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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.07.04 08:26:00 -
[1]
...Things that bother me because we don't have them! And instead of just whining about it, I've brought pictures of how *I* think they could be done 
Be aware, all of these images are of my own photoshopping with a poke here or there from other people (hiii pilk) on a couple things (mostly the drone ui I'm not done with yet). So if you thought that X or Y was awesome, and you proposed an idea with a wall of text, I didn't steal the idea or probably even read your post. I don't like wall of text proposals, tl;dr, etc. But if you DID have the exact same idea, then I agree that it's an awesome idea 
ALL links lead to a SFW, in-game browser compatible website. Go on and forward it to your friends in game.
ò Skill in Training Tooltip Scenario: You're in a lagging system. You just want to log. What skill did you set? Is it done in 10 minutes? Try to check your skill and the (1 Skill in Training) message might get chopped off the window all together, so you have to skim twice. And if you have bad eyesight oi, I don't want to think about it. Shorter Whine: Why is it easier to see your wallet balance than to see how much time is left on your skill? Fix Link
ò Unobtrusive Module Cycle Time Indicator A simple cycle time indicator that would display ANY active timer associated to a module. Many players suggest a clock-style indicator, but that would fade this or that and be, well, obtrusive. So to make better use of the heat damage indicator taking up 3/4's of the module rim, we change the right quarter of the module rim to be a scroll ticker. Heat Damage now takes up left and bottom quarters. This would display for ALL active timers. When can you launch your next probe? Damnit, when does my heavy nos deactivate, in 1/2 a second or 5 1/2 seconds? My artillery? My cyno gen? My siege mod? When is my 30 second recloaking delay up? When can I launch that second bomb? Etcetera. Shorter Whine: I CBA to check when I light cyno, FIX IT CCP! Fix Link
ò Warp Core Strength Indicator Visible indication of how many warp cores your ship has, and how many points are on you. Also has a warp disruptor icon to represent that you're unable to warp, if you couldn't tell by the indicator itself. Would glow with an animation. Shorter Whine: If I need to gtfo can I or not? Fix Link
ò Warp Scramble Overview Column Fairly straight forward, an additional column to display who has how many points on you. One image shows only number of points, the other shows number of points AND the warp disruptor icon because blue stands out over translucent black. Shorter Whine: How's that Arazu fit? Fix Link
ò Autopilot Jump Count Another fairly straight forward change. When right clicking a system/station/etc. and hitting Add To Autopilot or Set Destination, it doesn't say how far the system is. This adds that. Shorter Whine: I CBA to open the map, FIX IT CCP! Fix Link
ò Ammunition Bay A novel idea, your ship's cargo hold now has two compartments that share the same space, much like a carrier's or pos's corporate hangar bay/array. Ammo may be placed in and loaded from either hold, however to keep things more organised in your cargo hold you may place charges into the Ammo Bay. Only charges (cap booster, ammunition, crystals) may be placed into the Ammo Bay. All the amarr I show it to love it, everybody else is kinda meh about it. Ammo is unloaded into the ammo bay by default. Shorter Whine: I'm lazy and CBA finding my ammo http://hafftastic.com/eve/thingsthatbugme/#abFix Link[/url -----
Tech 2 Tier 2 Battlecruisers |

Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.07.04 08:28:00 -
[2]
ò Absolute Capacitor Readout Yeah... Fix Link
ò Drone UI Redesign Now HERE's a work in progress. However, even if it isn't done, I feel enough is done to get the point across, and get some feedback on "OMG IT SUCKS WTF IS RONG WIT U WTF." Most things are explained in the site, so since it's not done I won't bother typing up something here I'll probably change in a few days. Fix Link
Post some feedback, constructive and loaded with angry acronyms, lemme know why I/my ideas suck/rock  -----
Tech 2 Tier 2 Battlecruisers |

Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.07.04 08:29:00 -
[3]
Reserved for God knows what reason, just in case the second post isn't enough. Always be prepared?  -----
Tech 2 Tier 2 Battlecruisers |

Static Ga'lraith
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.07.04 08:36:00 -
[4]
No. ----------------
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5tephanie
LazyTown
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Posted - 2007.07.04 08:38:00 -
[5]
Haffrage is certainly doing the cooking by the book! Some great ideas. CCP, hire this man!
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bsspewer
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.07.04 09:31:00 -
[6]
Originally by: Static Ga'lraith No.
dude.
your face
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Eleana Tomelac
Gallente Defcon One Phalanx Alliance
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Posted - 2007.07.04 10:12:00 -
[7]
Cap readout, might be useful, helps to know when I get my armor repairer activated and when I do need to eat a booster charge. Module activation, great, would be mostly useful for armor repairers, AB, MWD and other stuff you really whant to know when it will end. The warp core strenght is a great idea, this part of the HUD is totally unused (no more see CPU/PWG usage as before, so let's put something useful).
PS : colorblind people may have something to say about the color choice... But that's a detail. -- Pocket drone carriers (tm) enthousiast ! The Vexor Navy Issue is much more fun than the Myrmidon !
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CCP Oveur

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Posted - 2007.07.04 10:57:00 -
[8]
This thread delivers.
Pics do it for you.
Executive Producer EVE Online
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Static Ga'lraith
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.07.04 11:05:00 -
[9]
Reverse Edit : Yes. ----------------
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Static Ga'lraith
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.07.04 11:07:00 -
[10]
Edited by: Static Ga''lraith on 04/07/2007 11:06:21 Delete ----------------
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Frug
Zenithal Harvest
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Posted - 2007.07.04 11:16:00 -
[11]
Agree with:
Your warp strength indicator in the center circle is a top notch idea. It works with the interface, looks good, and is visible and easy to understand.
Ammunition bay. Self explanatory. We all want it.
Autopilot Jump Count. Another great place to put the jumps, unobtrusive. Nice. The current workaround of setting a waypoint is , only works undocked, and checking the location info takes too long.
Skill training tooltip. Meh. Why not.
Don't agree with:
Drone UI is too big. I don't have a better solution but I'm not digging this one.
Not sure about:
Warp scramble overview column. Not sure I want another column in the ovierview if it could be a background color or something else.
Cycle timers. I think having a clock-like timer inside the module button could look clear and solve what I hate about the glowing green hard to see effect. It couldn't be much harder to see than it is now. Not sure using the rim is best now that damage is there. I'd be up for putting damage somewhere else though.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Radix Salvilines
Pringles Inc. YouWhat
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Posted - 2007.07.04 11:47:00 -
[12]
Edited by: Radix Salvilines on 04/07/2007 11:48:49 this rox!! Everyone lets keep bumping it!
Ive added thread's link to my sig :D
P.S. Drone UI might be a bit smaller thou :D ------------------------------------------
Signature got eaten by my hungry drones :/ Haffrage's AWESOME UI ideas!: http://oldforums.eveonline.com/?a=topic&threadID=550176 |

Voculus
E X O D U S Imperial Republic Of the North
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Posted - 2007.07.04 12:03:00 -
[13]
Co-sign. These would be some VERY welcome changes, and I love the drone interface. It definitely needs to have it's own HUD, like other weapons systems. I despise the laggy right-click overview drone control menu.
Haffrage FTW! _________________________________________________________
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.07.04 14:17:00 -
[14]
Great suggestions. But please, don't imply it's the other authors' fault if you didn't bother checking. Just say you didn't bother. Otherwise that remark sounds slightly derogative or even arrogant. Ah well, just a side note.
Anyway, hey now we know we can lure Oveur with pretty pictures :) I wish I could illustrate ideas about game-mechanics, with lots of numbers and dry stuff like you did.
Back on topic:
- Skill Training Tooltip That's a nice one. Easy to implement I guess and very helpful.
- Cycle Time Indicator Don't really like it, becauee it'd be hard to discern. I would prefer a seperate graphical solution, like a bar or something. Too much colors and blinking already.
- Warp Core Strength Indicator Nice concept. Would prefer grey as filling color and in order to stay consistent, the red should resemble the module deactivation glow.
- Warp Scrambler Overview Column Not sure about that. But I guess since it's optional it can't hurt to have that. As long as there's an alternative for those who don't want to clutter their overview.
- Autopilot Jump Count That one would be very handy and nice to have. Especially helpful if there's just a link and you have got no idea where that system might be. Not too hard to implement. Definitely gets my vote.
- Ammunition Bay Uhm, well.. meh.. ;) No it's actually quite interesting and probably nice to have. Only practice will show it's real value, though.
- Absolute Capacitor Readout Why not.
- Drone UI Redesign Hm, interesting concept, but I have to agree it's too big and at least for me the left side buttons are ugly. The lower drone window looks cool. Drone icons should be possible to be switched off. All in all a new drone UI should be resizeable and by default shouldn't take up more space than the current one.
_________________________________ - Balance is power, guard it well.. - |

Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.07.04 14:28:00 -
[15]
Very nice suggestions. I'd been working on a concept myself, but I especially like your drone UI, and the warp strength indicator - although more general EW indicators would be preferable imo: Scram, Web (well, there's the speed bar, but doesn't let you know who's doing what), Damp, Jam, Paint, Tracking Disrupt, Nossed... Yes please.
I especially think that there needs to be a reduction in chat functionality as long as you're out in space, or specifically enable "chat mode"... would save screen real estate, could as well serve to reduce local's viability as an intel tool, and free up our entire keyboard for quick hotkeys (right now, every normal keystroke that's not an f-key or ctrl/alt+something puts focus on the last active chat window, making most of our keyboard useless in space).
The UI needs a LOT of love, my dear devs. Please make it a priority. --- WTS: Forum Signatures, price negotiable. Evemail me!
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.07.04 14:33:00 -
[16]
As for the cycle time indicator, why not just use the already circular module buttons and do a clock like sweep animation on top of it, like it is done in so many other games. This is such an obvious feature that it's really hard to understand why it isn't in the game.
This post has some of my own suggestions about the UI, and here's a work in progress UI concept. Module grouping for easy access and functionality - one hotkey for guns instead of 8 - ew indicators on overview, module cycle sweep timers, a (compared to yours, crappy) drone UI, etc. --- WTS: Forum Signatures, price negotiable. Evemail me!
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Pilk
Axiom Empire
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Posted - 2007.07.04 15:19:00 -
[17]
Edited by: Pilk on 04/07/2007 15:18:19
Originally by: Haffrage ò Drone UI Redesign Now HERE's a work in progress. However, even if it isn't done, I feel enough is done to get the point across, and get some feedback on "OMG IT SUCKS WTF IS RONG WIT U WTF." Most things are explained in the site, so since it's not done I won't bother typing up something here I'll probably change in a few days. Fix Link
Just because I'm an utter *****, I want to offer my alternate drone interface design, based on Haff's: linkeh
Three concepts not immediately obvious: 1) The arrow at the right of the top bar can be clicked to access a library of tabs (==drone groups). Tabs can be dragged onto the bar and moved around to allow for optimal access. Of course, "-ALL-" is fixed in place. 2) Drones who need to tell you something (in my example, the upper-left-most Harvester) have a different "orders" icon. If you hovered over that drone, you'd get a tooltip saying, "Current orders: return to drone bay. Status: My max velocity has been reduced; I'm either stuck on something, or I am webbed." In Haff's version, he does that with different background colors, which is frankly superior, but I only have MSPaint to work with.  3) I use a blue bar to represent "current health" on the drones. Meh. Take it or leave it, I like it.
Originally by: Eleana Tomelac PS : colorblind people may have something to say about the color choice... But that's a detail.
Overlay a warp scram icon on top of the red semicircle.
Originally by: Haffrage (hii pilk)
Hii, Doctor Haff! 
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |

Cardice Makar
Caldari Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.04 15:44:00 -
[18]
Haffrage, You officially win EVE.
I want it all. I want it aaaaaaaaallllllllllllllllll. Especially the drone stuff, and the warp core... and the EVERYTHING.
PS. Can you also do up a revised info box [probably where the drones info used to be] with other ship status effects? Even a list would be fine (Tracking Disrupted x%, ECM x Y, etc)
-Card
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Ruato
Gallente Gurgleblaster Industries
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Posted - 2007.07.04 16:38:00 -
[19]
Some good stuff in there (module cycle time, warp scramble indicator), but your drone UI redesign simply does not work.
You run into trouble with that UI design when capital ships are considered. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.04 16:39:00 -
[20]
Originally by: Ruato Some good stuff in there (module cycle time, warp scramble indicator), but your drone UI redesign simply does not work.
You run into trouble with that UI design when capital ships are considered.
Don't worry, ccp won't adress drone ui anyway, they never care about drones. ---
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Dr Shameless
Celestial Horizon Corp. Valainaloce
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Posted - 2007.07.04 17:20:00 -
[21]
good stuff
i have some little proposal for active module animation change Linkage
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.07.04 19:25:00 -
[22]
Overall I kinda like it, though I don't really know if the Warp Scramble Overview column is necessary, and I feel a little iffy about the drone UI and the Warp Core Strength indicator. |

Avalon Ranger
Caldari Orphans of War
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Posted - 2007.07.04 19:34:00 -
[23]
I love all the ideas. Drone UI is a hard thing to do, I think they should have multiple systems and you can choose which one you use in the Esc menu.
The Warp core strength is just a great idea. It's all great! I love it and the picture are the best I've seen.
Well done, good job. I hope this ALL gets added and credit goes to you.
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Pavlinka
Minmatar
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Posted - 2007.07.04 20:06:00 -
[24]
Originally by: Tareen Kashaar ... here's a work in progress UI concept...
where i can download this?   seriously, this rox 
Pavlinka & Pavlinecka
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Alpine 69
Slacker Industries Exuro Mortis
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Posted - 2007.07.04 21:16:00 -
[25]
Very nice
Sweet love for the ones that mod my sig <3  From her? You're on. -Rauth hubba hubba - Deckard  I'm in the pipe, five by five - Tim |

Selene Le'Cotiere
Amarr Dark Oracle Enterprises
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Posted - 2007.07.04 21:58:00 -
[26]
A most excellent post, love how well thought out it is, and the time you put into the pics, just proves your point as to how well these would be integrated into a new UI. Kudos.
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Gothikia
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Posted - 2007.07.04 21:58:00 -
[27]
Nice stuff haff dude, drone ui could use some work but the idea is sound.
/SIGNED!! ---
sig nerfed again... ú$~"$%# |

Xorlev
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Posted - 2007.07.04 22:06:00 -
[28]
Very sweet. The only thing is the Drone UI, which also needs to support up to 15 drones active in space (Carriers). But otherwise, nice work.
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Pilk
Axiom Empire
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Posted - 2007.07.04 22:45:00 -
[29]
Originally by: Xorlev Very sweet. The only thing is the Drone UI, which also needs to support up to 15 drones active in space (Carriers). But otherwise, nice work.
Check the second drone UI picture in Haff's link; it adds additional rows as you get more drones launched.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |

War Bear
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.07.04 22:57:00 -
[30]
Haff's been beating us up with all these pictures all week lol. I pretty much want damn near everything on that list. My only real complaint is about the drone ui.
The drone ui is a bit clunky compared to your other offerings but its a ****ton more usable than the current version.
CCP folks, I know you have a lot on your hands as always but if you can manage to sneak some of these changes in painlessly then I would love to see them. Nice work Haff.
Everything is funny with the Benny Hill theme song |
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