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BmeiX
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Posted - 2007.07.05 04:47:00 -
[1]
Can anyone list all the Pro/Cons of every race? I am currently Caldari, and I love pvping.. but someone told me that Galente is the better race for pvp :/ I don't know if i should make a new character, I am only 1.5mil pts into my guy.
Pls reply ty :P
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Jei'son Bladesmith
Bladesmith Mining and Development Consortium
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Posted - 2007.07.05 05:30:00 -
[2]
Race is irrelevant. All choosing a given race determines is starting skills and your character portrait, and you can learn any skill you like and you can always swap out your portrait for another one later on.
If you like gallente ships and tactics just train the skills, creating a new character just throws away the time you've spent training this one. ☼☼☼ Don't even THINK about it rookie...I have all my capacitor and more hit points than you can POSSIBLY imagine. ☼☼☼
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.05 05:47:00 -
[3]
Indeed, especially if you want to train Gallente, as they have a weapons system in common with the Caldari.
Another race you may want to try is Minmatar, they're also quite good for PvP and they also have something in common with the Caldari in their defensive systems (shields) and prominent use of missiles (though not quite as much as Caldari)
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BmeiX
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Posted - 2007.07.05 06:55:00 -
[4]
which race has the better ships for pvp anyways? and will there be any difference fi i used galente ships if im Caldari?
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Not Bait
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Posted - 2007.07.05 08:16:00 -
[5]
All ships have PvP scenarios they excel at, and others that they are weak at. Don't just go and pick what people tell you is the fotm. Fotm ships & races never last for long in that position. Pick a race's ships that you enjoy flying for their tactics and style, and you can't go wrong.
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Fenren
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Posted - 2007.07.05 08:18:00 -
[6]
Edited by: Fenren on 05/07/2007 08:18:40
Originally by: BmeiX which race has the better ships for pvp anyways? and will there be any difference fi i used galente ships if im Caldari?
depends on what you mean with pvp. solo? small gang? larger gang? gatecamp? fleet? fast and mobile or slow and heavy? how do you like to play? what sort of range do you prefer? armour or shield or speed or range or EW tank?
depending on those questions (and probably some more) the answer is one of the following:
Caldari, Galente, Minmatar or Amarr.
there is no difference between an Amarr pilot flying a minmatar ship and a minmatar one flying the same ship (with the same skills and player skills, that is)
every race have ships that are good in pvp, depending on how you use them.
for solo work you can hardly use shield tankers. they lack tackling gear. and amarr are said to have problems too.
in a gang, a shield tanker can tank good and still be in gank mode (gank=focused on max damage) as gank modules are lowslot modules.
amarr have a really good range on their close range weapons. that enables them to shich target without having to move as much. that makes them great for medium sized gangs.
I only have experience from minmatar ships, but the rest is gathered info from the forums and ingame experience from the reciving end of the other ships.
Originally by: CCP Ginger Hello!
Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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TimMc
The Caldari Confederation
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Posted - 2007.07.05 09:46:00 -
[7]
Some Amarr ships are good as gank ships, especially against shield tankers due to their hole in resistences (eg T2 Miners) Gallante ships are considered the kings of PvP, simply because of the raw firepower from drones and blasters while leaving mediums free for MWD, web and scram. Gallante ships can also snipe very well with railguns. Only problem with Gallante is they do Thermal and Kenetic damage, which most people are resistent to. Minmatar ships are also fast and good at PvP. Do most damage types. Have mix of missiles and projectiles which do not use capacitor, leaving everything to tanking or speed. Caldari are not good at solo pvp since shield tanking uses medium slots, but are very adept at gang work or firesupport since missiles can snipe from a very very long way away.
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BmeiX
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Posted - 2007.07.05 15:38:00 -
[8]
Well I have never tried pvping yet :P but in other games i like to do well by myself or with my group, what would a good suggestion? and if I were to change to a diff type of ship which skills ill have to learn again?
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.07.05 16:17:00 -
[9]
Originally by: BmeiX Well I have never tried pvping yet :P but in other games i like to do well by myself or with my group, what would a good suggestion? and if I were to change to a diff type of ship which skills ill have to learn again?
Primarily, you'll have to learn the racial skill (caldari cruiser, gallente cruier, etc) to fly the ship in question, but other skills depends on what you're switching to.
Caldari ships predominantly shield tank, while Amarr and Gallente ships mainly armour tank. Minmatar ships vary, depending on the ship in question.
As you're caldari focused, Minmatar might be a good idea as some of the ships shield tank (cyclone for example). Gallente and Amarr would entail training up the skills for armour tanking, which are mostly separate from shield tanking skills.
As another poster said, Gallente share a weapon system with the Caldari (hyrbids), so that would make switching to Gallente easier, while changing to Minmatar or Amarr would mean training up Projectile or Lasers respectively.
There are several universal skills which are useful no matter what ship you fly - electronics, engineering, navigation and energy management are just a few.
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BmeiX
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Posted - 2007.07.05 18:43:00 -
[10]
can you explain whats an armor or shield tank :P? so whats a good solo ship? Caldari doesnt have any? I heard Caldari ships are better for missions?
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ja money
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Posted - 2007.07.05 20:37:00 -
[11]
Edited by: ja money on 05/07/2007 20:36:44 Actually your starting Race / Bloodline does have an impact one long terms , one short term
Long Term - Would be your starting stats , this difference can be considerable and will impact how easily or not it will be to learn skills in the future.
There is a nice matrix under Character Attributes at the Website http://www.evegeek.com
For example - Minmatar Bruto Slave Child can start with Perception 11 Willpower 9. Amarr Khanid Cyber Knights can start with Perception 11 Willpower 8.
This can be very important because you might find more then 1/2 your SP going to skills based on Perception with a secondary attribute of Willpower (Ships & Guns for example)
Short Term - You start with about 800K in Skill Points , this will be about 1/2 what you will earn in more then 1/2 a month later on if you have solid learning skills completed (all basics at level 5 and advanced at level 4)
So if you start with skills you realize later on you did not need / will not use , its not a real big deal especially if you have already spent that 1st month or 2 getting your learning skills developed.
Hope that helps
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Estel Arador
Minmatar AFK
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Posted - 2007.07.05 20:58:00 -
[12]
Originally by: ja money This can be very important because you might find more then 1/2 your SP going to skills based on Perception with a secondary attribute of Willpower (Ships & Guns for example)
And the other half of your SP will be in intel/memory skills. Why should you max perc/will and not intel/memory? (The better way to go is, of course, to try to balance the four). =AFK=
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Sally Sathir
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Posted - 2007.07.05 21:13:00 -
[13]
Originally by: BmeiX can you explain whats an armor or shield tank :P? so whats a good solo ship? Caldari doesnt have any? I heard Caldari ships are better for missions?
An armor tank uses the ship's low slots to absorb & repair (to tank) damage done to armor. Armor tankers effectively ignore their shields. For armor tankers, shields are only as a small and brief buffer before damage starts hitting their hardened armor. Armor tankers have more free mid slots than shield tankers. These extra mid slots allow them to fit tackle gear without harming their tanking ability very much. Ships that are built to armor tank have more low slots than mid slots.
A shield tanker uses mid slots to absorb & repair damage done to shields. Shield tankers use their unhardened armor as a small buffer after their hardened shield tank has been broken. Ships that make good shield tankers have many mid slots. Shield tankers have free low slots, with which they can fit damage mods without hurting their tank. But because their tank is occupying their mid slots, they are unable to tackle.
Shield or Armor tanking is mutually exclusive if you wish to have an effective tank. And there's also speed tanking, but I'll let someone else explain that.
If you think you want to solo, you need to do your own tackling or people will just warp away when they see you're winning. Tackling requires 2 or 3 mids for an MWD, a warp disruptor, and unless you are speed tanked you have to have a web too. Gallente or Minmatar have ships that can fit the required gear for solo work more easily than Caldari or Amarr.
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