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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 13:09:00 -
[1]
Edited by: Aramendel on 08/07/2007 13:11:27 Killing - solo the only real way would be a huginn or rapier with 3 damps or 2 damps + 2 damp rigs. Lock the curse first, web & damp it and stay at least at 23k distance = dead curse. However if it locks & damps you first = dead huginn/rapier. It's basically equal to the curse 1v1. Another nanocurse works, too, of cource.
Forcing it to disengage - killing the drones is as was mentioned the best way. 2 large smartbombs are very effective there, as is webbing and popping them. Good (damp)curse pilots will call them back regulary, though, so you won't have time to lock them.
The IMO best way are FOF missiles. Cruise and heavy FOFs HURT drones of all sizes and will also force the curse to warp out (yes, they do attack targets outside your targeting range).
The use of sentry drones might be effective, too, at least on a droneship which has room for spares.
In a group either having a minnie recon or spamming it with webber drones can do the trick. It can also only disable a single target efficiently, so it is more vulnerable to focussed fire. Or dampening it to hell and having ceptors tackle it long enough for you to blast it to hell. It's relatively easy to counter by a group.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 15:03:00 -
[2]
Edited by: Aramendel on 08/07/2007 15:11:36
Originally by: Xequecal Against smartbombs, can't the Curse pilot just wait until you cap out and then send in the drones?
Cap injector.
Quote: Against Huginn or Rapier even if Curse gets damped first it can still just deploy its drones, which will (usually) protect it and attack the Huginn/Rapier when it gets shot.
Hug/rap can speedtank the drones long enough to kill them.
Originally by: n0thing If your in nano ship yourself. Say like Vagabond/Nano Ishtar, you can try and play with his orbit....Atm, only 100% protection is Minmatar recon.
Unless he has to speedtank drones a nano-damp curse will not orbit you 1v1. No need - stay at range with 20k is just fine. Orbit just wastes cap and will make it vulnerable to mwd burst attempts of its target.
Also, without damps a minnie recon is not that great against a nanocurse 1v1 actually. Unless it can damp the curse low enough it will be out of cap in around 15 seconds. Meaning no scram, no MWD and unless you get lucky with the nos cycles no web either. Meaning the curse has to last 20-30 sec at most and can then MWD past the hug/raps dampened locking range and then it's byebye minnie recon.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 16:18:00 -
[3]
Edited by: Aramendel on 08/07/2007 16:22:54 Vaga has the same problem as a huginn, out of cap in 15 secs. And as added bonus if the curse damps him while he is still above 8k distance the vaga will need around 35 secs to lock the curse in the first place after he gets closer. The problem for it and the huginn is that while the guns do not need cap the MWD sure does. And a curse with a MWD is far far faster than a huginn or vaga without one.
Originally by: Riho the setup i use for fleets on my astarte can kill nano curses... but if they use tracking disruptors (omg.... not useing OP damps :P )then im screwed :P
Uhm.. a standard 3 damp curse with the spec at 4 will reduce an astarte with 1 SB2 and lvl 5 long range targeting to 15k targeting range.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 18:55:00 -
[4]
Originally by: Ryysa This setup pwns nanocurse..
Mhh.. 1v1 you prolly won't be able to keep the scram active, though. Will pumping work against an high agility ship?
Originally by: madaluap edit: or gun the webber drones down, cause they have ****ty hp anyway.
That. A pest tried to use 2 web drones on me on sisi once, they went poof vs 5 valks very very very fast.
However, if you have have multiple ships using them you can get that since they are still quite a few targets (5 give a reduction of 62% due to stacking penalities btw) and a curse does indeed not tank very well vs multiple opponents if it has no speed and the sig of a small moon.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 19:29:00 -
[5]
Originally by: Ryysa Well, I've taken down a nanocurse with said setup, yes, cap is slightly a *****, but when you see your scram might turn off, release one web, so he has to change speed to warp, then put the scram back on and re-dual web. It worked for me.
Good point 
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.09 15:34:00 -
[6]
Jepp. But it does not really matter which ships you have there.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.10 10:14:00 -
[7]
Exept that the curse pilot would kill those drones pretty quickly.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.11 09:14:00 -
[8]
Originally by: Liang Nuren I was under the impression that most good nano curses were cap injected. I know that there's also a line of thinking dropping an extender on it... but I don't know that I would.
The LSE2 gives it FAR more surviavability than an injector would give. I never have cap problems on my curse unless I get counternossed, but there flying outside range is more effective.
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