGGLEABLE so if people don't like em, they don't have to use em!
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Riven Starkill
Caldari Regalis Industria Scientia Entreprendre Axiom Empire
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Posted - 2007.09.14 03:55:00 -
[87]
Originally by: Dr Shameless good stuff
i have some little proposal for active module animation change Linkage
/agree with everything in here. The UI desperately needs some work. Glad to hear that Rev 3 will address this!
I totally agree with Dr. Shameless' suggestion above for the blinking on-state indicator for modules.
Reposting the link here for reference. It beats the current green glow hands down.
http://go-dl.eve-files.com/media/0707/module-blink.gif
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TimMc
Skiddies of Doom
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Posted - 2007.09.17 15:20:00 -
[88]
Edited by: TimMc on 17/09/2007 15:20:30 As I said before I love all the ideas Haffrage, just had another idea however to put to you.
On the Skill Training interface, shouldn't it break down into:
Train to Level 1 (Takes ...) Train to Level 2 (Takes ...) Train to Level 3 (Takes ...) Train to Level 4 (Takes ...) Train to Level 5 (Takes ...) Show Info
Would solve skill queuing to some extent, allowing you to goto work or school while your level 1 skill goes to 3 or 4, not stopping at 2.
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M1AU
The X-Trading Company Mostly Harmless
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Posted - 2007.09.17 16:03:00 -
[89]
Originally by: TimMc Edited by: TimMc on 17/09/2007 15:20:30 As I said before I love all the ideas Haffrage, just had another idea however to put to you.
On the Skill Training interface, shouldn't it break down into:
Train to Level 1 (Takes ...) Train to Level 2 (Takes ...) Train to Level 3 (Takes ...) Train to Level 4 (Takes ...) Train to Level 5 (Takes ...) Show Info
Would solve skill queuing to some extent, allowing you to goto work or school while your level 1 skill goes to 3 or 4, not stopping at 2.
I (and a few others) already suggested something like that and it seems that your idea would be a nice addition.
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Ralus
Union Aerospace Corporation
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Posted - 2007.09.17 17:22:00 -
[90]
I don't know why CCP won't properly overhaul there UI in lui script and let us redesign it ourselves, almost all the polish in the WoW interface comes from the fact that 3rd parties kept producing fantastic modification for the UI and bliz incorporated them into the standard model.
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